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A cheerful teen whose personality is bright like the sun above, Tidus possesses the heart of an ace athlete. His main goal is to defeat his father, whom he detests to no end.

Dissidia 012 description

A light-hearted, cheerful youth able to calm others even through the most trying situations.

Dissidia Final Fantasy description

Tidus is a minion of Chaos during Dissidia 012 Final Fantasy, but became a hero fighting for the side of Cosmos in Dissidia Final Fantasy. He also appears in Dissidia Final Fantasy NT and its arcade version.

Tidus is a lighthearted, cheerful youth who follows his father's footsteps as an ace blitzball player for the Zanarkand Abes. Tidus is an agile fighter who easily dodges opponents' attacks as he performs his own. While he appears cheerful to his allies Firion, Cecil, and Cloud, his weak point is his emotions concerning his father and nemesis, Jecht. He seeks to fight and defeat his father to prove himself and settle his hatred.

Profile[]

Appearance[]

Tidus's default outfit is similar to the one he wore in Final Fantasy X but darker and more "torn" to resemble his artwork by Yoshitaka Amano. Amano Steel He has dirty blond hair, wears a torn pair of black trousers with a yellow hooded shirt with the left sleeve torn off, instead covering his arm with a dark blue pauldron and a gauntlet. He wears a pendant with the Zanarkand Abes insignia, which also appears on his trousers.

In Dissidia, Tidus's first alternate outfit is based on his original Final Fantasy X appearance. FFX Artwork Tidus His clothes and hair are more brightly colored, his shoulderpad is colored blue, his shoes tellow, and the inside leg of his shorts is recolored blue. His first alternate outfit in Dissidia 012 is a more heavily modified version of this outfit, giving him shorter socks, removing the tears on his clothes, and giving him a different gauntlet, to more closely match his Final Fantasy X design beyond recoloring his base outfit. Tidus' first alternate outfit in Dissidia is unnamed[note 1] and is called "Zanarkand Abs Uni" in Dissidia 012.

Tidus's second alternative outfit, "Fleeting Dream", is based on a piece of Yoshitaka Amano artwork. Shirtless (Even Shorts) Tidus by Yoshitaka Amano He is shirtless with even-length shorts, wears a differently designed gauntlet and has red bandages wrapped around his arms. This is Tidus's primary attire in Dissidia 012 Final Fantasy while a warrior of Chaos.

Tidus's manikin, Ephemeral Vision, is orange.

Equipment[]

Tidus wields the Brotherhood, the weapon gifted to him by Wakka in Final Fantasy X that serves as his signature weapon. The sword has a protrusion shaped like bubbles near the handle, and has other minor differences from its original design, such as the hook being a different shape and the crest on the bottom of the blade being shaped differently. His EX Mode weapon is the Caladbolg, which is identical to its Final Fantasy X design.

Tidus's Crystal is a blue and silver sphere, identical to the movie spheres from Final Fantasy X.

Personality[]

Where are you going? This isn't over yet. There's no tomorrow for me...unless I beat you today!

Tidus

Tidus is a free-spirited, cheerful, determined youth who has the heart of an ace blitzball player. To his friends, he is an upbeat person, but hates his father, whom he one day wishes to defeat. These feelings stem from his need for Jecht's approval, which still subconsciously hold him back.

Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)

12th cycle[]

The twelfth cycle of war is the first cycle in which Tidus participates. Since most of the warriors' memories are wiped when they all called, Tidus doesn't remember anything and is uncertain about his purpose in being called. When he encounters Vaan, Tidus asks him about his memories, and after fighting he begins to remember Jecht, but is unsure if they're meant to fight since Jecht is fighting for Cosmos.

Tidus attempts to go speak to Chaos about his memories when the Emperor confronts him. The Emperor tells Tidus more memories will return as he fights, and offers himself as a sparring opponent. Their battle allows Tidus to remember Jecht is a father he hates, and the Emperor sends him to find Jecht so Tidus can take out his hatred on him. During his search he runs across Kain, witnessing him defeat Squall. Tidus inquires about Jecht and Kain expects him to challenge him, but Tidus says he is only interested in Jecht and goes to find him before Kain does. He then comes across Yuna in Pandemonium, but doesn't remember her.

