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{{Q|These accomplished mages can alter space and time.|Description}}
 
{{Q|These accomplished mages can alter space and time.|Description}}
The '''Time Mage''' is a job in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' which make use of [[Time Magick (Tactics A2)|Time Magick]]. As with all Time Magick in the ''Tactics'' series, the spells cause various status effects on the target, such as [[Haste (status)|Haste]], [[Stop (ability)|Stop]], and [[Quick]]en. They are available to [[Moogle (race)|moogles]] and [[nu mou]], but are better off with the nu mou, since the moogle's [[Juggler (Tactics A2)|Juggler]] job has another, slightly more useful version of the Quicken and Stop spells and the special job [[Bard (Tactics A2)|Bard]] also has a chance to cast Haste with the spell Nameless Song and that nu mou can learn Halve MP. Still, it's not recommended to level up as one due to an Alchemist (nu mou) and Black Mage (moogle) possessed higher stats in all department.
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The '''Time Mage''' {{j|時魔道士|Tokimadoushi}} is a job in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' which make use of [[Time Magick (Tactics A2)|Time Magick]]. The spells cause various status effects on the target, such as [[Haste (status)|Haste]], [[Stop (ability)|Stop]], and [[Quick]]en. They are available to [[Moogle (race)|moogles]] and [[nu mou]], but are better off with the nu mou, since the moogle's [[Juggler (Tactics A2)|Juggler]] job has another, slightly more useful version of the Quicken and Stop spells and the special job [[Bard (Tactics A2)|Bard]] also has a chance to cast Haste with the spell Nameless Song and that nu mou can learn Halve MP. It is not recommended to level up as one due to an Alchemist (nu mou) and Black Mage (moogle) possessing higher stats in all department.
   
 
Time Mages are primarily viewed as a support job that buffs units, a classic combination is to cast Extend on multiple units at the start of a battle, followed by [[Hastega]]. Stop can also be lethal if it is successful as it not only leaves the victim defenseless, but also prone to having items stolen, being hit by the [[Arcanist (Tactics A2)|Arcanist's]] Death spell and other negative effects that would otherwise have low Accuracy and its duration can be prolonged by Extend. Time Mages no longer learn Gravity spells (Demi and Quarter have been renamed Gravity and Graviga), and instead learn Extend and Undo. Halve MP will make all Time spells usable in one turn, although only nu mou Time Mages can learn it through the [[Illusionist (Tactics A2)|Illusionist]] job.
 
Time Mages are primarily viewed as a support job that buffs units, a classic combination is to cast Extend on multiple units at the start of a battle, followed by [[Hastega]]. Stop can also be lethal if it is successful as it not only leaves the victim defenseless, but also prone to having items stolen, being hit by the [[Arcanist (Tactics A2)|Arcanist's]] Death spell and other negative effects that would otherwise have low Accuracy and its duration can be prolonged by Extend. Time Mages no longer learn Gravity spells (Demi and Quarter have been renamed Gravity and Graviga), and instead learn Extend and Undo. Halve MP will make all Time spells usable in one turn, although only nu mou Time Mages can learn it through the [[Illusionist (Tactics A2)|Illusionist]] job.
   
As with most Mages, their Defense is almost nonexistent at best, but can be somewhat covered by using gimmicks such as casting Reflect to counter Magick, equipping a Ribbon which grants immunity to debuffs, and having Reflex to evade standard physical attacks.
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Their Defense is almost nonexistent at best, but can be somewhat covered by using gimmicks such as casting Reflect to counter Magick, equipping a Ribbon which grants immunity to debuffs, and having Reflex to evade standard physical attacks.
   
 
The Devotee Jr. is a rather weak moogle Time Mage, usually a duo with his fellow Devotee. They are always ready to lend Prima Donna a helping hand. Another prominent Time Mage is Cilawa the Glutinous, a nu mou Time Mage that prefers to eat his ingredients rather than using them to make his concoctions. Both can be interviewed in [[Bonga Bugle|Bonga Bugle - Blackfrost]].
 
