The Time Magicks skillset in Final Fantasy XII differs in the original version compared to the Zodiac releases. All characters can learn Time Magick by buying the appropriate license and the spell from a magick shop or a traveling merchant. Many abilities were also re-classified in Zodiac releases.
List of Time Magicks[]
"MP cost" is defined as default MP cost. Channeling licenses can lower MP cost of any spell.
Name | MP | Target | Element | Base Potency | Faith Modifier | Accuracy | MP Recovery | Required License | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Initial | Switch With or | Area | Base | Evasion Magick Evasion | Safety Nulled by Safety augment | Reflect Can be Reflected | |||||||
Haste | 20 | Ally | Partial | Single | None | ― | None | Always | No | No | Yes | No | Time Magick 5 |
Speed up one ally's actions. Effect: Bestows Haste on a single target. | |||||||||||||
Hastega | 70 | Ally | Partial | Circle 10 | None | ― | None | Always | No | No | Yes | No | Time Magick 7 |
Speed up the actions of all allies in range. Effect: Bestows Haste on all targets in range. | |||||||||||||
Slow | 8 | Enemy | Partial | Single | None | ― | Accuracy | 60% | No | No | Yes | No | Time Magick 1 |
Slow one foe's actions. Effect: Inflicts Slow on a single target. | |||||||||||||
Slowga | 24 | Enemy | Partial | Circle 6 | None | ― | Accuracy | 55% | No | No | Yes | No | Time Magick 7 |
Slow the actions of all floes in range. Effect: Inflicts Slow on all targets in range. | |||||||||||||
Immobilize | 16 | Enemy | Partial | Circle 6 | None | ― | Accuracy | 50% | No | No | Yes | No | Time Magick 1 |
Immobilize all foes in range. Effect: Inflicts Immobilize on all targets in range. | |||||||||||||
Disable | 16 | Enemy | Partial | Circle 6 | None | ― | Accuracy | 45% | No | No | Yes | No | Time Magick 2 |
Prevent all foes in range from taking action. Effect: Inflicts Disable on all targets in range. | |||||||||||||
Stop | 20 | Enemy | Partial | Single | None | ― | Accuracy | 40% | No | No | Yes | No | Time Magick 6 |
Halt the actions of one foe. Effect: Inflicts Stop on a single target. | |||||||||||||
Reflect | 12 | Ally | Partial | Single | None | ― | None | Always | No | No | Yes | No | Time Magick 2 |
Cause magicks to be reflected from one ally. Effect: Bestows Reflect on a single target. | |||||||||||||
Reflectga | 24 | Ally | Partial | Circle 10 | None | ― | None | Always | No | No | Yes | No | Time Magick 7 |
Cause magicks to be reflected from all allies in range. Effect: Bestows Reflect on all targets in range. | |||||||||||||
Float | 20 | Ally | No | Circle 10 | None | ― | None | Always | No | No | No | No | Time Magick 5 |
Allow all allies in range to walk on air. Effect: Bestows Float on all targets in range, rendering them unaffected by earth-elemental magick and able to walk over traps without triggering them. | |||||||||||||
Break | 14 | Enemy | Partial | Single | None | ― | Accuracy | 50% | No | No | Yes | No | Time Magick 3 |
Turn one foe to stone after a short time. Effect: Inflicts Petrify on a single target. | |||||||||||||
Countdown | 8 | Enemy | Partial | Single | None | ― | Accuracy | 55% | No | No | Yes | No | Time Magick 3 |
Reduce one foe's HP to 0 after a short time. Effect: Inflicts Doom on a single target. | |||||||||||||
Balance | 18 | Enemy | Partial | Circle 6 | None | ― | Accuracy | 70% | No | No | Yes | Warmage | Time Magick 4 |
Deal damage equal to difference between caster's current and max HP to all foes in range. Effect: Non-elemental damage to all targets in range. | |||||||||||||
Bleed | 12 | Enemy | Partial | Single | None | ― | Accuracy | 80% | No | No | Yes | No | Time Magick 4 |
Heavily damage one foe over time. Effect: Inflicts Sap on a single target. | |||||||||||||
Warp | 18 | Enemy | No | Circle 6 | None | ― | Accuracy | 55% | No | Yes | No | No | Time Magick 3 |
Banish all foes in range. Effect: Inflicts Instant Death on all targets in range (no bounty or reward). |
Gallery[]
Etymology[]
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.
Magick is an Early Modern English spelling for