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A tower of this magnitude could not have been built by human hands.
The Tower of Babil (バブイルの塔, Babuiru no Tō?), also known as the Tower of Bab-il or the Tower of Babel, is a location in Final Fantasy IV. It is a large tower that stretches from the Earth's Underworld to the Overworld. It is used by Golbez to summon the Giant of Babil from the Moon to the Earth, which is done by collecting the eight Crystals from both worlds and bringing them to the tower.
If the Giant is summoned, it means certain doom for the entire world. Dr. Lugae and Rubicante, the Archfiend of Fire, have made the tower their headquarters. They operate a "Super Cannon," which they use to fight the dwarves of the Underworld. The tower's origin remains unknown, although due to its architecture, technology and connection to the Red Moon, it is likely of Lunarian creation.
Story
Final Fantasy IV
Cecil, Kain, Rydia, Rosa, and Yang attempt to sneak into the lower half of the tower and steal back the Crystals stolen by Golbez. When they do so, they find Dr. Lugae and Rubicante preparing for war with the Overworld kingdom of Eblan. Rubicante escapes, but Cecil and his friends must fight Dr. Lugae and his robotic son Barnabas.
After defeating them, they obtain the key to stopping the Super Cannon. They are able to stop it, but Yang locks himself in the room and presumably dies in the explosion. During the escape from the tower, Golbez tries to make the bridge leading to the tower collapse from afar, but Cecil's party is saved by Cid in the newly reinforced Enterprise.
After another series of events, Cecil and his party meet Edge and arrive at the upper half of the Tower of Babil where they meet the King and Queen of Eblan, who were turned into monsters by Lugae. Edge helps them return to their senses, and they are killed as a result. Rubicante appears, and says things that make Edge lose control of his emotions. Cecil and his friends are able to defeat Rubicante and find the room with the Crystals. However, they fall into a pitfall, leading back underground where they find an abandoned Red Wings airship. Edge christens the airship the Falcon and the party uses it to escape the tower.
Once Golbez acquires all the Crystals, the Tower of Babil becomes shielded and no longer accessible. Cecil, Rydia, Rosa, and Edge, along with the Lunarian Fusoya, arrive to deactivate the shield, but they are too late. The Giant of Babil emerges, and must be destroyed. Afterward the Tower cannot be entered at all.
Final Fantasy IV -Interlude-
Template:Sideicon After rescuing Rydia from the Sealed Cave, Cecil, Palom and Porom head to the Tower of Babil's underground area. The tower glows mysteriously and Rydia speaks only of traveling to it. Meanwhile Edge explores the upper area on the surface, having seen the same glow. As Cecil and his comrades climb the tower, they battle elemental monsters that bestow Rydia her elemental Eidolons Ramuh, Shiva, Ifrit and Titan. Eventually Rydia disappears and three Android Soldiers attack Cecil and the twins, merging into the Deus Ex Machina. Edge arrives to save them and they continue up the tower. At the top they find Rydia, but Edge recognizes her as a fake.
Now known as Rydia?, the imposter summons her elemental Eidolons to attack the group, followed by Bahamut. The real Rydia arrives and returns Bahamut to his senses, forcing the imposter to fight the group herself with Black Magic. Defeated, the imposter fades and reports to an unseen entity that the "Eidolon system" is complete.
Final Fantasy IV: The After Years
Edge and the Eblan Four head to the Tower of Babil when they notice it pulsating. Upon reaching the inners of the tower, Edge and the ninjas encounter the Mysterious Girl, who summons Ifrit after them. The ninjas escape narrowly onto the airship that Rydia and Luca are using.
Locations
Lower Half
- B1
The tower's entrance is accessible only through Ninjutsu. Edge, the last addition of the party, warps them to start the climb, getting through the invisible barrier.
- B6
In this floor, Dr. Lugae is shown seeing Rubicante off, who is using the warper. The party then encounters Dr. Lugae and Barnabas, whom they must fight. When they win, they will obtain Lugae's Key. Afterwards, the teleporter may be examined, and if prompted, will inform the player that it is not working.
- B9
After obtaining Lugae's Key back in B6, the party must use it to open the locked door, which is the second exit in the map. It is the cannon control room. The party will encounter three Goblin Captains controlling the cannons, and when the party defeats them, they destroy the cannons' controls. Yang stays behind to save the dwarves, but he fails and is assumed to be dead until he is found in the Sylph Cave.
Upper Half
- B5
It is the floor where the King and Queen of Eblan, Edge's lost parents, appear. They tell Edge to come with them "to hell", and then the player must fight them - Lugae has turned them into chimeras. It is a scripted battle and the second phase is unwinnable, as the royal couple decimate their inhuman selves while they are still lucid.
