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===''[[Final Fantasy XIII]]''=== |
===''[[Final Fantasy XIII]]''=== |
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[[File:Naut.jpg|thumb|Sazh at Nautilus.]] |
[[File:Naut.jpg|thumb|Sazh at Nautilus.]] |
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− | Due to the story-driven nature of ''Final Fantasy XIII'', the |
+ | Due to the story-driven nature of ''Final Fantasy XIII'', the game features no towns. All shops have been replaced by the online market, and the party is fully healed after each battle. However, there are three explorable areas in the game that lack enemy encounters: [[Bodhum]], [[Nautilus (Final Fantasy XIII)|Nautilus]] and the ''[[Lindblum (Final Fantasy XIII)|Lindblum]]'' airship. |
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− | List of known towns: |
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− | *[[Nautilus (Final Fantasy XIII)|Nautilus]] |
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− | *[[Palumpolum]] |
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− | *[[Bodhum]] |
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− | *[[Eden (Location)|Eden]] |
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====''[[Final Fantasy XIII-2]]''==== |
====''[[Final Fantasy XIII-2]]''==== |
Revision as of 01:12, 1 October 2013
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A Town (町, Machi?) is a game element in the Final Fantasy series, where the player is able to rest, revive its characters, buy armor, items, weapons or magic spells, hear rumors and various information given by NPCs or even catch ferries to other areas. They are often in the heroes' way to their goal, and are crucial on quests, since various events necessary for the story to progress may take place in these areas.
They are usually accessed via World Map and are void of Random Encounters, although boss battles may occur inside. Also, some towns may be located near castles, or castles may even be towns themselves. In some few cases, access into Towns is restricted until a certain point in the game, and can also only be visited until a certain point in the game.
The usual background music for towns in early installments of the series is each game's Town Theme, which is usually a calm and peaceful melody.
Appearances
Final Fantasy
In Final Fantasy, Towns were home to Inns, Weapon, Magic, Armor and Item shops and Churches. Saving was also only possible by sleeping at an inn, or using a Tent or similar item, until the Dawn of Souls version.
List of Towns:
Final Fantasy II
In Final Fantasy II, Towns had the same functions as the previous title, except that the saving option was no longer available by sleeping at an inn, since the player could now save whenever on the World Map. This is also the first game where shops could be found inside dungeons (Tropical Island has an indigenous village, while Jade Passage has a hidden shop in the waterfall room).
List of Towns:
Final Fantasy III
In Final Fantasy III, Towns have the same functions as the previous title. This is also the first title where different background musics could be heard in towns. It is also the first title where a complete town can be found inside a dungeon, and the first title where properties of towns could be found inside airships.
List of Towns:
- Ur
- Kazus
- Canaan
- Tozus
- Vikings' Cove
- Tokkul
- Village of the Ancients
- Gysahl
- Dwarven Hollows
- Amur
- Replito
- Duster
- Saronia
- Doga's Manor
- Doga's Village
- Ancient Ruins' Encampment
- Falgabard
Final Fantasy IV
In Final Fantasy IV, Towns where no Inn exists could be seen for the first time. Castle-Towns also appeared for the first time in this game.
List of Towns:
- Baron
- Kaipo
- Fabul
- Mysidia
- Troia
- Mist
- Mythril
- Agart
- Dwarven Castle
- Cave of Eblan
- Tomra
- Feymarch
- Hummingway Home
Final Fantasy IV: The After Years
All the Towns of Final Fantasy IV return for The After Years.
Final Fantasy V
In Final Fantasy V, Towns could no longer have one building\room per merchant.
List of Towns:
- Tule
- Carwen
- Walse
- Karnak
- Crescent
- Jachol
- Istory
- Lix
- Regole
- Castle of Bal
- Quelb
- Castle Surgate
- Moore
- Phantom Village
Final Fantasy VI
Final Fantasy VI again featured many towns, some of which approached city size.
List of Towns:
- Narshe
- Figaro Castle
- South Figaro
- Returner Hideout
- Mobliz
- Nikeah
- Kohlingen
- Jidoor
- Zozo
- Maranda
- Tzen
- Albrook
- Vector
- Thamasa
Final Fantasy VII
Final Fantasy VII featured numerous larger towns and actual cities.
List of Towns:
- Sector 7 Slums (Midgar)
- Wall Market (Midgar)
- Kalm
- Fort Condor
- Junon
- Costa del Sol
- North Corel
- Gold Saucer
- Gongaga Village
- Cosmo Canyon
- Nibelheim
- Rocket Town
- Wutai
- Bone Village
- Icicle Inn
- Mideel
Final Fantasy VIII
In addition to the usual facilities, one could also rent vehicles in towns in Final Fantasy VIII. Towns also started becoming much bigger from this point on.
List of Towns:
Final Fantasy IX
Final Fantasy IX features towns in which technological advances vary and house different races of people.
