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FFX HD Thunder Plains

Thunder Plains in Final Fantasy X HD.

FFX Thunder Plains

Thunder Plains in-game.

Plains of lightning, plains of thunder, those who cross are torn asunder.

Maechen

The Thunder Plains (雷平原, Kaminari-heigen?), also known as the Gandof Thunder Plains, is a long open barren landscape connecting Guadosalam to Macalania Woods in Final Fantasy X and Final Fantasy X-2. It is constantly bombarded by lightning and thunder.

Long ago, crossing the plains was extremely dangerous due to the never-ending storm, until an Al Bhed named Bilghen set up several towers to serve as lightning rods. Ironically, he was in the process of setting up the final tower when he was struck by lightning and killed. In Final Fantasy X, the plains are still treacherous, but the towers draw most of the lightning away.

The plains are named after High Summoner Gandof, after he removed the threat of Qactuars from the Djose continent by driving them to the Thunder Plains and sealing them into the several stones that litter the plains.

Story

Spoiler warning: Plot and/or ending details follow. (Skip section)

Final Fantasy X

Template:Sideicon

Rikku scared in thunder plains

Rikku being scared of lightning.

Rikku is reluctant to pass the plains due to a severe case of astraphobia, eventually becoming so terrified she collapses on the ground and seizes Tidus by the leg. The party travels across the plains on Yuna's pilgrimage to Zanarkand and camp at the Travel Agency during their journey, where Yuna watches the sphere given to her by Jyscal Guado's unsent form, and makes up her mind to marry Seymour.

Affection Mechanics

  • Outside the Travel Agency, if Tidus enters the Travel Agency before Auron concedes to Rikku, Rikku's affection value increases by eight.
  • Speaking to Rikku inside the Travel Agency before meeting Yuna in her room increases Rikku's affection value by eight.
  • After speaking to Rikku inside the Travel Agency, Rin enters the foyer. If Tidus speaks with him, Rin will ask "Would that be Sir Auron by any chance?" Replying "Nope, wrong guy" will increase Auron's affection value by eight.
  • As in every other location, when the party is spread out, the one Tidus talks to first gains affection points.

Final Fantasy X-2

Template:Sideicon Following the start of the Eternal Calm, the Al Bhed have repaired the lightning towers to make the area safe for travelers, although the repairs do not seem to have completely stabilized them.

Yuna1000words

The clouds parting.

The only recorded time the endless storm across the Thunder Plains ceases is when Yuna sings "1000 Words" on the deck of the Celsius during Final Fantasy X-2. Shortly after the song starts, the rain stops, and by the end, the clouds have parted and the sun shines down on the barren plains. By the time she awakes in the airship's cabin, the storm had resumed.

Episode Complete

In order to get Episode Complete for the Thunder Plains the player must fulfill the following criteria:

  • Chapter 1 - Yuna must tell Cid she doesn't agree with him having made Zanarkand into a tourist attraction at the Zanarkand Chamber of the Fayth.
  • Chapter 2, 3 – The player must find and speak with Cid on the Thunder Plains.
  • Chapter 4 – The player must complete the concert events.
  • Chapter 5 - The player must rescue Cid from the cave.

The lightning calibration minigame isn't required for either Episode Complete, nor 100% game completion.

Spoilers end here.

Areas

  • Thunder Plains - South
  • Thunder Plains Travel Agency
  • Thunder Plains - North

Secret Areas

Note: These are only available in Final Fantasy X-2.
Castle Cornelia PSThis section about a location in Final Fantasy X-2 is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Shops

Final Fantasy X

Rin's Travel Agency

Item Cost
Potion 50 gil
Phoenix Down 100 gil
Antidote 50 gil
Eye Drops 50 gil
Echo Screen 50 gil
Soft 50 gil
Grenade 300 gil
Map 50 gil


Equipment User Cost
Baroque Sword Tidus 825 gil
Ductile Rod Yuna 825 gil
Switch Hitter Wakka 825 gil
Variable Mog Lulu 825 gil
Halberd Kimahri 1,650 gil
Shimmering Blade Auron 1,650 gil
Devastator Rikku 825 gil
Yellow Shield Tidus 2,475 gil
Yellow Ring Yuna 2,475 gil
Yellow Armguard Wakka 2,475 gil
Yellow Bangle Lulu 2,475 gil
Yellow Armlet Kimahri 2,475 gil
Yellow Bracer Auron 2,475 gil
Yellow Targe Rikku 2,475 gil