As Edge mourns his parents' death, Rubicante appears before them. Edge falsely accuses him of experimenting with his parents, and the party must face him. After Rubicante is defeated, he will congratulate the party valiantly and even compliments them, saying that Golbez will indeed see them as worthy opponents. Edge's Seneschal, along with two ninjas, arrive, searching for Rubicante, but Edge tells them that the job is finished. Seneschal thanks the party and asks them to take care of Edge.
- Crystal Room
It is the room next to B5, and holds all of earth's seven crystals. As Cecil and the party approach to take them, they are caught in a trap and they fall to a subterranean level of the tower.
- B8
It is an unrevisitable portion of the floor. Once the player has taken the west exit, the entire Tower will be unrevisitable. The exit will lead to a room with a Red Wings airship. The party will use it to escape, and regroup back in the Dwarven Castle.
Treasure
Final Fantasy IV
Lower Section
- 2,000 accumulated gil
- Hi-Potion X2
- Ether
- Hi-Ether
- Phoenix Down X2
- CatClaw
- Archer Bow
- Ice Arrows X20
- Bandana
- Monster-in-a-box: Fight Security Eye for an Icebrand.
- Monster-in-a-box: Fight Security Eye for an Ice Lance.
- Monster-in-a-box: Fight Security Eye for an Ice Shield.
- Monster-in-a-box: Fight Security Eye for Ice Armor.
Upper Section
- 84,000 accumulated gil
- Mega-Potion X2
- Ashura
- Monster-in-a-box: Fight Mad Ogre X4 for an Ogrekiller.
Passage to the Falcon
- Hi-Potion X2
Interlude
- Ether
- X-Potion
- Giant's Gloves
- Phoenix Down
- Antarctic Wind
- Potion
- Arctic Wind
- Hi-Potion x2
- Dry Ether
- Ice Arrows x20
- Green Beret
- Kiku-ichimonji
- Killer Bow
- Aegis Shield
- Ribbon
The After Years
Upper Section
- Hi-Potion x3
- Great Bow
- Battle Axe
- Ether
- Cross Shuriken
- Potion
- Ether
- Kogarasu
- Tent
- Chain Whip
Lower Passage
- Ether
- Phoenix Down
- Elixir
Enemy Formations
Final Fantasy IV
Lower Section
- Puppeteer, Evil Doll x2
- Puppeteer, Evil Doll x3
- Magma Tortoise, Goblin Captain x2
- Goblin Captain x3
- Goblin Captain x4
- Magma Tortoise x2, Black Lizard x2
- Black Lizard x3
- Flame Knight, Flamehound x2
- Flamehound x3
- Flame Knight x2
- Chimera, Flame Knight x2
- Chimera
- Chimera, White Mousse x3
- Chimera x2
- Security Eye
- Stone Golem, Medusa
- Mystery Egg (Hatches into Black Lizard)
- White Mousse x6
- Dr. Lugae, Barnabas, Barnabas-Z (Boss)
- Dr. Lugae (Boss)
Upper Section
- Balloon x3
- Balloon x4
- Black Cat x2
- Black Cat x3
- Mad Ogre, Black Cat x2
- Mad Ogre x2
- Mad Ogre, Black Cat, Balloon x2
- Ghost Knight x3
- Sorcerer, Ghost Knight x2
- Grudger x2
- Grudger, Naga x2
- Grudger, Balloon x3
- Mystery Egg (Hatches into Green Dragon)
- Mystery Egg (Hatches into Lamia)
- Lamia, Black Cat x2
- Lamia x2, Black Cat x2
- Lamia, Black Cat, Mad Ogre
- Mad Ogre x4 (Monster-in-a-box)
- King Eblan, Queen Eblan (Boss)
- Rubicante (Boss)
Passage to the Falcon
- Sorcerer, Black Cat x2
- Grudger, Ghost Knight x2
- Grudger, Ghost Knight, Black Cat x2
- Mythril Golem
- Mythril Golem x2
- Mythril Golem, Black Cat x2
- Mythril Golem, Ghost Knight x2
- Lamia Matriarch, Mystery Egg x2 (Hatches into Lamia or Black Cat)
- Green Dragon
Final Fantasy IV -Interlude-
Upper Section
- Cait Sith x2
- Gray Bomb x3
- Gray Bomb x4
- Marionetteer, Black Knight
- Lilith
- Ogre x2
- Gigas Gator
Lower Section
- Black Lizard x2
- Black Lizard x3
- Goblin Captain x2, Magma Tortoise
- Goblin Captain x4
- Marionetteer, Evil Doll x2
- Marionetteer, Evil Doll x3
- Flamehound x2
- Frostbeast x3
- Mystery Egg (Hatches into Black Lizard)
- Ghost Knight, Frostbeast x2
- Frostbeast x2, Flamehound x2
- Flamehound x2, Flame Knight x2
- Black Lizard, Ice Lizard x2
- Black Lizard, Magna Tortoise x2
- Ice Lizard x2, Magna Tortoise x2
- Chimera Brain
- Chimera Brain, Chimera
- Chimera, White Mousse x3
- Chimera, Flame Knight, Ghost Knight
- Chimera, Flamehound, Frostbeast
- Flame Knight, Chimera
- White Mousse x3, Purple Bavarois x3
- Medusa x2
