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And don't worry; blank spaces can be reused if you change your mind and are willing to sacrifice the previous ability seed you used. You are always free to customize your Mirage in a different way.
 
And don't worry; blank spaces can be reused if you change your mind and are willing to sacrifice the previous ability seed you used. You are always free to customize your Mirage in a different way.
 
==Mega Mirages==
 
==Mega Mirages==
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;Mega Mirages 1/2
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'''Mega Mirages''' are XL-sized Mirages that are too big to put in your stacks. Instead, Lann and Reynn can summon them by expending both their AP.
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  +
Make no mistake, though: Mega Mirages are powerful enough to justify the cost!
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;2/2
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Your other Mirages will be returned to their prismariums while a Mega Mirage is present.
  +
  +
Mega Mirages continue to fight until they run our of HP, or until Reynn and Lann run out of AP.
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You can unsummon them before that happens, but be careful, because you won't be able to call on the Mega Mirage again for a little while.
 
==Shoot For the Stars!==
 
==Shoot For the Stars!==
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''Added after mastering Tama and Tamamohimé's Mirage Boards first, or completing the Postscript if any other Mirage already has their Mirage Board mastered''
  +
----
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;Shoot For the Stars! 1/2
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Once a Mirage masters its Mirage Boards by unlocking all the spaces, it will be rewarded a shiny and wonderful [star].
  +
  +
But you don't have to settle for just a badge of honor. You will also be given a chance to select a single '''bonus ability''' for your Mirage.
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;2/2
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Finishing a Mirage Board is hard work, so think of the star as your Mirage's present for being such a trooper.
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  +
And with the bonus ability and ability seeds, your Mirage has a chance to stand out and be truly special!
 
==Support Abilities: Stroll==
 
==Support Abilities: Stroll==
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'''Support Abilities: Stroll 1/2'''
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Mirages that have learned the '''Stroll''' ability will appear alongside Reynn and Lann in the field, so you can explore Grymoir together.
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If you are accompanied by multiple Mirages with the Stroll ability, you can cycle between them with [ {{button|ps|left-right}} / {{button|xbox|left-right}} / {{Foot|Left/Right Directional buttons|Nintendo Switch}} ].
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;2/2
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Sometimes, strolling Mirages will discover useful items. Try bringing different Mirages to different places.<br>
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You might be surprised by what they find!
 
==Support Abilities: Joyride==
 
==Support Abilities: Joyride==
  +
'''Support Abilities: Joyride 1/2'''
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If a Mirage has the '''Joyride''' ability, you can hop aboard and let it carry you around, even in a dungeon.
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Why walk when you can let a fun friend do all the legwork for you?
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;2/2
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Press [ {{button|ps|up}} / {{button|xbox|up}} / {{Foot|Up Directional button|Nintendo Switch}} ] to hop on a Mirage.<br>
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Keep pressing [ {{button|ps|up}} / {{button|xbox|up}} / {{Foot|Up Directional button|Nintendo Switch}} ] to swtch between Mirages with the Joyride ability.
  +
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When you're done, press [ {{button|ps|down}} / {{button|xbox|down}} / {{Foot|Down Directional button|Nintendo Switch}} ] to hop back off and give your hardworking pal a break.
 
==Support Abilities: Sizzle==
 
==Support Abilities: Sizzle==
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'''Support Abilities: Sizzle 1/1'''
  +
  +
A Mirage's '''Sizzle''' ability can be used to burn away vegetation or melt ice that's blocking your path.<br>
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Oh, and it might also be able to light fuses...
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You can use Sizzle wherever you see a [Sizzle symbol].<br>
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Just bring a Mirage that knows Sizzle to that spot, then examine a site to get burning!
 
