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Long ago, crossing the plains was dangerous due to the never-ending storm, until an [[Al Bhed]] named Bilghen set up several towering lightning rods. Ironically, he was in the process of setting up the final tower when he was struck by lightning and killed. In ''Final Fantasy X'', the plains are still treacherous, but the towers draw most of the lightning away. |
Long ago, crossing the plains was dangerous due to the never-ending storm, until an [[Al Bhed]] named Bilghen set up several towering lightning rods. Ironically, he was in the process of setting up the final tower when he was struck by lightning and killed. In ''Final Fantasy X'', the plains are still treacherous, but the towers draw most of the lightning away. |
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− | The plains are named after [[High Summoner]] Gandof who removed the threat of [[Qactuar]]s from the [[Djose]] continent by driving them to the Thunder Plains and sealing them into |
+ | The plains are named after [[High Summoner]] Gandof who removed the threat of [[Qactuar]]s from the [[Djose]] continent by driving them to the Thunder Plains and sealing them into Qactuar Stones. |
==Story== |
==Story== |
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===''Final Fantasy X-2''=== |
===''Final Fantasy X-2''=== |
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{{sideicon|X2}} |
{{sideicon|X2}} |
||
− | Following the start of the [[Eternal Calm (term)|Eternal Calm]], the Al Bhed have repaired the lightning towers to make the area safe for travelers, although the repairs have not completely stabilized them. [[Cid (Final Fantasy X)|Cid]] comes to the Thunder Plains after being admonished by the girls at the |
+ | Following the start of the [[Eternal Calm (term)|Eternal Calm]], the Al Bhed have repaired the lightning towers to make the area safe for travelers, although the repairs have not completely stabilized them. [[Cid (Final Fantasy X)|Cid]] comes to the Thunder Plains after being admonished by the girls at the Zanarkand Ruins, and spends his time in a silent reverie. He wanders into one of the newly discovered caves on the Thunder Plains and is injured, but the [[Gullwings]] save him and bring him on board their [[Airship (term)|airship]]. The girls may also run into [[Lian and Ayde]] on the Thunder Plains in the southern section. |
[[File:Yuna1000words.jpg|thumb|The clouds parting.]] |
[[File:Yuna1000words.jpg|thumb|The clouds parting.]] |
||
− | After [[Spira]] falls into turmoil |
+ | After [[Spira]] falls into turmoil the leaders of the three leading factions of the world go missing causing further conflict. The Gullwings want to do something to pacify the citizens of Spira and organize the "[[1000 Words]]" concert where Yuna is to sing on the deck of the ''[[Celsius]]'' on the Thunder Plains. They get [[Tobli]] from the [[Moonflow]] to promote the event and gather a crowd. |
The only recorded moment of the endless storm across the Thunder Plains ceasing is when Yuna performs her song. Shortly after the song starts the rain stops, and by the end, the clouds have parted and the sun shines down on the barren plains. Yuna's [[Songstress]] [[dressphere]] interacts with the sphere display [[Shinra (Final Fantasy X-2)|Shinra]] had made for the concert, displaying [[Lenne]]'s final memories with [[Shuyin]] for everyone to see. Lenne's spirit appears by Yuna's side and joins in a duet with her, before disappearing. Yuna is emotionally drained after the experience and retreats to the ''Celsius'' cabin, and by the time she awakes, the storm has resumed. Now knowing of Lenne's true feelings, Yuna decides to descend to the [[Farplane (Final Fantasy X)|Farplane]] and find Shuyin to tell him how much Lenne had loved him, in hopes of bringing a peaceful end to the [[Vegnagun]] conflict. |
The only recorded moment of the endless storm across the Thunder Plains ceasing is when Yuna performs her song. Shortly after the song starts the rain stops, and by the end, the clouds have parted and the sun shines down on the barren plains. Yuna's [[Songstress]] [[dressphere]] interacts with the sphere display [[Shinra (Final Fantasy X-2)|Shinra]] had made for the concert, displaying [[Lenne]]'s final memories with [[Shuyin]] for everyone to see. Lenne's spirit appears by Yuna's side and joins in a duet with her, before disappearing. Yuna is emotionally drained after the experience and retreats to the ''Celsius'' cabin, and by the time she awakes, the storm has resumed. Now knowing of Lenne's true feelings, Yuna decides to descend to the [[Farplane (Final Fantasy X)|Farplane]] and find Shuyin to tell him how much Lenne had loved him, in hopes of bringing a peaceful end to the [[Vegnagun]] conflict. |
