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[[File:FFTA2-MoogleTimeMageSprite.gif|left]]
 
[[File:FFTA2-MoogleTimeMageSprite.gif|left]]
 
{{Q|These accomplished mages can alter space and time.|Description}}
 
{{Q|These accomplished mages can alter space and time.|Description}}
The '''Time Mage''' is a Job in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''. As with all [[Time Magic|Time Magics]], the spells cause various status effects on the target, such as '''[[Haste (Status)|Haste]]''', '''[[Stop (Ability)|Stop]]''', and '''[[Quick]]en'''. They are available to [[Moogle]]s and [[Nu Mou]], but are better off with the Nu Mou, since the Moogle's [[Juggler (Tactics A2)|Juggler]] Job has another, slightly more useful version of the '''Quicken''' and '''Stop''' spells and the special job [[Bard (Tactics A2)|Bard]] also has a chance to cast Haste with the spell Nameless Song and that Nu Mou can learn '''Halve MP'''. Still, it's not recommended to level up as one due to an Alchemist(Nu Mou) and Black Mage(Moogle) possessed higher stats in all department.
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The '''Time Mage''' is a Job in ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''. As with all [[Time Magic|Time Magics]], the spells cause various status effects on the target, such as '''[[Haste (Status)|Haste]]''', '''[[Stop (Ability)|Stop]]''', and '''[[Quick]]en'''. They are available to [[Moogle (Race)|Moogle]]s and [[Nu Mou]], but are better off with the Nu Mou, since the Moogle's [[Juggler (Tactics A2)|Juggler]] Job has another, slightly more useful version of the '''Quicken''' and '''Stop''' spells and the special job [[Bard (Tactics A2)|Bard]] also has a chance to cast Haste with the spell Nameless Song and that Nu Mou can learn '''Halve MP'''. Still, it's not recommended to level up as one due to an Alchemist(Nu Mou) and Black Mage(Moogle) possessed higher stats in all department.
   
 
As with most Time Mages in the series, they are primarily viewed as a support job that buffs units, a classic combination is to cast '''Extend''' on multiple units at the start of a battle, followed by [[Hastega]]. Stop can also be lethal if it is successful as it not only leaves the victim defenseless, but also prone to having items stolen, being hit by the [[Arcanist (Tactics A2)|Arcanist]]'s '''Death''' spell and other negative effects that would otherwise have low Accuracy and its duration can be prolonged by '''Extend'''. In favor of the Arcanist all Gravity spells, '''Demi''' and '''Quarter''' have been renamed '''Gravity''' and '''Graviga''', Time Mages learn '''Extend''' and '''Undo''' in their stead. Halve MP will make all Time spells usable in one turn, although only Nu Mou Time Mages can learn it through the [[Illusionist (Tactics A2)|Illusionist]] job.
 
As with most Time Mages in the series, they are primarily viewed as a support job that buffs units, a classic combination is to cast '''Extend''' on multiple units at the start of a battle, followed by [[Hastega]]. Stop can also be lethal if it is successful as it not only leaves the victim defenseless, but also prone to having items stolen, being hit by the [[Arcanist (Tactics A2)|Arcanist]]'s '''Death''' spell and other negative effects that would otherwise have low Accuracy and its duration can be prolonged by '''Extend'''. In favor of the Arcanist all Gravity spells, '''Demi''' and '''Quarter''' have been renamed '''Gravity''' and '''Graviga''', Time Mages learn '''Extend''' and '''Undo''' in their stead. Halve MP will make all Time spells usable in one turn, although only Nu Mou Time Mages can learn it through the [[Illusionist (Tactics A2)|Illusionist]] job.

Revision as of 06:18, 1 December 2012

Ffta-moogle-timemage

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FFTA2-MoogleTimeMageSprite

These accomplished mages can alter space and time.

Description

The Time Mage is a Job in Final Fantasy Tactics A2: Grimoire of the Rift. As with all Time Magics, the spells cause various status effects on the target, such as Haste, Stop, and Quicken. They are available to Moogles and Nu Mou, but are better off with the Nu Mou, since the Moogle's Juggler Job has another, slightly more useful version of the Quicken and Stop spells and the special job Bard also has a chance to cast Haste with the spell Nameless Song and that Nu Mou can learn Halve MP. Still, it's not recommended to level up as one due to an Alchemist(Nu Mou) and Black Mage(Moogle) possessed higher stats in all department.

As with most Time Mages in the series, they are primarily viewed as a support job that buffs units, a classic combination is to cast Extend on multiple units at the start of a battle, followed by Hastega. Stop can also be lethal if it is successful as it not only leaves the victim defenseless, but also prone to having items stolen, being hit by the Arcanist's Death spell and other negative effects that would otherwise have low Accuracy and its duration can be prolonged by Extend. In favor of the Arcanist all Gravity spells, Demi and Quarter have been renamed Gravity and Graviga, Time Mages learn Extend and Undo in their stead. Halve MP will make all Time spells usable in one turn, although only Nu Mou Time Mages can learn it through the Illusionist job.

As with most Mages, their Defense is almost nonexistent at best, but can be somewhat covered by using gimmicks such as casting Reflect to counter Magick, equipping a Ribbon which grants immunity to debuffs, and having Reflex to evade standard physical attacks.

The Devotee Jr. is a rather weak Moogle Time Mage, usually a duo with his fellow Devotee. They are always ready to lend Prima Donna a helping hand. Another prominent Time Mage is Cilawa the Glutinous, a Nu Mou Time Mage that prefers to eat his ingredients rather than using them to make his concoctions. Both can be interviewed in Bonga Bugle-Blackfrost.

Requirements

Stats

Weapons Head Body Equip Shields?
Rods Hats Robes, Light Armor No


Race Move Jump Evasion Unarmed
Attack Raise
Resilience HP MP Atk Def Mgk Res Spd
Moogle 3 2 0 10 50 E C G F B B 50%
Nu Mou 3 2 0 10 50 E C G F B B 50%

Abilities

Time Magick

TIME MAGES use these powerful magicks to manipulate space and time.

Skill Weapon Learned From Effect Range AP To Master MP Use
Haste Firewheel Rod Bestows Haste on one unit. 3 250 8
Hastega Flame Rod Bestows Haste in a small area. 3 350 16
Quicken Thor Rod Bestows Quick. 3 400 12
Slow Terre Rod Inflicts Slow in a small area. 3 250 8
Reflect Thunder Rod Bestows Reflect. 3 250 8
Stop Chill Rod Inflicts Stop. 3 350 12
Extend Stardust Rod Increases duration of buffs and debuffs on units within a small area. 3 150 8
Undo Crown Scepter If healed on previous turn deals damage to selected unit. If damaged on previous turn unit selected will be healed. This happens to the target's MP as well as HP. 3 300 14

Reaction

Skill Equipment Learned From Effect AP To Master
Critical: Quicken Magus Robe Bestows Quick when at critical HP. 450
Magick Evade Magick Robe Evade damaging magic spells completely. 250

Gallery

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