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{{sideicon|FFVII|FFX|X2|FFTA|FFTA2|BravelyD}}
 
[[File:FFVII MP Turbo.png|right|thumb|250px|MP Turbo in ''[[Final Fantasy VII]]'', as indicated by the cost of Shield going from 180 MP to 255 MP.]]
 
[[File:FFVII MP Turbo.png|right|thumb|250px|MP Turbo in ''[[Final Fantasy VII]]'', as indicated by the cost of Shield going from 180 MP to 255 MP.]]
'''Turbo MP''', also known as '''MP Turbo''' {{J|MPターボ|MP Tābo}} or '''Magic Booster''', is an ability that increases the power of magic spells at the cost of consuming more [[MP (Stat)|MP]].
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'''Turbo MP''', also known as '''MP Turbo''' {{J|MPターボ|MP Tābo}} or '''Magic Booster''', is a [[support ability]] that increases the power of magic spells at the cost of consuming more [[MP (stat)|MP]].
   
 
==Appearances==
 
==Appearances==
 
===''[[Final Fantasy VII]]''===
 
===''[[Final Fantasy VII]]''===
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{{main|MP Turbo (Final Fantasy VII)}}
MP Turbo is a [[Support Materia]] that increases the power of paired [[Magic Materia|Magic]] and [[Summon Materia]]. The maximum MP cost cannot exceed 255.
 
 
MP Turbo is a [[Support Materia (Final Fantasy VII)|Support Materia]] found at [[Whirlwind Maze]] that boosts the power of paired [[Magic Materia (Final Fantasy VII)|Magic]] and [[Summon Materia (Final Fantasy VII)|Summon Materia]]. The maximum MP cost cannot exceed 255. Damage increase is applied to spells that use the physical, magical, and cure formulas; spells that use a different damage formula, like [[Demi (Final Fantasy VII)|Demi]], are unaffected, but still suffer from the MP cost increase. [[Final Fantasy VII statuses|Status effect]] spells' hit rate is boosted by the same formula damage is increased by. Multiple MP Turbo Materia can stack on the same spell up to the maximum of 50% increase, the strength of a single L5 MP Turbo. MP Turbo Materia only affects abilities that the linked Materia can give at its current level.
 
The formula for the increased MP cost is as follows:
 
:<math>[MP Cost * (10 + MP Turbo Lv) / 10)] + 1</math><ref>[http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/36775 ''Final Fantasy VII'' Party Mechanics Guide by TFergusson]</ref>
 
 
Damage increase is only applied to spells that use the physical, magical, and cure formulas; spells that use a different damage formula, like [[Gravity (Ability)|Demi]], are unaffected, but still suffer from the MP cost increase. [[Status Effect|Status]] spells' hit rate is boosted by the same formula damage is increased by. Multiple MP Turbo Materia can stack on the same spell up to the maximum of 50% increase, the strength of a single L5 MP Turbo. MP Turbo Materia only affects abilities that the linked Materia can give at its current level.
 
 
MP Turbo is found at [[Whirlwind Maze]].
 
   
 
===''[[Final Fantasy X]]''===
 
===''[[Final Fantasy X]]''===
[[List of Final Fantasy X Auto Abilities#Magic Booster|Magic Booster]] can be customized onto a character's weapon to increase damage or recovery with magic by 50% by the use of twice as much MP as normal. It requires thirty [[List of Final Fantasy X Items#Turbo Ether|Turbo Ether]] items to customize. [[Lulu]]'s [[Celestial Weapon#Onion Knight|Onion Knight]] [[Celestial Weapon]] has the ability naturally when powered up, in tandem with [[One MP Cost]] causing most spells to be 2 MP.
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[[Final Fantasy X auto-abilities#Magic Booster|Magic Booster]] can be customized onto a character's weapon to increase damage or recovery with magic by 50% by the use of twice as much MP as normal. It requires thirty [[Final Fantasy X items#Turbo Ether|Turbo Ether]] items to customize. [[Lulu/Gameplay|Lulu's]] [[Celestial Weapon#Onion Knight|Onion Knight]] [[Celestial Weapon]] has the ability naturally when powered up, in tandem with [[Final Fantasy X auto-abilities#One MP Cost|One MP Cost]] causing most spells to be 2 MP.
   
 
====''[[Final Fantasy X-2]]''====
 
====''[[Final Fantasy X-2]]''====
The [[Soul of Thamasa]] [[List of Final Fantasy X-2 Accessories#Special|accessory]] grants the Magic Booster ability, while in the ''International + Last Mission'' version, the Garment Grids [[Garment Grid#Something Unique|Something Unique]] and [[Garment Grid#Last Resort|Last Resort]] can grant Magic Booster by passing through a colored gate.
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The [[Final Fantasy X-2 accessories#Soul of Thamasa|Soul of Thamasa]] accessory grants the Magic Booster ability, while in the ''International'' and ''[[Final Fantasy X/X-2 HD Remaster|HD Remaster]]'' versions, the [[Garment Grid]]s [[Garment Grid#Peerless|Peerless]] and [[Garment Grid#Last Resort|Last Resort]] can grant Magic Booster by passing through a colored gate.
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[[Creature Creator|Captured fiends]] can be taught Magic Booster by consuming a Soul of Thamasa accessory. The [[Black Elemental (Final Fantasy X-2)|Black Elemental]] can also naturally learn Magic Booster during battle if it is recruited into the party.
   
