The Trust System is a feature in Final Fantasy XIV first introduced in the third expansion Final Fantasy XIV: Shadowbringers. Based on the similar concept of Final Fantasy XI and the Adventurer Squadrons of the Grand Companies, this system allows the player to form a party with up to three non-player characters and take on certain duties.
The player gains access to the system by unlocking the level 71 dungeon, the Holminster Switch. To use the Trust System for previously cleared duties, the player needs to complete that duty once (either with the Trust System NPCs or with other players). Through the main scenario, the available characters depends of the dungeon, though always covering all necessary roles.
The system has some restrictions. The characters are always at the minimum required level to participate in the dungeon, so a Trust run will always be lower in stats than a Duty Finder run. The coffers have less rewards, and some enemies won't drop items.
Upon clearing the main scenario, the Crystal Exarch and Lyna are removed from Holminster Switch, and the remaining six characters can be used in all trust compatible dungeons. However, the system is "restarted", with all characters starting at level 71, and need to be brought back up to the minimum level requirement of the dungeon before using them. The characters' earned experience is fixed depending of the dungeon.
The dungeons compatible with the Trust System are:
- Holminster Switch Level 71. Trust experience earned: 6,250,000.
- Dohn Mheg Level 73. Trust experience earned: 7,975,000.
- Qitana Ravel Level 75. Trust experience earned: 9,900,000.
- Malikah's Well Level 77. Trust experience earned: 12,025,000.
- Mt. Gulg Level 79. Trust experience earned: 14,350,000.
- Amaurot Level 80.
List of charactersEdit
|Alisaie Leveilleur||Red Mage||Holminster Switch, Dohn Mheg, Malikah's Well, Mt. Gulg, Amaurot|
|Alphinaud Leveilleur||Academician||Holminster Switch, Dohn Mheg, Malikah's Well, Mt. Gulg, Amaurot|
|The Crystal Exarch|| All-Rounder|
Can be a Paladin, White Mage or Black Mage depending on desired role
|Lyna||Guard Captain||Holminster Switch|
|Minfilia/Ryne||Oracle of Light||Dohn Mheg, Qitana Ravel, Malikah's Well, Mt. Gulg, Amaurot|
|Thancred Waters||Gunbreaker||Dohn Mheg, Qitana Ravel, Malikah's Well, Mt. Gulg, Amaurot|
|Urianger Augurelt||Astrologian||Dohn Mheg, Qitana Ravel, Malikah's Well, Mt. Gulg, Amaurot|
|Y'shtola Rhul||Sorceress||Qitana Ravel, Malikah's Well, Mt. Gulg, Amaurot|
- Ryne is the only character to fight with a basic class instead of a job.
- Though Alphinaud plays as a Scholar, he is unable to summon faeries, summoning Moonstone Carbuncle instead.
- Thancred will not use Cartridge-based skills unless Ryne is also in the team, owing to his inability to charge cartridges on his own.
- Alphinaud will prioritize Alisaie's safety if they are grouped up. If she is not in the party, Alphinaud will instead prioritize the player.
- The Crystal Exarch will use abilities on the class he is using despite not being at the required level for them.
- Urianger will, on occasion, cast Death on enemies. This doesn't extend to bosses, and will always target the enemy with the lowest HP.
- Despite being a Rogue-like class, Ryne has access to the spell "Banish", likely through her use of the Echo.
- Despite being a Dancer, Lyna does not use "Closed Position" to select a Dance Partner. This is likely because she is a soldier, and her efforts are more focused on offense.