A member of the anti-Shinra militant group Avalanche. Tifa manages Seventh Heaven, a bar located in the Sector 7 slums. A student of Zangan-style martial arts, she can clobber opponents with her fleet-footed combat techniques.Description
Tifa Lockhart is a playable character in Final Fantasy VII Remake. She is a brawler who equips Knuckles as her weapon. Tifa's main strengths are her agility, speed, ability to combo her moves together, her ability to both quickly build up enemy's stagger gauges, and her unique ability to increase bonus damage dealt during stagger.
Tifa joins the party in Chapter 3, "Home Sweet Slum", in a party with her and Cloud. During this time, she can partake in many Odd Jobs, which will improve Cloud's affection score with her and grant the ability to choose a dress she wears in Chapter 9, "The Town That Never Sleeps". Tifa joins the party frequently throughout the story, and becomes a party leader briefly in Chapter 16, "The Belly of the Beast", as well as Chapter 17, "Deliverance from Chaos".
If Tifa is transformed into a toad, she becomes a black and white-colored toad with a black skirt on suspenders.
Tifa is a melee damage-dealer focused more towards single-target damage, with high damage-per-second potential. She is very mobile, with high movement speed, giving her a quick ability to position herself advantageously in battle, and her attacks can react quickly to an enemy's movements. Another of her strengths is her ability to quickly stagger enemies and build up stagger bonus damage.
Tifa's unique mechanic revolves around building "chi" through the ability Unbridled Strength, which increases the number of basic attacks she can use, as well giving her an additional attack, up to three attacks (Whirling Uppercut, Omnistrike, and Rise and Fall), to be used consecutively for massive damage. Holding when using basic attacks will cause Tifa to unleash an uppercut similar to Whirling Uppercut.
Her attributes, like Cloud's, are balanced, but weighted towards physical damage and speed. She has the second-highest Strength in the game after him. She has the best Speed attribute, which translates into the fastest build-up of ATB possible. This, coupled with her strength stat, translates in very high damage-per-second. While having lower Magic attributes than Cloud, she can fulfill the role of a battlemage spellcaster effectively, especially coupled with her speed attribute to charge up spells faster. The main issue with this is that she has the second-lowest MP pool after Barret.
Tifa's main issue lies in her limited range, forcing her to position herself properly to maximize her damage output and avoid enemy retaliation. Her mobility makes up for this, and most of her attacks have very little recovery and can be canceled into dodge rolls easily. This can be further taken advantage of with materia such as Parry Materia and Deadly Dodge Materia, allowing her combos to be more fluid and uninterrupted. When compared to Cloud (and Barret while wielding a melee weapon), her melee damage has the lowest area-of-effect. Tifa also has low durability, meaning her survivability is entirely dependent on her mobility to avoid damage rather than mitigate.
Tifa's weapons are gloves of various materials. Her default weapon is the Leather Gloves, a versatile weapon which has fairly well-rounded attributes while leaning towards physical damage. Most of her weapons give her upgrades to her speed, and all have upgrades to give her the chance to start battles with a higher chi. Compared to other characters, Tifa's weapons focus more on building up her speed and damage than her durability. Her weapons have higher boosts to physical damage attributes than most characters, but also have fewer abilities that improve MP recovery or her HP. Her weapons therefore play into her role of dealing damage-per-second. Tifa can earn SP for her weapons with Way of the Fist manuscripts.
Tifa's weapons focus her on either physical damage or magical damage playstyles. For physical damage, the Metal Knuckles and Feathered Gloves provide her the highest Attack Power and speed attribute boosts respectively, where the former focuses on sheer physical damage output but compromises her spellcasting potential, while the latter makes fewer such sacrifices and grants her greater speed overall. These weapons best fit Tifa's typical playstyle of dealing quick physical damage-per-second.
For a magical damage playstyle, Tifa can equip weapons focused on giving her spellcasting prowess. The Mythril Claws grant her a great Magic Attack attribute increase at the cost of a lower attack power boost, and are well-suited towards damaging spells, while the Sonic Strikers improve her MP and MP recovery rate and provide less of a compromise to her physical damage. Purple Pain is a more versatile weapon for Tifa, which has fairly moderate attribute increases for both physical and magical damage, but greatly improves her durability, addressing her biggest shortcoming, while also increasing her critical hit rate and limit break damage. This means it plays well into Tifa's playstyle, while not excelling in any area.
In terms of accessories, early on Tifa benefits from Power Wristguards to boost her strength, or on equipping accessories that provide resistance to debuffs that leave her vulnerable. Later, Tifa is the best choice to equip the Transference Module due to her high speed allowing her to consume ATB charges quickly, meaning that with the accessory, she will also quickly build up her limit gauge. The Champion Belt is also a great choice for Tifa, as improving her strength attribute and her HP simultaneously takes advantage of one of her best traits and addresses a major shortcoming. For armor, Tifa should focus more on improving her durability than on increasing her materia slots.
