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Trance Kuja is fought as a cinematic enemy atop Pandemonium, at the end of the fight with Kuja in his normal form. This enemy form is cinematic and will only cast Ultima to end the fight.

Stats[]

AI script[]

Using global variable trancekuja
Using global variable dotranceattacks

Function Trance_Kuja_Loop
   if ( !initflag )
      set initflag = TRUE
      set trancekuja = SV_FunctionEnemy
      set SV_FunctionEnemy[MODEL_OFF] = 65535L
      set SV_FunctionEnemy[SHADOW] = 0
      set SV_FunctionEnemy[TARGETABLE] = 0
      RunBattleCode( Enable ATB )
      while ( GetBattleState != 4 )
         Wait( 1 )
   if ( dotranceattacks )
      set SV_Target = SV_PlayerTeam
      AttackSpecial( Transform )
      while ( IsAttacking != 0 )
         Wait( 1 )
      AttackSpecial( Ultima )
      while ( IsAttacking != 0 )
         Wait( 1 )
      set dotranceattacks = FALSE
   Wait( 1 )
   loop


Function Trance_Kuja_ATB
   set SV_Target = SV_FunctionEnemy
   Attack( No action )


Gallery[]

Related enemies[]

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