More likely to receive rare items.
Final Fantasy VIII description
Treasure Hunter (アイテム発見移動, Aitemu hakken idō?), also known as Master Thief (目利きの手触り, Mekiki no Tezawari?), Rare Item (レアアイテム, Rea Aitemu?), Item Collector, Pickpocket, or Bandit, is an ability in the Final Fantasy series that typically allows players to increase the chance of gaining rarer items from battle, via item drops or stealing, or both. In terms of its functionality, it shares its traits with the Thief Gloves and the Thief's Hat, which also commonly increase the rates of stealing.
A similar ability, Sticky Fingers, increases the rate of the Steal command succeeding.
Appearances[]
Final Fantasy IV[]
Treasure Hunter is an augment ability in the 3D versions that doubles the drop rate of items. It is received automatically once every map is completed.
Crisis Core -Final Fantasy VII-[]
The Mog's Amulet accessory makes all items dropped by or stolen from enemies to always be rare items. It can be bought from Sector 7 Shop for 10,000 gil.
The Jeweled Ring doubles the amount of items or Materia dropped by defeated enemies and adds 20 to Luck. It can be bought from Net Shop Shade for 10,000 gil.
Final Fantasy VIII[]
Rare Item is a party ability learned by Bahamut for 250 AP. It boosts the mug and drop rate of items in enemies' second item "slot", while halving the chance of most common spoil, and reducing the chance of the rarest spoil to zero, counterintuitive to the ability's name and menu description. There are select few usecases for it, but most of the time the player is likely better off not equipping it.
Final Fantasy IX[]
Master Thief is a support ability for Zidane. It is learned from the Thief Gloves and multiplies the chance of obtaining rare items with Steal by 32, giving a 1/8th chance of stealing the item, and doubles the chance obtaining semi-rare items, also giving a 1/8 chance of stealing the item. It takes 50 AP to master, and requires five Magic Stone to equip.
Final Fantasy X[]
The Pickpocket ability is an auto-ability for armor. It increases the chance of stealing rare items to half, leaving the other half chance open to a common steal. It can be customized to an armor by using Amulet x30.
The Master Thief ability is an auto-ability for armor. An improved version of Pickpocket, it allows the player to always steal rare items, removing the possibility of making a common steal. It can be customized to an armor by using Pendulum x30.
Final Fantasy X-2[]
Double Items is an ability learned on the Lady Luck dressphere. It requires mastering Gillionaire beforehand and takes 100 AP to master. It doubles the drop rate of items after battle, and is stackable with the other party members' Double Items if they have it mastered. It can also be accessed by passing through the red gate on the Treasure Hunt Garment Grid.
Item Hunter is an ability learned on the Thief dressphere that requires 60 AP to master and increases the odds of items dropping. The Thief's Master Thief also lets the character steal rare items from opponents for the cost of 20 MP.
Butterfingers is a creature ability on the Ray of Hope garment grid that causes enemies to always drop rare items.
Final Fantasy XI[]
Treasure Hunter is a passive ability available to Thieves learned at level 15. When a creature is defeated, Treasure Hunter may let a party obtain more and better items from the creature's normal loot table. It is an extension of Gilfinder, a level 5 Thief ability. At level 45, a thief gets Treasure Hunter 2, increasing the effectiveness of Treasure Hunter.
Due to its nature, potentially making players rich, there is wild speculation on how Treasure Hunter's success rate is decided, but no stat other than "Enhances Treasure Hunter" has ever been confirmed to affect it.
Final Fantasy XII[]
The player can purchase different monographs to acquire unique loot from enemies, which have a fixed percentage chance of dropping that is unaffected by Chain.
Stealing can be improved by equipping the Thief's Cuffs accessory, increasing the chances of stealing items and allowing multiple items to be stolen at once.
All stealable items are divided into three categories:
- High chance: 55%
- Mid chance: 10%
- Low chance: 3%
With the Thief's Cuffs accessory, the chances increase to:
- High chance: 80%
- Mid chance: 30%
- Low chance: 6%
Final Fantasy XIII[]
The accessory Connoisseur's Catalog has the passive ability Item Collector that doubles the chance of receiving rare spoils after battle. It is acquired by using the catalyst item Mnar Stone on a maxed out Collector's Catalog.