Final Fantasy X-2

Chapters 1 - 2

Item Cost Chapters Available
Potion 50 All
Hi-Potion 500 CH 3+
Phoenix Down 100 All
Antidote 50 All
Eye Drops 50 All
Echo Screen 50 All
Soft 50 All
Holy Water 300 All
Lightning Gleam 3,000 All
Yellow Ring 3,000 All
NulShock Ring 8,000 All

Minigames

Lightning Dodge (Final Fantasy X)

Whilst on the Thunder Plains, lightning can strike Tidus at any time, although the threat is increased when no towers are nearby. When the screen flashes white, if the player quickly presses Template:PS X symbol, Tidus will jump out of the way of the impending lightning strike. However if the player presses Template:PS X symbol when there is no flash, Tidus will get struck by the next lightning strike. Getting struck by lightning incurs no loss of HP.

If Tidus successfully dodges a certain number of lightning strikes in a row, a treasure chest outside of the travel agency will appear. The player may only receive each prize once, but if they dodge a high number of lightning strikes, they will receive all the prizes up to and including the prize for the number of strikes they dodge. The counter will reset if the player gets struck by lightning, visits the travel agency, exits the Thunder Plains from either end, or examines a save sphere.

The player can keep track of their record by examining a book in the travel agency entitled "All About Lightning". The book keeps track of how many lightning bolts struck towards Tidus, how many of these he successfully dodged, and the most bolts he has dodged in a row.

Dodges Prize
5 X-Potion x2
10 Mega-Potion x2
20 MP Sphere x2
50 Strength Sphere x3
100 HP Sphere x3
150 Megalixir x4
200 Venus Sigil

Tower Recalibration (Final Fantasy X-2)

FFX-2 - Rikku QTE

Tower calibration minigame.

The lightning tower calibration minigame can be played in Chapter 2 and 3. To start the player must talk to the Al Bhed Technician by the first tower twice. The player receives prizes in Chapter 5 depending on how many times they calibrated a tower (maximum is 30). Doing this minigame gives no story completion %, nor is playing it needed for an Episode Complete.

The player has to enter a series of 30 randomly generated commands. The player has three chances per calibration to complete the tower and if they miss more than three times they will have to re-calibrate the tower since the beginning. The number of misses affects nothing as far as prizes are concerned. Once the player has successfully calibrated the whole tower the player can re-do it, but if the player already did all the 30 sequences once there is no need to do it again. The number of failed calibrations do not affect the player's calibration or prizes.

There are ten towers on the Thunder Plains. The first towers are easier and then it gets gradually harder.

How to play

Rikku plays the "Appear and Disappear Calibration" where buttons temporarily appear on the screen and the player must press the combination on the screen to complete the sequence. If the player isn't fast enough they will miss. Rikku's towers are Towers #1, #4 and #7. In the first tower the button sequence appears in the middle of the player's screen, but in the others they appear in random locations around the player's field of vision. In the first tower the only buttons are the Template:PS X symbol, Template:PS O symbol, Template:PS Square symbol and Template:PS Triangle symbol, but Tower #4 adds the D-pad and Tower #7 adds Template:PS R1 button and Template:PS R2 button and the player must press two buttons simultaneously. The button sequences start slow but get faster toward the end. On Tower #7, after the 25th sequence, the commands appear onscreen for only 1.5 seconds.

Paine plays the "Avalanche Calibration" where the commands fall down in three rows from top to bottom. There is a halfway mark where a command will flash and the player must press the button that flashed before the rows fall to the bottom. If the commands hits the bottom, or the player pressed the wrong button, it will be a miss. The speed will increase further into the calibration. Paine's towers are #2, #5 and #8. Tower #2 uses the Template:PS X symbol, Template:PS O symbol, Template:PS Square symbol and Template:PS Triangle symbol and the D-pad, and Tower #5 and #8 add Template:PS R1 button and Template:PS R2 button.

Yuna plays the "Forgotten Memories Calibration" where the player must remember the button sequences shown onscreen consisting of two phases: a Memory Phase, and an Input Phase. In the Memory Phase the commands appear once onscreen, then disappear while the new command appears. The player must remember the commands listed in the sequence. The speed and number of commands will increase. In the Input phase the player has to input the commands that appeared in the Memory Phase. There is a time limit. If the player inputs the wrong command, or takes too long, it will be a miss. Yuna's towers are #3, #6, #9 and #10. In Towers #3 and #6 the number of commands in Memory Phase starts at two and increases into three an then four for the latter stages of calibration.