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The north plains have a similar landscape to the south; barren, dark and no particular landmarks aside from the lightning rod towers. The enemies encountered here use fewer elemental abilities that can be easily negated. The party can expect to encounter a new enemy as well: the [[Iron Giant (Final Fantasy X)|Iron Giant]]. It hits hard but is susceptible to [[Power Break (ability)|Power Break]] and [[Sleep (status)|Sleep]]. It is here Yuna announces to the party her answer to Seymour's proposal. |
The north plains have a similar landscape to the south; barren, dark and no particular landmarks aside from the lightning rod towers. The enemies encountered here use fewer elemental abilities that can be easily negated. The party can expect to encounter a new enemy as well: the [[Iron Giant (Final Fantasy X)|Iron Giant]]. It hits hard but is susceptible to [[Power Break (ability)|Power Break]] and [[Sleep (status)|Sleep]]. It is here Yuna announces to the party her answer to Seymour's proposal. |
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− | ===Secret |
+ | ===Secret areas=== |
These are only available in ''Final Fantasy X-2''. |
These are only available in ''Final Fantasy X-2''. |
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*[[Fiend Haunt]] |
*[[Fiend Haunt]] |
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While on the Thunder Plains lightning can strike Tidus at any time, although the threat is increased when no towers are nearby. When the screen flashes white, if the player quickly presses {{button|ps|x symbol}}, Tidus will jump out of the way of the impending lightning strike. If the player presses {{button|ps|x symbol}} when there is no flash, Tidus will get struck by the next lightning strike. Getting struck by lightning incurs no loss of [[HP (stat)|HP]]. |
While on the Thunder Plains lightning can strike Tidus at any time, although the threat is increased when no towers are nearby. When the screen flashes white, if the player quickly presses {{button|ps|x symbol}}, Tidus will jump out of the way of the impending lightning strike. If the player presses {{button|ps|x symbol}} when there is no flash, Tidus will get struck by the next lightning strike. Getting struck by lightning incurs no loss of [[HP (stat)|HP]]. |
||
− | If Tidus dodges a certain number of lightning strikes in a row, a [[Treasure chest (object)|treasure chest]] will appear outside the travel agency. The player may only receive each prize once, but if they dodge a high number of lightning strikes, they will receive all the prizes up to and including the prize for the number of strikes they dodge. The counter will reset if the player gets struck by lightning, visits the screen in front or the travel agency, exits the Thunder Plains from either end, loads a save game |
+ | If Tidus dodges a certain number of lightning strikes in a row, a [[Treasure chest (object)|treasure chest]] will appear outside the travel agency. The player may only receive each prize once, but if they dodge a high number of lightning strikes, they will receive all the prizes up to and including the prize for the number of strikes they dodge. The counter will reset if the player gets struck by lightning, visits the screen in front or the travel agency, exits the Thunder Plains from either end, loads a save game, or selects the options "Play [[blitzball]]" or "Board airship" when examining a [[Save point#Final Fantasy X|save sphere]]. |
− | The player can keep track of their record by examining a book in the travel agency titled "All About Lightning". The book tracks how many lightning bolts struck towards Tidus, how many he |
+ | The player can keep track of their record by examining a book in the travel agency titled "All About Lightning". The book tracks how many lightning bolts struck towards Tidus, how many he dodged, and the most bolts he has dodged in a row. |
Dodging 200 lightning strikes in the ''[[Final Fantasy X/X-2 HD Remaster|Final Fantasy X HD Remaster]]'' version earns the trophy [[List of Final Fantasy X HD Remaster trophies#Lightning Dancer|Lightning Dancer]]. |
Dodging 200 lightning strikes in the ''[[Final Fantasy X/X-2 HD Remaster|Final Fantasy X HD Remaster]]'' version earns the trophy [[List of Final Fantasy X HD Remaster trophies#Lightning Dancer|Lightning Dancer]]. |
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− | If the player fled or defeated [[Dark Ixion (Final Fantasy X)|Dark Ixion]] in the first fight, |
+ | If the player fled or defeated [[Dark Ixion (Final Fantasy X)|Dark Ixion]] in the first fight, there will be no lightning flashes in the Northern Plains until they have defeated Dark Ixion in the second fight. This also means that the Qactuar stones will not glow, and thus cannot be prayed at. This can only happen in the International, PAL, and ''HD Remaster'' versions. |
− | The player can use the "crater trick" to facilitate the process. In the Thunder Plains - South, there is a crater that forces a lightning strike. This crater is just south of the agency next to a lightning tower between the two crevices on either side of the map. |