Collector's Catalog doubles the chance of receiving normal items after battle, and Survivalist Catalog doubles the chance of receiving Shrouds. The catalogs can be equipped all at once, and do not boost or hinder each others' performance.
Final Fantasy XIII-2[]
The passive ability Item Collector raises the chance to obtain rare items after battle; Item Scavenger does the same for common items. Paradigm Pack allies can learn them, or they can be an effect achieved by equipping accessories. Only the highest value is used; these abilities do not stack. Monsters with the Resourceful trait learn one of them. Item Collector increases the drop rate of rare items to the maximum of 4.2 times normal; Item Scavenger MAX, common items to six times normal.
Final Fantasy Tactics[]
Discover items hidden on tiles upon moving to them.
Description
- For a list of items found with Treasure Hunter, see individual location articles.
Treasure Hunter (Move-Find Item on the PS) is a movement ability available to the Chemist job class. The ability allows characters to discover hidden items upon moving to a tile. The lower the character's Bravery the better the chances of finding rare items with the Treasure Hunter ability. As characters with low Bravery can permanently leave the party, Rapha is an ideal Treasure Hunter, as she naturally has low Bravery.
Final Fantasy: The 4 Heroes of Light[]
The Bandit job lets the player receive more items from enemies as battle spoils. The Merchant job does the same for Gems. The Fortune Egg accessory doubles the amount of items dropped from battle. It is found in the Star Chamber or bought in the multiplayer shop in Guera for 3,000 points.
Final Fantasy Dimensions[]
Enemies are more likely to drop items.
Item Finder description
Thieves have access to Item Finder as its job level 5 ability, and Treasure Hunter (rare item) as its job level 20 ability.
The Treasure Band accessory also increases the chances of enemies dropping rare items. It seems that the effect of equipment are stackable.
Theatrhythm Final Fantasy[]
Treasure Hunter is a special ability with three levels of power, usable by Locke, Zidane, and Vaan, and the Lv1 version can be taught to any party member using the Pillager's Tome. During the entire stage, Treasure Hunter increases the chance of the player finding rare items, higher level versions offering greater increases.
Theatrhythm Final Fantasy Curtain Call[]
Treasure Hunter (Lv1) is a reactive ability that costs 12 CP to equip. It is active for the entire length of the stage. It slightly increases the chance of getting a rare item and has very low strength. It is learned by Locke (level 20), Yuffie (default), Zidane (level 10), Lilisette (level 30), Vaan (level 25), and Noel (level 20). It can be taught to any character by using the Pillager's Tome.
Treasure Hunter (Lv2) is a reactive ability that costs 16 CP to equip. It is active for the entire length of the stage. It moderately increases the chance of getting a rare item and has low strength. It is learned by Locke (level 65), Yuffie (level 35), Zidane (level 50), Vaan (level 70), Balthier (level 50), Benjamin (level 75), and Noel (level 55).
Treasure Hunter (Lv3) is a reactive ability that costs 20 CP to equip. It is active for the entire length of the stage. It significantly increases the chance of getting a rare item and has medium strength. It is learned by Locke (level 90), Yuffie (level 70), Zidane (level 90), Vaan (level 90), and Noel (level 95).
Theatrhythm Final Fantasy All-Star Carnival[]
Final Fantasy Airborne Brigade[]
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
World of Final Fantasy[]
Treasure Hunter is a passive ability that raises the chance that enemies will drop rare items. It can be used by Death Searcher, Gigantrot, Left Claw, Lucky Toad, and Mimic Jackpot.
Final Fantasy Fables: Chocobo's Dungeon[]
Stranger of Paradise Final Fantasy Origin[]
Treasure Hunter is a passive bonus attained after reaching the 400% threshold of the Thief Affinity. This ability makes it easier for the player to acquire equipment of higher rarities and levels. The Treasure Hunter ability can also be obtained by procuring the Thief Gloves from Gilgamesh in the Rift Labyrinth.
Non-Final Fantasy guest appearances[]
Bravely Default[]
Master Thief is the job level 10 ability for the Thief. It doubles the success rate of stealing abilities and does not stack with similar effects from items. It costs 3 slots to equip.
Gallery[]
Etymology[]
Treasure is a concentration of riches, often one which is considered lost or forgotten until being rediscovered.