Perform time magic.
Description
Time Magic, also known as Time, is the primary ability of the Time Mage job from Final Fantasy V. This skillset involves manipulating time and space, either to cast positive status effects on allies or to cripple and destroy enemies. It is disabled if the user is silenced. Time Magic spells are purchased from shops in various towns and are divided into 6 levels.
Obtained[]
Time magic is innate to the Time Mage job. After leveling up the Time Mage job, a character can have the !Time Magic command equipped on any other job and use any time magic spell whose associated level has been attained by the Time Mage. Therefore, to be able to use all time magic spells as a non-Time Mage, a character must level their Time Mage job up to level 6. Time magic is the primary ability for Time Mages, who can use all time magic spells without the need to attain a spell's associated level first.
The Time Magic ability requires 10 AP for level 1, 20 for level 2, 30 for level 3, 50 for level 4, 70 for level 5, and 100 for level 6.
Mechanics[]
The Time Magic skillset is locked if the user is under the effects of silence, or in the right side of Fork Tower where magic-use is forbidden.
All spells that inflict status ailments are subject to hit determination. On the contrary, spells that bestow positive statuses cannot miss.
Time Magic features four damaging spells whose damage does not depend on any of the caster's stats: Comet and Meteor inflict purely random damage and cannot miss, while Gravity and Graviga deal fractional damage based on the target's current HP, and are subject to hit determination.
Magic stat adjustment[]
When a character equips the !Time Magic ability from the Time Mage job while using a different job, the game may adjust the character's Magic stat. This adjustment simulates a portion of the Time Mage's Magic stat being transferred to the new job, depending on the character's Time Mage job level.
The game calculates a theoretical Magic value based on the character's Time Mage job level:
Then, the final Magic stat used is:
In particular:
- is the Magic stat of the current job without !Time Magic.
- is the boosted Magic stat, based on the Time Mage job level.
- If the character has mastered Time Mage (Job Level 6), the maximum transferable Magic value is
48. - If the Time Mage job level is only 1 for the character, the transferable value drops to 38.
- This boost only applies if the Time Mage-derived Magic is strictly higher than the base Magic of the current job.
- This mechanic allows characters using low-Magic jobs to effectively cast Time Magic if they have sufficiently progressed in the Time Mage job.
List of spells[]
| Name | Cost | Spell Level | MP cost | Power | Base accuracy [note 1] [note 2] |
Reflectable | Location |
|---|---|---|---|---|---|---|---|
| Speed |
300 | 1 | 1 | — | Always | No |
|
| Effect | |||||||
| |||||||
| In-game description | |||||||
| Hastens the pace of battle. | |||||||
Slow
| |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 80 | 1 | 3 | — | 95 | Yes |
| |
| Effect | |||||||
| |||||||
| In-game description | |||||||
| Slows the passing of time for one enemy. | |||||||
| Regen | |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 100 | 1 | 3 | — | Always | Yes |
| |
| Effect | |||||||
|
Bestows the regen status on a single target. | |||||||
| In-game description | |||||||
| Gradually restores HP. | |||||||
| Mute | |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 320 | 2 | 3 | — | Always | No |
| |
| Effect | |||||||
| |||||||
| In-game description | |||||||
| Silences all allies and enemies. | |||||||
| Haste | |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 320 | 2 | 5 | — | Always | Yes |
| |
| Effect | |||||||
| |||||||
| In-game description | |||||||
| Hastens the passing of time for one ally. | |||||||
| Float | |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 300 | 2 | 10 | — | Always | Yes |
| |
| Effect | |||||||
|
If single-targeted:
If multi-targeted:
In both cases:
| |||||||
| In-game description | |||||||
| Levitates target. | |||||||
| Gravity (Demi) | |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 620 | 3 | 9 | — | 99 | Yes |