+ | The player can use the "crater trick" to facilitate the process. In the Thunder Plains - South, there is a crater that forces a lightning strike. This crater is just south of the agency next to a lightning tower between the two crevices on either side of the map. Every time Tidus steps into this crater after the first time, a bolt is guaranteed to come down. Knowing when the bolts will strike and how the game allows it to slightly preempt the flash by half a second or so, makes this [[minigame]] a lot easier. The player needs to move a short distance away for it to trigger again, but it's still only a few seconds between each dodge. One may not need to move away at all, but simply stand in the crater and be ready. It appears to take no more than a couple of seconds for a strike to hit. Additionally, if one stands on the "north" edge of the crater, dodges the first bolt, and lands still in the crater a second bolt will strike instantly, meaning one can do two at once. This makes for a very quick 200 dodges. It is advisable to have the [[List of Final Fantasy X auto-abilities#No Encounters|No Encounters]] ability. |
{|class="half-width FFX table" |
{|class="half-width FFX table" |
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===''Final Fantasy X-2''=== |
===''Final Fantasy X-2''=== |
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− | ====Tower |
+ | ====Tower re-calibration==== |
[[File:FFX-2 - Rikku QTE.png|thumb|Tower calibration minigame (Rikku).]] |
[[File:FFX-2 - Rikku QTE.png|thumb|Tower calibration minigame (Rikku).]] |
||
− | The lightning tower calibration minigame can be played in Chapter 2 and 3. To start the player must talk to the Al Bhed Technician by the first tower twice. The player receives prizes in Chapter 5 depending on how many times they calibrated a tower (maximum is 30). Finishing this minigame gives no story completion %, nor is playing it required for an [[Episode Complete]]. |
+ | The lightning tower calibration minigame can be played in Chapter 2 and 3. To start, the player must talk to the Al Bhed Technician by the first tower twice. The player receives prizes in Chapter 5 depending on how many times they calibrated a tower (maximum is 30). Finishing this minigame gives no story completion %, nor is playing it required for an [[Episode Complete]]. |
− | The player has to enter a series of 30 randomly generated commands. The player has three chances per calibration to complete the tower, and if they miss more than three |
+ | The player has to enter a series of 30 randomly generated commands. The player has three chances per calibration to complete the tower, and if they miss more than three they will have to re-calibrate the tower from the beginning. The number of misses affects nothing as far as prizes are concerned. Once the player has successfully calibrated the whole tower the player can redo it, but if the player already finished all 30 sequences once, there is no need to do it again. The number of failed calibrations does not affect the player's calibration or prizes. |
There are ten towers on the Thunder Plains. The first towers are easier and then it gets gradually harder. |
There are ten towers on the Thunder Plains. The first towers are easier and then it gets gradually harder. |
||
;How to play |
;How to play |
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− | Rikku plays the "Appear and Disappear Calibration" where buttons |
+ | Rikku plays the "Appear and Disappear Calibration" where buttons briefly appear on the screen and the player must press the combination to complete the sequence. If the player isn't fast enough they will miss. Rikku's towers are Towers #1, #4 and #7. In the first tower the button sequence appears in the middle of the player's screen, but in the others they appear in random locations around the player's field of vision. In the first tower the only buttons are the {{button|ps|x symbol}}, {{button|ps|o symbol}}, {{button|ps|square symbol}} and {{button|ps|triangle symbol}}, but Tower #4 adds {{button|ps|dpad}} and Tower #7 adds {{button|ps|r1}} and {{button|ps|r2}} and the player must press two buttons simultaneously. The button sequences start slow but get faster toward the end. For Tower #7, after the 25th sequence, the commands appear onscreen for only 1.5 seconds. |
[[File:FFX-2 - Paine QTE.png|thumb|Tower calibration minigame (Paine).]] |
[[File:FFX-2 - Paine QTE.png|thumb|Tower calibration minigame (Paine).]] |
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{{X2}} |
{{X2}} |
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[[de:Donnersteppe]] |
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[[fi:Thunder Plains]] |
[[fi:Thunder Plains]] |
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[[fr:Plaine foudroyée]] |
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Revision as of 17:15, 22 May 2016
Oh, shut up and help me remodel the Thunder Plains (Final Fantasy X) page!