 
===''[[Final Fantasy Tactics Advance]]''===
 
===''[[Final Fantasy Tactics Advance]]''===
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{{Quote|Doubles MP use for better damage and hit rate.|Description}}
Turbo MP can be learned by [[White Mage (Tactics Advance)|White Mages]] as a [[Support Abilities (Tactics Advance)|Support ability]] through the [[White Robe]] for 300 AP. Turbo MP boosts damage of most abilities, even some that do not require MP usage, and increases Accuracy by 15. However, MP-using spells cost double the MP when Turbo MP is equipped.
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Turbo MP is a [[Final Fantasy Tactics Advance support abilities|support ability]] that can be learned by [[White Mage (Tactics Advance)|White Mages]] from the [[Final Fantasy Tactics Advance armor#White Robe|White Robe]] for 300 AP. Turbo MP boosts damage of most abilities, even some that do not spend MP, and increases Accuracy by 15. However, MP-using spells cost double the MP when Turbo MP is equipped.
   
 
====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
 
====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
Turbo MP returns with the same effect as from the previous game, but because of the new MP system, spells are thus ''less'' efficient, as they require twice as many turns to charge up for. This can be alleviated by using a [[Cannoneer (Tactics A2)|Cannoneer]]. The ability is learned by the [[White Mage (Tactics A2)|White Mage]] for 250 AP from the White Robe.
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Turbo MP increases the potency of spells at double their MP cost, but are less efficient, as they require twice as many turns to charge up for. This can be alleviated by using a [[Cannoneer (Tactics A2)|Cannoneer]]. The ability is learned by the [[White Mage (Tactics A2)|White Mage]] for 250 AP from the [[Final Fantasy Tactics A2: Grimoire of the Rift armor#White Robe|White Robe]].
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===''[[Bravely Default]]''===
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{{Ability section|Bravely Default}}
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
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{{Support Abilities}}
 
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{{navbox support abilities}}
[[Category:Support Abilities]]
 
 
[[Category:Materia]]
 
[[Category:Materia]]
[[Category:Final Fantasy X Abilities]]
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[[Category:Recurring support abilities]]
[[Category:Final Fantasy Tactics Advance Abilities]]
 
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Abilities]]
 

Revision as of 05:16, 13 January 2020

Template:Sideicon

FFVII MP Turbo

MP Turbo in Final Fantasy VII, as indicated by the cost of Shield going from 180 MP to 255 MP.

Turbo MP, also known as MP Turbo (MPターボ, MP Tābo?) or Magic Booster, is a support ability that increases the power of magic spells at the cost of consuming more MP.

Appearances

Final Fantasy VII

MP Turbo is a Support Materia found at Whirlwind Maze that boosts the power of paired Magic and Summon Materia. The maximum MP cost cannot exceed 255. Damage increase is applied to spells that use the physical, magical, and cure formulas; spells that use a different damage formula, like Demi, are unaffected, but still suffer from the MP cost increase. Status effect spells' hit rate is boosted by the same formula damage is increased by. Multiple MP Turbo Materia can stack on the same spell up to the maximum of 50% increase, the strength of a single L5 MP Turbo. MP Turbo Materia only affects abilities that the linked Materia can give at its current level.

Final Fantasy X

Magic Booster can be customized onto a character's weapon to increase damage or recovery with magic by 50% by the use of twice as much MP as normal. It requires thirty Turbo Ether items to customize. Lulu's Onion Knight Celestial Weapon has the ability naturally when powered up, in tandem with One MP Cost causing most spells to be 2 MP.

Final Fantasy X-2

The Soul of Thamasa accessory grants the Magic Booster ability, while in the International and HD Remaster versions, the Garment Grids Peerless and Last Resort can grant Magic Booster by passing through a colored gate.

Captured fiends can be taught Magic Booster by consuming a Soul of Thamasa accessory. The Black Elemental can also naturally learn Magic Booster during battle if it is recruited into the party.

Final Fantasy Tactics Advance

Doubles MP use for better damage and hit rate.

Description

Turbo MP is a support ability that can be learned by White Mages from the White Robe for 300 AP. Turbo MP boosts damage of most abilities, even some that do not spend MP, and increases Accuracy by 15. However, MP-using spells cost double the MP when Turbo MP is equipped.

Final Fantasy Tactics A2: Grimoire of the Rift

Turbo MP increases the potency of spells at double their MP cost, but are less efficient, as they require twice as many turns to charge up for. This can be alleviated by using a Cannoneer. The ability is learned by the White Mage for 250 AP from the White Robe.

Bravely Default

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References