In a remote region of Orience accessible only by airship stands a structure known to some as the Tower of Agito. Supposedly, all those who ascend the myriad staircases will become Agito...but who would believe such fantasy?
Dominion Tribune in Corsi
The Tower of Agito (アギトの塔, Agito no Tō?)—less commonly known as the Tower of Judecca—is an optional dungeon in Final Fantasy Type-0. It is located in Eibon Region and can only be accessed with the Setzer airship.
The Tower of Agito was also featured as a special raid for players in Final Fantasy Agito during its final month of service. As with the battle in Final Fantasy Type-0, it featured a final boss battle with a gigantic Malboro.[1]
Story[]
Hail, friend. This is the Tower of Judecca, known to many as the Tower of Agito. I have heard that this place houses a l'Cie Stone—and, judging by this omnious aura, it appears the rumor may hold some credence after all. According to ancient scripture, 'the sole path leading skyward is strewn with the bodies of a hundred.' Climbing the tower is a feat insurmountable for even a Secundus l'Cie—let alone for a mere mortal. He who dares ascend those stairs is either fearless or utterly foolish. If, however, you do not shudder at the thought of walking into certain death, then you may proceed.
Atra
It is said that entrance to the tower is prohibited as per Orience law.[2] Atra is waiting at the dungeon entrance because of rumors that the Tower of Agito houses a l'Cie Stone.
Gameplay[]
Strategy[]
The Tower of Agito contains five chambers with 100 of a certain enemy in each, all of which are level 128. Thus, even level 99 party members are vulnerable to their attacks. If AI party members are not strong enough to survive, it can help to reconfigure the party so that there is only one active member at a time. The enemies also provide very little EXP, despite their level, but are one of the only sources of high-level phantoma, and a good source of Ivory Phantoma.
Fire BOM-II, Blizzard BOM-II, Thunder BOM-II, Tornado, Meteor, and Ultima are invaluable offensive spells, while Avoid, Protect, and Invisible are useful defensive spells. Cure can also be used with a character that can reliably tank attacks, which will require a high level, several thousand HP, high Defense, and accessories that resist damage. Accessories that increase magic and apply positive status effects are also useful. The SP Crystal meets all of these requirements.
Accelerate, Quick Draw III, Slipstream, and Untouchable are important abilities. With Quick Draw, it is possible to spam BOM-II spells to rapidly deal damage even before enemies spawn. For spells like Tornado, Meteor, and Ultima, simply moving around while charging them can suffice. Rem is useful, due to her high magic stats, MP pool, and easily accessible Quick Draw.
A Relic Terminal can be accessed after each chamber, as well as treasure chests containing valuable accessories. It is important to have at least one Teleport Stone to leave the tower in case of emergency, especially if saving within the tower.
First Chamber[]
- Challenge: 100 Tonberries
Tonberries spawn in groups of four. Once 50 are slain, they will spawn in groups of five. They sometimes inflict Stop, which can be blocked with Ribbons. When defeated, they may drop an Anima Lantern, which provide the Reraise status to one party member. These can be farmed reliably for further use throughout the tower, as well as other areas in the game.
Second Chamber[]
- Challenge: 100 Coeurls
Coeurls spawn in groups of two, and then in groups of three later on. Their attacks are deadly at close range.
Third Chamber[]
- Challenge: 100 Glasya Labolas
Glasya Labolas spawn individually at first, then spawn in pairs after 30 are slain, and finally in groups of three after 70 of them are defeated.
Fourth Chamber[]
- Challenge: 100 Mushussus
Mushussu spawn individually until 30 are defeated, two-at-a-time afterwards until 70 are defeated, and finally in groups of three. They will be sleeping initially. With enough magic casts, they can be taken out before they become enraged, at which point they will unleash attacks that can penetrate accessories that provide damage resistance. Ace's melee attack can be effective against them, particularly at high levels with enough Attack and the Aura status.
Fifth Chamber[]
- Challenge: 100 Behemoth Kings
Behemoth Kings are fought individually, and then in pairs once 50 are defeated.
Chamber of Ruin[]
- Challenge: 1 Cosmic Malboro
The Cosmic Marlboro's attacks are deadly, but easily avoided. Its large stature allows it to be taken down quickly with Meteor.
Quests[]
The Armory Guildsman from Akademeia wants Class Zero to fetch a Darksoul Swarm from one of the monsters in Agito Tower for Slayer's Spoils VII.
Items[]
Special[]
- Agito Insignia - 14th floor
Because the Agito Insignia is only obtainable once per playthrough, the following drops will replace it on consecutive dungeon clearings within a playthrough:
- Grand Bangle - (25%)
- Mog's Lucky Charm - (25%)
- Soul of Thamasa - (25%)
- Juggernaut Badge - (18.8%)
- Ribbon - (6.2%)
- Super Ribbon - (???%)
Accessories[]
These accessories are obtained from the chests on each floor.
Chest 1
Chest 2
Chest 3
Chest 4
Chest 5
Key Items[]
- l'Cie Tagisu's Stone - 8th floor
- Darksoul Swarm - 13th floor
Enemies[]
Enemy Level: 128
Gallery[]
Etymology[]
[aɡɪtoː] is a Latin verb conjugation meaning "I put in motion". It is the first principal part (first-person singular present active indicative) and citation form of the verb; its infinitive form is agitāre, "to put in motion". In Final Fantasy Type-0 the name "Tower of Agito" comes from the term Agito, the fabled savior of Orience who is said to appear at the end of the world.
AgitoReferences[]
- ↑ https://app-webview.ff-agito.com/webview/news/information.php?id=705
- ↑ Final Fantasy Type-0, Class Fourth Student in Crystarium in Chapter 3 first free time period