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A town in Final Fantasy: The 4 Heroes of Light.

Final Fantasy Tactics Advance town icon.

A town (, Machi?) is a game element in the Final Fantasy series, where the player can rest, revive party members, buy armor, items, weapons or magic spells, hear rumors and various information given by NPCs or even catch ferries to other areas. Towns are often in the heroes' way to their goal, and are crucial on quests, since various events necessary for the story to progress may take place in these areas.

They are usually accessed via world map and are void of random encounters, although boss battles may occur in towns. Most notable exceptions are where town areas may also serve as playable areas with monster encounters as in Final Fantasy VIII depending on when the town is visited in the game and Final Fantasy XIII where every town is treated nearly equal as dungeons. Some towns may be located near castles, or castles may even be towns themselves. In few cases, access into towns is restricted until a certain point in the game. Also certain visitable "towns" only serve as ruins, now devoid of their once ancient civilization.

The usual background music for towns in early installments of the series had each game's own staple town theme, which is usually a calm and peaceful melody. Beginning with Final Fantasy VII each town began to have more various musical variations, with many having their own themes that played only when that certain town were to be visited giving it more of a unique motif that separated it from other towns.


Final Fantasy[]

Cornelia: the first town on the series.

Towns are home to inns, weapon, magic, armor and item shops and churches. Saving was only possible by sleeping at an inn, or using a Tent or similar item, until the Dawn of Souls version.

Final Fantasy II[]

The Mage Town of Mysidia.

Saving is no longer available by sleeping at an inn, since the player can now save anywhere on the world map. Shops can be found inside dungeons (Tropical Island has an indigenous village, while Jade Passage has a hidden shop in the waterfall room).

Final Fantasy III[]

The town of Tokkul.

Towns now have different background themes and a complete town can be found inside a dungeon. Properties of towns can also be found inside airships.

Final Fantasy IV and Final Fantasy IV: The After Years[]

The Feymarch.

Towns without an inn exist and castle-towns also appear.

Final Fantasy V[]

The Phantom Village.

Towns no longer have one building/room per merchant. The world is divided in three world maps, and not all towns are available in each world.

Final Fantasy VI[]


Many towns are featured, some of which approach city size. Zozo is a town that is actually more of a dungeon, as it has puzzles and random encounters and no shops. Narshe becomes a dungeon in the World of Ruin, having random encounters and the shops are no longer available.

Final Fantasy VII[]

The town of Nibelheim.

Numerous larger towns and cities are featured. Midgar and Junon are so large sections of them could be considered towns on their own.

Final Fantasy VIII[]

The city of Dollet.

In addition to the usual facilities, one can also rent cars in most towns.

Final Fantasy IX[]

The city of Lindblum.

There are many towns in which technological advances vary and house different races of people. Burmecia is a perpetually rain-drenched town that plays like a dungeon as it is full of random encounters.

Final Fantasy X and Final Fantasy X-2[]

Rin's Travel Agency.

Few towns are featured, due to Spira being under constant threat of Sin. In place of more traditional towns it has numerous outposts referred to as Rin's travel agencies, which contained inns, shops, and save spheres.


Travel Agency Locations[]

Final Fantasy XI[]

Concept artwork of Bastok.

Cities are very large and feature auction houses, specialized vendors for all the player's needs, guards which start the player on missions, craftsmen who can teach the player various professions, as well as the player's Mog House, where they can change their jobs and which they can decorate to their liking. There are also smaller towns which lack the Auction Houses and Mog House, and have a smaller selection of vendors and craftsmen, but are still valuable as sanctuaries in the field.



Final Fantasy XII[]

The Balfonheim Port.

The towns are large, with several areas for the player to explore, and are mostly densely populated. While residences are not available for the player to access, shops are generally dotted around the location, and several contain bars or taverns in which the player can observe the Hunt board.

Final Fantasy XIII[]

Sazh at Nautilus.