- Alexandria
- Dali
- Lindblum
- Summit Station
- Cleyra
- Treno
- Conde Petie
- Black Mage Village
- Madain Sari
- Esto Gaza
- Daguerreo
- Bran Bal
- Burmecia
Final Fantasy X and Final Fantasy X-2
While Final Fantasy X featured few traditional towns, in their place it featured numerous outposts throughout the world referred to as Rin's Travel Agency, which contained inns, shops, and save points.
List of Towns:
- Besaid
- Kilika
- Luca
- Mi'ihen Highroad Travel Agency
- Guadosalam
- Thunder Plains Travel Agency
- Macalania Travel Agency
- Bevelle
- Calm Lands Travel Agency
Final Fantasy XI
The cities of Final Fantasy XI dwarf those of previous games. Cities feature Auction Houses, specialized vendors for all the player's needs, guards which start the player on missions, craftsmen who can teach the player various professions, as well as the player's Mog House, where they can change their Jobs and which they can decorate to their liking. There are also smaller towns which lack the Auction Houses and Mog House, and have a smaller selection of vendors and craftsmen, but are still valuable as sanctuaries in the field.
List of Cities:
List of Towns:
Final Fantasy XII
The towns of Final Fantasy XII are large, with several areas for the player to explore, and are mostly densely populated. While residences are not available for the player to access, shops are generally dotted around the location, and several contain bars or taverns in which the player can observe the Hunt board.
- Rabanastre
- Nalbina Fortress
- Bhujerba
- Jahara
- Eruyt Village
- Mt. Bur-Omisace
- Archades
- Balfonheim
Final Fantasy XIII
Due to the story-driven nature of Final Fantasy XIII, the game features no towns. All shops have been replaced by the online market, and the party is fully healed after each battle. However, there are three explorable areas in the game that lack enemy encounters: Bodhum, Nautilus and the Lindblum airship.
Final Fantasy XIII-2
The sequel to Final Fantasy XIII-2, unlike the original, has several town areas which are distinguishable by the absence of random encounters inside them and a relatively greater presence of NPCs. Chocolina can also be frequently found there. As locations show different landscapes and accessible areas between different ages, town areas are not persistent in every instance of a location.
List of town areas:
- NORA House at New Bodhum -003 AF-
- Town Square at New Bodhum -003 AF-
- Excavation Site at Bresha Ruins -005 AF-
- The Paddraean Archaeopolis at Yaschas Massif (All ages)
- Hunter camp at Archylte Steppe -??? AF-
- The entirety of Academia -4XX AF-
- Serendipity
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Lightning Returns: Final Fantasy XIII
The world Nova Chrysalia has four continents with two city continents and two natural continents. There are several towns on two natural continents.
- The Divine City of Light, Luxerion is the largest city of Nova Chrysalia.
- Yusnaan is the City of Revelry.
- Oasis Village of the Dead Dunes..
- Canopus Farms of the Wildlands.
- Moogle Village of the Wildlands.
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Final Fantasy XIV
Eorzea features six city-states, though as of launch only three of them are available to players.
List of Towns:
There are also several minor settlements that can be visited in the regions.
Final Fantasy Tactics
List of Towns:
- Eagrose Castle
- Magick City of Gariland
- Merchant City of Dorter
- Lionel Castle
- Castled City of Zaland
- Port City of Warjilis
- Clockwork City of Goug
- Limberry Castle
- Zeltennia Castle
- Trade City of Sal Ghidos
- Riovanes Castle
- Walled City of Yardrow
- Royal City of Lesalia
- Mining Town of Gollund
- Free City of Bervenia
Final Fantasy Crystal Chronicles
The towns in the Crystal Chronicles series function in a similar manner to those in the main series, minus having an inn to rest and recover in. However, most games in this series don't have more than one or two towns due to the nature of the games.
Final Fantasy Crystal Chronicles: Ring of Fates
Final Fantasy Crystal Chronicles: Echoes of Time
Final Fantasy Mystic Quest
Final Fantasy Mystic Quest featured only one town for each of the four regions.
List of Towns:
Final Fantasy Adventure
Towns are located throughout the world of Final Fantasy Adventure.
List of Towns:
Final Fantasy Legend II
Towns are located throughout the various worlds of Final Fantasy Legend II.
List of Towns:
- Home Town
- First Town
- Second Town
- Desert Town
- Ashura's Town
- Giant's Town
- Abandoned Giant's Town
- Lynn's Village
- Port Town
- Guardian's Town
- Venus' City
- Dirty Village
- Race Circuit
- Edo
- Hana's Town
- Final Town
Final Fantasy Legend III
Towns are located throughout the world of Final Fantasy Legend III.
List of Towns:
- Dharm
- Elan
- Lae
- Muu
- New Dharm
- Viper City
- Eitar's Village
- Darius
- Knaya
- Talonsburg
- Zhakal
- Porle
- Cirrus
- Dwelg Town
- Donmac
Final Fantasy Dimensions
There are many towns located throughout the world of Final Fantasy Dimensions.
List of towns:
- Lux
- Harmonia
- Liene
- Braska
- Deist Cavern
- Rusalka
- Gardenia
- Burtgang
- Mysidia
- Verde
- Alfheim
- Falgabard
- Lufenia
Final Fantasy Airborne Brigade
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Gallery
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