I couldn't miss the chance to practice my drawing!
Magick that conjures up a rampaging tornado.
Final Fantasy Tactics description
Tornado (トルネド, Torunedo?), also known as Weak, Wind, W Wind and Cyclone (although Cyclone is also a separate ability, and some abilities localized as "Tornado" are actually the Cyclone ability originally), is a recurring spell and ability in the Final Fantasy series. It most often deals strong Wind-elemental damage, but may also reduce targets to single digit health.
- 1 Appearances
- 1.1 Final Fantasy III
- 1.2 Final Fantasy IV
- 1.3 Final Fantasy VI
- 1.4 Final Fantasy VII
- 1.5 Final Fantasy VII Remake
- 1.6 Final Fantasy VIII
- 1.7 Final Fantasy XI
- 1.8 Final Fantasy XII
- 1.9 Final Fantasy XIII-2
- 1.10 Final Fantasy XIV
- 1.11 Final Fantasy Tactics
- 1.12 Final Fantasy Tactics A2: Grimoire of the Rift
- 1.13 Vagrant Story
- 1.14 Final Fantasy Type-0
- 1.15 Final Fantasy Legend II
- 1.16 Final Fantasy Legend III
- 1.17 Final Fantasy Dimensions
- 1.18 Final Fantasy Dimensions II
- 1.19 Dissidia Final Fantasy (2008)
- 1.20 Theatrhythm Final Fantasy Curtain Call
- 1.21 Theatrhythm Final Fantasy All-Star Carnival
- 1.22 Pictlogica Final Fantasy
- 1.23 Final Fantasy Airborne Brigade
- 1.24 Final Fantasy Artniks
- 1.25 Final Fantasy All the Bravest
- 1.26 Final Fantasy Record Keeper
- 1.27 Final Fantasy Explorers
- 1.28 Final Fantasy Brave Exvius
- 1.29 Chocobo's Dungeon 2
- 2 Non-Final Fantasy appearances
- 3 Gallery
- 4 Etymology
Appearances[edit | edit source]
Tornado (Wind on the NES), is a level 8 White Magic spell that reduces the target's HP to single digits. It is bought in Eureka for 60,000 gil and can be used by the enemies Unei's Clone and Unei. It has a 40% accuracy and can target one or all enemies.
Creates a tornado that causes heavy damage.
Tornado (Weak on the SNES and Wind on the PS), is a Black Magic spell that reduces the target's HP to single digits for 25 MP. Palom learns this spell at level 48, and Rydia learns it at level 51 in the 2D releases and at level 58 in 3D releases. It has a casting time of 2 and an accuracy of 75 in the 2D releases and 70 in 3D releases.
In the Easy Type version, the casting time was reduced to 1.
Tornado lowers the target's HP to HP Critical and costs 25 MP to cast. It is learned by Palom (level 45), and Rydia (level 58), and Fusoya (default). Tornado is also used by Strato Avis, Gargoyle, Dark Elf, Ultima Weapon, and the Mysterious Girl.
Evokes scouring winds that reduce all enemies and allies to critical HP levels.
Tornado (W Wind on the SNES), is an Attack spell learned from the Esper Midgardsormr at a x1 rate. It costs 75 MP and it reduces everyone's HP (including allies') to 6.25% of their current HP. Tornado can be cast by Level 60 Magic, Level 90 Magic, Master Tonberry, Rest, Ultima Weapon, Storm Dragon in the Dragon's Den, Kaiser Dragon, and Omega Weapon.
Tornado is found in the Contain Materia once it reaches level three, and has a spell power equal to 6.5625x the base magic damage. It deals Wind-elemental damage and can cause Confusion at the cost of 90 MP. The chance of inflicting the target with Confusion is 32%. It is the only player-available Wind-elemental spell.
Tornado is the higher-level version of Aero and inflicts Wind-elemental damage on all opponents. It can be drawn and cast at enemies or junctioned to stats. Junctioning can also allow it to deal or resist Wind-elemental damage. Casting Tornado in battle increases compatibility with Pandemona by 1, Quezacotl by 0.6, Eden by 0.4 and with Bahamut by 0.2, but lowers compatibility with Brothers by 0.8.
Tornado is the name of Chaos's ultimate attack. A Wind-elemental attack, its damage is equal to 90% of the target's max HP, capped at 9,999 in the original version.
In the Japanese version, Chaos's ultimate attack is named Hurricane, and Tornado is the name for Chaos's unique weaker Wind attack to single target.
Deals wind-based magic damage to all enemies. The less HP Lightning has, the more powerful this attack becomes.
Tornado is a Magic ability. It deals wind damage to all enemies and becomes more powerful the less HP Lightning has. At level 1 it has an ATB Cost of 100, Attack of x10.00 , and a Stagger Power of A.
Tornado Lv. 1 can be found in a treasure sphere at the Altar of Birth, one of the four Trials in God's Sanctum. There is a rare chance to obtain the ability with an increased Attack value of x11.00. The game's internal random number generator affecting this probability can be reset by reloading a game that was saved prior to opening the treasure sphere. Tornado is a rare drop included in Noel's loot table (Hard-Mode). Tornado Lv. 3 is a locked-ability on the Astral Lord garb.
