A Trance is a temporary state the player's explorer can enter to turn the tide of battle in Final Fantasy Explorers. Trances have a wide variety of effects depending on the current magicite equipped, including transformations into veteran Final Fantasy characters.
Mechanics[]
To use a Trance, the player must build the Trance Gauge by attacking and defeating enemies, then tap the Trance icon. Activating a Trance will:
- Fully restore HP and AP.
- Reduce AP costs to 0.
- Reduce casting and cooldown times.
- Boost stats and resistances depending on the equipped magicite for the duration of the Trance.
- Enable a unique Trance Surge depending on the equipped magicite.
Trance Surges activate identically to Crystal Surges. Each Trance Surge has 4 levels. The higher the level, the greater the effect. Level 1 is the default level, level 2 will activate when an ally cheers beside the player, level 3 requires 2 allies, and level 4 needs 3 allies. Trance Surges can deal damage above the 9999 damage cap, but cannot make all attacks deal over 9999 damage like certain Crystal Surges.
List of magicites[]
Magicite | Stat Boosts | Trance Surge | How to Unlock |
---|---|---|---|
Ifrit | Strength +20 Focus +8 Mag Def +12 Fire resistance +20 |
Hellfire: Hurl a searing ball of flame that bursts into fiery columns when it connects. Duration: 20s. |
Encase Ifrit |
Shiva | Magic +12 Mag Def +12 M-Defense +8 M-Evasion +8 Ice resistance +12 |
Diamond Dust: Shoot icy lasers that leave damage-reducing havens in their wake. Duration: 12s. |
Encase Shiva |
Ramuh | Magic +20 Mag Def +12 M-Defense +8 M-Evasion +8 Lightning resistance +12 |
Judgement Bolt: Strike with lightning, creating zones that grant a jolt of mobility. Duration: 14s. |
Encase Ramuh |
Dryad | Accuracy +12 Focus +12 P-Evasion +12 M-Evasion +12 Earth resistance +12 |
Upheaval: Cause a toxic quake that raises poison levels and lowers elemental resistances. Duration: 15s. |
Encase Dryad |
Phoenix | Spirit +20 Mag Def +20 Fire resistance +25 |
Flames of Rebirth: Unfurl wings in a fiery burst that can both take life and return in. Healing feathers fall from the sky and grants Auto-Revive. Duration: 19s. |
Encase Phoenix |
Diabolos | Mobility +20 Accuracy +20 Focus +20 Wind resistance +12 |
Dark Messenger: Draws foes into gravity traps that deal damage and lower mobility. Deals dark damage. Duration: 14s. |
Encase Diabolos |
Fenrir | Mobility +12 Luck +12 P-Evasion +12 M-Evasion +12 Water resistance +12 |
Howling Moon: Boosts evasion, rocketing you toward foes and generating a dark vortex. Duration: 13s. |
Encase Fenrir |
Alexander | Defense +28 Mag Def +28 P-Defense +12 M-Defense +12 |
Divine Judgement: Fire lasers of holy light, creating zones that boost critical rate. Duration: 13s. |
Encase Alexander |
Amaterasu | Mobility +20 Magic +20 Mag Def +20 M-Evasion +20 Fire resistance +20 |
Worldmaker: Carve out a new world with lower AP cost and faster cooldown. Duration: 14s. |
Encase Amaterasu |
Leviathan | Magic +20 Spirit +20 P-Defense +20 M-Defense +20 Water resistance +20 |
Tsunami: Direct ruinous waves outward while restoring HP/AP within. Deals water damage and constantly restores HP/AP. Duration: 13s. |
Encase Leviathan |
Bahamut | Strength +20 Magic +20 Defense +20 Mag Def +20 Luck +20 |
Megaflare: Fire an apocalyptic blast of energy and rains down meteors. Duration: 15s. |
Encase Bahamut |
Odin | Strength +20 Defense +20 P-Defense +20 P-Evasion +20 Slash resistance +20 |
Zantetsuken: Cleave foes in twain and warp the fabric of space to deal continual damage. Duration: 12s. |
Encase Odin |
Cecil | Strength +20 Defense +20 Mag Def +20 P-Defense +20 M-Defense +20 |
Soul Shift: Slam foes with dark before sundering them with light. | Deal 10,000 damage in one hit |
Bartz | Strength +20 Magic +20 Spirit +20 Defense +20 Mag Def +20 |
Master Mime: Attack with a combo that changes element with each blow. Deals fire, water, ice, wind, thunder, earth, light, and dark damage. | Raise a monster to level 50 |
Terra | Magic +20 Spirit +20 Mag Def +20 M-Defense +20 M-Evasion +20 |
Riot Blade: Fire a blast of innate magic in the form of keen blades. | Encase 8 different Eidolons |
Cloud | Strength +20 Defense +20 P-Defense +20 P-Evasion +20 Luck +20 |
Omnislash: Savage enemies with a blinding flurry of buster slashes. | Reach Explorer Level 30 |
Aerith | Magic +20 Spirit +20 Mag Def +20 M-immunity +20 M-Evasion+20 |
Great Gospel: Use evangelical channels to restore HP and cure ailments. | Use 500 healing abilities |
Tifa | Mobility +20 Strength +20 Accuracy +20 P-Evasion +20 Strike resistance +20 |
Final Heavan: Concentrate every ounce of light into one crushing punch. | Use Trances 50 times |
Squall | Mobility +20 Strength +20 Accuracy+20 P-Evasion+20 Shot resistance +20 |
Lionheart: Use a unique blade to deliver a final, glorious combo. | Use 1,000 abilities |
Tidus | Mobility +20 Strength +20 P-Evasion +20 Luck +20 Strike resistance +20 |
Blitz Ace: Dish out blows before you break out the dazzling kicker. | Complete 5★ Quest "Conquer the Grand Crystal" |
Vaan | Mobility +20 Strength +20 Accuracy +20 Focus +20 Slash resistance +20 |
Luminescence: Unleash a concentrated bundle of devastating energy. | Forge 50 equipment pieces |
Yuna | Mobility +20 Magic +20 Spirit +20 Focus +20 Dark resistance +20 |
Great Whirl: Launch a barrage of light from an energy sphere. | Defeat 10 Eidolons |
Lightning | Mobility +20 Strength +20 Spirit +20 Defense +20 Mag Def +20 |
Gestalt Drive: Pump bullets into foes before you charge in to end them. | Obtain 100,000 CP |