| |
| Effect | |||||||
| |||||||
| In-game description | |||||||
| Halves target's HP. | |||||||
| Stop | |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 580 | 3 | 8 | — | 90 | Yes |
| |
| Effect | |||||||
| |||||||
| In-game description | |||||||
| Causes time to stop, halting target's actions. | |||||||
| Teleport (Exit) (Telepo) | |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 600 | 3 | 15 | — | Always | No |
| |
| Effect | |||||||
|
When used in battle:
When used from the main menu in dungeons:
| |||||||
| In-game description | |||||||
| Warps party out of dungeon or out of battle. | |||||||
| Comet | |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 3000 | 4 | 7 | 8 | Always | No |
| |
| Effect | |||||||
|
Casts a purely random spell on a single target. | |||||||
| In-game description | |||||||
| Calls forth meteors that damage one enemy. | |||||||
| Slowga (Slow2) | |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 3000 | 4 | 9 | — | 80 | Yes |
| |
| Effect | |||||||
| |||||||
| In-game description | |||||||
| Slows the passing of time for all enemies. | |||||||
| Return (Reset) | |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 3000 | 4 | 1 | — | Always | No |
| |
| Effect | |||||||
| |||||||
| In-game description | |||||||
| Turn back time to the beginning of the battle. | |||||||
| Graviga (Demi2) | |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 6000 | 5 | 18 | — | 99 | Yes |
| |
| Effect | |||||||
| |||||||
| In-game description | |||||||
| Reduces target's HP to 1/8th of total HP. | |||||||
| Hastega (Haste2) | |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 6000 | 5 | 15 | — | Always | Yes |
| |
| Effect | |||||||
| |||||||
| In-game description | |||||||
| Hastens the passing of time for all allies. | |||||||
| Old | |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 6000 | 5 | 4 | — | 90 | Yes |
| |
| Effect | |||||||
|
Attempts to inflict the old status on a single target.[note 6] | |||||||
| In-game description | |||||||
| Causes old status. | |||||||
| Meteor | |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 0 | 6 | 42 [note 7] |
14 | Always | No |
| |
| Effect | |||||||
| |||||||
| In-game description | |||||||
| Calls forth meteors that damage all enemies. | |||||||
| Quick | |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 10000 | 6 | 77 | — | Always | No |
| |
| Effect | |||||||
| |||||||
| In-game description | |||||||
| Stops the passing of time for all but the caster. | |||||||
| Banish (X-zone) | |||||||
| Cost | Spell Level | MP cost | Power | Base accuracy | Reflectable | Location | |
| 10000 | 6 | 20 | — | 50 | Yes |
| |
| Effect | |||||||
| In-game description | |||||||
| Erases one enemy from the battlefield. | |||||||
- ↑ This is just base accuracy, not the final probability that the spell hits its targets.
- ↑ "Always" means that no probability is involved in hit determination: the spell always hits. The expression "Always" is used instead of the numerical value of 100 because a base accuracy of 100 does not guarantee that the spell hits due to:
- The
attacker - targetlevel delta. - The catcher effect of the Aegis Shield.
- Magic evasion.
- The
- ↑ This explains the extremely short duration of the stop status on Omega.
- ↑ This can cause a notorious glitch in the SNES and PS versions.
- ↑ For example, the boolean flags related to successful steal attempts.
- ↑ The old status acts differently on party members vs. enemies.
- ↑ In the Japanese and North American Advance versions of Final Fantasy V, if a party member casts Meteor, and then a Mime or another job equipped with the Mimic ability copies that spell, the latter will spend the 42 MP it costs to cast that spell, and if they have less than 42 MP (or 21 if equipped with a Gold Hairpin), they will fail to cast it. This was fixed in the European version.
Other appearances[]
Final Fantasy Airborne Brigade[]
- Ability Cards
- Legend Cards
Final Fantasy Brave Exvius[]
Gallery[]
- Advance
- Discontinued 2013 mobile/Steam
Etymology[]
In physics, spacetime is any mathematical model that combines space and time into a single interwoven continuum.












