The Devotee Jr. is a rather weak moogle Time Mage, usually a duo with his fellow Devotee. They are always ready to lend Prima Donna a helping hand. Another prominent Time Mage is Cilawa the Glutinous, a nu mou Time Mage that prefers to eat his ingredients rather than using them to make his concoctions. Both can be interviewed in [[Bonga Bugle|Bonga Bugle - Blackfrost]].

Revision as of 00:53, 11 May 2018

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Ffta-moogle-timemage
FFTA2-MoogleTimeMageSprite

These accomplished mages can alter space and time.

Description

The Time Mage (時魔道士, Tokimadoushi?) is a job in Final Fantasy Tactics A2: Grimoire of the Rift which make use of Time Magick. The spells cause various status effects on the target, such as Haste, Stop, and Quicken. They are available to moogles and nu mou, but are better off with the nu mou, since the moogle's Juggler job has another, slightly more useful version of the Quicken and Stop spells and the special job Bard also has a chance to cast Haste with the spell Nameless Song and that nu mou can learn Halve MP. It is not recommended to level up as one due to an Alchemist (nu mou) and Black Mage (moogle) possessing higher stats in all department.

Time Mages are primarily viewed as a support job that buffs units, a classic combination is to cast Extend on multiple units at the start of a battle, followed by Hastega. Stop can also be lethal if it is successful as it not only leaves the victim defenseless, but also prone to having items stolen, being hit by the Arcanist's Death spell and other negative effects that would otherwise have low Accuracy and its duration can be prolonged by Extend. Time Mages no longer learn Gravity spells (Demi and Quarter have been renamed Gravity and Graviga), and instead learn Extend and Undo. Halve MP will make all Time spells usable in one turn, although only nu mou Time Mages can learn it through the Illusionist job.

Their Defense is almost nonexistent at best, but can be somewhat covered by using gimmicks such as casting Reflect to counter Magick, equipping a Ribbon which grants immunity to debuffs, and having Reflex to evade standard physical attacks.

The Devotee Jr. is a rather weak moogle Time Mage, usually a duo with his fellow Devotee. They are always ready to lend Prima Donna a helping hand. Another prominent Time Mage is Cilawa the Glutinous, a nu mou Time Mage that prefers to eat his ingredients rather than using them to make his concoctions. Both can be interviewed in Bonga Bugle - Blackfrost.

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Requirements

To use the Time Mage, a character must master five Black Mage A-Abilities.

Stats

Weapons Head Body Equip Shields?
Rods Hats Robes, Light Armor No


Race Move Jump Evasion Unarmed
Attack Raise
Resilience HP MP Atk Def Mgk Res Spd
Moogle 3 2 0 10 50 E C G F B B 50%
Nu Mou 3 2 0 10 50 E C G F B B 50%

Abilities

Time Magick

TIME MAGES use these powerful magicks to manipulate space and time.

Skill Equipment Range AP MP
Haste Firewheel Rod 3 250 8
Hasten the flow of time around the target. Raises SPEED.
Hastega Flame Rod 3 350 16
An improved version of Haste. Raises the SPEED of all units in a small area.
Quicken Thor Rod 3 400 12
Slide the target through time. Enables target to take its next turn immediately.
Slow Terre Rod 3 250 8
Slow the flow of time around the target. Lowers SPEED.
Reflect Thunder Rod 3 250 8
Erect an invisible barrier around the target that bounces magicks back at their caster.
Stop Chill Rod 3 350 12
Stop the flow of time around the target. Prevents the unit from taking any action.
Extend Stardust Rod 3 150 8
Alter the flow of time, increasing the duration of buffs and debuffs on units in a small area.
Undo Crown Scepter 3 300 14
Reverse time's flow, reverting target's HP and MP to their value the previous turn.

Reaction

Skill Equipment Effect AP
Critical: Quicken Magus Robe Act next when user become HP Critical. 450
Evade Magick Magick Robe Resist spells that deal damage. 250

Gallery

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