- Add brief descriptions of the areas in the Location section.
This request can be discussed on the associated discussion page. Remove this notice upon completion.
Plains of lightning, plains of thunder, those who cross are torn asunder.
Maechen
The Thunder Plains (雷平原, Kaminari-heigen?), also known as the Gandof Thunder Plains, is an open, barren landscape connecting Guadosalam to Macalania Woods in Final Fantasy X and Final Fantasy X-2. It is constantly bombarded by lightning and thunder.
Long ago, crossing the plains was dangerous due to the never-ending storm, until an Al Bhed named Bilghen set up several towering lightning rods. Ironically, he was in the process of setting up the final tower when he was struck by lightning and killed. In Final Fantasy X, the plains are still treacherous, but the towers draw most of the lightning away.
The plains are named after High Summoner Gandof who removed the threat of Qactuars from the Djose continent by driving them to the Thunder Plains and sealing them into Qactuar Stones.
Story
Final Fantasy X
Template:Sideicon
The party crosses the plains on Yuna's pilgrimage to Zanarkand. Rikku is reluctant to pass the plains due to a severe case of astraphobia, eventually becoming so terrified she collapses on the ground and seizes Tidus by the leg. They decide to camp at the travel agency where Yuna books a room to herself. Hearing voices emanating her room Tidus becomes curious, but when he tries to eavesdrop he falls into Yuna's room as the door was not closed. Yuna was watching the sphere given to her by Jyscal Guado's unsent form, and makes up her mind to marry Seymour.
Final Fantasy X-2
Template:Sideicon Following the start of the Eternal Calm, the Al Bhed have repaired the lightning towers to make the area safe for travelers, although the repairs have not completely stabilized them. Cid comes to the Thunder Plains after being admonished by the girls at the Zanarkand Ruins, and spends his time in a silent reverie. He wanders into one of the newly discovered caves on the Thunder Plains and is injured, but the Gullwings save him and bring him on board their airship. The girls may also run into Lian and Ayde on the Thunder Plains in the southern section.
After Spira falls into turmoil the leaders of the three leading factions of the world go missing causing further conflict. The Gullwings want to do something to pacify the citizens of Spira and organize the "1000 Words" concert where Yuna is to sing on the deck of the Celsius on the Thunder Plains. They get Tobli from the Moonflow to promote the event and gather a crowd.
The only recorded moment of the endless storm across the Thunder Plains ceasing is when Yuna performs her song. Shortly after the song starts the rain stops, and by the end, the clouds have parted and the sun shines down on the barren plains. Yuna's Songstress dressphere interacts with the sphere display Shinra had made for the concert, displaying Lenne's final memories with Shuyin for everyone to see. Lenne's spirit appears by Yuna's side and joins in a duet with her, before disappearing. Yuna is emotionally drained after the experience and retreats to the Celsius cabin, and by the time she awakes, the storm has resumed. Now knowing of Lenne's true feelings, Yuna decides to descend to the Farplane and find Shuyin to tell him how much Lenne had loved him, in hopes of bringing a peaceful end to the Vegnagun conflict.
Locations
Thunder Plains - South
The journey from Guadosalam in the South can begin with some difficulty. The area is a barren wasteland with many water-filled craters made from the relentless thunder that strikes the plains.
All enemies aside from the Melusine and Buer in the South area use Thunder-elemental attacks almost exclusively, which hit hard. Lightning Ward is useful, but comes at a high price; eight Lightning Marbles can be obtained near the Farplane and can be used to create a Lightningproof armor to make a character virtually invincible in this area. Yuna has NulShock and Ixion can also be summoned to afford the party easy travel through this first area.
