Final Fantasy Wiki
Advertisement
Final Fantasy Wiki

Turtleshell Choker is an accessory in Final Fantasy XII that makes the wearer to cast magicks with gil, rather than with MP. It is a good accessory to magick-users especially in long battles, or when enemies or the battlefield sap the combatants of MP, as long as the party has the gil to spare. The gil required to use it was greatly reduced for the Zodiac versions, where it also bestows small boosts to the wearer's Magick Power and Speed.

Obtain[]

Original[]

In the original PlayStation 2 versions, Turtleshell Choker is bought for 9,300 gil from Bhujerba's Street Vendor after the events at Draklor Laboratory. It is also a treasure in Barheim Passage's East-West Bypass (furthest treasure chest in the dead-end bit; 50% chance to appear, 75% chance for gil, 50% chance the item treasure is a Turtleshell Choker without the Diamond Armlet Map 02 Barheim Passage), and a rare steal from Emeralditan. It is made in the bazaar in the "Shell-worked Collar" set by selling two Bomb Shells (obtain from Bomb-type enemies) and two Four-leaf Clovers (obtain from Mandragora Prince).

Zodiac[]

In the updated Zodiac versions, the Turtleshell Choker can't be bought from shops, but sells for 4,000 gil. It is found in a treasure in Nam-Yensa Sandsea's Withering Shores (always appears), Mosphoran Highwaste's Babbling Vale (always appears), and Subterra's Umbra - North (70% chance to appear, 80% chance for gil, 50% chance the item treasure is a Turtleshell Choker without the Diamond Armlet), as well as the Trial Mode stages 88 and 97 with the Diamond Armlet equipped.

It is still a rare steal from Emeralditan and now also the common steal from Gil Snapper in Trial Mode Stage 30.

It is still made in the bazaar in the "Shell-worked Collar" set with the same items as before, and is now also a possible reward in the Hunt Club quest by giving 5 Rare Game trophies to Atak and Blok, and 12 trophies to Stok.

Use[]

Turtleshell Choker is a great accessory for a heavy magick-user to assure they never have to pause casting due to lack of MP, as long as the party has the gil to spare. The formula for gil-use depends on version, truncated to the nearest 10s place. In the original PlayStation 2 version, it is 50 x (MP x 1.28). E.g. casting Cure (8 MP) costs 510 gil. In the Zodiac versions, it is 10 x (MP x 1.28); e.g. casting Cure (8 MP) costs 100 gil.

Near endgame, the party likely has more gil than they have a need for, making using Turtleshell Choker more viable, especially in the Zodiac versions where using it costs much less. In the Zodiac versions, the characters who have finished their License Board(s) can also equip Cat-ear Hoods to convert their LP-gains into gil, giving the player a constant source of gil without needing to stop in towns to sell loot. (See also: gil grinding)

Turtleshell Choker is good for battles against Rafflesia and entites who sap the party of MP, forcing any magick-users who have Charge or Ether-use as active gambits to just use these over and over. It is also good against long or tough battles, such as against Yiazmat and Omega Mark XII, so the caster never needs to pause to replenish MP. In the Zodiac versions, Turtleshell Choker is also good for the Trial Mode, especially when there is a long gauntlet of entite stages who use Fear to sap the party of MP.

Gil costs[]

Spell MP
(OG/ZDC)
Original gil Zodiac gil
Cure 8 510 100
Cura 36/26 2300 330
Curaga 28/24 1790 300
Curaja 68/58 4350 740
Renew 98/72 6270 920
Raise 22/20 1400 250
Arise 50/52 3200 660
Esuna 24 1530 300
Esunaga 72/66 4600 840
Blindna 8/6 510 70
Vox 8 510 100
Poisona 8 510 100
Stona 12 760 150
Cleanse 20 1280 250
Dispel 16 1020 200
Dispelga 36/32 2300 400
Protect 8 510 100
Protectga 36 2300 460
Shell 8 510 100
Shellga 40 2560 510
Bravery 24 1530 300
Faith 24 1530 300
Regen 16 1020 200
Confuse 10 640 120
Holy 60/48 3840 610
Fire 8/6 510 70
Fira 18/16 1150 200
Firaga 42/38 2680 480
Thunder 8 510 100
Thundara 18 1150 230
Thundaga 42/40 2680 510
Blizzard 8/10 510 120
Blizzara 18/20 1150 250
Blizzaga 42 2680 530
Aero 16/14 1020 170
Aeroga 38 2430 480
Water/Aqua 12 760 150
Bio 24 1530 300
Shock 34 2170 430
Scourge 48 3070 610
Flare 48/46 3070 580
Scathe 70 4480 890
Blind 10 640 120
Blindga 20 1280 250
Silence 8 510 100
Silencega 22 1400 280
Sleep 10 640 120
Sleepga 26/22 1660 80
Poison 10/8 640 100
Toxify 26 1660 330
Haste 20/18 1280 230
Hastega 70 4480 890
Slow 8 510 100
Slowga 24 1530 300
Stop 20 1280 250
Immobilize 16/14 1050 170
Disable 16/14 1020 170
Bleed 12 760 150
Break 14 890 170
Countdown 8 510 100
Berserk 10 640 120
Float 20/16 1280 200
Vanish 24/12 1530 150
Vanishga 60/24 3840 300
Reflect 12 760 150
Reflectga 24 1530 300
Balance 18 1150 230
Warp 18 1150 230
Gravity 20/12 1280 150
Graviga 36/28 2300 350
Oil 8 510 100
Reverse 50/20 3200 250
Decoy 10 640 120
Drain 18 1150 230
Syphon 2 128 25
Bubble 30/32 1920 400
Dark 10 640 120
Darkra 20/24 1280 300
Darkga 30/38 1920 480
Death 30/20 1920 250
Ardor 60 3840 760
Advertisement