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[[Category:Final Fantasy Tactics A2: Grimoire of the Rift jobs]] |
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift jobs]] |
Revision as of 02:17, 18 May 2018
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These accomplished mages can alter space and time.
Description
The Time Mage (時魔道士, Tokimadoushi?) is a job in Final Fantasy Tactics A2: Grimoire of the Rift which make use of Time Magick. The spells cause various status effects on the target, such as Haste, Stop, and Quicken. They are available to moogles and nu mou, but are better off with the nu mou, since the moogle's Juggler job has another, slightly more useful version of the Quicken and Stop spells and the special job Bard also has a chance to cast Haste with the spell Nameless Song and that nu mou can learn Halve MP. It is not recommended to level up as one due to an Alchemist (nu mou) and Black Mage (moogle) possessing higher stats in all department.
Time Mages are primarily viewed as a support job that buffs units, a classic combination is to cast Extend on multiple units at the start of a battle, followed by Hastega. Stop can also be lethal if it is successful as it not only leaves the victim defenseless, but also prone to having items stolen, being hit by the Arcanist's Death spell and other negative effects that would otherwise have low Accuracy and its duration can be prolonged by Extend. Time Mages no longer learn Gravity spells (Demi and Quarter have been renamed Gravity and Graviga), and instead learn Extend and Undo. Halve MP will make all Time spells usable in one turn, although only nu mou Time Mages can learn it through the Illusionist job.
Their Defense is almost nonexistent at best, but can be somewhat covered by using gimmicks such as casting Reflect to counter Magick, equipping a Ribbon which grants immunity to debuffs, and having Reflex to evade standard physical attacks.
The Devotee Jr. is a rather weak moogle Time Mage, usually a duo with his fellow Devotee. They are always ready to lend Prima Donna a helping hand. Another prominent Time Mage is Cilawa the Glutinous, a nu mou Time Mage that prefers to eat his ingredients rather than using them to make his concoctions. Both can be interviewed in Bonga Bugle - Blackfrost.
Template:See Also
Requirements
To use the Time Mage, a character must master five Black Mage A-Abilities.
Stats
Weapons | Head | Body | Equip Shields? |
---|---|---|---|
Rods | Hats | Robes, Light Armor | No |
Race | Move | Jump | Evasion | Unarmed Attack Raise |
Resilience | HP | MP | Atk | Def | Mgk | Res | Spd |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Moogle | 3 | 2 | 0 | 10 | 50 | E | C | G | F | B | B | 50% |
Nu Mou | 3 | 2 | 0 | 10 | 50 | E | C | G | F | B | B | 50% |
Abilities
Time Magick
TIME MAGES use these powerful magicks to manipulate space and time.
Skill | Equipment | Range | AP | MP |
---|---|---|---|---|
Haste | Firewheel Rod | 3 | 250 | 8 |
Hasten the flow of time around the target. Raises SPEED. | ||||
Hastega | Flame Rod | 3 | 350 | 16 |
An improved version of Haste. Raises the SPEED of all units in a small area. | ||||
Quicken | Thor Rod | 3 | 400 | 12 |
Slide the target through time. Enables target to take its next turn immediately. | ||||
Slow | Terre Rod | 3 | 250 | 8 |
Slow the flow of time around the target. Lowers SPEED. | ||||
Reflect | Thunder Rod | 3 | 250 | 8 |
Erect an invisible barrier around the target that bounces magicks back at their caster. | ||||
Stop | Chill Rod | 3 | 350 | 12 |
Stop the flow of time around the target. Prevents the unit from taking any action. | ||||
Extend | Stardust Rod | 3 | 150 | 8 |
Alter the flow of time, increasing the duration of buffs and debuffs on units in a small area. | ||||
Undo | Crown Scepter | 3 | 300 | 14 |
Reverse time's flow, reverting target's HP and MP to their value the previous turn. |
Reaction
Skill | Equipment | Effect | AP |
---|---|---|---|
Critical: Quicken | Magus Robe | Act next when user become HP Critical. | 450 |
Evade Magick | Magick Robe | Resist spells that deal damage. | 250 |