Final Fantasy Wiki
mNo edit summary
Tag: sourceedit
(20 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{sideicon|VIICC|VIIBC|prime=FFVII}}
[[File:FF7TrainFF7.jpg|right|250px|thumb|The Train in the opening of ''Final Fantasy VII''.]]
 
  +
{{infobox vehicle
  +
|name=Train
  +
|release=FFVII
  +
|image=FF7TrainFF7.jpg
  +
|type=[[List of trains|Train]]
  +
|role=Transport throughout [[Midgar]]
  +
|affiliation=[[Midgar]]
  +
}}
 
'''Trains''' in the ''[[Compilation of Final Fantasy VII]]'' are part of a train system used in [[Midgar]] as the city's public transportation system between the city sectors.
 
'''Trains''' in the ''[[Compilation of Final Fantasy VII]]'' are part of a train system used in [[Midgar]] as the city's public transportation system between the city sectors.
   
Line 6: Line 14:
 
==Story==
 
==Story==
 
===''[[Crisis Core -Final Fantasy VII-]]''===
 
===''[[Crisis Core -Final Fantasy VII-]]''===
  +
{{sideicon|VIICC}}
 
 
[[File:Sector1.png|right|200px]]
 
[[File:Sector1.png|right|200px]]
 
[[Zack Fair]]'s first training mission takes place on the roof of a moving train; part of a [[Virtual Reality System|digital holographic training simulation]] used to train [[SOLDIER]] members.
 
[[Zack Fair]]'s first training mission takes place on the roof of a moving train; part of a [[Virtual Reality System|digital holographic training simulation]] used to train [[SOLDIER]] members.
Line 13: Line 21:
   
 
===''[[Before Crisis -Final Fantasy VII-]]''===
 
===''[[Before Crisis -Final Fantasy VII-]]''===
  +
{{sideicon|VIIBC}}
 
 
[[File:FF7TrainBC1.jpg|right|thumb|Train station.]]
 
[[File:FF7TrainBC1.jpg|right|thumb|Train station.]]
 
The Player Turk is tasked with the protection of [[Rayleigh|Professor Rayleigh]] from the forces of [[AVALANCHE]] while traveling onboard a train.
 
The Player Turk is tasked with the protection of [[Rayleigh|Professor Rayleigh]] from the forces of [[AVALANCHE]] while traveling onboard a train.
Line 21: Line 29:
   
 
===''[[Final Fantasy VII]]''===
 
===''[[Final Fantasy VII]]''===
{{sideicon|FFVII}}
 
 
The Midgar train system is used by Cloud and the members of the reformed AVALANCHE group to enter Sector 1 and bomb the [[Sector 1 Reactor]] and later used to escape the scene; using fake ID cards, they then returned to the [[Sector 7|Sector 7 Slums]].
 
The Midgar train system is used by Cloud and the members of the reformed AVALANCHE group to enter Sector 1 and bomb the [[Sector 1 Reactor]] and later used to escape the scene; using fake ID cards, they then returned to the [[Sector 7|Sector 7 Slums]].
  +
 
===''[[Final Fantasy VII Remake]]''===
  +
[[File:Cloud in the train in Midgar in FFVII Remake.png|thumb]]
  +
Trains appear as a mode of transport.
  +
{{-}}
   
 
==Locations==
 
==Locations==
Line 54: Line 66:
   
 
====Car #5====
 
====Car #5====
  +
[[File:Train-ffvii-3.png|100px|thumb|right|Car #5.]]
The fifth car is identical in appearance to the first. This is the final car, and the party always gets off here. The passengers here are all Shinra soldiers.
+
The fifth car is viewed from a similar buy slightly lower angle to the first. This is the final car, and the party always gets off here. The passengers here are all Shinra soldiers.
   