There are no traditional towns featured, as such each are equivalent of dungeons with enemy encounters, and Gran Pulse lacks modern human civilization leaving towns dead. Shops have been replaced by the online market, and the party is fully healed after each battle, doing away with the need for inns. There are few instances of explorable areas that lack enemy encounters such as the Lindblum airship, Bartholomew Estheim's residence, and so on. However at most towns are treated nearly the same as dungeons with their only difference being that on Cocoon towns contain Human NPC's that offer dialogue when approached.


Gran Pulse[]

Final Fantasy XIII-2[]

Academia -4XX AF-

Several town areas are now distinguishable by the absence of random encounters and a relatively greater presence of NPCs. As locations show different landscapes and accessible areas between different ages, town areas are not persistent in every instance of a location.

Lightning Returns: Final Fantasy XIII[]

The world Nova Chrysalia has two city continents and two natural continents. There are several towns on two natural continents. Depending on the time of day different areas are available.


Final Fantasy XIV[]

Limsa Lominsa.

Nearly every region features at least one small settlement that contain varying amounts of amenities, such as Aetherytes, porters, levemetes, mail, merchants, and menders. There are also the larger cities, housing districts and endgame hubs that mostly exist in their own separate instance. These feature most or all the prior amenities as well as services that can only be found within their bounds.

Cities provide access to Market Boards, hunt boards, Grand Companies, Guilds, retainers, inns, and airship or naval travel between them, and are the most frequently visited locations in the story. New players will start in the cities of Limsa Lominsa, Ul'dah, or Gridania depending on their initial discipline. Housing districts play host to several plots on which both individual players and Free Companies can build customizable houses or purchase an apartment, and also have market board and retainer access. Endgame hubs are smaller cities or towns that provide access to specialized vendors that trade in Allagan Tomestones and other tokens, in exchange for the majority of each expansion cycle's endgame equipment, in addition to boasting retainer access. These hubs can typically only be accessed near the end of that expansion's main storyline.


Housing districts[]

Endgame hubs[]

Final Fantasy XV[]


Few large towns exists in Eos. Despite this Lucis mainland does harbor many outposts, which function similar to towns. The low number of separate large settlements is likely influenced by the Starscourge and daemons it brings, making it dangerous to travel at night and not worthwhile to expand living areas to remote places.



Final Fantasy Tactics[]

The Magick City of Gariland.

Towns are not explorable, but have shops, recruitment offices and pubs where the player can listen to rumors and undertake errands. Battles can initiate in towns during story segments.

Final Fantasy Crystal Chronicles[]

A few number of settlements are featured, most having a respective Crystal Caravan:

Final Fantasy Crystal Chronicles: Ring of Fates[]

Final Fantasy Crystal Chronicles: Echoes of Time[]

Final Fantasy Mystic Quest[]

FFMQ - Town Sprite.png

A single town for each of the four regions is featured.

Final Fantasy Adventure[]

Towns are located throughout the world.

Final Fantasy Legend II[]

Towns are located throughout the various worlds.

Final Fantasy Legend III[]

Towns are located throughout the world.

Final Fantasy Dimensions[]

There are many towns located throughout the world.

Castle Cornelia PS.gifThis section about a location in Final Fantasy Dimensions is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Theatrhythm Final Fantasy Curtain Call[]

A town appears in different times of day as the FMS for several town themes throughout the series:

  • "Town"*(from Final Fantasy II)
  • "Finale"*(from Final Fantasy II)
  • "Harvest"*(from Final Fantasy V)
  • "Fisherman's Horizon"*(from Final Fantasy VIII)
  • "Vivi's Theme"*(From Final Fantasy IX)
  • "Dark City Treno"*(from Final Fantasy IX)
  • "Ovelia's Theme"*(from Final Fantasy Tactics)

Final Fantasy Airborne Brigade[]

Impresario-ffvi-ios.pngThis section in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Explorers[]


Libertus is a town and home of operations on the island of Amostela.

Castle Cornelia PS.gifThis section about a location in Final Fantasy Explorers is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

World of Final Fantasy[]

There are several towns located in Grymoire.

There are also two inaccessible towns shown on the world map, located on the continents on which the Caravan and Port Besaid are found. Nine Wood Hills is in a separate dimension from Grymoire.



A town is a human settlement larger than a village but smaller than a city.