- Security Eye
- Mythril Golem, Medusa
- White Mousse x3, Black Flan
- Frostbeast (Boss)
- Green Dragon (Boss)
- Flamehound (Boss)
- Tunneler (Boss)
- Android Soldier x3 (Boss)
- Deus Ex Machina (Boss)
- Shiva (Boss)
- Ramuh (Boss)
- Ifrit (Boss)
- Titan (Boss)
- Bahamut (Boss)
- Rydia? (Final Boss)
Final Fantasy IV: The After Years
Upper Section
B1F
- Proto Beam Cannon x2, Domovoi x2
- Proto Beam Cannon x2, Proto Clockwork
- Proto Clockwork, Proto Beam Cannon, Gatlinghog x2
- Spirit x3, Soul
- Proto Clockwork x2
- Proto Beam Cannon x2
- Soul x2
- Gray Bomb x4
- Belphegor x2 (Event)
- Flamehound x2 (Event)
B2F
- Proto Clockwork x2
- Proto Clockwork, Proto Beam Cannon, Domovoi, Lilith
- Proto Beam Cannon x2, Proto Clockwork
- Spirit x3, Soul
- Gray Bomb x4
- Soul x2
- Soul x2
- Proto Beam Cannon x3
- Proto Clockwork x3 (Event)
- Frostbeast x2 (Event)
B3F
- Cait Sith, Needlehog x3
- Cave Naga, Ettin Snake x2
- Mindflayer, Needlehog, Cait Sith
- Cave Bat x3
- Succubus, Cave Bat x3
- Cait Sith, Cave Naga
- Ogre
B4F
- Purple Bavarois x2, Black Lizard
- Goblin Captain, Sorceress, Centaur Knight
- Purple Bavarois x4
- Armadillo x2
- Magma Tortoise, Black Lizard
- Goblin Captain x3
- Blood Bat x3
B5F
- Purple Bavarois x2, Black Lizard
- Goblin Captain, Sorceress, Centaur Knight
- Armadillo x2
- Purple Bavarois x4
- Magma Tortoise, Black Lizard
- Goblin Captain x3
- Blood Bat x3
- Mysterious Girl, Ifrit (Event)
Lower Passage
- Ifrit (Cannot be won)
Music
Template:Listen
The background music that plays inside the Tower of Babil is its eponymous theme.
Other Appearances
Final Fantasy Tactics
The Tower of Babel is mentioned as one of the wonders in Final Fantasy Tactics. It bears the following description:
- A legendary tower that extends to the heavens from deep below the earth. Also called the Tower of the Colossi, this mighty spire withstood the Cataclysm, and is a priceless remnant of ancient civilization.
Theatrhythm Final Fantasy
The Tower of Babil appears in the FMS for the "Main Theme of FINAL FANTASY IV". The inside of the tower appears as the BMS for Battle With the Four Fiends.
Theatrhythm Final Fantasy: Curtain Call
The Tower of Babil returns in both Music Sequences.
Gallery
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Etymology
The Tower of Babil is named for the Tower of Babel from a story from the book of Genesis in the Hebrew Scriptures/Old Testament/Torah, as well as other various ancient documents. The story tells of how early humanity was living in one city (violating the commandment to spread out and fill the Earth) and begun construction on a great tower that would extend to the heavens so they could see God. However, God destroyed the tower and confused their language forcing people to spread out amongst the Earth.
Trivia
- The large Crystal Room where all the crystals stolen by Golbez are kept contains eight chambers for the Crystals, the top-most one of which is empty. While this makes sense, as Golbez lacks the final Crystal, the player never sees the empty chamber or the rest of the room beyond the entrance, as Cecil triggers a hidden Pitfall and drops into the lower section of the tower upon entering. There is also a doorway at the back of the room leading to a short dead-end hallway, but the player normally can never reach or even see it.
- In the DS release of Final Fantasy IV, this room is much smaller and has only one chamber where all seven Crystals are kept together. As the chamber lies at the back of the room where the door ought to be, and the map for the floor is completed without showing it, the hallway in the back of the floor is likely removed in this version.
- In the European Nintendo DS remake, Rubicante refers to the Crystals as being on the top floor of the tower, but when the party enters it through the Eblan Cave, they go down underground levels instead of going up. As such, when the pitfall opens under their feet, they only fall two floors at most.
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