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Triple Triad (Portal App) Logo

Triple Triad is a minigame in the Final Fantasy Portal App. It is based on the recurring minigame of the same name, with rules derived from the Final Fantasy XIV version. What little story it has ties it to the conflict between Chaos and Cosmos in the Dissidia Final Fantasy series, and it uses assets from that series for its NPC opponents.

Triple Triad is preinstalled within the Portal App, but an initial in-app download is required for card data upon first opening it. It is not a stand-alone client and cannot be downloaded or played independently of the Portal App. Creating an account allows one to keep game progress and gain Portal Points, which can be exchanged for cards. It is possible to play as a guest, but this will prevent the user from obtaining Points or saving their progress.

Solo mode[]

The battle between Cosmos, the goddess of harmony, and Chaos, the god of discord, has raged constantly since time immemorial. It is amidst this interminable maelstrom of bloodshed that you are summoned to confront a veritable army of renowned Final Fantasy pugilists and overcome them in a test of wills known as Triple Triad.

in game description
Player Icon

In the solo mode (single player), the player can select and play a match against an opponent, mainly one of the main characters from the Final Fantasy series. During the initial in-game tutorial, the player will face the first two opponents: Warrior of Light and Firion. After the tutorial is over, the player can arrange their deck(s), get used to the interface and rules, play against the same opponents again, or unlock the next opponent(s) and eventually higher difficulty levels to win better cards.

The player needs Crystals, one for each match, even in the versus mode (multiplayer). Crystals cannot be won back, but will regenerate one every 15 minutes up to five. Before maintenance of October 20, 2015, the time needed was 30 minutes. The player cannot hold more than five Crystals.

List of solo opponents
Opponents 01-05

From left to right: Warrior of Light - Firion - Onion Knight - Cecil - Bartz

Opponents 06-10

From left to right: Terra - Cloud - Squall - Zidane - Tidus

Opponents 11-14

From left to right: Shantotto - Vaan - Lightning - Y'shtola - Noctis (not pictured)

With update of November 10, 2015, Moogle was replaced by Y'shtola. Cards, decks and rules used by the new opponent remained the same.

Rules[]

Variations[]

Name Icon Description
All Open Rule All Open Both players show the entirety of their hands throughout the match. This rule cannot be used in conjunction with Three Open.
Three Open Rule Three Open Both players play with three randomly chosen cards apiece face up. This rule cannot be used in conjunction with All Open.
Same Rule Same Cards with the same ranks in the opposing quadrants as two or more adjacent existing cards flip the existing cards.
Plus Rule Plus When the sum of your card's rank and the opposing card's rank equal the sum of the same on another side, flip the opposing cards.
Chaos Rule Chaos The order in which participants play their cards is determined at random.
Reverse Rule Reverse The hierarchy of cards is reversed, making A weakest and 1 the most powerful. This rule cannot be used in conjunction with Fallen Ace.
Fallen Ace Rule Fallen Ace 1 trumps A. This rule cannot be used in conjunction with Reverse.
Swap Rule Swap You will exchange one card at random with your opponent before the match begins.
Roulette Rule Roulette A rule variation is chosen at random before the start of the match. This rule cannot be used in conjunction with any other rule.

The player can select up to three different rules only in versus mode. While playing in solo mode, rules are fixed for every opponent and level and those cannot be changed.

In solo mode the rules Reverse, Fallen Ace, and Roulette do not appear. There is a hidden rule, Combo, that may trigger after Same or Plus. Flipped cards from those two rules will act as just-now played cards, and if ranks are stronger than opponent's adjacent cards, will flip them too. The Combo rule may trigger repeatedly, but cannot trigger Same or Plus.

Combo applies even to cards normally flipped by the card that activated Same or Plus. For example, having the Same rule active via a card that matches top and left side of two other cards in those positions, and the bottom having a higher rank than the opponent's card, even in the case the two matching cards already belong to the player, Same will activate, not flip the two cards that activated Same (because they already belong to the player) and flip the opponent card at the bottom and from it propagate the Combo effect. This applies for both the player and the opponent alike.

Trade[]

Name Icon Description
One Trading Rule One Select and obtain one card from opponent's cards.

Cards[]

The first version of the game of April 2015, packed with 331 cards, was exclusive for Japan. Before the English version and its worldwide release, of September 2015, more cards were added boosting the total up to 383 cards for the English version and 395 cards for the Japanese version. With later expansions their total reached 536 cards for the English version and 580 for the Japanese one.

Cards depict monsters, characters and special events from the Final Fantasy series. The background color of a card is blue while it belongs to the player, and pink while it is owned by an opponent. Each card has a unique three digit number, but card names are not always unique, and this may happen for both monster cards and character cards. Each card belongs to a series, and possesses a rarity level and ranks.

