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{{sideicon|FFVIII}}
 
 
{{DISPLAYTITLE:Triple (''Final Fantasy VIII'')}}
 
{{DISPLAYTITLE:Triple (''Final Fantasy VIII'')}}
 
{{infobox ability
 
{{infobox ability
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|status=[[Triple (Final Fantasy VIII status effect)|Triple]]
 
|status=[[Triple (Final Fantasy VIII status effect)|Triple]]
 
|recurring appearance=Triple (ability)
 
|recurring appearance=Triple (ability)
  +
|reflect=Yes
 
}}
 
}}
{{Q|Use magic successively|Description}}
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{{Quote|Able to use magic 3 times|Description}}
 
'''Triple''' is an indirect [[Magic (Final Fantasy VIII)|magic]] spell in ''[[Final Fantasy VIII]]''. The spell gives characters the ability to cast three spells in a single turn. It can also be [[Junction system|junctioned]] to greatly boost stats. Triple is a level above [[Double (Final Fantasy VIII)|Double]], which gives characters the abilities to cast two spells in one turn.
 
'''Triple''' is an indirect [[Magic (Final Fantasy VIII)|magic]] spell in ''[[Final Fantasy VIII]]''. The spell gives characters the ability to cast three spells in a single turn. It can also be [[Junction system|junctioned]] to greatly boost stats. Triple is a level above [[Double (Final Fantasy VIII)|Double]], which gives characters the abilities to cast two spells in one turn.
   
 
==Obtained==
 
==Obtained==
  +
[[File:Triple draw point on the Island Closest to Heaven from FFVIII R.png|thumb|left|Triple draw point on the Island Closest to Heaven.]]
Triple is one of the rarest spells and can only be [[Draw (Final Fantasy VIII)|drawn]] from [[boss]]es, a few [[draw point]]s and the [[Island Closest to Heaven|Islands of Heaven]]/[[Island Closest to Hell|Hell]]. The player can also get one Triple spell from [[Zell Dincht|Zell's]] [[Combat King#Combat King 003 sidequest|"love quest"]] if they give Fish & Red as the answers to a "survey" held by girls at the library, and later return for the results.
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Triple is one of the rarest spells and can only be [[Draw (Final Fantasy VIII)|drawn]] from [[boss]]es, a few [[draw point]]s and the [[Island Closest to Heaven|Islands of Heaven]]/[[Island Closest to Hell|Hell]]. A good way to get Triple is from [[Odin (Final Fantasy VIII boss)|Odin]] if the player saves outside the [[Centra Ruins]] right before his battle so they have the maximum amount of time for drawing. The player can also get one Triple spell from [[Zell Dincht|Zell's]] [[Combat King#Combat King 003 sidequest|"love quest"]] if they give Fish & Red as the answers to a "survey" held by girls at the library, and later return for the results.
   
The [[Final Fantasy VIII Triple Triad cards#Quistis|Quistis]] and [[Final Fantasy VIII Triple Triad cards#Irvine|Irvine]] cards can be converted into [[Final Fantasy VIII items#Samantha Soul|Samantha Souls]] and [[Final Fantasy VIII items#Rocket Engine|Rocket Engines]], respectively, and then into Triple spells (with [[Diablos (Final Fantasy VIII)|Diablos's]] Time Magic refiner); these cards, along with any other unique card (other than [[Final Fantasy VIII Triple Triad cards#PuPu|PuPu]]) can be won back from the 'CC' [[Card Club]] group during endgame if the player finishes their sidequest.
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The [[Quistis (Final Fantasy VIII card)|Quistis]], [[Irvine (Final Fantasy VIII card)|Irvine]], and [[Squall (Final Fantasy VIII card)|Squall]] cards can be converted into [[Samantha Soul (Final Fantasy VIII)|Samantha Souls]], [[Rocket Engine (Final Fantasy VIII)|Rocket Engines]], and [[Three Stars (Final Fantasy VIII)|Three Stars]], respectively, and then into Triple spells (with [[Diablos (Final Fantasy VIII)|Diablos's]] Time Magic refiner); these cards, along with any other unique card (other than [[PuPu (Final Fantasy VIII card)|PuPu]]) can be won back from the 'CC' [[Card Club]] group during the endgame if the player finishes their sidequest before the [[point of no return]].
   