Jecht gives Tidus his light.

Tidus and Jecht find each other and Tidus challenges him. Before the two can do battle, Yuna intervenes and tries to talk sense into Tidus, but he claims his conflict with Jecht has nothing to do with her. Yuna restores his memories and the Emperor appears, Tidus pushing Yuna out of the way to take the Flare meant for her. As he begins to fade, Tidus asks his father to take care of Yuna. Jecht saves Tidus by giving him Cosmos's light before being taken by the Emperor.

Tidus is brought to Cosmos by Yuna, Vaan, and Laguna to become one of her warriors.

13th cycle[]

Tidus, Firion, and Cecil watch Cloud as he leaves.

After the battle with the warriors of Chaos, Tidus finds himself allied with Firion, Cecil, and Cloud. Out of the four, Tidus is the most upbeat and determined. When Cloud leaves to find his reason for fighting, the three encourage him. Firion and Cecil worry over Tidus's plans to fight his father, Jecht, who is now a warrior of Chaos. Though Tidus declares to not care for his father, he does not mind sparing Golbez, Cecil's brother, who is also aligned with Chaos, and encourages Cecil to go and meet him.

After Cecil's departure Tidus tries to hide this from Firion, who knows all too well why Cecil left. Tidus asks what the wild rose is for, but Firion is reluctant to answer. Tidus asks about Firion's goal in life and he answers to end the war. The two encounter a group of enemies, and separate to divide them up. After Tidus finishes his share he looks for Firion before running into his father. The two are about to fight when the Emperor appears, telling Jecht that facing his son is meaningless. Jecht leaves and Tidus directs his hatred to the Emperor. They fight to a draw before the Emperor leaves telling Tidus that he cannot obtain the Crystal through hate.

Tidus finds Firion who has fought Jecht and decides to let him fight his father. The two later witness a fight between Jecht and the Emperor, with the latter blaming the former for ruining his plans before leaving. Jecht is left wounded and Tidus decides not to fight him while he is injured, resolving to fight his father alone despite feeling bad about leaving Firion, who gives him a potion.

Tidus fights his father, Jecht.

Tidus encounters Jecht in Dream's End and heals Jecht's wounds with the potion. He berates Jecht for not being a true father-figure to him, and tells Jecht he wants to win against him without handicaps. They fight, and Jecht sends Tidus flying. He declares Tidus still has a lot to learn and that he will be "up on [his] feet by tomorrow". As he is about to leave Tidus declares that tomorrow will never come unless he beats him right there and then. They engage in a second round, and Jecht is defeated. Tidus tells his father the reason behind his hatred and eagerness to fight: to show him he had toughened up. Jecht admits this, though still considers Tidus a "crybaby". Tidus receives his Crystal before Jecht disappears.

Tidus rejoins with Cloud, Cecil, Terra, and the Onion Knight, and the group are told by Kuja that the Emperor is luring Firion into a trap; Tidus and Cloud go to aid him as he confronts the Emperor and defend him, declaring "a friend's dream is our dream". Outnumbered, the Emperor flees, but not before taunting Firion to come to his stronghold. Firion resolves to face the Emperor alone, and Tidus promises he and the others will be waiting for him after Cloud returns his wild rose. Tidus and Cloud meet up with Squall to reunite with the other warriors of Cosmos. Tidus meets Bartz and asks about remembering his home world, with Bartz only remembering his chocobo feather.

Tidus saying goodbye to the rest of the heroes in the ending.

After Cosmos's destruction, Tidus joins the other nine heroes to make their way to the Land of Discord to defeat Chaos. Tidus meets his father again, who tells him that an ace saves the play in the nick of time. After defeating him Jecht tells Tidus to "shoot" (for goal) even if he is confused—then surely tomorrow will come—before disappearing.

