FF4PSP Cid Portrait.png
Cid Pollendina: Oh, shut up and help me remodel the Treasure Trove page!
Please expand this article into a full one. The following tasks need to be completed:This request can be discussed on the associated discussion page. Remove this notice upon completion.

Treasure Trove in Wellspring Woods.

Treasure Troves are certain spots within dungeons of World of Final Fantasy that contain various items. They can only be detected and examined by Mirages with the Stroll ability unlocked, and while accompanying Lann and Reynn on the field.

Treasure Troves are identified by a glowing square symbol with a magnifying lens superimposed over it. When the party is close to one, the Mirage with the Stroll ability will detect something, approach the Treasure Trove, and play its battle victory animation. The Treasure Trove can then be examined and the player can collect one item from it. The type of item from a Treasure Trove varies depending on the Mirage detecting it.

Story[edit | edit source]

A Treasure Trove is first introduced in Chapter 1 as the twins make their way through Wellspring Woods and are impeded by a Gimme Golem in want of a Lusterleaf. The Treasure Trove in the bushes not too far from the Gimme Golem houses the Lusterleaf needed to make it disappear.

Locations[edit | edit source]

Dungeon Area Location
Wellspring Woods In the green bushes near the Gimme Golem.
The Nether Nebula Cavern 2 In the pile of rocks to the left of the treasure chest containing the sleekstone.
The Watchplains Backroad 2 In a lone tent past the two sets of stairways.
Pyreglow Forest Branch 3 In the set of glowing mushrooms, found at the second dead-end going east (if the player enters the area from Branch 2).
Icicle Ridge Slip 3 In the set of icicles near the entrance from Slip 2.
Saronia Docks Station 2 In the wooden boat containing two baskets of seashells.
The Dragon Scars Scar 3 In the dragon's nest in the dead-end going north. Requires defeating the Red Dragon to access it.
Valley Seven Cauldron 3 In the lone rock on the platform north of the one from the entrance. Requires a Mirage with the Smash ability to break a pile of rocks to access it.
The Phantom Sands Toil 4 In the stone statue against the western wall in the southwest.
The Train Graveyard Necropolis 1 In a pile of debris next to the roadblocks near the entrance to Necropolis 2.
The Sunken Temple Quacheon 1 In a pile of coral reefs in a corner, found at the north side of the first building, on the left.
The Crystal Tower Second Floor In a pile of rocks and crystals, found at the end of a bridge with the green Warp Crystal.
EX Dungeon Z Area 6 In the green bushes to the left of the narrow passageway of other bushes. Identical to the one in Wellspring Woods.

See also[edit | edit source]

Community content is available under CC-BY-SA unless otherwise noted.