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Wind elemental attack. Sometimes causes [Confu]

Description

Tornado is a magic spell in Final Fantasy VII granted by the Contain Materia. It is a powerful Wind-elemental spell that has a chance to inflict Confusion. Tornado is one of the most powerful spells in the game.

StatsEdit

Magic Materia Contain, Master Magic
Effect High wind-elemental damage. 32% chance of inflicting Confusion.
MP cost 90
Compatible Support Materia Added Cut, All, Final Attack, HP Absorb, Magic Counter, MP Absorb, MP Turbo, Quadra Magic, Sneak Attack, Steal as well
Reflect Yes

Tornado deals damage in the following formula:

$ (105 / 16) * [ (Level + Magical Attack) * 6 ] $

where "Level" is the caster's current level and "Magical Attack" is their Magic atk stat. This is effectively 6.5625x the base magic damage.

UseEdit

Tornado can be used by characters with the Contain Materia at level 3. It deals immense Wind-elemental damage, and has a small chance of inflicting Confusion on enemies that are not immune to it. This makes it a powerful spell that can be used against a variety of enemies. Though many larger enemies and bosses are immune to Confusion, this effect is a bonus of using the spell, and the damage alone makes it worth casting on enemies that are not immune or resistant to Wind.

Tornado should be amplified by pairing the Contain Materia with Support Materia. MP Absorb can mitigate its high MP cost, while HP Absorb can provide great durability to those that cast it. MP Turbo amplifies its already strong damage against targets, while Quadra Magic does this in addition to providing multiple attempts to confuse enemies. Pairing it with All, or equipping Mega All, allows the spell to greatly damage or and possibly confuse multiple enemies. If Contain is at level 3, Magic Counter will use the spell as a counterattack.

Tornado is one of the few ways that the player can inflict Wind damage on opponents at all, along with Bird Wing, or using Elemental Materia paired with Choco/Mog or Typhon. The main drawback is its high MP cost, meaning it should be used more rarely until characters' max MP grows to support regularly using it. Tornado's Wind damage is also both a strength and a weakness, as enemies weak to Wind will suffer even more damage, while the spell is effectively useless against those that absorb or are immune to it.

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