Tornado appeared as an ability in the original version and dealt massive wind-elemental damage to the target and nearby enemies. At the initial release, Tornado was a Conjurer spell available for use at Rank 44 and it cost 4 action points to set. After the release of patch 1.20, Tornado became unusable by any class.
Tornado appears in relaunch as an enemy ability available to a number of higher level enemies, such as Elite Marks as well as Unei Clones in Syrcus Tower. The ability deals heavy damage (up to 16,000) split evenly to all targets caught in range. The targeted player has a blue icon over their head before it is cast, allowing others to cluster around and dilute the damage to less lethal amounts. Other enemies such as Steppe Dholes use a much weaker version that just inflicts wind damage in an area of effect.
Magic creates a turbulent tornado.
Gusting winds, hear what I say! Tornado!
Tornado is an ability used by Hashmal, which inflicts heavy Wind-elemental damage in a large area. It has a speed of 15, range of 4, and effect of 4, and costs 70 MP to use. Due to its slow charge speed, the player can take advantage by blitzing Hashmal.
Tornado conjures a powerful tornado that persists and hits a single target over 11 times. It can be obtained by completing A Fog-Laden Foray on Agito difficulty and requires all magic stats to be at 70.
Tornado is a magical attack that has five uses, it also increases a Robot's HP by 9. The damage formula for Tornado is the user's Mana x8. This ability target's all enemies. This attack can be used by Arachne, Byak-Ko, FengLung, Garuda, GigaWorm, Kirin, Mazin, Nike, Roc, Su-Zaku, Susano-O, Sylph, Ten-Gu, Fenrir, Magnate, Minion, OdinCrow, and TianLung.
Tornado is a Level 4 Black Magic spell. It is obtainable from any shop selling Level 4 Black Magic for 3000 coins. It reduces an opponent to single digit HP. It costs 50 MP to use and will not work in boss battles. Players can use Tornado to sequence break and obtain the Protect Ring and Sleep Blade early in the cave in Deist.
Dissidia Final Fantasy (2008)[edit | edit source]
Tornado is one of Terra's HP attacks. She summons three tornadoes to circle her, striking opponents multiple times, before the three tornadoes converge into one and inflict HP damage. Terra is able to use it in the air initially and learns to cast it on the ground at level 14. Tornado costs 40 CP to equip and 180 AP to master.
Tornado is also the most powerful form of Shantotto's Spirit Magic: Air, used when she has over 6000 Bravery. It summons a large tornado that draws in opponents.
Shantotto casts Tornado with Spirit Magic: Air with 4000+ Bravery. Terra's Tornado costs 30 CP to equip and 130 AP to master.
Tornado is a reactive ability that costs 20 CP to equip. It is activated just once in Battle Music Sequences (BMS) when the player makes a chain of 20 hits. It deals magic damage and has extra strength. It is learned by Vivi (level 90) and Ace (level 95).
Tornado is the ability that is used by Shantotto during battle.
Tornado is a 5☆ ability and deals four heavy wind-elemental magic attacks to a single target. Due to Aero spells being magicite-exclusive abilities, Tornado is the first wind-elemental Black Magic available to players. It can initially be used two times and it can be honed to Rank 5. Tornado can be created by using Major Black Orb x10, Major Non-Elemental Orb x6, Major Wind Orb x6, and 20000 gil.
Chain Tornado is a stronger variant that deals five wind-elemental attacks to a single target. It is a 6☆ ability and requires the player to obtain the Chain Tornado Record crystal from the Royal Crucible exchange shop for 180 record rubies. It can initially be used two times and it can be honed to Rank 5. Chain Tornado can be created by using Black Crystal x10, Non-Elemental Crystal x6, Wind Crystal x6, and 200000 gil.
Both Tornado and Chain Tornado work in conjunction with EX Mode follow-up commands triggered by wind-elemental attacks, such as the Onion Knight's Onion Magic.
Tornado (VIII) also appears as Ultimecia's default Soul Break dealing moderate wind-elemental damage to all targets. The Soul Break costs 1 bar to perform.
Tornado also appears as a family of enemy abilities available to certain bosses, with certain versions being based on the respective titles the bosses appear in. The effects and potency depend on the difficulty rank of the boss encounter.
Create a vortex in front of you, damaging foes and potentially leaving them near death.
Non-Final Fantasy appearances[edit | edit source]
Kingdom Hearts series[edit | edit source]
Tornado appears in Chain of Memories and Re:Chain of Memories as a sleight, and in Birth by Sleep and Dream Drop Distance as a magic command exclusive to Ventus and Sora, respectively. It creates a large whirlwind that draws in enemies to deal damage over several seconds, and in the latter two, can be moved with the analog stick.
Tornado is a Spirit Magic spell which deals wind-elemental magic damage to all enemies. Potency increases proportional to M.Atk and INT. Its properties can be changed with the use of Spellcraft. It can be bought in Al-Khampis and Chompshire for 200 pg.
Gallery[edit | edit source]
Etymology[edit | edit source]
tornado is a violently rotating column of air that is in contact with both the surface of the earth and a cumulonimbus cloud or, in rare cases, the base of a cumulus cloud.A