After the Warrior of Light tells his friends he lacks memories, Tidus says there is more to memories than what happened before they got there, and that it would be nice to remember fighting alongside them. After Chaos's defeat, the ten heroes find themselves in the field of flowers and each fade into their respective worlds, with Tidus returning to Spira. Before he goes, he tells his friends not to worry since the Crystals know the rest of the way, and that he will always be with them. He jumps off a lakeside ledge and fades before hitting the water.

Spoilers end here.

Gameplay[]

Tidus's fighting style is called Spry Striker. Several of his Bravery attacks include a built-in dodge effect, allowing him to evade an enemy's attack and swiftly counter-attack. He also has some slower but powerful charging attacks and long-ranged attacks consisting of blitzball throws. His HP attacks are versatile at multiple ranges and he has several Bravery to HP links, giving him many options to attack with. He also moves quickly and his attacks are rather strong. A downside is that the built-in "dodge" effects of Tidus's attacks mean they have an innate lag to them, so it is easy for the opponent to evade them if they are not in the middle of attacking, making it difficult for Tidus to be aggressive. His three evasion attacks also have him move in different directions to evade, so using the wrong one may not actually dodge the enemy's attack.

Boss[]

Tidus is fought in Distant Glory and Inward Chaos.

Attacks[]

Bravery Attacks[]