==Support Abilities: Chill==
 
==Support Abilities: Chill==
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; 1/2
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;2/2
 
==Support Abilities: Zap==
 
==Support Abilities: Zap==
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; 1/2
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;2/2
 
==Support Abilities: Smash==
 
==Support Abilities: Smash==
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; 1/2
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;2/2
 
==Support Abilities: Flutter==
 
==Support Abilities: Flutter==
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; 1/2
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;2/2
 
==The Teleport Stone==
 
==The Teleport Stone==
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; 1/2
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;2/2
 
==Seraphones==
 
==Seraphones==
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; 1/2
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;2/2
 
==The Gates==
 
==The Gates==
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; 1/2
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;2/2
 
==Save Crystals==
 
==Save Crystals==
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; 1/2
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;2/2
 
==The Adventure Log==
 
==The Adventure Log==
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; 1/2
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;2/2
 
==Customize Your Shortcuts==
 
==Customize Your Shortcuts==
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; 1/2
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;2/2
 
==Using the Map==
 
==Using the Map==
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; 1/2
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;2/2
 
==The Airship==
 
==The Airship==
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; 1/2
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;2/2
 
==Speeding Up Battles==
 
==Speeding Up Battles==
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; 1/2
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;2/2
 
==Speeding Up Conversation==
 
==Speeding Up Conversation==
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; 1/2
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;2/2
 
==Arma Gems==
 
==Arma Gems==
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; 1/2
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;2/2
 
==Eldboxes==
 
==Eldboxes==
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; 1/2
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;2/2
 
==The Rename Prism==
 
==The Rename Prism==
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; 1/2
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;2/2
 
==Using Windways==
 
==Using Windways==
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; 1/2
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;2/2
 
==Combined Abilities==
 
==Combined Abilities==
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; 1/2
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;2/2
 
==Secret Areas==
 
==Secret Areas==
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; 1/2
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;2/2
 
==Equipping Mirajewels==
 
==Equipping Mirajewels==
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; 1/2
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;2/2
 
==Sharqual Attack!==
 
==Sharqual Attack!==
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; 1/2
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;2/2
 
==Searchers==
 
==Searchers==
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; 1/2
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;2/2
 
==Jump Pads==
 
==Jump Pads==
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; 1/2
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;2/2
 
==EXP (Experience)==
 
==EXP (Experience)==
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; 1/2
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;2/2
 
==Now That You've Beaten the Game==
 
==Now That You've Beaten the Game==
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; 1/2
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;2/2
 
==Hauyn==
 
==Hauyn==
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; 1/2
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;2/2
 
==Intervention Quests==
 
==Intervention Quests==
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; 1/2
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;2/2
 
==Targeting with the Basic menu==
 
==Targeting with the Basic menu==
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; 1/2
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;2/2
 
==Hidden Dungeon Rules==
 
==Hidden Dungeon Rules==
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; 1/2
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;2/2
 
==Fishing==
 
==Fishing==
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; 1/2
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;2/2
 
==The Mystery Portal==
 
==The Mystery Portal==
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; 1/2
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;2/2
 
==Nightmare Difficulty==
 
==Nightmare Difficulty==
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; 1/2
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;2/2
 
==Do You Want More Arma Gems?==
 
==Do You Want More Arma Gems?==
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; 1/2
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;2/2
 
==If You Want More Arma Gems==
 
==If You Want More Arma Gems==
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; 1/2
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;2/2
   
 
{{navbox WoFF}}
 
{{navbox WoFF}}

Revision as of 06:28, 3 January 2019

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The Tip Jar is a menu section in World of Final Fantasy that allows the player to view any tips and tutorials of gameplay mechanics, that the player has accrued in the game. Tips automatically appear on the screen in panels when introduced for the first time on the player's save file, and can be read at any time from the "Tip Jar" section on the menu.

In most language versions, the tips are often written as normal, in third-person with some humor contained in some of them. In the international French and German versions, however, the tips are written by Tama and Enna Kros.

As World of Final Fantasy is released on several platforms, button commands within some of the tips are listed in the following order: PlayStation 4, PlayStation Vita (if buttons differ), PC, Xbox One, and Nintendo Switch.

Active Time Battle (ATB)

Added when starting the fight with the Yurugu in Nine Bean Coffee, during the Prologue


Active Time Battle (ATB) 1/1

Get ready, it's battle time!
Characters take turns based on agility.
The faster a character, the sooner they get to act.

See that long, thin bar? Each face represents a different character. When a character's icon reaches the top of the bar, they can select the action to perform.