 
===Coal Train===
 
===Coal Train===
Line 72: Line 85:
 
===Train to Sector 4 escape===
 
===Train to Sector 4 escape===
 
Upon accessing the train, an ID scan forces Cloud, Barret and Tifa to run down through the cars to avoid the scan on a timer for each. At most cars, there is the potential to gain or regain an item:
 
Upon accessing the train, an ID scan forces Cloud, Barret and Tifa to run down through the cars to avoid the scan on a timer for each. At most cars, there is the potential to gain or regain an item:
#On the first car, there is a fifteen seconds timer. Running to the back to speak to a non-player character in the back-right of the room will reward the player with a [[List of Final Fantasy VII items#Phoenix Down|Phoenix Down]], before running down and reaching the next car.
+
#On the first car, there is a fifteen seconds timer. Running to the back to speak to a non-player character in the back-right of the room will reward the player with a [[Final Fantasy VII items#Phoenix Down|Phoenix Down]], before running down and reaching the next car.
#On the second car, there is also a fifteen seconds timer. The non-player character at the front-left will provide a [[List of Final Fantasy VII items#Hi-Potion|Hi-Potion]] when answering him with a "Yeah..." when spoken to.
+
#On the second car, there is also a fifteen seconds timer. The non-player character at the front-left will provide a [[Final Fantasy VII items#Hi-Potion|Hi-Potion]] when answering him with a "Yeah..." when spoken to.
 
#On the third car, thirty seconds are given instead of fifteen, when a thief robs gil from the player; following the thief up and answering with "That's right" will grant them the gil back.
 
#On the third car, thirty seconds are given instead of fifteen, when a thief robs gil from the player; following the thief up and answering with "That's right" will grant them the gil back.
 
#The fourth car is on a seventeen seconds timer, and has no items.
 
#The fourth car is on a seventeen seconds timer, and has no items.
Line 82: Line 95:
 
===Coal Train===
 
===Coal Train===
 
{{main|Coal Train#Quests}}
 
{{main|Coal Train#Quests}}
The Coal Train requires the player to prevent it crashing in order to unlock the [[Huge Materia]].
+
The Coal Train requires the player to prevent it crashing in order to unlock the [[Huge Materia (Final Fantasy VII)|Huge Materia]].
   
 
===Date mechanics===
 
===Date mechanics===
Line 94: Line 107:
   
 
==Gallery==
 
==Gallery==
<gallery class="compVIIa">
+
<gallery>
 
FF7TrainRenders.jpg|Train renders in ''Final Fantasy VII''.
 
FF7TrainRenders.jpg|Train renders in ''Final Fantasy VII''.
 
FF7TrainRenders2.jpg|Train renders in ''Final Fantasy VII''.
 
FF7TrainRenders2.jpg|Train renders in ''Final Fantasy VII''.
Line 102: Line 115:
 
Coal-train-ffvii.png|Coal train in Mt. Corel.
 
Coal-train-ffvii.png|Coal train in Mt. Corel.
 
FF7TrainPS3Demo.jpg|Train in the ''[[Final Fantasy VII technical demo]]''.
 
FF7TrainPS3Demo.jpg|Train in the ''[[Final Fantasy VII technical demo]]''.
FF7RemakeTrailerTrain.png|Train in the ''Final Fantasy VII'' Remake announcement trailer.
+
FF7RemakeTrailerTrain.png|Train in the ''[[Final Fantasy VII Remake]]'' announcement trailer.
  +
FFVIIR train.jpg|Train in ''[[Final Fantasy VII Remake]]''.
 
FF7TrainCrisisCore.jpg|Train in ''Crisis Core -Final Fantasy VII-''.
 
FF7TrainCrisisCore.jpg|Train in ''Crisis Core -Final Fantasy VII-''.
 
VIIBC Train Battle 2.png|Train interior in ''Before Crisis -Final Fantasy VII-''.
 
VIIBC Train Battle 2.png|Train interior in ''Before Crisis -Final Fantasy VII-''.
Line 108: Line 122:
   
 
==Trivia==
 
==Trivia==
*There are also abandoned rail systems running through [[Mt. Corel]]; an abandoned mining location and site for a destroyed Mako Reactor, but are only used once by Shinra in ''[[Final Fantasy VII]]'' to transport a [[Huge Materia]]. Cloud's party, temporarily led by [[Cid Highwind]], attacks this train to save the Materia. The train goes out of control and depending upon the player's actions it can be stopped or will crash into the town of [[North Corel]].
+
*There are also abandoned rail systems running through [[Mt. Corel]]; an abandoned mining location and site for a destroyed Mako Reactor, but are only used once by Shinra in ''[[Final Fantasy VII]]'' to transport a [[Huge Materia (Final Fantasy VII)|Huge Materia]]. Cloud's party, temporarily led by [[Cid Highwind]], attacks this train to save the Materia. The train goes out of control and depending upon the player's actions it can be stopped or will crash into the town of [[North Corel]].
*Although it is revealed that the train was part of a holographic training simulation, the opening scene of ''Crisis Core -Final Fantasy VII-'' [[Compilation of Final Fantasy VII/Allusions|mirrors]] the start of the original ''Final Fantasy VII''.
+
*Although it is revealed that the train was part of a holographic training simulation, the opening scene of ''Crisis Core -Final Fantasy VII-'' [[Compilation of Final Fantasy VII allusions|mirrors]] the start of the original ''Final Fantasy VII''.
 