Dissidia Bravery attacks
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Sonic Buster Ground 30 (15) 140 Melee Low Wall Rush Physical Initial DFF Sonic Buster.png
Charge through the opponent twice, then slam the opponent down.
Charge in and toss opponent upward Unleash charging kick at opponent Strike opponent to the ground with a terrific kick Wall Rush (↓)
Wither Shot
(ground)
Ground 20 (10) 90 Ranged Low Chase Physical Initial DFF Wither Shot ground.png
Toss a ball forward.
Dart & Weave
(ground)
Ground 30 (15) 130 Melee Low Chase
Dodge
Physical Level 3 DFF Dart and Weave.png
Rise into the air to dodge attacks while moving forward, then dive down while spinning to slash the opponent.
Leap up and dive quickly with vertical spin Command Branch One-to-Two .png —Chase
D012 ComChart - AirHP.png—Wall Rush (→)
Sphere Shot Ground 20 (10) 90 Ranged Low Wall Rush Physical Level 9 DFF Sphere Shot.png
Throw a ball that quickly moves toward the opponent, knocking them back.
Throw a blazingly fast ball Wall Rush (→)
Hop Step
(ground)
Ground 30 (15) 120 Melee Low Chase Physical Level 12 DFF Hop Step.png
A quick two-hit attack that knocks the opponent away.
Jump in and slash opponent's side Kick opponent and rebound backward Chase
Stick & Move
(ground)
Ground 30 (15) 120 Melee Low Chase
Dodge
Physical Level 24 DFF Stick and Move.png
Leap back to dodge attacks, then toss sword at the opponent. Can control the direction of the dodge with the analog stick.
Turn, then boomerang sword towards foe Command Branch One-to-Two .png —Chase
After swift attacks, focus and send foe flying—Wall Rush (→)
Cut & Run Ground 30 (15) 140 Melee Low Magic Block
Chase
Dodge
Physical Level 28 DFF Cut and Run.png
Flip back to dodge attacks, then quickly charge to attack the opponent.
Backstep, then high-speed charge. Blocks other attacks. Grants invisiblity. Destroys stage elements. Command Branch One-to-Two .png —Chase
D012 ComChart - AirHP.png—Wall Rush (→)
Hop Step
(midair)
Aerial 30 (15) 140 Melee Low Chase Physical Initial DFF Hop Step.png
A quick two-hit attack that knocks the opponent away.
Jump in and slash opponent's side Kick opponent and rebound backward Chase
Stick & Move
(midair)
Aerial 30 (15) 180 Melee Low Chase
Dodge
Physical Initial DFF Stick and Move.png
Leap back to dodge attacks, then toss sword at the opponent. Can control the direction of the dodge with the analog stick.
Turn, then boomerang sword towards foe Command Branch One-to-Two .png —Chase
After swift attacks, focus and send foe flying—Wall Rush (→)
Full Slide Aerial 30 (15) 180 Melee Low Wall Rush Physical Level 6 DFF Full Slide.png
An aerial 3-hit charge attack that knocks the opponent upwards.
Charge and dive opponent upwards Unleash charging kick at opponent Launch opponent into the air with a powerful kick Wall Rush (→)
Wither Shot
(midair)
Aerial 30 (15) 120 Ranged Low Chase Physical Level 16 DFF Wither Shot.png
Toss a ball forward.
Spin, then throw a ball that homes in on opponent (Feint)
Dart & Weave
(midair)
Aerial 30 (15) 180 Melee Low Chase
Dodge
Physical Level 20 DFF Dart and Weave.png
Rise into the air to dodge attacks, then dive down while spinning to slash the opponent.
Leap up and dive quickly with vertical spin Command Branch One-to-Two .png —Chase
After swift attacks, focus and send foe flying—Wall Rush (→)
Dissidia 012 Bravery attacks
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Sonic Buster Ground 30 (15) 110 Melee Low Wall Rush Physical Initial DFF Sonic Buster.png
Charge through the opponent twice, then slam the opponent down.
Charge in and toss opponent upward Unleash charging kick at opponent Strike opponent to the ground with a terrific kick Wall Rush (↓)
Dart & Weave
(ground)
Ground 30 (15) 90 Melee Low Chase
Dodge
Physical Initial DFF Dart and Weave.png
Rise into the air to dodge attacks while moving forward, then dive down while spinning to slash the opponent.
Leap up and dive quickly with vertical spin Command Branch One-to-Two .png —Chase
D012 ComChart - AirHP.png—Wall Rush (→)
Sphere Shot Ground 20 (10) 90 Ranged Low Wall Rush Physical Level 16 DFF Sphere Shot.png
Throw a ball that quickly moves toward the opponent, knocking them back.
Throw a blazingly fast ball Wall Rush (→)
Hop Step
(ground)
Ground 30 (15) 110 Melee Low Chase Physical Level 5 DFF Hop Step.png
A quick two-hit attack that knocks the opponent away.
Jump in and slash opponent's side Kick opponent and rebound backward Chase
Stick & Move
(ground)
Ground 30 (15) 40 Melee Low Chase
Dodge
Physical Level 25 DFF Stick and Move.png
Leap back to dodge attacks, then toss sword at the opponent. Can control the direction of the dodge with the analog stick.
Turn, then boomerang sword towards foe Command Branch One-to-Two .png —Chase
After swift attacks, focus and send foe flying—Wall Rush (→)
Cut & Run
(ground)
Ground 30 (15) 40 Melee Low Chase
Dodge
Physical Level 28 DFF Cut and Run.png
Dodge back and charge forward at the opponent.
Backstep, then high-speed charge Command Branch One-to-Two .png —Chase
D012 ComChart - AirHP.png—Wall Rush (→)
Hop Step
(midair)
Aerial 30 (15) 110 Melee Low Chase Physical Initial DFF Hop Step.png
A quick two-hit attack that knocks the opponent away.
Jump in and slash opponent's side Kick opponent and rebound backward Chase
Stick & Move
(midair)
Aerial 30 (15) 90 Melee Low Chase
Dodge
Physical Level 12 DFF Stick and Move.png
Leap back to dodge attacks, then toss sword at the opponent. Can control the direction of the dodge with the analog stick.
Turn, then boomerang sword towards foe Command Branch One-to-Two .png —Chase
After swift attacks, focus and send foe flying—Wall Rush (→)
Full Slide Aerial 30 (15) 110 Melee Low Wall Rush Physical Level 3 DFF Full Slide.png
An aerial 3-hit charge attack that knocks the opponent upwards.
Charge and drive opponent upwards Unleash charging kick at opponent Launch opponent into the air with a powerful kick Wall Rush (→)
Wither Shot Aerial 30 (15) 90 Ranged Low Chase Physical Initial DFF Wither Shot.png
Toss a ball forward.
Spin, then throw a ball that homes in on opponent (Feint)
Dart & Weave
(midair)
Aerial 30 (15) 50 Melee Low Chase
Dodge
Physical Level 22 DFF Dart and Weave.png
Rise into the air to dodge attacks while moving forward, then dive down while spinning to slash the opponent.
Leap up and dive quickly with vertical spin Command Branch One-to-Two .png —Chase
After swift attacks, focus and send foe flying—Wall Rush (→)
Cut & Run
(midair)
Aerial 30 (15) 40 Melee Low Chase
Dodge
Physical Unknown DFF Cut and Run.png
Dodge back and charge forward at the opponent.
Backstep, then high-speed charge Command Branch One-to-Two .png —Chase
D012 ComChart - AirHP.png—Wall Rush (→)