You can use [ Right stick / → ← ↑ ↓ Arrow Keys (PC) / Right Stick (Xbox One) / the Right Stick (Nintendo Switch) ] to switch between characters who are ready to act.

Assigning Button Shortcuts to Abilities

Added when starting the fight with the Yurugu in Nine Bean Coffee, during the Prologue


Assigning Button Shortcuts to Abilities 1/1

The actions you can take in battle are called abilities. Abilities are mapped to [ CircleTriangleSquareX *(PlayStation 4/Vita) ] / [ L I J K Keys (PC) ] / [ BYXA *(Xbox One) ] / [ ABXY *(Nintendo Switch) ]. Just press a button to use that ability.

A target is chosen for you automatically, so you can speed through combat simply and easily with these shortcuts.

2/2

Abilities are assigned to buttons automatically in the order you learn them, but you can also customize your shortcuts via the game menu.

Find the setup that works best for you.

Battle Modes

Added during the fight with the Yurugu in Nine Bean Coffee, during the Prologue


Battle Modes 1/2

There are three battle modes: Active, Semi-active, and Wait.

In Active Mode, time keeps flowing regardless of whether or not you input commands. Battles move quickly and without interruption.

2/2

In Wait Mode, time stops until you input a command for the character whose turn is up. This gives you a chance to carefully consider each action.
You can change your Battle Mode setting via the Config Menu.
If you find Active Mode too challenging, try sticking with Wait Mode until you have grown more accustomed to combat.

The Classic Battle Menu

Added during the fight with the Yurugu in Nine Bean Coffee, during the Prologue


The Classic Battle Menu 1/2

Here's another useful tip!

During battle, press [ L1 / Left shoulder button / U Key (PC) / Left bumper / L ] to open a more complete list of commands. To some of you, this classic menu style may look very familiar.

2/2

There are some commands—for example, items—that can only be selected from this full menu.

If you've chosen Active Mode, time continues to flow while the menu is open, so be careful!

One last thing! You can pick and choose your targets when using the full menu. This comes in handy when you want more control over the fight.

Action Points (AP)

Added during the fight with the Yurugu in Nine Bean Coffee, during the Prologue


Action Points (AP) 1/2

Certain commands like magic and other abilities cost AP (Action Points) to use. Character recover AP when their turns come around, or by successfully exploiting enemy weaknesses.

2/2

The more powerful the command, the more AP it requires.

Most Mirages have weaknesses you can exploit for bonus damage and AP.
Discovering them will give you a huge advantage, so don't be afraid to try things out!

Mirage Data and the Libra Ability

Mirage Data and the Libra Ability 1/3

If you press [ Options / Menu Button (Xbox One) / + Button (Nintendo Switch) ] during battle, a window will open containing info on the Mirages you are facing. And with the Libra ability, you can see even more detailed information.

You can switch between Mirages with and [ L1 / Left shoulder button / Left bumper / L ] and [ R1 / Right shoulder button / Right bumper / R ].

Element and Status Ailment Symbols 2/3

Each Mirage is strong or weak against certain elements or status ailments.
Learn to identify the following symbols when looking at Mirage data:

File:WoFF Fire Icon.jpg Fire File:WoFF Ice Icon.jpg Ice File:WoFF Lightning Icon.jpg Thunder File:WoFF Wind Icon.jpg Wind
File:WoFF Water Icon.jpg Water File:WoFF Earth Icon.jpg Earth File:WoFF Holy Icon.jpg Light File:WoFF Dark Icon.jpg Dark

File:WoFF Poison Icon.jpg Poison File:WoFF Confuse Icon.jpg Confusion File:WoFF Sleep Icon.jpg Sleep File:WoFF Darkness Icon.jpg Blindness
File:WoFF Oblivion Icon.jpg Oblivion File:WoFF Berserk Icon.jpg Berserk File:WoFF Stop Icon.jpg Slow File:WoFF Doom Icon.jpg Death

[Nullify] Nullifies elemental attacks [Absorb] Absorbs elemental attacks

Element and Status Ailment Symbols 3/3

In addition to status ailments, characters sometimes undergo other positive and negative changes in battle. These are usually triggered by abilities, and are sometimes represented by the following symbols.