*The opening scene of ''Final Fantasy VII'' was later remade as a [[Final Fantasy VII technical demo|technical demo]] of the PlayStation 3's graphic system.
 
*The opening scene of ''Final Fantasy VII'' was later remade as a [[Final Fantasy VII technical demo|technical demo]] of the PlayStation 3's graphic system.
 
*Built underneath Midgar, [[Deepground]] has a separate monorail system that ferries people through the underground city to various locations.
 
*Built underneath Midgar, [[Deepground]] has a separate monorail system that ferries people through the underground city to various locations.
   
{{VIIBC}}
+
{{navbox setting VIIBC}}
{{VIICC}}
+
{{navbox VIICC}}
{{FFVII}}
+
{{navbox FFVII}}
  +
{{navbox transportation}}
{{Transportation}}
 
  +
[[Category:Final Fantasy VII]]
 
[[Category:Crisis Core -Final Fantasy VII-]]
+
[[Category:Transportation in Final Fantasy VII]]
[[Category:Before Crisis -Final Fantasy VII-]]
+
[[Category:Transportation in Before Crisis -Final Fantasy VII-]]
[[Category:Transportation]]
+
[[Category:Transportation in Crisis Core -Final Fantasy VII-]]
 
[[Category:Trains]]
 
[[Category:Trains]]

Revision as of 18:49, 11 September 2019

Template:Sideicon

Trains in the Compilation of Final Fantasy VII are part of a train system used in Midgar as the city's public transportation system between the city sectors.

The system is run on Midgar Standard Time, with the system threaded throughout the city's upper plate and linked to a neglected Train Graveyard in the city's slums via a giant circular track that spirals up the city's central pillar. These rail systems are heavily monitored by the city's security system, with various security checkpoints along the routes used to automatically scan the ID cards of the passengers. An invalid ID results in the train being locked down car by car.

Story

Crisis Core -Final Fantasy VII-

Sector1

Zack Fair's first training mission takes place on the roof of a moving train; part of a digital holographic training simulation used to train SOLDIER members.

Another train can be seen at the Sector 1 Station, which links to the Sector 5 Slums with Sector 8. The train is called the MK93 II, however, a boy at the platform says that an even newer model, the MK100-90, is in the works.

Before Crisis -Final Fantasy VII-

FF7TrainBC1

Train station.

The Player Turk is tasked with the protection of Professor Rayleigh from the forces of AVALANCHE while traveling onboard a train.

As the professor is carrying classified materials on SOLDIER, and so is a highly valuable target, a small unit of Shinra Military troops are also issued to ensure her protection; among them a young trooper called Cloud Strife.

Final Fantasy VII

The Midgar train system is used by Cloud and the members of the reformed AVALANCHE group to enter Sector 1 and bomb the Sector 1 Reactor and later used to escape the scene; using fake ID cards, they then returned to the Sector 7 Slums.

Final Fantasy VII Remake

Cloud in the train in Midgar in FFVII Remake

Trains appear as a mode of transport.

Locations

Castle Cornelia PSThis section about a location in Final Fantasy VII is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Last Train from Midgar

Cargo Car

Train-ffvii-cargo

Cargo Car.

Accessed from the Sector 8 - Bridge after a cutscene, Cloud meets the rest of AVALANCHE in this car. It is dark with a blue tint, due to its lighting, and mostly metallic and filled with wiideb crates, and contains no passengers.

Car #1

Train-ffvii-passengers

Car #1.

The second car, this contains a few passengers, until Barret scares most of them away. To Sector 7 - Sector 7 Slums Station. The car contains green benches along the side, and all the members of AVALANCHE can be interacted with here. At the front right, Jessie stands next to a routemap, which Cloud can access by speaking to her.