HP Attacks[]

Dissidia HP attacks
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Spiral Cut Ground 40 (20) 180 Melee High None Physical Initial Dissidia Tidus SpiralCut.jpeg
Flip towards the opponent to hit multiple times, then slam sword into the ground, creating a small explosion.
Energy Rain
(ground)
Ground 40 (20) 180 Melee High None Physical Level 38 Dissidia Tidus EnergyRain.jpeg
Kick the opponent before sending small orbs of light, causing a small burst.
Energy Rain
(midair)
Aerial 40 (20) 180 Melee High None Physical Initial Dissidia Tidus EnergyRain.jpeg
Kick the opponent before sending small orbs of light, causing a small burst.
Slice & Dice Aerial 40 (20) 300 Melee High None Physical Level 33 Dissidia Tidus ChargeAssault.jpeg
Charge towards the opponent and attack them multiple times with sword.
Jecht Shot Aerial 40 (20) 300 Ranged High Wall Rush Physical Level 44 Dissidia Tidus JechtShot.jpeg
A three-hit blitzball attack. Will kick two more if the first hit connects.
Dissidia 012 HP attacks
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Spiral Cut Ground 30 (15) 130 Melee High None Physical Initial Dissidia Tidus SpiralCut.jpeg
Flip towards the opponent to hit multiple times, then slam sword into the ground, creating a small explosion.
Energy Rain
(ground)
Ground 30 (15) 130 Melee High None Physical (Kick attack)
Magical (Projectiles)
Level 19 Dissidia Tidus EnergyRain.jpeg
Kick the opponent before sending small orbs of light, causing a small burst.
Energy Rain
(midair)
Aerial 30 (15) 130 Melee High None Physical (Kick attack)
Magical (Projectiles)
Initial Dissidia Tidus EnergyRain.jpeg
Kick the opponent before sending small orbs of light, causing a small burst.
Slice & Dice Aerial 30 (15) 130 Melee High None Physical Level 9 Dissidia Tidus ChargeAssault.jpeg
Charge towards the opponent and attack them multiple times with sword.
Jecht Shot Aerial 30 (15) 130 Ranged High Wall Rush Physical Level 44 Dissidia Tidus JechtShot.jpeg
A three-hit blitzball attack. Will kick two more if the first hit connects.


Bravery to HP Attacks[]