[Stun] Stun [Protect] Protect [Shell] Shell [Reflect] Reflect
[Regen] Regen [Haste] Haste [Bravery] Bravery [Faith] Faith [KO] KO

Strength ↑ / ↓ Defense ↑ / ↓
Magic ↑ / ↓ Magic Defense ↑ / ↓
Accuracy ↑ / ↓ Evasion ↑ / ↓

Tapping into the Tip Jar

The tips you see in these panels are never out of reach. You can view them again by selecting the Tip Jar from the game menu.

In fact, you might even notice Enna Kros has slipped a few extra tidbits in there that don't appear during the course of the game, so remember to check the Tip Jar every now and then.

Lilikin and Jiants

Added when visiting Wellspring Woods for the first time, during Chapter 1


Lilikin and Jiants 1/2

In Grymoire, the smaller people are called Lilikin, and the taller people are called Jiants.

The twins can switch freely between these forms.
To change Reynn, press [ L1 + Circle*(PlayStation 4) ] / Left shoulder button + Circle*(PlayStation Vita) ] / [ U + L Keys (PC) ] / [ Left bumper + B *(Xbox One) ] / [ L + A *(Nintendo Switch) ].
To change Lann, press [ L1 + Square*(PlayStation 4) ] / Left shoulder button + Square*(PlayStation Vita) ] / [ U + J Keys (PC) ] / [ Left bumper + X *(Xbox One) ] / [ L + Y *(Nintendo Switch) ].

2/2

Although you're free to strut around as either size, you will start combat in your current form, so it's never a bad idea to have stacks set up for both situations.

Changing Leaders

Changing Leaders 1/2

Press [ R1 / Right shoulder button / Right bumper / R ] to toggle which character you control.

It doesn't have to be Lann for the long haul or Reynn always taking the reins. Sometimes you just need a change of pace!

2/2

The character in the lead has no effect on combat, so feel free to use this feature just for fun.

Imprisiming Mirages

Imprisming Mirages 1/2

In order to imprism a Mirage, you'll need an empty prism compatible with that Mirage.

But there's some good news!
Enna Kros will provide you with your first compatible prism whenever you encounter a new Mirage.

2/2

Huh? Why doesn't Enna Kros just fork over the whole lot of them right now? Come on, where's the fun in that? Besides, she doesn't do bulk orders.

Don't worry! You'll be able to befriend almost every Mirage you meet...eventually. But be sure to take the time to get to know the friends you have before looking for new ones.

All About Prismariums

All About Prismariums 1/2

Once a prism holds a Mirage, it is known as a prismarium. A Mirage's prismarium allows you to use the Mirage in battle.

If you look closely at a prismarium, you can see a miniature world inside. They're like snow globes...but be nice and don't try to shake them.

2/2

So, to recap:
-You start with an empty prism.
-Imprisming a Mirage in the prism turns it into a prismarium.
-The prismarium lets you add the Mirage to your stacks and use it in battle.

Even if you fail to imprism a Mirage you won't lose the prism, so there's no need to hold back.
Good luck!

Creating a Prismtunity

Creating a Prismtunity 1/2

You can't just walk up to Mirages and imprism them.
To collect a Mirage, you need to knock it into the prismtunity state first.

Mirages won't let their guard down forever, so don't miss a prismtunity when it arrives.

2/2

Sometimes all you need to create a prismtunity is a big, heavy club.
But the brute force approach doesn't always work.
Try putting the club down and thinking outside the box.
Prismtunity requirements vary from Mirage to Mirage, but Libra can often provide you with a good hint.

Should I Stack?

When you stack with Mirages, the stats (such as HP) of all the stack's members are combined.
You abilities may also transform; stacking with the right buddy can give you access to new and powerful skills and magic.

You're always more powerful in a stack than you are fighting apart, but there is one downside.
Weaknesses are also shared among the whole stack, which can get you into trouble.

Should I Unstack?

Should I Unstack? 1/2

Anyone not in a stack is considered to be unstacked and they can take action individually.

This can sometimes be very useful!
Your party's weaknesses are isolated and damage is spread out while unstacked, which can significantly increase your chances of survival.

