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{{sideicon|prime=FFVII}}
{{FFVII Enemies|
 
  +
{{infobox enemy
name = Tonadu
 
  +
| release = FFVII
| japan = トーンアドゥ
 
  +
|name = Tonadu
 
| japanese = トーンアドゥ
 
| romaji = Tōn'adu
 
| romaji = Tōn'adu
| image = [[Image:Tonadu_FF7.jpg|200px]]
+
| lit = [[#Etymology|Tornade]]
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| image = [[File:Tonadu-FF7.png|200px]]
| Location = World Map - [[Temple of the Ancients|Woodlands Area (beaches)]]
 
  +
|location = [[Woodlands Area]]; [[Icicle Area]]; [[Battle Square]]
  +
|formations = true
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|aiscript = true
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}}
  +
'''Tonadu''' is an enemy from ''[[Final Fantasy VII]]'' fought on the [[beach]]es in the [[Woodlands Area]] and [[Icicle Area]], and in the second round of the [[Battle Square]] in Part 2 onwards after [[Gold Saucer (Final Fantasy VII)|Gold Saucer]] reopens. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.
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  +
==Stats==
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{{infobox enemy stats FFVII
 
| name = Tonadu
  +
| location = [[Woodlands Area]]; [[Icicle Area]]; [[Battle Square]]
 
| level = 30
 
| level = 30
| HP = 1,600
+
| hp = 1600
| MP = 0
+
| mp = 0
| Attack = 54
+
| attack = 54
| Def = 52
+
| magic atk = 55
| Magic = 55
+
| defense = 26
| MDef = 150
+
| magic def = 75
| Speed = 66
+
| dexterity = 66
| Evade = 5
+
| defense% = 5
| AP Awarded = 45
+
| luck = 0
| EXP = 600
+
| exp = 600
| Gil = 600
+
| ap = 45
| Morph = Nothing
+
| gil = 600
| Steal = Bird Wing
+
| earth = Immune
| Drop = Bird Wing
+
| wind = Weak
  +
| water = Immune
| Attacks = Claw, Great Gale, Big Sound
 
| Enemy Skill = N/A
+
| stop = Immune
  +
| frog = Immune
| Weak Against = [[Wind]]
 
| Resistant to = Nothing
+
| paralyzed = Immune
  +
| drop 1 = [[Final Fantasy VII items#Bird Wing|Bird Wing]]
| Immune to = [[Earth (Element)|Earth]], [[Water (Element)|Water]]
 
| Absorbs = Nothing
+
| drop 1 rate = 63
  +
| steal 2 = [[Final Fantasy VII items#Bird Wing|Bird Wing]]
| Status = [[Stop (Status)|Stop]], [[Paralyze]], [[Toad (Status)|Frog]]
 
| Other Information =
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| steal 2 rate = 63
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| abilities = ''[[Final Fantasy VII enemy abilities#Claw|Claw]]'', [[Final Fantasy VII enemy abilities#Great Gale|Great Gale]], [[Final Fantasy VII enemy abilities#Big Sound|Big Sound]]*
  +
| manipulate 1 = Claw
  +
| manipulate 2 = Great Gale
  +
| manipulate 3 = Big Sound
  +
| info = -*Tonadu never uses Big Sound, unless Manipulated.
 
}}
 
}}
'''Tonadu''' is an enemy from ''[[Final Fantasy VII]]''. It uses a physical and a Wind attack and is not a serious threat. The party can also avoid the area it is found with ease and does not even have to fight it.
 
