Treant is a family of monsters in Final Fantasy Tactics. They are tree-like entities of nature whose abilities focus on healing and support. They are weak to the fire element, and absorb earth. Like all monsters, treants have innate Counter. They can be first encountered at the Araguay Woods in chapter 2.
Much like other monsters, treants can be recruited to Ramza's company if it has an orator with the Entice ability, or any job with the Speechcraft command and the Beast Tongue support ability, or any job with the Tame support ability. Such as other recruitable creatures, treants lay eggs (as long there are enough free slots available on the party roster), which can spawn three variations: dryads, treants, and elder treants. Each allied treant variant gains access to a new ability when next to a human unit with the Beastmaster support ability.
Like most monsters, treants can be poached and turned into items that can be bought at the Poachers' Dens found in trade cities during chapters 3 and 4.
Ranks[]
Each variant of the treant family has similar stat growths, high HP and magickal attack power, but average speed, low movement and jump attributes, as well zero physical evasion. Stats are increased slightly between each rank. All variants of the family have access to Leaf Rain, their attack command, which deals magick damage to adjacent units around themselves.

Rank I: Dryad[]
A sentient, ambulating tree whose leaves are said to harbor a mystical energy.
The Ivalice Chronicles' description
Also known as Woodman in the original Final Fantasy Tactics for the PlayStation, the dryad is the most common variant, which only has access to Leaf Rain.
If next to an ally with the Beastmaster support ability, the dryad gains access to Guardian Nymph, which grants the Protect status to adjacent units around itself, but does not affect the user.
The dryad can be poached for the healing staff, a rare staff that heals adjacent units when using the attack command.

Rank II: Treant[]
A variety of dryad endowed with consciousness by the spirits. It fights to protect the forest where it was born.
The Ivalice Chronicles' description
Also known as Trent in the original Final Fantasy Tactics for the PlayStation. The treant has access to Life Nymph, which functions similarly to the monk's Chakra action ability, but recovers only HP and does not affect the treant.
If next to an ally with the Beastmaster support ability, the treant gains access to Shell Nymph, which grants the Shell status to adjacent units around itself, but does not affect the user.
The treant can be poached for the fairie harp, a rare instrument that can inflict enemies with the Charmed status when using the attack command.

Rank III: Elder Treant[]
A variety of dryad said to be born when woodland spirits take them as corporeal vessel.
The Ivalice Chronicles' description
Also known as Taiju in the original Final Fantasy Tactics for the PlayStation. It has the highest HP of all treant variants, and has has access to both Guardian Nymph and Shell Nymph.
If next to an ally with the Beastmaster support ability, the elder treant gains access to Magick Nymph, which recovers MP to adjacent units around itself, but does not affect the user.
The elder treant can be poached for the defender, a rare knight's sword that grants high physical evasion.
Statistics[]
| Monster | Move | Jump | Phy. Evasion Rate | Innate Abilities | Common Poach | Rare Poach |
|---|---|---|---|---|---|---|
| Dryad | 3 | 3 | 0% | Cannot enter water, Counter | Eye Drops | Healing Staff |
| Treant | 3 | 3 | 0% | Cannot enter water, Counter | Golden Staff | Fairie Harp |
| Elder Treant | 3 | 3 | 0% | Cannot enter water, Counter | Protect Ring | Defender |
Abilities[]
The formula for damage/healing is as follows:
The formula for success of status attacks is as follows:
| Ability | Dryad | Treant | Elder Treant | Range | Effect | Vertical |
|---|---|---|---|---|---|---|
| Leaf Rain (Leaf Swirl) |
Yes | Yes | Yes | Auto | 2 | 0 |
| Attack by sprinkling leaves about. | ||||||
| Life Nymph (Spirit of Life) |
No | Yes | No | Auto | 2 | 0 |
| Employ the life force of leaves to restore HP. | ||||||
| Guardian Nymph (Protect Spirit) |
No[note 1] | No | Yes | Auto | 2 | 0 |
| Employ the life force of leaves to increase resistance to physical attacks. Effect: Protect | ||||||
| Shell Nymph (Clam Spirit) |
No | No[note 1] | Yes | Auto | 2 | 0 |
| Employ the life force of leaves to increase resistance to magickal attacks. Effect: Shell | ||||||
| Magick Nymph (Magic Spirit) |
No | No | No[note 1] | Auto | 2 | 0 |
| Employ the life force of leaves to restore MP. | ||||||
As party members[]
Treants are the only monsters that are dedicated buffers and healers. Unfortunately, they are very delicate, with their zero evasion and low mobility making them ill-suited for almost any battle that one will encounter by the time they run into the species. They will die quickly and will have very little to do or that they can do that other more versatile units can already achieve plus more. In addition, their supportive abilities do not affect themselves, which further contributes for their frailty; the chocobo provides a more competent support unit as its Choco Cure also affects itself.
They are not common enemies; one would gain more from them by recruiting a member of the family into the party and poaching its offspring for the couple of rare pieces of equipment they offer rather than bringing one into a real battle.
Gallery[]
Etymology[]
A dryad is a tree nymph, that is a female spirit of a tree, in Greek mythology. In Greek drys signifies "oak". Thus, dryads are specifically the nymphs of oak trees, though the term has come to be used for all tree nymphs in general.
Treants are creatures found in the Dungeons & Dragons roleplaying game.