2/2

Here's an example:

If a stack is KO's or poisoned, the whole stack suffers the same fate. But if they're unstacked, only one ally has to take the hit.

In other words, it can be easier to recover from debilitating attacks, as long as you pick up on the signs and unstack in time.

Setting Up Your Stacks

Setting Up Your Stacks 1/2

Use the Stack Setup screen in the game menu to choose which Mirages will fight alongside you.
(Or is it on top of you?)

You should set up stacks for both your forms: Lilikin and Jiant. That way you're ready for battle no matter what size you're using to explore.

2/2

A stack can be up to three members high.

There is one simple rule: smaller goes on top of bigger.
Try it out, and you'll get the hang of it in no time!

Get Wise About Mirage Sizes

Get Wise About Mirage Sizes 1/2

Lann, Reynn, and their Mirages are assigned sizes: S, M, L...

In your stacks, L goes on the bottom, M goes in the middle, and S goes on the top. Easy, right?

2/2

When Reynn and Lann are L-sized Jiants, Mirages will always stack above them.

But when the twins are M-sized Lilkin, things get a little more crazy.
Suddenly they can ride on top of L-sized Mirages and put S-sized Mirages on top of their heads...at the same time!

Using Mirage Boards to Power Up

Using Mirage Boards To Power Up 1/2

Each Mirage has its own Mirage Board: a special chart that's packed with new powers and potential.

Abilities, stat boosts... Each space on the board holds a new surprise. You an unlock the spaces using the SP (Skill Points) your Mirages earn when they level up.

2/2

Some spaces on the Mirage Boards cannot be unlocked until you meet special conditions. But with a little work, they're all within reach.

Transfiguration

Transfiguration 1/2

Transfiguration, or transfigging, is the act of changing into a more powerful Mirage or changing back again. A Mirage gets to keep all spaces it has unlocked in all of its Mirage Boards. This means, for example, that a chocochick you transfig into a chocobo yourself will potentially be more powerful than a chocobo you imprism in the wild.

2/2

A Mirage can transfig into any form and size you've unlocked, but there's one catch: you can only do this from the Prism Case. If you're not anywhere near a gate or a Save Crystal, you can call Serafie with a Seraphone to access the case.

Unique Abilities

Unique Abilities 1/2

Just so you know, some Mirages have unique abilities that aren't shared between transfigged forms.

A perfect example would be Tama's secret weapon, the Super Fox-Dimensional TamaBeam*.

* DOES NOT ACTUALLY EXIST

2/2

Wait, but what if the TamaBeam did exist?
Is that what you want? A sidekick with eye lasers?!
Eye lasers that would eradicate all foes!
Eye lasers that would burn her cute little retinas!

Eye lasers that...would be exceedingly painful.

...Shame on you, wishing for that!
Let's look into getting Tama a tail laser instead.

Murkrifts: Scary but True

Murkrifts: Scary but True 1/2

Murkrifts are home to strange, rare, and usually very dangerous Mirages.

If you want to explore one, make sure that you're fully prepared before diving in!

2/2

Most Murkrifts will be too tough for you to handle when you first find them.

If you do end up getting whomped, come back later, after you've gotten a bit stronger.

When the Party Has Fallen

When the Party Has Fallen 1/1

When the entire party is defeated, Tama will whisk everyone back to the safety of Nine Wood Hills. There is no penalty, but you will have to fight your way back to where you were.

Be careful, though; if you're inside the threshold of a powerful Mirage, Tama won't be able to save you—it's Game Over.

The Chocolatte Mart

The Chocolatte Mart 1/2

Chocolatte has a habit of picking up all sorts of strange items. Those items can be yours if you're ready to fork over enough of Grymoire's currency, which is known as gil.

2/2

The Chocolatte Mart's selection is always improving, so when you visit Nine Wood Hills, don't miss the opportunity to stop by and see what's in stock.

Unimprismable Mirages

Unimprismable Mirages 1/2

Some mirages already belong to another master.
If you look carefully, you can see the chains holding their souls captive.

Unfortunately, these Mirages cannot be imprismed, no matter how hard to try.