Dissidia Bravery to HP attacks
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Quick Hit A Ground 40 (20) 300 N/A Wall Rush Physical Stick & Move
(ground)
Dissidia Tidus QuickHit.jpeg
Attack the opponent with a barrage of kicks and sword attacks while rising into the air.
Quick Hit B Ground 40 (20) 300 N/A Wall Rush Physical Dart & Weave
(ground)
Dissidia Tidus QuickHit.jpeg
Attack the opponent with a barrage of kicks and sword attacks while rising into the air.
Quick Hit C Ground 40 (20) 300 N/A Wall Rush Physical Cut & Run Dissidia Tidus QuickHit.jpeg
Attack the opponent with a barrage of kicks and sword attacks while rising into the air.
Quick Hit D Aerial 40 (20) 300 N/A Wall Rush Physical Stick & Move
(midair)
Dissidia Tidus QuickHit.jpeg
Attack the opponent with a barrage of kicks and sword attacks while rising into the air.
Quick Hit E Aerial 40 (20) 300 N/A Wall Rush Physical Dart & Weave
(midair)
Dissidia Tidus QuickHit.jpeg
Attack the opponent with a barrage of kicks and sword attacks while rising into the air.
Dissidia 012 Bravery to HP attacks
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Quick Hit A Ground 30 (15) 160 N/A Wall Rush Physical Stick & Move
(ground)
Dissidia Tidus QuickHit.jpeg
Attack the opponent with a barrage of kicks and sword attacks while rising into the air.
Quick Hit B Ground 30 (15) 160 N/A Wall Rush Physical Dart & Weave
(ground)
Dissidia Tidus QuickHit.jpeg
Attack the opponent with a barrage of kicks and sword attacks while rising into the air.
Quick Hit C Ground 30 (15) 160 N/A Wall Rush Physical Cut & Run
(ground)
Dissidia Tidus QuickHit.jpeg
Attack the opponent with a barrage of kicks and sword attacks while rising into the air.
Quick Hit D Aerial 30 (15) 160 N/A Wall Rush Physical Stick & Move
(midair)
Dissidia Tidus QuickHit.jpeg
Attack the opponent with a barrage of kicks and sword attacks while rising into the air.
Quick Hit E Aerial 30 (15) 160 N/A Wall Rush Physical Dart & Weave
(midair)
Dissidia Tidus QuickHit.jpeg
Attack the opponent with a barrage of kicks and sword attacks while rising into the air.
Quick Hit F Aerial 30 (15) 160 N/A Wall Rush Physical Cut & Run
(midair)
Dissidia Tidus QuickHit.jpeg
Attack the opponent with a barrage of kicks and sword attacks while rising into the air.


EX Mode[]

Tidus's EX Mode is Equipped Caladbolg, where he exchanges the Brotherhood for his Celestial Weapon from Final Fantasy X. Tidus gains the abilities "Mirror Dash", "Caladbolg (ATK)", and "Caladbolg (DODGE)". Mirror Dash increases Tidus's movement speed by 25%, provides Tidus a new running animation, and gives him Block Low priority when running, deflecting Ranged Low attacks. The Caladbolg abilities boost the Bravery damage Tidus does depending on how much HP he has in relation to his max HP, doubling his Attack at full HP, and doubles the duration of invincibility during his dodges.

Tidus's EX Burst is Blitz Ace, his ultimate Overdrive from Final Fantasy X. Tidus attacks the opponent with a sword combo and sets up the final blitzball attack by hitting it at the opponent with his left hand. The ball rebounds towards Tidus, infused in a field of energy, and the player must press Circle to stop a moving cursor as close to the center of Tidus's Overdrive meter as they can. Successfully completing the move causes Tidus to launch the ball back at the opponent with an overhead kick, consuming him or her in an explosion of light. The Bravery damage can be boosted by stopping the cursor closer to the center of the Overdrive meter, and when Tidus has full HP, Blitz Ace is one of the most powerful EX Bursts in the game.

Equipment[]

Tidus can equip swords, grappling weapons, shields, bangles, hats, helms, clothing, and light armor. In Dissidia 012, Tidus can also equip daggers, thrown weapons, headbands, and chestplates.