 
==Stats==
 
==Stats==
 
{{infobox spell stats FFVIII
 
{{infobox spell stats FFVIII
 
| draw = Level 1-100: [[Odin (Final Fantasy VIII boss)|Odin]]<br/>Level 20-100: [[Cerberus (Final Fantasy VIII boss)|Cerberus]]
 
| draw = Level 1-100: [[Odin (Final Fantasy VIII boss)|Odin]]<br/>Level 20-100: [[Cerberus (Final Fantasy VIII boss)|Cerberus]]
  +
| draw resist = 36
| draw points = [[Deep Sea Research Center]] (hidden, never refills), [[Edea's Orphanage]] beach after [[time compression]] (never refills), [[Ultimecia Castle]] Clock Tower (where [[Tiamat (Final Fantasy VIII)|Tiamat]] is fought, hidden, never refills), [[Island Closest to Heaven]], [[Island Closest to Hell]]
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| draw points = [[Deep Sea Research Center]] (hidden, never refills), [[Edea's House]] beach after [[time compression]] (never refills), [[Ultimecia Castle]] Clock Tower (where [[Tiamat (Final Fantasy VIII)|Tiamat]] is fought, hidden, never refills), [[Island Closest to Heaven]], [[Island Closest to Hell]]
 
| refine from = [[Time Mag-RF]]: [[Rocket Engine (Final Fantasy VIII)|Rocket Engine]] x1 = Triple x50; [[Samantha Soul (Final Fantasy VIII)|Samantha Soul]] x1 = Triple x60; [[Three Stars (Final Fantasy VIII)|Three Stars]] x1 = Triple x100<br/>[[High Mag-RF]]: Double x10 = Triple x1
 
| refine from = [[Time Mag-RF]]: [[Rocket Engine (Final Fantasy VIII)|Rocket Engine]] x1 = Triple x50; [[Samantha Soul (Final Fantasy VIII)|Samantha Soul]] x1 = Triple x60; [[Three Stars (Final Fantasy VIII)|Three Stars]] x1 = Triple x100<br/>[[High Mag-RF]]: Double x10 = Triple x1
 
| refines into = None
 
| refines into = None
 
| hp = +24
 
| hp = +24
 
| str = +0.70
 
| str = +0.70
| hit = +0.10
+
| vit = +0.10
 
| mag = +0.70
 
| mag = +0.70
 
| spr = +0.10
 
| spr = +0.10
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==Use==
 
==Use==
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[[File:FFVIII Float.png|thumb|left|Float being triple-cast.]]
Triple inflicts the [[Triple (Final Fantasy VIII status effect)|Triple status effect]] grants a character the ability to cast two spells in one turn for the duration of the full battle. It can be cast using the Magic command or [[Selphie Tilmitt/Gameplay|Selphie's]] [[Slot (Final Fantasy VIII)|Slot]] [[Limit Break (Final Fantasy VIII)|Limit Break]]. Casting Triple in battle increases [[Guardian Force#Charge time and compatibility|compatibility]] with [[Cerberus (Final Fantasy VIII)|Cerberus]] by 2 and with [[Carbuncle (Final Fantasy VIII)|Carbuncle]] by 1, but lowers compatibility with [[Eden (summon)|Eden]] by 0.2.
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Triple inflicts the [[Triple (Final Fantasy VIII status effect)|Triple status effect]], granting the target the ability to cast three spells in one turn for the duration of the full battle. It can be cast using the Magic command or [[Selphie (Final Fantasy VIII party member)|Selphie's]] [[Slot (Final Fantasy VIII)|Slot]] [[Limit Break (Final Fantasy VIII)|Limit Break]]. Casting Triple in battle increases [[Guardian Force#Charge time and compatibility|compatibility]] with [[Cerberus (Final Fantasy VIII)|Cerberus]] by 2 and with [[Carbuncle (Final Fantasy VIII)|Carbuncle]] by 1, but lowers compatibility with [[Eden (Final Fantasy VIII)|Eden]] by 0.2.
   