Tifa's abilities make use of her high mobility, allowing her to move in and out of combat, and to close gaps between her and her opponents easily. Her abilities can be performed together in quick succession as a combo to easily build opponents' stagger gauge. Tifa is also unique in her ability to easily increase bonus stagger damage with her attacks and True Strike. This makes her mandatory to obtain the "Staggering Feat" trophy.
Her abilities are as follows:
|Unbridled Strength||Strengthen basic attacks and unique abilities.||1||None (default)|
|Divekick||Leap into the air and unleash a powerful kick.||1||Leather Gloves|
|Overpower||Use in conjunction with basic attacks to more effectively pressure enemies.||1||Metal Knuckles|
|Focused Strike||Evade, then unleash a charging attack. Moderately increases stagger.||1||Sonic Strikers|
|Starshower||Unleash a flurry of powerful strikes. Increases strength of next command executed.||1||Feathered Gloves|
|Chi Trap||Create an orb of materialized chi that deals damage on contact.||1||Mythril Claws|
|True Strike||Deliver a tremendous blow at close range. Increased stagger damage bonus.||1||Purple Pain|
Tifa's Unbridled Strength and martial techniques are a core mechanic to her playstyle, buffing her damage, quickly staggering an enemy, and being one of the few abilities that boost an enemy's stagger bonus damage. Next to this, Starshower is arguably her next most important ability to her moveset, particularly for a melee damage build, as it plays into all her strengths. This ability deals tremendous single-target damage, builds an enemy's stagger gauge, makes her very evasive and near-immune during its animation, and sets up another attack quickly after while boosting its damage.
Divekick is Tifa's best ability for dealing area-of-effect damage, due to its radius. The ability causes her to leap in the air and deal damage when crashing down, but it can be used straight after her Whirling Uppercut technique or while she is mid-air to cut part of the animation time and use it more quickly. In terms of burst damage, Tifa's next strongest ability is True Strike, which is more focused on single-target damage, but greatly boosts stagger bonus damage.
Focused Strike allows Tifa to move in-and-out of battle quickly, exiting and reentering combat rapidly. The ability is very evasive, and allows her to avoid an enemy's counterattacks and overwhelm them by moving rapidly, especially when combined with Deadly Dodge and parry materia to allow her to dart around an enemy and deal damage. A similar ability to this is Overpower, in which Tifa leaps towards an enemy. This ability does not grant Tifa the same evasive maneuvers, but can pressure an enemy quickly, and allows her to leap back into battle and close the gap.
All of Tifa's abilities deal physical damage, with the exception of Chi Trap. This ability deals magic damage over time, in a melee range. Against enemies resisting physical damage, Chi Trap is therefore an excellent choice, and Tifa can place multiple traps at once to quickly stagger an enemy.
Tifa comes with the Chakra Materia equipped, which when leveled up, allows her to self-heal with no MP cost. Tifa should equip materia that builds up her ATB gauge quickly, allowing her to rapidly combo her abilities together. Though she is not as good a magic user as Cloud and Aerith, materia that boost ATB build-up can still grant her very high damage-per-second in spellcasting builds.
Deadly Dodge Materia and Parry Materia materia are core to Tifa's playstyle, as they make her more fluid. Deadly Dodge increases Tifa's damage when she attacks after a dodge roll. It and Parry can be combined very effectively with Focused Strike and Starshower to make her evasive while still building up an enemy's stagger, overwhelming most enemies. Both Parry and Deadly Dodge charge her ATB quickly, allowing her to use these paired with attacks in-between her abilities to move in and out of combat while building her ATB to unleash the next ability.
First Strike Materia, ATB Stagger Materia, and Skill Master Materia also play well into her core strength, as they allow her to build up her ATB gauge quickly. This is beneficial both to a more physical damage-oriented build or a spellcasting build. Other materia that boost her ATB charge rate also play well into this strength, and Tifa benefits immensely from Time Materia, both in terms of its Haste and Stop spells. Casting Haste on herself improves her already fast ATB charge rate, while casting Stop can extend an enemy's stagger or otherwise freeze them in place, leaving them vulnerable to her close-range damage. The ATB Assist Materia materia also takes advantage of Tifa's high ATB charge rate to benefit other party members, raising their ATB after she uses her abilities.
Tifa can make use of the Elemental Materia materia to exploit an enemy's elemental weakness. In a physical damage build, this further increases her damage towards enemies with a weakness, and in a spellcasting build, it allows her to make a more efficient use of magic materia slot and improves her physical damage in-between spells. The Luck Up Materia materia can also play an important role in a physical-oriented build, as a higher Luck stat translates into higher critical chance, especially if she is equipped with the Purple Pain weapon.
