Tag: sourceedit
Tag: sourceedit
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[[Rod (Male)]]
Alvis, aka: [[Rod (Male)]]
[[Gun (Female)]]
Emma, aka: [[Gun (Female)]]
[[Two Guns (Male)]]
Ruluf, aka: [[Two Guns (Male)]]
[[Shotgun (Female)]]
Freyra, aka: [[Shotgun (Female)]]
[[Martial Arts (Male)]]
Maur, aka: [[Martial Arts (Male)]]
[[Martial Arts (Female)]]
Judet, aka: [[Martial Arts (Female)]]
[[Katana (Male)]]
Balto, aka: [[Katana (Male)]]
[[Cissnei]] aka: [[Shiruken (female)]]
[[Cissnei]], aka: [[Shiruken (female)]]
[[Nunchaku (Male)]]
[[Nunchaku (Male)]]

Revision as of 20:27, 18 August 2015

We are Turks. We complete the mission. No matter what.

Player Turks

The Turks (タークス, Tākusu?) is the unofficial nickname of the Investigation Sector of the General Affairs Department (alternatively, the Department of Administrative Research (Final Fantasy VII)) of the Shinra Electric Power Company in Final Fantasy VII. They work inside the Department of Public Safety under Heidegger.

The Turks act similarly to an intelligence agency or investigative bureau, engaging in reconnaissance and espionage, or even black ops, including kidnappings and assassinations, on behalf of the corporation. The reputation of the Turks is that they are consummate professionals, adhering to the mission no matter what. Even if it means killing their family, they would still complete the job.

Due to the nature of their job, members of the Turks are privy to numerous company secrets and as such become security risks should they leave the company. This results in the reality that Turk members can only freely leave the company in a body bag.

While first introduced in Final Fantasy VII, the spin-off game Before Crisis -Final Fantasy VII- focuses exclusively on the Turks in the years leading up to Final Fantasy VII.

Uniform and Mannerisms

The Turks behind Rufus Shinra in Final Fantasy VII.

In their first appearance, the Turks usually wore navy blue business suits and ties, however, in the Compilation of Final Fantasy VII their suit color scheme changed to plain black.

The standard Turk uniform is a unisex business suit with matching tie, white undershirt and shoes. While this is the expected uniform, the degree at which it is worn is alleviated a little to allow minor reflections of the Turk's personality. For instance gloves are allowed to be worn, as well as glasses and minor jewellery. Some members also leave the suit jacket and shirt unbuttoned or alternate the type of footwear from the basic black boot to one more to their liking.


Spoiler warning: Plot and/or ending details follow. (Skip section)

The Genesis War

During the time the war with AVALANCHE is going on, a few Turks are also ordered to aid in the battle against the defector SOLDIER Genesis Rhapsodos. Tseng aids Zack Fair in a mission to Genesis's hometown of Banora to investigate the disappearance of two unnamed Shinra operatives. They are found dead and buried. Tseng also accompanies Zack on a mission to Modeoheim, to try and find Genesis's headquarters and where he is making his copies. It is also shown during the game the Turks are keeping an eye on Aerith Gainsborough, the last known Cetra.

During the attack on Midgar Sector 8 the Turks are sent out to fight. During the attack Zack Fair saves Cissnei from Genesis Copies, and the two become friends. Cissnei allows Zack Fair to flee safely from Nibelheim following his escape from the Jenova Project, and further aids his attempt to return to Midgar. However, the Turks fail to save Zack from the Shinra army, though they do try to organize a rescue by helicopter.


The Turks in Junon.

During Before Crisis -Final Fantasy VII- the Turks are led by Veld, with Tseng below him. Along with veterans such as Reno and Rude, the Turks are made up of eight rookie playable characters whom the player names. These characters fight AVALANCHE, a powerful eco-terrorist organization bent on destroying Shinra. At one point, President Shinra replaces Veld with Heidegger as the Turks' commander, which leads to disastrous results. Veld uses blackmail against President Shinra to make him return the Turks to his command.

During the battles, Veld discovers the AVALANCHE leader is actually his daughter, Felicia, who is twisted by her evil scientist lieutenant, Fuhito. To save Elfé from the ancient summon inside her, Zirconiade, the player Turks defect from Shinra using Rufus Shinra as leverage to stay safe. Even so, President Shinra orders Scarlet to kill off the Turks. Despite the threats from both Shinra and AVALANCHE, the Turks succeed in stopping Fuhito and destroying Zirconiade. Afterwards, Veld and his daughter, along with the player Turks, disappear. Tseng reports he "assassinated" them all, which allows him to become the new leader of the Turks.

The Nightmare

Working for Shinra, the Turks come into conflict repeatedly with the party of Cloud Strife, who are working to save the Planet from Shinra's exploitation. They are ordered to capture Aerith Gainsborough, the last remaining Cetra and the only person who can lead Shinra to the Promised Land. Though they are led by Tseng, only Reno, Rude, and the new recruit Elena, actually directly fight with Cloud's party. The Turks also perform the operation that destroys Sector 7.

The Turks are sent into the Temple of the Ancients to investigate Sephiroth, President Shinra's murderer. During the mission Tseng is badly wounded by Sephiroth, and seemingly dead, though he actually survives and reappears later on.

Though they are enemies, the Turks actually work together with Cloud's party in Wutai. Don Corneo, an enemy of both the party and Shinra, takes refuge in the village, but has not changed his lecherous ways. He kidnaps both Yuffie Kisaragi and Elena, but, working together, Cloud's party defeats Corneo's monster Rapps and the Turks defeat him by throwing him off the Da Chao statue.