Train to Sector 4

This train takes the party to Sector 4 - Tunnels. A timer occurs here during their escape, though if it finishes before the fifth car, the player will jump off early.

Car #1

The first car accessed from Sector 7 - Sector 7 Slums Station. This contains multiple non-player characters, though the one at the back-right can offer an item when spoken to, which is 1 Phoenix Down. The timer here is fifteen seconds.

Car #2

Train-ffvii-2-p6s2

Car #2.

The second car is identical in appearance, though the camera angle is flipped. This time, the non-player character at the front-left must be spoken to in order to obtain the item here, which is 1 Hi-Potion. The timer here is fifteen seconds.

Car #3

Train-ffvii-4-p2s1x

Car #3.

The third car is viewed from a completely different top-down camera angle. This car features a gil thief who robs exactly 100 gil from the player (if the player has less than 100 gil, nothing happens), who can be chased down and made to return their gil. The timer here is thirty seconds.

Car #4

The fourth car is identical in appearance to the third, and features no non-player characters with items. The timer here is seventeen seconds.

Car #5

Train-ffvii-3

Car #5.

The fifth car is viewed from a similar buy slightly lower angle to the first. This is the final car, and the party always gets off here. The passengers here are all Shinra soldiers.

Coal Train

The Coal Train is drastically different from the train in Midgar, as it is not used as commercial transport, but instead to move Materia around, and not running on Mako energy, the Coal Train

Stations

Each sector in Midgar has at least one train station, making a total of eight stations used by passengers to embark and disembark at various points in the city proper.

In the Midgar slums there exists at least one station, which is also linked to the Train Graveyard.

Quests

Train from Midgar

Train-ffvii-routemap

Routemap.

When Cloud arrives in the train, the only goal here is to interact with each of AVALANCHE, or particularly, to speak with Jessie and view the routemap.

Train to Sector 4 escape

Upon accessing the train, an ID scan forces Cloud, Barret and Tifa to run down through the cars to avoid the scan on a timer for each. At most cars, there is the potential to gain or regain an item:

  1. On the first car, there is a fifteen seconds timer. Running to the back to speak to a non-player character in the back-right of the room will reward the player with a Phoenix Down, before running down and reaching the next car.
  2. On the second car, there is also a fifteen seconds timer. The non-player character at the front-left will provide a Hi-Potion when answering him with a "Yeah..." when spoken to.
  3. On the third car, thirty seconds are given instead of fifteen, when a thief robs gil from the player; following the thief up and answering with "That's right" will grant them the gil back.
  4. The fourth car is on a seventeen seconds timer, and has no items.
  5. The fifth car has no timer. A cutscene will trigger here, and the group can leave.

If the countdown ends on any of the cars, the player will jump off early. The car the player jumps off at corresponds to the tunnel arrived at. Lower car numbers means the player jumps off further south in the tunnel, which is further from the storyline goal.

Coal Train

The Coal Train requires the player to prevent it crashing in order to unlock the Huge Materia.

Date mechanics

The two Midgar trains can both have a slight effect on the hidden date mechanics.

When Jessie is talking to Cloud in the first Car of the train from Midgar, his answer affects the game's date mechanics:

  • "Thanks anyway" (No change)
  • "Looking forward to it" (-3 Tifa)

On the second train to Sector 4, getting through the train without being caught by the security system affects the date mechanics in a following manner: (+5 Tifa, +5 Barret)

Gallery

Trivia

  • There are also abandoned rail systems running through Mt. Corel; an abandoned mining location and site for a destroyed Mako Reactor, but are only used once by Shinra in Final Fantasy VII to transport a Huge Materia. Cloud's party, temporarily led by Cid Highwind, attacks this train to save the Materia. The train goes out of control and depending upon the player's actions it can be stopped or will crash into the town of North Corel.
  • Although it is revealed that the train was part of a holographic training simulation, the opening scene of Crisis Core -Final Fantasy VII- mirrors the start of the original Final Fantasy VII.
  • The opening scene of Final Fantasy VII was later remade as a technical demo of the PlayStation 3's graphic system.
  • Built underneath Midgar, Deepground has a separate monorail system that ferries people through the underground city to various locations.