Time Magicks is a skillset in Final Fantasy XII. Only certain jobs can wield Time Magick, but the Time Battlemage learns all of them. In the Zodiac versions, certain spells are obtained from treasures, and changes have been made by placing certain spells that were previously in the Arcane Magicks into Time Magicks.
Mechanics[]
Time Magicks do not deal damage as per the Time Battlemage's Magick Power stat, but based on HP percentages. Status enhancements always work, whereas ailments use the following formula for success:
The success rate of negative status spells are unaffected by the target's Magick Evade.
List of Time Magicks[]
"MP cost" is defined as default MP cost. Channeling licenses can lower MP cost of any spell. Spells do not consume MP if they do not connect with their target.
Time Battlemage learns all Time Magicks, but other jobs have limited access:
- Red Battlemages can obtain licenses 1, 2, and 3
- Machinist can access licenses 8, 9, and 10 with the Esper Famfrit.
Name | MP | Target | Element | Base Potency | Faith Modifier | Accuracy | MP Recovery | Required License | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Initial | Switch With or | Area | Base | Evasion Magick Evasion | Safety Nulled by Safety augment | Reflect Can be Reflected | |||||||
Haste Original stats |
18 | Ally | Partial | Single | None | ― | None | Always | No | No | Yes | No | Time Magick 4 |
Speed up one ally's actions. Effect: Bestows Haste on a single target. | |||||||||||||
Hastega Original stats |
70 | Ally | Partial | Circle 10 | None | ― | None | Always | No | No | Yes | No | Time Magick 10 |
Speed up the actions of all allies in range. Effect: Bestows Haste on all targets in range. | |||||||||||||
Slow Original stats |
8 | Enemy | Partial | Single | None | ― | Accuracy | 65% | No | No | Yes | No | Time Magick 1 |
Slow one foe's actions. Effect: Inflicts Slow on a single target. | |||||||||||||
Slowga Original stats |
24 | Enemy | Partial | Circle 8 | None | ― | Accuracy | 60% | No | No | Yes | No | Time Magick 9 |
Slow the actions of all floes in range. Effect: Inflicts Slow on all targets in range. | |||||||||||||
Stop Original stats |
20 | Enemy | Partial | Single | None | ― | Accuracy | 50% | No | No | Yes | No | Time Magick 5 |
Halt the actions of one foe. Effect: Inflicts Stop on a single target. | |||||||||||||
Immobilize Original stats |
14 | Enemy | Partial | Circle 8 | None | ― | Accuracy | 60% | No | No | Yes | No | Time Magick 1 |
Immobilize all foes in range. Effect: Inflicts Immobilize on all targets in range. | |||||||||||||
Disable Original stats |
14 | Enemy | Partial | Circle 8 | None | ― | Accuracy | 50% | No | No | Yes | No | Time Magick 2 |
Prevent all foes in range from taking action. Effect: Inflicts Disable on all targets in range. | |||||||||||||
Bleed Original stats |
12 | Enemy | Partial | Single | None | ― | Accuracy | 100% | No | No | Yes | No | Time Magick 5 |
Heavily damage one foe over time. Effect: Inflicts Sap on a single target. | |||||||||||||
Break Original stats |
14 | Enemy | Partial | Single | None | ― | Accuracy | 65% | No | No | Yes | No | Time Magick 6 |
Turn one foe to stone after a short time. Effect: Inflicts Petrify on a single target. | |||||||||||||
Countdown Original stats |
8 | Enemy | Partial | Single | None | ― | Accuracy | 60% | No | No | Yes | No | Time Magick 6 |
Reduce one foe's HP to 0 after a short time. Effect: Inflicts Doom on a single target. | |||||||||||||
Berserk | 10 | Ally | Partial | Single | None | ― | Accuracy | 70% | No | No | Yes | No | Time Magick 7 |
Cause one ally to mindlessly attack with weapon in hand. Effect: Inflicts Berserk on a single target. | |||||||||||||
Float Original stats |
16 | Ally | No | Circle 10 | None | ― | None | Always | No | No | No | No | Time Magick 7 |
Allow all allies in range to walk on air. Effect: Bestows Float on all targets in range, rendering them unaffected by earth-elemental magick and able to walk over traps without triggering them. | |||||||||||||
Vanish | 12 | Ally | Partial | Single | None | ― | None | Always | No | No | Yes | No | Time Magick 3 |
Render one ally invisible. Effect: Bestows Invisible on a single target. | |||||||||||||
Vanishga | 24 | Ally | Partial | Circle 10 | None | ― | None | Always | No | No | Yes | No | Time Magick 8 |
Render all allies in range invisible. Effect: Bestows Invisible on all targets in range. | |||||||||||||
Reflect Original stats |
12 | Ally | Partial | Single | None | ― | None | Always | No | No | Yes | No | Time Magick 2 |
Cause magicks to be reflected from one ally. Effect: Bestows Reflect on a single target. | |||||||||||||
Reflectga Original stats |
24 | Ally | Partial | Circle 10 | None | ― | None | Always | No | No | Yes | No | Time Magick 9 |
Cause magicks to be reflected from all allies in range. Effect: Bestows Reflect on all targets in range. | |||||||||||||
Balance Original stats |
18 | Enemy | Partial | Circle 8 | None | ― | Accuracy | 100% | No | No | Yes | Warmage | Time Magick 3 |
Deal damage equal to difference between caster's current and max HP to all foes in range. Effect: Non-elemental damage to all targets in range. | |||||||||||||
Warp Original stats |
18 | Enemy | No | Circle 8 | None | ― | Accuracy | 50% | No | Yes | No | No | Time Magick 8 |
Banish all foes in range. Effect: Inflicts Instant Death on all targets in range (no bounty or reward). | |||||||||||||
Gravity | 12 | Enemy | Partial | Circle 8 | None | ― | Accuracy | 70% | No | Yes | Yes | Warmage | Time Magick 4 |
Reduce HP of all foes in range by 1/4 of target's max HP. Effect: Reduces the HP of all targets in range by 25%. | |||||||||||||
Graviga | 28 | Enemy | Partial | Circle 8 | None | ― | Accuracy | 40% | No | Yes | Yes | Warmage | Time Magick 10 |
Reduce HP of all foes in range by 1/2 of target's max HP. Effect: Reduces the HP of all targets in range by 50%. |
Other appearances[]
Final Fantasy Airborne Brigade[]
Some abilities appear in Final Fantasy Airborne Brigade.
Gallery[]
Etymology[]
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.
Magick is an Early Modern English spelling for