The Train Graveyard is a location inside the city of Midgar in Final Fantasy VII and Dirge of Cerberus -Final Fantasy VII-. Originally used during the construction of Midgar, this area has since become a junkyard for old and abandoned trains. It is filled with broken trains, creating a maze of rusted metal; an example of Shinra's neglect. Strong winds make the dilapidated carriages creak and groan, and odd high-pitched sounds echo over the area. The Train Graveyard is located next to the Sector 7 slums. This place is an unrevisitable location.
Cloud Strife, Tifa Lockhart and Aerith Gainsborough come to the Train Graveyard after being dropped down into Midgar's sewers by Don Corneo. They make their way through the graveyard on their way to save Sector 7 from the plate being dropped upon it. The party reaches Sector 7 just before the Turks blow up the pillar, causing the Sector 7 plate to collapse.
During the assault on Midgar by the World Regenesis Organization, Vincent Valentine lands in the slums' remains after dropping out of Cid's airship. Out of position, Vincent has to navigate his way through the rubble of disused train cars with Shelke's guidance. The graveyard holds many Deepground troops Vincent must combat, and some WRO soldiers who also ended up out of position. Eventually, Vincent exits the graveyard, and arrives at the front entrance of Shinra Headquarters, which he proceeds to infiltrate.
The Train Graveyard is a junkyard comprising abandoned rail tracks with abandoned trains and rubble across them, as well as barrels, some of which contain items. It is divided into two segments: the south segment that is entered through a manhole from the sewers, and the north segment adjacent to the Sector 7 Slums train station.
The abandoned trains and rubble block a clear path forward, making it difficult to navigate through them to reach Sector 7 Slums. meaning one must climb over and through the trains to navigate forward. The trains in the south segment are entirely immobile, and one must move in between the trains to reach the northern end. In the north segment, a few trains have some power remaining, allowing them to form bridges and create a path from east to west to reach the station.
|North (before Aps is fought)|
|South, North (after Aps is fought)|
|North (after Aps is fought)|
The northern segment Train Graveyard can be visited before Aps is fought in the sewers, and the same enemies are fought as those from the Sector 1 Reactor. As such, they are relatively easy to defeat.
Upon returning for "Prevent the Fall of the Plate", the Cripshay, Deenglow, and Ghost are fought in the southern segment, and the Eligor can be fought in the northern segment. Deenglow absorbs Ice while Ghost resists it, meaning Ice spells should not be cast; however, Ghost is weak to Fire, and vulnerable to magic. Ghosts will disappear after being hit before reappearing later, meaning it is best to quickly finish them by casting Fire rather than use physical attacks. With the exception of Eligor, all enemies have 100 HP and deal moderate damage, meaning most other enemies will be defeated in a few physical hits by Cloud and Tifa, though Aeris benefits more from casting spells.
Eligor is the most challenging encounter, having higher HP, and will inflict Sleep and Silence respectively. Though these can prolong the fight greatly, its HP attacks are fairly weak, meaning the player should be able to defeat it eventually.
The player can receive items by inspecting the oil drums or picking them up off the floor and must move some trains to proceed.
The Train Graveyard is the only place a player can acquire a Ghost Hand (an item which drains MP) by stealing it from the Ghosts. It is also possible to steal a powerful weapon, the Striking Staff, for Aeris from Eligor.