Exclusive weapons[]

Dissidia exclusive weapons
Name Level Stats Effects Obtained
Official Ball 1 BRV -11
ATK +5
None Treasure Chest in Destiny Odyssey X-1
Striker 50 BRV -26
ATK +37
BRV Boost on Dodge +10%. Trade: 15460 gil, Official Ball, Great Serpent's Fang x3, Guts Shard x2
Grand Slam 92 BRV -38
ATK +64
BRV Boost on Dodge +15%. Trade: 29570 gil, Striker, Beastlord Fang x5, Guts Crystal x3
World Champion 100 BRV -40
ATK +69
BRV Boost on Dodge +20%.
Cat Nip Effect.
Trade: 31920 gil, Grand Slam, Fayth's Dream x5, Guts Orb x5
Dissidia 012
Dissidia 012 exclusive weapons
Name Level Stats Effects Obtained
Official Ball 1 BRV -22
ATK +24
DEF -2
None Treasure Chest in Light to All - Chapter 5
Trade: 9300 gil, Juji Shuriken, Chocobo Chick Powder x1, Vision's Desire x5
Striker 30 BRV -42
ATK +44
DEF -2
BRV Boost on Dodge +2%. Trade: 61000 gil, Official Ball, Scarletite x1, Vision's Desire x5
Grand Slam 90 BRV -35
ATK +65
DEF -1
BRV Boost on Dodge +5%. Trade: 158,000 gil, Striker, Electrum x1, Vision's Dream x5
World Champion 100 BRV -40
ATK +70
DEF -1
BRV Boost on Dodge +8%.
Cat Nip Effect.
Trade: 182,800 gil, Grand Slam, Fayth's Dream x1, Vision's Hopes x5


Gallery[]

Behind the scenes[]

Tidus throwing a moogle ball.

After acquiring the moogle summon in Inward Chaos with Tidus (in Dissidia), or after completing the "Chasm of the Rotting Earth" dungeon in Confessions of the Creator and having Tidus speak to the Moogle that awards the moogle summon (in Dissidia 012), Tidus' attacks that use a blitzball may randomly have him use a moogle ball instead. When using Jecht Shot, if Tidus throws the moogle ball for it, the first Bravery hit will have slightly increased power.

Tidus is one of three characters to have his alternate outfit altered between Dissidia and Dissidia 012. The others are Jecht and Cloud of Darkness. This leads to an error in Dissidia 012; when completing Arcade Mode, the victory screen shows the character in their alternate costume, and uses the original Dissidia alternate outfits for Tidus and Jecht.

Tidus in his original outfit in a trailer FMV.

In early trailers for the game, Tidus wore his original Final Fantasy X outfit in some scenes taken from what would be the game's opening FMV. In the released game he uses his Dissidia outfit consistently.

Dissidia marks the first time Tidus' name is spoken aloud in a Final Fantasy title; he previously was referred to by name in the Kingdom Hearts series. Dissidia pronounces his name "Tee-dus", while Kingdom Hearts used both "Tie-dus" and "Tee-dus" in different games.

Allusions[]

