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Time mage job command. Enables the use of magicks that manipulate time and space.

Description

Time Magicks,[1] also known as Time Magick[2] or Time Magic,[3] is an action ability skillset from Final Fantasy Tactics. It is the time mage's skillset, and contains non-elemental offensive and defensive magicks.

In the PlayStation version time mage has a chance to of doing a chant when casting a spell, but in The War of the Lions remake these were removed.

After being learned in the Time Magick skillset, the spells can also be used by arithmetician's Arithmeticks skills.

Abilities[]

Name MP Cost Range Effect Speed JP Needed Success Rate Description
Haste 8 3 2 50 100 180 Time magick that hastens the passage of time for its targets, effectively boosting their Speed.
Hasteja
(Haste 2)
30 3 2 15 550/600 240 Time magick that hastens the passage of time for its targets, effectively boosting their Speed.
Slow 8 3 2 50 80 180 Time magick that inhibits the passage of time for its targets, effectively reducing their Speed.
Slowja
(Slow 2)
30 3 2 15 520/600 240 Time magick that inhibits the passage of time for its targets, effectively reducing their Speed.
Stop 14 3 2 15 330/350 110 Time magick that halts the passage of time for its targets, preventing them from receiving turns.
Immobilize
(Don't Move)
10 3 2 34 100 190 Time magick that creates an anomaly in space to prevent its targets from moving.
Float 8 4 2 50 200 140 Time magick that warps space, allowing its targets to float a height of 1h above the ground.
Reflect 12 4 1 50 300 180 Time magick that creates a magick-reflecting field.
Quick 24 4 1 25 800/900 140 Time magick that hastens the localized passage of time, causing the target's turn to come more quickly.
Gravity
(Demi)
24 4 2 17 250 190 Time magick that conjures up a supermassive field, inflicting damage with powerful gravitational forces.
Damage: 25% of target's Max HP
Graviga
(Demi 2)
50 4 2 12 550 120 Time magick that conjures up a supermassive field, inflicting damage with powerful gravitational forces.
Damage: 50% of target's Max HP
Meteor 70 4 4 8 1500 Time magick that warps space-time, causing an enormous meteor to fall on the battlefield.
Damage: (40 x Magic Attack) x (Faith/100) x (TargetFaith/100)
Abilities (The Ivalice Chronicles)
Abilities (PlayStation and War of the Lions versions)

Other appearances[]

Final Fantasy Record Keeper[]

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Etymology[]

Magick is an Early Modern English spelling for magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.

Citations[]