2/2

Defeating a Mirage's master will break its chains, allowing you to imprism it.

The problem, of course, is finding its master.

Those Puzzling Puzzle Switches

Those Puzzling Puzzle Switches 1/2

Puzzle Switches, like the one you see here, respond to the Mirages you stack on top of them.

You'll need to use Mirages with the right combined weight and elemental resistance to solve them. But once you do, the switches will trigger changes in the environment and help you proceed.

2/2

Most switches can be solved by using Mirages that lurk nearby, so if you find yourself stuck, try hunting around in the same dungeon for new Mirages.

Beware the Thresholds

Beware the Thresholds 1/2

Powerful Mirages can create their own spheres of influence, known as thresholds.

Tama can't rescue Reynn and Lann from defeat while inside an enemy threshold.
To put it simply: losing a battle against these powerful enemies = instant Game Over.
Remember to save your game and get prepared before entering a threshold.

2/2

Another thing to note: powerful Mirages bind themselves to their thresholds, which means that a Mirage inside its own threshold can't be imprismed.

However, defeating a Mirage will cause its threshold to shatter, so the next time you encounter it, you might just be able to imprism it.

Storing Mirages in the Prism Case

Storing Mirages in the Prism Case 1/2

Enna Kros has entrusted Serafie with a Prism Case that automatically stores all the prismariums you collect. You can use it to select which Mirages you take with you on your adventures.

The Prism Case is also where you are permitted to transfig your Mirages. Talk about a handy contraption!

2/2

Serafie keeps the Prism Case in Nine Wood Hills.
You can access it by talking to her directly, but the case is also at your disposal in Grymoire. Just select it from the menu at Gates or Save Crystals.

Mediums and Champions

Mediums and Champions 1/2

Among Grymoire's citizens, there are a select few born with the potential to become powerful heroes. With the right stimuli, these Mediums learn to channel their power, and awaken as Grymoire's greatest defenders, the Champions.

Now that Cornelia's brigade captain has awoken as the Warrior of Light, it's safe to say he must have been one such Medium.

2/2

If you have the Warrior of Light's Champion Medal, you can invoke his power and summon him to your side in battle.

You never know who's really a Medium in disguise, but as long as you treat the folks right, their powers are sure to come to light.

Champion Medals

Champion Medals 1/2

To obtain new Champion Medals, visit the tearoom on the other side of the strange door in Nine Wood Hills. There, you can trade in arma gems for new medals.

Arma gems turn up in a variety of places...but only ever so rarely. Think carefully before spending them.

2/2

You can carry up to three Champion Medals into battle. Use the game menu to select which Champions you want in your corner.

The Champion Gauge

The Champion Gauge 1/2

The Champion Gauge determines whether or not you can invoke Champions in battle. The gauge fills up while you fight, to a maximum of three stars.

Keep in mind that each Champion requires a different number of stars to summon.

2/2

At first, summoning a Champion across Grymoire appears to be a miracle—an act of god.
But didn't "god" tell you she wasn't helping?

Perhaps there's a mechanism to this miracle...one that requires paying a great price.

Champion Jewels

Champion Jewels 1/1

Champion Jewels can also be purchased with arma gems at the tearoom on the other side of the door in Nine Wood Hills.
Champion Jewels are special mirajewels that contain the power of a Champion, and provide many benefits when equipped.

But only one can be equipped at a time, and the wearer's gender has to match the Champion's.

Morph into Various Champions!

Morph into Various Champions! 1/2

By equipping Champion Jewels, you can take on the appearance of many different Champions. There are also other benefits like stat boosts and unique abilities. But keep in mind that the Champions are Lilikin, so Lann and Reynn also have to be in their Lilikin form for the Champion Jewels to have effect.

2/2

Taking on the appearance and abilities of Champions is a miracle, and miracles need a lot of power, so you won't be able to use Champion Medals while you have a Champion Jewel equipped. Also, Mega Mirages won't fight for you because they won't believe it's the Keepers calling them out, so there are good and bad times to use Champion Jewels.

Mirajewels Add to Your Arsenal

Mirajewels Add to Your Arsenal 1/2

Mirajewels are made by extracting your Mirages' abilities and crystallizing them into gemstones that impart those same abilities to Reynn and Lann.