Rarity level is represented by golden stars in the bottom left corner of the card, ranging from one to five stars. The rare five-star cards are the only ones that can have an "A" in their ranks. The card's edge indicates its rarity with the use of different colors: dark grey for rare one; light gray iron for rare two; bronze copper for rare three; light blue silver for rare four; and dark yellow gold for rare five.

Ranks are shown in the top left corner of the card, each facing a different direction (top, right, bottom and left) indicating the strength of the card in that side. To capture an opponent's card, a higher rank must be placed in front of the opponent's rank, unless rules like Same and Plus are active; in these cases more strategy is required. Versus mode has three more available rules that may affect the way of capturing a card: Reverse, Fallen Ace and Roulette, the latter by randomly selecting up to three different rules (overlapping rule restrictions still apply).

Most of the cards have plain bottom right corners, but a few have a differently shaped and colored corner. Those are considered limited and come mainly from fulfilling achievements with some more from the Final Fantasy Portal App shop. They are divided into Ltd. and Res., the first with a blue corner (pink before claiming at least one of the same card) and the latter with a multicolored corner. Out of 536 cards 36 are Ltd., all available as achievements, and 22 are Res., of which 15 are available only in the shop for a total of 1,350 points (4,000 points in the Japanese version, which has one card more).

Below is a short gallery with some examples:

362a Dodo
Rare 1
145a Chocobo
Rare 2
037a Magus
Rare 3
146a Cloud
Rare 4
155a Cloud
Rare 5
394a Bahamut
Rare 5 without "A"
076a Bomb
Ltd. rare 1
151a Yuffie
Ltd. rare 4
006x Black Mage
Res. rare 3
156x Sephiroth
Res. rare 5


Normal cards and Ltd. alike can be collected in tens to "morph" them, obtaining the same card with different ranks order. Cards from Dissidia 012 Final Fantasy series and Res. ones exist in a unique edition, and one cannot change their ranks. After complaints from Japanese players, Square Enix decided to limit card selection while arranging a deck in a way that the same card, even if with different ranks order, can be used only once. The limit affects only the player while solo opponents' decks remain unaffected, and in some cases they are using the same card twice. Because of the limit, collecting more than one copy of a unique edition card lost any meaning other than for collection value.

Another limit, already included into the first release of the game, affects limited cards in a way that only the last slot of a deck can be used for those cards. It can be lifted through achievements, more specifically after winning 50, 200 and 300 matches in versus mode, adding another slot each time, and eventually leaving the player with four out of five slots for placing any card.

As the player starts their journey they must undertake a short tutorial and be given a starter deck of five cards selected from a unique list. This means that in solo mode one will never see those cards again, making them the most difficult cards to collect. In case the player loses a match no cards will be removed, and the winner will get a copy of the claimed card. In case of a limited card the situation is a bit different for the winner: the player cannot claim a Ltd.-type card from a defeated opponent unless they already have the same card. The unclaimable card will be shown darkened in the spoils screen. Res.-type cards are never claimable, and will always be shown darkened.

If the player has 99 copies (max quantity) of a card, it will be shown normally in the spoils screen. If the player claims that card nothing will happen (even if the game declares the player won it) and the player remains with 99 copies of it. The player will score the win normally, but wasted a claim. The number of wins shown on the solo screen is capped at 9,999.

The main way to obtain a card is to claim it after winning a match one at a time because of the Trade Rule One. As a general guide, cards of rarity level one and two are available in easy mode; rarity level three are available in normal mode; and rarity level four and five are available in hard mode. Some cards (up to rarity level four) may appear even in a different mode, lower or higher, than the usual one. Cards of rarity level five belong to decks with a very low appearance ratio. For the first release of the game, in both easy and normal mode, any solo opponent was using five decks (as many as the player can use) and in hard mode four common decks and two rare decks, each with a different rare five card. With the release of new expansions, the opponents affected by it were changed: sometimes getting just one or few new decks, and sometimes getting more decks and changing all of the existing ones too.

For the 1st anniversary of the English version, all players, including those of the Japanese version, were awarded with a special three weeks time-limited gift set: a daily bonus of three Crystals after playing a match; an increased chance of starting a match against a rare deck in Hard mode; a 130pts discount for a newly added 5* Res. card into the shop. Chance up for rare decks was extended until the end of September. The double points earned since the middle of August should be considered not related to this event.