  • Tidus returns to Spira by jumping into a lake with his arms wide open, disappearing before he hits the water, similar to the ending of Final Fantasy X where he jumps off the deck of the Fahrenheit.
  • Tidus's Destiny Odyssey X is narrated by Tidus as a flashback, in the same fashion as how the story in Final Fantasy X is told to the player.
  • The scene in Destiny Odyssey X when Tidus yells out of frustration is based on the event at Kilika Temple when he yells out loud.
  • When fighting the Emperor in Destiny Odyssey, the theme "Fight with Seymour" plays alluding to Tidus's antagonism to Seymour, who bears similarities to the Emperor in appearance and personality. This also occurs when Yuna fights the Emperor in her story mode.
  • Tidus's exclusive weapons refer to Wakka. His strongest weapon, the "World Champion", is the name of Wakka's Celestial Weapon in Final Fantasy X, and is the blitzball used by Tidus's villainous lookalike Shuyin in Final Fantasy X-2. Tidus's beginning weapon, the Official Ball, is Wakka's starting weapon from Final Fantasy X, and his other two exclusive weapons, Striker and Grand Slam, are also blitzballs used by Wakka.
  • Before leaving Firion to fight Jecht in Destiny Odyssey X, Tidus says, "I don't mean to sounds selfish, but this is my story", referring to the line he says at the end of Final Fantasy X before the battle with the final boss. "I know it sounds selfish, but this is my story".
  • While moving in EX Mode, Tidus's movements and animations are faster even when standing still, a reference to the character models in Final Fantasy X which move faster while under the effects of Haste.
  • Quick Hit is a fitting name for Tidus's Bravery to HP combo, as it is the final skill available in Tidus's section of the Sphere Grid in Final Fantasy X.
  • Tidus's Bravery attacks, which can chain to Quick Hit, all involve a dodge followed by an attack, much like the weapon ability Evade and Counter in Final Fantasy X. This ability is one of four attached to his Celestial Weapon, Caladbolg.
  • Whenever Tidus does his Blitz Ace, the background breaks away like shattering glass, in the same manner as the beginning of a random battle in Final Fantasy X.
  • In Shade Impulse C3-5, Tidus asks the Warrior of Light to remember they have fought together every now and again, even when they return to their own worlds. This is based on a line from Yuna's speech in the ending of Final Fantasy X: "The people and the friends that we have lost, or the dreams that have faded... Never forget them".
  • Tidus's victory pose, a backflip and then throwing his sword into the air and catching it, combines his two victory poses from Final Fantasy X: he backflips when fighting underwater and throws and catches his sword when fighting on land.
  • Tidus exclaims "I'm the one and only ace here!" if fighting against himself, a line he said if a party member jumps onto Sin's back before he does during their attempt to break into Sin.
  • Tidus's Crystal looks like a movie sphere from Final Fantasy X.
  • In Dissidia 012 Final Fantasy when fighting a higher-level opponent, Tidus says "The amateur fighter enters the game", a reference to Wakka's comment that he's a "newbie" when it comes to fighting, which Tidus later teases him about.
  • When battling Ultimecia, she says "Your mouth will get you in trouble", a line said to Tidus by Lulu. Garland's introduction to Tidus is, "Better you fall down fate's spiral", referring to Sin's cycle of destruction and rebirth. Exdeath's intro is, "Your existence is nothing!", a possible reference to Tidus being a dream of the fayth. Tidus's line to Jecht after their battle in Destiny Odyssey X, "I'm your son, after all", mirrors what Jecht said to him in Final Fantasy X after the battle with him as Braska's Final Aeon. When fighting the Emperor in Dissidia 012 Final Fantasy, the Emperor will tell Tidus "Don't you long for a real world?" alluding to how Tidus is a dream of the fayth.
  • Tidus's opening line against Lightning, "Look out, here comes a hero!", refers to both of their games. On his end, it is a quote he utters when he is swapped into battle by the player in Final Fantasy X.
  • Tidus's Brotherhood has bubbles rising from it. This alludes to Final Fantasy X where the Brotherhood has the Waterstrike ability.
  • In Dissidia 012 Final Fantasy at the beginning of Cloud's storyline, Tidus says he's too gloomy and advises him to "practice smiling", a reference to a Final Fantasy X scene where Yuna says she learned to practice smiling when she's sad.
  • In Dissidia 012 Final Fantasy, when facing Kefka, he asks, "Sin's toxin get to you?" referring to when Lulu suggests that he suffers from it.
  • The name of Tidus's manikin, Ephemeral Vision, is another reference to him being a dream of the fayth.
  • In Destiny Odyssey II, Tidus along with Cloud, defends Firion from the Emperor and exclaims "A friend's dream is our dream... We'll defend it together!". This is a possible reference to what Tidus says to Yuna before fighting Yunalesca: "This is our story! Now let's see this thing through the end!"
  • Fighting for the forces of Chaos in Dissidia 012 implies many allusions, either to his younger self in his life in Dream Zanarkand where his emotional baggage with his father was unresolved, or to being an implied descendant or reincarnation of the Final Fantasy X-2 antagonist Shuyin.

Notes[]

  1. The first Dissidia did not name its alternate outfits.