The last the Turks are seen in-game is during the chaos in Midgar following the explosion at Shinra Headquarters. The Turks this time are not very interested in fighting Cloud's party, and if the player has completed the Wutai sidequest, they can choose not to fight the Turks.

On the Way to a Smile

The Turks feature prominently in On the Way to a Smile: Case of Shinra. After helping Rufus escape the Shinra Headquarters ruins, Tseng has Rude, Reno and Elena assist the Midgar people escape however they can, before and after the Meteor falls. Veld and the player Turks from Before Crisis also return, and together the Turks all watch as Meteor is destroyed over Midgar. When Rufus is kidnapped by Mutten Kylegate, the Turks guard Shinra property in Midgar's ruins and change the passkeys to the warehouses to stop scavengers sent by Kylegate.

When Kylegate is killed and Kilmister takes over caring for Rufus, the Turks follow written orders from Rufus to give Kilmister SOLDIER stimulants to assist his treatment with Geostigma. They also trail Kilmister to find Rufus, and under his direction while he is being treated, help with the construction of Edge outside of Midgar's ruins.

Final Fantasy VII: Advent Children

The remaining Turks together in Advent Children.

The Turks of Final Fantasy VII also appear in Final Fantasy VII: Advent Children, which occurs two years after the game. Because the Shinra empire has collapsed they are technically no longer Turks, although they continue to wear their Turk uniforms and work for their boss, former company President Rufus. They primarily serve as bodyguards, but they also aid Rufus in his mission to repay Shinra's debt for "putting the world into its current, pathetic state".

Tseng and Elena are the ones to discover Jenova's remains in the Northern Cave, and afterward the Turks end up fighting against the Remnants of Sephiroth who want to retrieve Jenova's remains in order to resurrect Sephiroth. Reno and Rude even defeat Loz and Yazoo with a bomb, though the Remnants still manage to show up and nearly kill Cloud.

In Final Fantasy VII: Advent Children Complete, Reno expresses his surprise that so many of the old employees have returned to the President's call, though this is never elaborated on.

Spoilers end here.

Turk Institutions

Shinra Building

Turk Command Center.
Turk Command Center.

As a subsidiary of the Shinra Electric Company, the Turk's official headquarters is located within the Shinra building in Midgar. However, the exact location of their command center within the building is known by only a few due to the confidential nature of the branch.

Within the command center the Turks have full access to all levels of security within the company, as well as access to a considerable surveillance system linked to every Shinra facility across the globe.

Research Department QMC

This facility is responsible for supplying equipment and materia for the Turks. As the name implies, it is also likely that R.D.-QMC focuses on individual members and their specialties and approaches in gear and weaponry that help accentuate and compliment their abilities on the field. Ranking within the Turks, earned by assignments done and carried out successfully, helps act as a trust system and gives certain amounts of leeway for members to allow the company to purchase their goods for them, and for select goods, fund the required services for their creation, a system known as Rank Points.

Eventually, select and veteran members within the Turks can eventually be given access to QMC+, a more expansive department that will give access to equipment of the highest and utmost quality.

Wall Market Pub

Wall Market Pub.

Located in the Wall Market slums of Midgar, a certain pub is considered the watering-hole for the Turks during their time off.

Elena worked at the pub during her school years while her elder sister, Gun (Female), was operating as a Turk.

Known Members

Before Crisis


Vincent Valentine


Alvis, aka: Rod (Male)

Emma, aka: Gun (Female)

Ruluf, aka: Two Guns (Male)

Freyra, aka: Shotgun (Female)

Maur, aka: Martial Arts (Male)

Judet, aka: Martial Arts (Female)

Balto, aka: Katana (Male)

Cissnei, aka: Shiruken (female)

Nunchaku (Male)

Knife (Female)

Crisis Core

Tseng Reno Rude

Final Fantasy VII


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Musical Themes

In Final Fantasy VII, "Turks' Theme" plays during every encounter with the Turks, more specifically Reno, Rude, or Elena. Additionally, any room with the three Turks in it will have it as its background theme until they leave.

Other Appearances

Final Fantasy Airborne Brigade

FFAB Double Impact - Reno & Rude Legend UR.png

Some of the Turks appear in Final Fantasy Airborne Brigade.

Non-Final Fantasy Appearances

Ehrgeiz: God Bless the Ring

Ehrgeiz Vincent 2.jpg

Vincent Valentine is a secret character in Ehrgeiz: God Bless The Ring. As an optional outfit, Vincent can don his Turk suit. He uses his martial arts and gun to attack from a distance.




Deceased Turks in Crisis Core.

  • Revealed by Final Fantasy VII Ultimania Omega, the game script once contained a scene where a member of the Turks would come into Tifa's bar in Sector 7 pretending to be drunk, to spy on AVALANCHE activities, but Tifa would have soon noticed there was something suspicious about the character, and asked them to leave. Although this character was removed from the game, there still is a line of dialogue in the game that seems to reference this character, when Tifa mentions Barret squeezing information out of a suspicious man, who divulges Don Corneo's involvement with Shinra.
  • In Crisis Core -Final Fantasy VII- two unnamed agents were killed by 1st Class SOLDIER Genesis Rhapsodos when they went to Banora Village to investigate. They, along with Genesis's parents, were revealed to be buried under a Banora White tree.

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