In Tower #9 the number increases to five in the latter stages, and in Tower #10 to six. Tower #3 uses the Template:PS X symbol, Template:PS O symbol, Template:PS Square symbol and Template:PS Triangle symbol buttons, Tower #6 adds the D-pad, Tower #9 adds Template:PS R1 button and Template:PS R2 button and Tower #10 adds Template:PS R2 button and Template:PS L2 button. For a tip, the player can place their fingers on the buttons as they appear in the Memory Phase to better remember them for the Input Phase. Tower #10 is different because it is played in reverse. The easiest way to complete this tower is to use someone else to assist in memory and write down the commands that appear. The player can also write down the commands themselves if they're quick enough to pick the controller back up, or can hold the controller in one hand while using the other hand to write the commands down. Another way is to repeat the sequences out loud as they appear to help remember them better.

The Prizes

The player receives the Samurai's Honor Garment Grid for completing all the towers. At least five of them must be calibrated the full 30 times. Misses do not affect anything.

For the individual towers the player can find a prize in a treasure chest that appears after defeating a fiend at each tower in Chapter 5. Each prize varies on the tower and the number of times they calibrated it.

Tower 0 - 5 6 - 14 15 - 24 25 - 29 30
Tower #1 Ether Ether x2 Turbo Ether Turbo Ether x2 Elixir
Tower #2 X-Potion Mega Potion x2 Elixir Elixir Megalixir
Tower #3 Mega Phoenix Mega Phoenix Elixir Elixir Megalixir
Tower #4 Power Wrist Black Belt Hyper Wrist Power Gloves Champion Belt
Tower #5 Silver Bracer Hypno Crown Gold Bracer Pixie Dust Regal Crown
Tower #6 Yellow Ring Lightning Gleam NulShock Ring Ochre Ring Electrocutioner
Tower #7 Blue Ring Watery Gleam NulTide Ring Cerulean Ring Short Circuit
Tower #8 Red Ring Fiery Gleam NulBlaze Ring Crimson Ring Freezerburn
Tower #9 White Ring Icy Gleam NulFrost Ring Snow Ring Sublimator
Tower #10 Tetra Band Tetra Gloves Tetra Guard Tetra Bracelet Ribbon

Final Fantasy X-2 Missions

Chapter Four

Concert Clean-Up

Note: This is a compulsory mission which is required to complete the game.

A fiend has crawled out from beneath the earth. Exterminate it so concertgoers can listen to your song without any distractions!

  • Objective: Defeat the boss fiend.
  • Unlock: Becomes available after "Where's Tobli" mission.
  • Reward: Black Ring accessory.

Chapter Five

A Fallen Genius?

Note: This is not a compulsory mission, thus is not required to complete the game.

Frenzied fiends are feeding off the energy stored in the lightning rod towers. Destroy every last one of the fiends clinging to the towers.

  • Objective: Defeat the fiends at each tower.
  • Unlock: Becomes available at the beginning of Chapter Five.
  • Reward: Valiant Lustre Garment Grid, an Al Bhed Primer.

Treasure

Final Fantasy X

  • Kimahri's Celestial Weapon, the Spirit Lance, is located by activating the mysterious Cactuar Stones scattered around the plains.
  • The Venus Sigil for Lulu's Celestial Weapon is received after successfully dodging 200 consecutive lightning bolts.
  • The Jecht Sphere for Auron's Overdrive can be found in Thunder Plains - South near the second tower from the north exit to Rin's Agency.

Final Fantasy X-2

Thunder Plains - South

Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5

Thunder Plains - North

Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5

Fiend Haunt

Chapter 5

Enemy Formations

Final Fantasy X

Final Fantasy X-2

Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Castle Cornelia PSThis section about a location in Final Fantasy X-2 is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Musical Themes

Template:Listen

The eponymous "Thunder Plains" plays on the plains. "Thunder Plains" was one of sixteen tracks chosen from the original soundtrack to be rearranged by Masashi Hamauzu on the Piano Collections: Final Fantasy X album.

In Final Fantasy X-2, the theme is again called "Thunder Plains".

Gallery

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Template:FFX Template:FFX-2

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