   
==Related Enemies==
+
==Formations==
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{|class="FFVII article-table" style="width:380px"
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|-class="a"
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!style="width:10%"|#
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!style="width:90%"|Formation
  +
|-
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!class="b"|{{LA|Final Fantasy VII enemy formations#186|186}}
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|Tonadu
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|-
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!class="b"|{{LA|Final Fantasy VII enemy formations#187|187}}
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|Tonadu
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|-
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!class="b"|{{LA|Final Fantasy VII enemy formations#233|233}}
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|Tonadu
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|}
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  +
==Locations==
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{|class="article-table" style="width:380px;text-align:left"
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|-
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!colspan="2" class="no-table"|[[Woodlands Area]]
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|-
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|style="width:50%"|Dirt
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|[[#186|186]]
  +
|-
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|style="width:50%"|Beach
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|[[#187|187]]
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|-
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!colspan="2" class="no-table"|[[Icicle Area]]
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|-
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|style="width:50%"|Beach
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|[[#187|187]]
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|-
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!colspan="2" class="no-table"|[[North Corel Area]]
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|-
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|style="width:50%"|Desert
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|[[#233|233]]
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|-
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!colspan="2" class="no-table"|[[Battle Square]] (with Highwind available)
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|-
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|style="width:50%"|Group A - Battle 2
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|[[#186|186]]
  +
|-
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|style="width:50%"|Group B - Battle 2
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|[[#187|187]]
  +
|}
  +
  +
==Battle==
  +
Tonadu uses one physical attack, and one [[Wind (element)|Wind]] attack called Great Gale which may inflict [[Blind (status)|Darkness]] in all party members. The party can also avoid the area it is found with ease, but if it is fought, the player should not use [[Water (element)|Water]] or [[Earth (element)|Earth]] attacks, as they will do nothing.
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  +
==AI script==
  +
AI: Setup
  +
{
  +
:Count = Rnd(0..3)
  +
:SpclChance = 8
  +
}
  +
AI: Main
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{
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:If (Count == 0 or 1) Then
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:{
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::Choose Random Opponent
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::Use <Claw> on Target
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::If (Rnd(1..SpclChance) == 1) Then
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::{
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:::Choose Random Opponent
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:::Use <Claw> on Target
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::}
  +
::Count = Count + 1
  +
:} Else If (Count == 2) Then {
  +
::Choose Random Opponent
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::Use <Claw> on Target
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::If (Rnd(1..SpclChance) == 1) Then
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::{
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:::Choose Random Opponent
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:::Use <Claw> on Target
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::}
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::If (Rnd(1..SpclChance) == 1) Then
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::{
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:::Count = 3
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::} Else {
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:::Count = 0
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::}
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:} Else {
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::Choose All Opponents
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::Use Great Gale on Target
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::Count = 0
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:}
  +
}
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AI: Counter - General
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{
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:If (Tonadu's HP <= 25% of Tonadu's Max HP) Then
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:{
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::SpclChance = 2
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:} Else If (Tonadu's HP <= 50% of Tonadu's Max HP) Then {
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::SpclChance = 3
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:} Else If (Tonadu's HP <= 75% of Tonadu's Max HP) Then {
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::SpclChance = 4
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:} Else {
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::SpclChance = 8
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:}
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}
  +
  +
==Gallery==
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<gallery>
  +
Big Sound.png|Big Sound.
  +
Great Gale.png|Great Gale.
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</gallery>
  +
  +
==Etymology==
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Tonadu's Japanese name is from the French word for tornado, "tornade". This is unrelated to the [[Diver Nest]]'s attack "Tornade Wave", which is just a mislocalization of "Tornado Wave".
  +
  +
{{etym|Tornado}}
  +
  +
==Related enemies==
 
*[[Zuu (Final Fantasy VII)|Zuu]]
 
*[[Zuu (Final Fantasy VII)|Zuu]]
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[[Category:Final Fantasy VII Enemies]]
+
[[Category:Enemies in Final Fantasy VII]]

Revision as of 20:31, 13 January 2019

Template:Sideicon

Tonadu is an enemy from Final Fantasy VII fought on the beaches in the Woodlands Area and Icicle Area, and in the second round of the Battle Square in Part 2 onwards after Gold Saucer reopens. When fought in the Battle Square its stats are enhanced with double the regular HP and its Attack and Magic Attack are increased by 25%.

Stats

Formations

# Formation
186 Tonadu
187 Tonadu
233 Tonadu

Locations

Woodlands Area
Dirt 186
Beach 187
Icicle Area
Beach 187
North Corel Area
Desert 233
Battle Square (with Highwind available)
Group A - Battle 2 186
Group B - Battle 2 187

Battle

Tonadu uses one physical attack, and one Wind attack called Great Gale which may inflict Darkness in all party members. The party can also avoid the area it is found with ease, but if it is fought, the player should not use Water or Earth attacks, as they will do nothing.

AI script

AI: Setup {

Count = Rnd(0..3)
SpclChance = 8

} AI: Main {

If (Count == 0 or 1) Then
{
Choose Random Opponent
Use <Claw> on Target
If (Rnd(1..SpclChance) == 1) Then
{
Choose Random Opponent
Use <Claw> on Target
}
Count = Count + 1
} Else If (Count == 2) Then {
Choose Random Opponent
Use <Claw> on Target
If (Rnd(1..SpclChance) == 1) Then
{
Choose Random Opponent
Use <Claw> on Target
}
If (Rnd(1..SpclChance) == 1) Then
{
Count = 3
} Else {
Count = 0
}
} Else {
Choose All Opponents
Use Great Gale on Target
Count = 0
}

} AI: Counter - General {

If (Tonadu's HP <= 25% of Tonadu's Max HP) Then
{
SpclChance = 2
} Else If (Tonadu's HP <= 50% of Tonadu's Max HP) Then {
SpclChance = 3
} Else If (Tonadu's HP <= 75% of Tonadu's Max HP) Then {
SpclChance = 4
} Else {
SpclChance = 8
}

}

Gallery

Etymology

Tonadu's Japanese name is from the French word for tornado, "tornade". This is unrelated to the Diver Nest's attack "Tornade Wave", which is just a mislocalization of "Tornado Wave".

A tornado is a violently rotating column of air that is in contact with both the surface of the earth and a cumulonimbus cloud or, in rare cases, the base of a cumulus cloud.

Related enemies