Since Tifa has a naturally low Magic stat, she can be a good choice to give magic materia that don't rely on spell modifiers, such as Barrier Materia, Poison Materia, and the aforementioned time materia. If she does equip a spell while in a physical damage role, Wind Materia can be effective to drag enemies towards her, helping her close the gap.
Tifa can still be built towards spellcasting to deal damage, especially with a weapon that increases her magic attribute such as Mythril Knuckles. In this case, Tifa should equip Magic Up Materia and MP Up Materia materia to capitalize on spellcasting damage more, and to address a shortcoming in the form of her low MP pool. For general use, Tifa should instead equip HP Up Materia to address her naturally low HP, giving her greater ability to sustain damage in battle.
Tifa's level 1 unique limit break is Somersault, and her level 2 limit break is Dolphin Flurry. Both of these limit breaks are martial techniques that deal tremendous physical damage towards a single target, based on her attack power attribute, which can also hit nearby enemies. Dolphin Flurry also increases an enemy's stagger gauge, and deals significantly more damage that Somersault, but when set as her limit break, takes much longer for the limit gauge to fill.
Because of her naturally high strength, and the high attack power boosts of her weapons, Dolphin Flurry can potentially deal the greatest amount of damage of any character's limit breaks. Though Tifa can take advantage of a staggered enemy to deal bonus damage, it is normally better for her to use the time to build up their stagger damage with True Strike and her Unbridled Strength techniques, and to instead use limit breaks at any opportune moment once available.
As Tifa builds up her ATB gauge quickly, she is arguably the best choice to equip the Transference Module accessory. This will transfer ATB uses into quickly building up her limit gauge, allowing her to use Dolphin Flurry or Somersault much more often. Once obtained, Gotterdammerung is also a great choice on Tifa to use her powerful limit breaks often throughout battle, because of her high attack power attribute that transfers to her limit breaks.
Tifa is also a good choice to equip the Refocus Materia, giving her the Refocus limit break. This allows her to use three ATB charges for the entire battle, which Tifa can take advantage of as she can fill these charges quickly. If using this, it is better to set Somersault as her limit break, as Dolphin Flurry's longer time to recharge the limit gauge also carries over to Dolphin Flurry. The exception is if Gotterdammerung is equipped,
Tifa first joins during Chapter 3, "Home Sweet Slum", in a party with Cloud. She appears in most quests throughout the chapter. She leaves at the start of Chapter 4, "Mad Dash", but rejoins the party for its penultimate quest, "Sudden Attack". After this, Tifa appears in the main party along with Barret, from Chapter 5 up to Chapter 8, "Budding Bodyguard".
Tifa joins Cloud and Aerith's party in "The Audition", the final quest of Chapter 9, "The Town That Never Sleeps". She remains in the party for the following chapters, though in Chapter 12, "Fight for Survival", she leaves after the quest "Head for the Pillar", rejoining in "To The Top".
During Chapter 13, "A Broken World", Tifa leaves the party during "In Solitude", rejoining a party led by Barret in "Reunite with Tifa". She then remains in the party, and in Chapter 14, "In Search of Hope", she partakes in a Pull-Ups minigame in Wall Market, in the sidequest "Wavering Heart". Later, in Chapter 16, "The Belly of the Beast", Tifa becomes the party leader for the quest "Acquiring the Keycard", rejoining the normal party with Cloud and Barret afterward.
In Chapter 17, "Deliverance from Chaos", Tifa is in a party with her and Aerith for the first quest "A Way Out". She then leads her own party with her and Aerith during a series of quests in "Find the Others". The player switches between Cloud and Tifa's party, and Tifa's party complete the subquests "Research the 3rd Ward", "Rescuing Red XIII", "To the Central Terminal", "A Way Up", and "Source of the Sound". After this, she rejoins the party with Cloud and Aerith for "The Ominous Trail", up until Chapter 18, "Destiny's Crossroads". In this chapter, Tifa appears in the party periodically throughout the final quest, "The Turning Point".
After doing all "Home Sweet Slum" sidequests in the Sector 7 Slums, the quest "Alone at Last" commences. In this, Tifa and Cloud plan to go out, and what kind of attire the player suggests she wear plays into determining what she wears in Chapter 9, "The Town That Never Sleeps", for Don Corneo's audition.
At the beginning of "Escape to the Surface" in Chapter 10, "Rough Waters", the player can choose to talk to Tifa or Aerith to progress; the following scene is different depending on whom the player talks to, and the answer affects her affection score.
In "Resolve" during Chapter 14, "In Search of Hope", a cutscene will appear with Tifa depending on her affection score with Cloud.