These accomplished mages can alter space and time.
Time Mages use Time Magick. The spells cause various status effects on the target, such as Haste, Stop, and Quicken. The job is better with the nu mou since the moogle's Juggler job has another, slightly more useful version of the Quicken and Stop spells, and the special job Bard also has a chance to cast Haste with the spell Nameless Song and that nu mou can learn Halve MP. It is not recommended to level up as a Time Mage due to an Alchemist (nu mou) and Black Mage (moogle) possessing higher stats in all departments.
Time Mages are primarily viewed as a support job that buffs units, a classic combination is to cast Extend on multiple units at the start of a battle, followed by Hastega. Stop can also be lethal if successful as it not only leaves the victim defenseless, but also makes them prone to having items stolen, being hit by the Arcanist's Death spell, and other negative effects that would otherwise have low Accuracy, and its duration can be prolonged by Extend. Time Mages no longer learn Gravity spells (Demi and Quarter have been renamed Gravity and Graviga), and instead learn Extend and Undo. Halve MP makes Time spells usable in one turn, although only nu mou Time Mages can learn it through the Illusionist job.
Their Defense is almost nonexistent, but can be somewhat covered by using gimmicks such as casting Reflect to counter magick, equipping a Ribbon that grants immunity to debuffs, and having Reflex to evade standard physical attacks.
The Devotee Jr. is a rather weak moogle Time Mage, usually a duo with his fellow Devotee. They are always ready to lend Prima Donna a helping hand. Another prominent Time Mage is Cilawa the Glutinous, a nu mou Time Mage that prefers to eat his ingredients rather than using them to make his concoctions. Both can be interviewed in Bonga Bugle - Blackfrost.
TIME MAGES use these powerful magicks to manipulate space and time.
|Hasten the flow of time around the target. Raises SPEED.|
|An improved version of Haste. Raises the SPEED of all units in a small area.|
|Slide the target through time. Enables target to take its next turn immediately.|
|Slow the flow of time around the target. Lowers SPEED.|
|Erect an invisible barrier around the target that bounces magicks back at their caster.|
|Stop the flow of time around the target. Prevents the unit from taking any action.|
|Alter the flow of time, increasing the duration of buffs and debuffs on units in a small area.|
|Reverse time's flow, reverting target's HP and MP to their value the previous turn.|
|Critical: Quicken||Magus Robe||Act next when user become HP Critical.||450|
|Evade Magick||Magick Robe||Resist spells that deal damage.||250|