Below are the games that appear:

Series Cards Special notes
Final Fantasy
Final Fantasy II
Final Fantasy III (base set)
Final Fantasy IV (base set)
Final Fantasy V (base set)
Final Fantasy VI
Final Fantasy VII (base set)
Final Fantasy VIII
Final Fantasy IX (base set)
Final Fantasy X (base set)
Final Fantasy XI (base set)
Final Fantasy XII
Final Fantasy XIII (base set)
Final Fantasy Type-0 (base set)
Final Fantasy Legends: Toki no Suishō*(1st expansion of the Japanese version, already included into the 1st release of the game, keep a continuous numbering. Warrior of Light holds them.)
Dissidia 012 Final Fantasy
7
11
29*(Together with a later expansion the card total is 31.)
24*(Together with a later expansion the card total is 26.)
37*(Together with a later expansion the card total is 38.)
36
13*(Together with a later expansion the card total is 16.)
29
12*(Together with a later expansion the card total is 19.)
20*(Together with a later expansion the card total is 22.)
22*(Together with later expansions the card total is 45.)
14
21*(Together with a later expansion the card total is 22.)
36*(Together with a later expansion the card total is 38.)
7
13
These series were included within the Japanese release of the game.
Final Fantasy XI (1st expansion) 11 2nd expansion of the JP version. Shantotto holds them.
Mobius Final Fantasy (base set)*(This base set became available to the English version on August 4, 2016, as 9th expansion.) 5*(Together with a later expansion the card total is 16.) 3rd expansion of the JP version. Warrior of Light holds them.
Final Fantasy Tactics: The War of the Lions 14 4th expansion of the JP version. Vaan holds them.
Final Fantasy XIV (base set) 34*(Together with a later expansion the card total is 67.) 5th expansion of the JP version, added Moogle as opponent.
Moogle holds them.
Final Fantasy Grandmasters (base set)
Final Fantasy Explorers*(This base set became available to the English version on December 4, 2015, as 2nd expansion.) (base set)
6
8*(Together with a later expansion the card total is 18.)
6th expansion of the JP version.
Shantotto and Warrior of Light hold them, respectively.
Final Fantasy XI (2nd expansion) 11 1st expansion of the EN version (JP 7th). Shantotto holds them.
The solo mode opponent Moogle was replaced by Y'shtola.
Final Fantasy VII (1st expansion)
Crisis Core -Final Fantasy VII-
3
4
3rd expansion of the EN version (JP 8th).
Cloud holds them.
Final Fantasy Explorers (1st expansion)
Final Fantasy Record Keeper*(This series became available to the English version on March 25, 2016, as 6th expansion.)
10
2
4th expansion of the EN version (JP 9th).
Warrior of Light holds them.
Final Fantasy IX (1st expansion)
Adventures of Mana
7
11
5th expansion of the EN version (JP 10th).
Zidane and Warrior of Light hold them, respectively.
Final Fantasy XIV (1st expansion) 14 7th expansion of the EN version (JP 11th). Y'shtola holds them.
Final Fantasy III (1st expansion)
Final Fantasy IV (1st expansion)
Final Fantasy V (1st expansion)
Final Fantasy X (1st expansion)
Final Fantasy XI (3rd expansion)
Final Fantasy XIII (1st expansion)
Final Fantasy Type-0 (1st expansion)
2
2
1
2
1
1
2
8th expansion of the EN version (JP 12th).
Onion Knight, Cecil, Tidus and Shantotto hold them.
Mobius Final Fantasy (1st expansion) 11 13th expansion of the JP version. Firion holds them.
Final Fantasy Brave Exvius*(The English version got only 9 cards out of the 15 released in the Japanese one.) 15 9th expansion of the EN version (JP 14th). Onion Knight holds them.
Final Fantasy XIV (2nd expansion) 19 10th expansion of the EN version (JP 15th). Y'shtola holds them.
Final Fantasy Grandmasters (1st expansion) 14 16th expansion of the JP version. Shantotto holds them.
World of Final Fantasy (base set) 20*(Together with a later expansion the card total is 38.) 11th expansion of the EN version (JP 17th). Bartz holds them.
World of Final Fantasy (1st expansion) 18 12th expansion of the EN version (JP 18th). Bartz holds them.
Final Fantasy XV 1 13th expansion of the EN version (JP 19th). Available in the shop.


The English version was released few days after 5th expansion of the Japanese version, including all of the expansions up to that one, but two of the series are not yet available in the English version: Final Fantasy Legends: Toki no Suishō and Mobius Final Fantasy, held by Warrior of Light and Firion. While the base set of the Mobius Final Fantasy series has been released later, its expansion is not available yet. Similarly the Final Fantasy Brave Exvius series (held by Onion Knight) ended up with fewer cards than in the Japanese version. Up to date one more series has been released in the Japanese version: Final Fantasy Grandmasters, held by Shantotto. The following links show different lists of cards, including those from the Japanese version, that are supposed to become available.

A list of all the cards available, including card image and how it can be obtained;

A list of solo mode opponents' decks and rules they use;

A list of cards available only from the tutorial;

A list of the limited cards from both achievements and the shop;

Cards can be sorted in different ways: by number, by series, by rarity, by strength of their ranks, and even by when a card was achieved, in both ascending and descending order.

Gallery[]

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