Thunder Plains travel agency
Travelers can find respite from the storm here. The agency has rooms to stay and recover, as well as a shop that sells both items and weapons. The shop clerk Mifurey can be contracted into the Besaid Aurochs.
Thunder Plains - North
The north plains have a similar landscape to the south; barren, dark and no particular landmarks aside from the lightning rod towers. The enemies encountered here use fewer elemental abilities that can be easily negated. The party can expect to encounter a new enemy as well: the Iron Giant. It hits hard but is susceptible to Power Break and Sleep. It is here Yuna announces to the party her answer to Seymour's proposal.
Secret areas
These are only available in Final Fantasy X-2.
Shops
Final Fantasy X
Rin's Travel Agency (before airship)
|
|
Rin
Available only if the player speaks to Rikku, then Rin three times inside the travel agency before meeting Yuna in her room. They will no longer be available after meeting Yuna in her room.
Item | Cost |
---|---|
Potion | 50 gil |
Phoenix Down | 100 gil |
Antidote | 50 gil |
Eye Drops | 50 gil |
Echo Screen | 50 gil |
Soft | 50 gil |
Grenade | 300 gil |
Map | 50 gil |
Rin's Travel Agency (after airship)
|
|
Final Fantasy X-2
Item | Cost | Chapters Available |
---|---|---|
Potion | 50 gil | All |
Hi-Potion | 500 gil | 3+ |
Phoenix Down | 100 gil | All |
Antidote | 50 gil | All |
Eye Drops | 50 gil | All |
Echo Screen | 50 gil | All |
Soft | 50 gil | All |
Holy Water | 300 gil | All |
Lightning Gleam | 3,000 gil | All |
Yellow Ring | 3,000 gil | All |
NulShock Ring | 8,000 gil | All |
Quests
Final Fantasy X
Affection mechanics
- Outside the agency, if Tidus enters before Auron concedes to Rikku, Rikku's affection value increases by eight.
- Speaking to Rikku inside the travel agency before meeting Yuna in her room increases Rikku's affection value by eight.
- After speaking to Rikku inside the agency, Rin enters the foyer. If Tidus speaks with him, Rin will ask "Would that be Sir Auron by any chance?" Replying "Nope, wrong guy" will increase Auron's affection value by eight.
- As in every other location, when the party is spread out, the one Tidus talks to first gains affection points.
Lightning dodge
While on the Thunder Plains lightning can strike Tidus at any time, although the threat is increased when no towers are nearby. When the screen flashes white, if the player quickly presses , Tidus will jump out of the way of the impending lightning strike. If the player presses when there is no flash, Tidus will get struck by the next lightning strike. Getting struck by lightning incurs no loss of HP.
If Tidus dodges a certain number of lightning strikes in a row, a treasure chest will appear outside the travel agency. The player may only receive each prize once, but if they dodge a high number of lightning strikes, they will receive all the prizes up to and including the prize for the number of strikes they dodge. The counter will reset if the player gets struck by lightning, visits the screen in front or the travel agency, exits the Thunder Plains from either end, loads a save game, or selects the options "Play blitzball" or "Board airship" when examining a save sphere.
The player can keep track of their record by examining a book in the travel agency titled "All About Lightning". The book tracks how many lightning bolts struck towards Tidus, how many he dodged, and the most bolts he has dodged in a row.
Dodging 200 lightning strikes in the Final Fantasy X HD Remaster version earns the trophy Lightning Dancer.
If the player fled or defeated Dark Ixion in the first fight, there will be no lightning flashes in the Northern Plains until they have defeated Dark Ixion in the second fight. This also means that the Qactuar stones will not glow, and thus cannot be prayed at. This can only happen in the International, PAL, and HD Remaster versions.
The player can use the "crater trick" to facilitate the process. In the Thunder Plains - South, there is a crater that forces a lightning strike. This crater is just south of the agency next to a lightning tower between the two crevices on either side of the map. Every time Tidus steps into this crater after the first time, a bolt is guaranteed to come down. Knowing when the bolts will strike and how the game allows it to slightly preempt the flash by half a second or so, makes this minigame a lot easier. The player needs to move a short distance away for it to trigger again, but it's still only a few seconds between each dodge. One may not need to move away at all, but simply stand in the crater and be ready. It appears to take no more than a couple of seconds for a strike to hit. Additionally, if one stands on the "north" edge of the crater, dodges the first bolt, and lands still in the crater a second bolt will strike instantly, meaning one can do two at once. This makes for a very quick 200 dodges. It is advisable to have the No Encounters ability.
