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Perform time magic.

Description

Time Magic, also known as Time, is the primary ability of the Time Mage job from Final Fantasy V. This skillset involves manipulating time and space, either to cast positive status effects on allies or to cripple and destroy enemies. It is disabled if the user is silenced. Time Magic spells are purchased from shops in various towns and are divided into 6 levels.

Obtained[]

Time Magic is equipped to all Time Mages by deafult. After leveling up the Time Mage job, a character can have the Time Magic ability equipped on any other job and use any Time Magic spell whose associated level has been attained by the Time Mage. Therefore, to be able to use all Time Magic spells as a non-Time Mage, a character must level their Time Mage job up to level 6. Time Magic is the primary ability for Time Mages, who can use all Time Magic spells without the need to attain a spell's associated level first.

Mechanics[]

Some spells have been programmed to always hit their target.

[1]

If the spell is multi-targeted the Spell Hit% is halved. Spells that are naturally multi-target do not suffer the penalty. If the target has Shell, the Spell Hit% is also halved, and if the target is a Toad its Evade % is reduced to 0.

The game generates two random numbers between 0 and 99.

If N1 >= Hit%, the spell misses
If N2 < Evade%, the spell misses

Damage is capped at 9999. Damage-dealing Time Magic spells have their own damage calculation formulas separate from the formula used for Black Magic spells.

Any job equipped with Time Magic Level 1 will gain their character's base Freelancer Magic +14 if their default stat is lower. For each additional Time Magic level up to level 6, the Magic bonus is increased by 2 per level, for a maximum of +24 Magic at Time Magic Level 6. Upon mastery, Freelancers and Mimes gain the Time Mage's base Agility and Magic unless they already have a higher base from another mastered job.

List of spells[]

Name Cost Spell Level MP Cost Effect Location Image
Speed 300 1 1 Increases rate at which the ATB gauge fills up. Phantom Village, in a pot in Walse Castle Basement FFV iOS Speed.png
Hastens the pace of battle.
Slow 80 1 3 Halves speed at which the ATB gauge fills up. Walse, Karnak, Istory FFV iOS Slow.png
Slows the passing of time for one enemy.
Regen 100 1 3 Target gradually restores HP over time. Walse, Karnak, Istory FFV iOS Regen.png
Gradually restores HP.
Mute 320 2 3 Prevents all affected targets from using magic. Walse, Karnak, Istory FFV iOS Mute.png
Silences all allies and enemies.
Haste 320 2 5 Doubles speed at which the ATB gauge increases. Walse, Karnak, Istory FFV iOS Haste.png
Hastens the passing of time for one ally.
Float 300 2 10 Avoid all Earth elemental damage and floor traps. Buy at Phantom Village. Find at Castle Surgate FFV iOS Float.png
Levitates target.
Gravity
(Demi)
620 3 9 Halves a target's current HP. Karnak, Istory FFV iOS Gravity.png
Halves target's HP.
Stop 580 3 8 Prevents target from performing any actions until the status wears off. Karnak, Istory FFV iOS Stop.png
Causes time to stop, halting target's actions.
Teleport
(Exit)
(Telepo)
600 3 15 Escape from dungeons to the world map. When used in battle, same effect as fleeing. Buy at Phantom Village. Find at Castle of Bal FFV iOS Teleport.png
Warps party out of dungeon or out of battle.
Comet 3000 4 7 Inflicts random non-elemental damage. Regole, Castle of Bal, Quelb, Castle Surgate FFV iOS Comet.png
Calls forth meteors that damage one enemy.
Slowga
(Slow2)
3000 4 9 Casts Slow on all enemies. Regole, Castle of Bal, Quelb, Castle Surgate FFV iOS Slowga.png
Slows the passing of time for all enemies.
Return
(Reset)
3000 4 1 Starts battle over. Regole, Castle of Bal, Quelb, Castle Surgate FFV iOS Return.png
Turn back time to the beginning of the battle.
Graviga
(Demi2)
6000 5 18 Reduces HP to 1/4 of current HP. Moore FFV iOS Graviga.png
Reduces target's HP to 1/8th of total HP.
Hastega
(Haste2)
6000 5 15 Casts Haste on all allies. Moore FFV iOS Hastega.png
Hastens the passing of time for all allies.
Old 6000 5 4 Causes target's status to decrease at a rapid pace. Moore FFV iOS Old.png
Causes old status.
Meteor 0 6 42[note 1] Hits random targets for 4 non-elemental attacks. Great Sea Trench FFV iOS Meteor.png
Calls forth meteors that damage all enemies.
Quick 10000 6 77 Allows user to perform 2 actions in the same turn without any interruptions. Phantom Village FFV iOS Quick.png
Stops the passing of time for all but the caster.
Banish
(X-zone)
10000 6 20 Removes target, instantly killing them. Phantom Village FFV iOS Banish.png
Erases one enemy from the battlefield.
  1. In the Japanese and North American Game Boy Advance versions of Final Fantasy V, if a party member casts the Time Magic spell Meteor, and then a Mime or another job equipped with the Mimic ability copies that spell, the latter will spend the 42 MP it costs to cast that spell, and if if they have less than 42 MP (or 21 if equipped with a Gold Hairpin), they will fail to cast Meteor. This was fixed in the European version.

Other appearances[]

Final Fantasy Airborne Brigade[]

Ability Cards
Legend Cards
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Final Fantasy Brave Exvius[]

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Gallery[]

GBA

Etymology[]

In physics, spacetime is any mathematical model that combines space and time into a single interwoven continuum.

References[]

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