2/2

As the twins fulfill certain conditions like raising their levels, they'll unlock more mirajewel slots. Eventually, they'll be able to equip up to eight mirajewels apiece

Ability Seeds

Ability Seeds 1/2

Have you noticed that some of the spaces on your Mirage Boards are blank?
You can customize these slots by placing special items called ability seeds.

For example, if you place a Blizzard seed on the blank space of a fritt's Mirage Board, that space will become Blizzard and give your otherwise fiery fritt access to ice magic. Pretty neat, huh?

2/2

You can pick up ability seeds in a number of ways, including from the Chocolatte Mart.

And don't worry; blank spaces can be reused if you change your mind and are willing to sacrifice the previous ability seed you used. You are always free to customize your Mirage in a different way.

Mega Mirages

Mega Mirages 1/2

Mega Mirages are XL-sized Mirages that are too big to put in your stacks. Instead, Lann and Reynn can summon them by expending both their AP.

Make no mistake, though: Mega Mirages are powerful enough to justify the cost!

2/2

Your other Mirages will be returned to their prismariums while a Mega Mirage is present.

Mega Mirages continue to fight until they run our of HP, or until Reynn and Lann run out of AP.

You can unsummon them before that happens, but be careful, because you won't be able to call on the Mega Mirage again for a little while.

Shoot For the Stars!

Added after mastering Tama and Tamamohimé's Mirage Boards first, or completing the Postscript if any other Mirage already has their Mirage Board mastered


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Once a Mirage masters its Mirage Boards by unlocking all the spaces, it will be rewarded a shiny and wonderful [star].

But you don't have to settle for just a badge of honor. You will also be given a chance to select a single bonus ability for your Mirage.

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Finishing a Mirage Board is hard work, so think of the star as your Mirage's present for being such a trooper.

And with the bonus ability and ability seeds, your Mirage has a chance to stand out and be truly special!

Support Abilities: Stroll

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Mirages that have learned the Stroll ability will appear alongside Reynn and Lann in the field, so you can explore Grymoir together.

If you are accompanied by multiple Mirages with the Stroll ability, you can cycle between them with [ Left or right / Left or right / Left/Right Directional buttons (Nintendo Switch) ].

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Sometimes, strolling Mirages will discover useful items. Try bringing different Mirages to different places.
You might be surprised by what they find!

Support Abilities: Joyride

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If a Mirage has the Joyride ability, you can hop aboard and let it carry you around, even in a dungeon.

Why walk when you can let a fun friend do all the legwork for you?

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Press [ Up / Up / Up Directional button (Nintendo Switch) ] to hop on a Mirage.
Keep pressing [ Up / Up / Up Directional button (Nintendo Switch) ] to swtch between Mirages with the Joyride ability.

When you're done, press [ Down / Down / Down Directional button (Nintendo Switch) ] to hop back off and give your hardworking pal a break.

Support Abilities: Sizzle

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A Mirage's Sizzle ability can be used to burn away vegetation or melt ice that's blocking your path.
Oh, and it might also be able to light fuses...

You can use Sizzle wherever you see a [Sizzle symbol].
Just bring a Mirage that knows Sizzle to that spot, then examine a site to get burning!

Support Abilities: Chill

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Support Abilities: Zap

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Support Abilities: Smash

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Support Abilities: Flutter

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The Teleport Stone

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Seraphones

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The Gates

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Save Crystals

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The Adventure Log

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Customize Your Shortcuts

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Using the Map

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The Airship

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Speeding Up Battles

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Speeding Up Conversation

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Arma Gems

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Eldboxes

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The Rename Prism

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Using Windways

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Combined Abilities

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Secret Areas

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Equipping Mirajewels

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Sharqual Attack!

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Searchers

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Jump Pads

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EXP (Experience)

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Now That You've Beaten the Game

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Hauyn

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Intervention Quests

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Targeting with the Basic menu

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Hidden Dungeon Rules

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Fishing

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The Mystery Portal

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Nightmare Difficulty

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Do You Want More Arma Gems?

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If You Want More Arma Gems

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