The [[Final Fantasy VIII support abilities|support ability]] [[Expend]]x3, granted by the Guardian Force [[Eden (summon)|Eden]], increases Triple's potency, as it means that spells cast twice with Triple use up only a single spell slot.
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The [[Final Fantasy VIII support abilities|support ability]] [[Expend]]x3, granted by the Guardian Force [[Eden (Final Fantasy VIII)|Eden]], makes it so that spells cast thrice with Triple use up only a single spell.
   
Triple is one of the most powerful junctioning spells, second only to [[Ultima (Final Fantasy VIII)|Ultima]]. It has a massive Hit-J value at 1.5 per stock, and junctioning Triple is the only way for [[Irvine Kinneas/Gameplay|Irvine]], [[Rinoa Heartilly/Gameplay|Rinoa]], and [[Quistis Trepe/Gameplay|Quistis]] to achieve the cap of 255, which grants perfect accuracy. Due to this, it is better to stock Triples rather than cast them.
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Triple is one of the most powerful junctioning spells, second only to [[Ultima (Final Fantasy VIII)|Ultima]]. It has a massive Hit-J value at 1.5 per stock, and junctioning Triple is the only way for [[Irvine (Final Fantasy VIII party member)|Irvine]], [[Rinoa (Final Fantasy VIII gameplay)|Rinoa]], and [[Quistis (Final Fantasy VIII party member)|Quistis]] to achieve the cap of 255, which grants perfect accuracy. Due to this, it is better to stock Triples rather than cast them.
   
  +
[[File:Griever uses Triple from FFVIII Remastered.png|thumb|Griever uses Triple.]]
The only enemy to use Triple is [[Cerberus (Final Fantasy VIII boss)|Cerberus]].
 
  +
The only enemies to use Triple are [[Cerberus (Final Fantasy VIII boss)|Cerberus]] and [[Griever (boss)|Griever]]. The player should either cast [[Reflect (Final Fantasy VIII)|Reflect]] on them as Triple bounces, or have [[Dispel (Final Fantasy VIII)|Dispels]] ready.
   
 
{{navbox abilities FFVIII}}
 
{{navbox abilities FFVIII}}
 
[[Category:Magic in Final Fantasy VIII]]
 
[[Category:Magic in Final Fantasy VIII]]
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[[de:Tripel]]

Latest revision as of 23:28, 18 October 2023

Able to use magic 3 times

Description

Triple is an indirect magic spell in Final Fantasy VIII. The spell gives characters the ability to cast three spells in a single turn. It can also be junctioned to greatly boost stats. Triple is a level above Double, which gives characters the abilities to cast two spells in one turn.

Obtained[]

Triple draw point on the Island Closest to Heaven from FFVIII R

Triple draw point on the Island Closest to Heaven.

Triple is one of the rarest spells and can only be drawn from bosses, a few draw points and the Islands of Heaven/Hell. A good way to get Triple is from Odin if the player saves outside the Centra Ruins right before his battle so they have the maximum amount of time for drawing. The player can also get one Triple spell from Zell's "love quest" if they give Fish & Red as the answers to a "survey" held by girls at the library, and later return for the results.

The Quistis, Irvine, and Squall cards can be converted into Samantha Souls, Rocket Engines, and Three Stars, respectively, and then into Triple spells (with Diablos's Time Magic refiner); these cards, along with any other unique card (other than PuPu) can be won back from the 'CC' Card Club group during the endgame if the player finishes their sidequest before the point of no return.

Stats[]

Use[]

FFVIII Float

Float being triple-cast.

Triple inflicts the Triple status effect, granting the target the ability to cast three spells in one turn for the duration of the full battle. It can be cast using the Magic command or Selphie's Slot Limit Break. Casting Triple in battle increases compatibility with Cerberus by 2 and with Carbuncle by 1, but lowers compatibility with Eden by 0.2.

The support ability Expendx3, granted by the Guardian Force Eden, makes it so that spells cast thrice with Triple use up only a single spell.

Triple is one of the most powerful junctioning spells, second only to Ultima. It has a massive Hit-J value at 1.5 per stock, and junctioning Triple is the only way for Irvine, Rinoa, and Quistis to achieve the cap of 255, which grants perfect accuracy. Due to this, it is better to stock Triples rather than cast them.

Griever uses Triple from FFVIII Remastered

Griever uses Triple.

The only enemies to use Triple are Cerberus and Griever. The player should either cast Reflect on them as Triple bounces, or have Dispels ready.