Dodges | Prize |
---|---|
5 | X-Potion x2 |
10 | Mega-Potion x2 |
20 | MP Sphere x2 |
50 | Strength Sphere x3 |
100 | HP Sphere x3 |
150 | Megalixir x4 |
200 | Venus Sigil |
Additional rewards:
- 30 combined bolts dodged or struck by: Ether
- 80 combined bolts dodged or struck by: Elixir
Qactuar stones
There are numerous stones dotted around the south and north areas of the Thunder Plains, that when prayed at, summon Qactuars to roam about the plains. In total there are two Qactuar stones in south area, and six Qactuar stones in north area. A stone is prayed at by pressing in front of it while it is glowing. If one prays at three different stones, a Qactuar Ghost will appear near the center of the southern Thunder Plains area. The player must pray at a broken tower in the southern section of the plains. This will reveal a treasure chest containing Kimahri's Celestial Weapon, the Spirit Lance. The chest can only be unlocked if the party has the Celestial Mirror.
Dark Ixion
In the International, PAL, and HD Remaster versions, Dark Ixion can be fought on the plains. He is available after viewing the arrival cutscene in the Calm Lands. He is encountered twice, the first by talking to a Yevon soldier and after that, by finding him after a lightning strike, both occur in the northern section.
Final Fantasy X-2
Tower re-calibration
The lightning tower calibration minigame can be played in Chapter 2 and 3. To start, the player must talk to the Al Bhed Technician by the first tower twice. The player receives prizes in Chapter 5 depending on how many times they calibrated a tower (maximum is 30). Finishing this minigame gives no story completion %, nor is playing it required for an Episode Complete.
The player has to enter a series of 30 randomly generated commands. The player has three chances per calibration to complete the tower, and if they miss more than three they will have to re-calibrate the tower from the beginning. The number of misses affects nothing as far as prizes are concerned. Once the player has successfully calibrated the whole tower the player can redo it, but if the player already finished all 30 sequences once, there is no need to do it again. The number of failed calibrations does not affect the player's calibration or prizes.
There are ten towers on the Thunder Plains. The first towers are easier and then it gets gradually harder.
- How to play
Rikku plays the "Appear and Disappear Calibration" where buttons briefly appear on the screen and the player must press the combination to complete the sequence. If the player isn't fast enough they will miss. Rikku's towers are Towers #1, #4 and #7. In the first tower the button sequence appears in the middle of the player's screen, but in the others they appear in random locations around the player's field of vision. In the first tower the only buttons are the , , and , but Tower #4 adds and Tower #7 adds and and the player must press two buttons simultaneously. The button sequences start slow but get faster toward the end. For Tower #7, after the 25th sequence, the commands appear onscreen for only 1.5 seconds.
Paine plays the "Avalanche Calibration" where the commands fall down in three rows from top to bottom. There is a halfway mark where a command will flash and the player must press the button that flashed before the rows fall to the bottom. If the commands hit the bottom, or the player pressed the wrong button, it will be a miss. The speed will increase further into the calibration. Paine's towers are #2, #5 and #8. Tower #2 uses the , , and and , and Tower #5 and #8 add and .
Yuna plays the "Forgotten Memories Calibration" where the player must remember the button sequences shown onscreen consisting of two phases: a Memory Phase, and an Input Phase. In the Memory Phase the commands appear once before disappearing while the new command appears. The player must remember the commands listed in the sequence. The speed and number of commands will increase. In the Input phase, the player has to input the commands that appeared in the Memory Phase. There is a time limit. If the player inputs the wrong command, or takes too long, it will be a miss. Yuna's towers are #3, #6, #9 and #10. For Towers #3 and #6 the number of commands in Memory Phase starts at two and increases into three and then four for the latter stages of calibration.
For Tower #9 the number increases to five in the latter stages, and Tower #10 to six. Tower #3 uses the , , and buttons, Tower #6 adds , Tower #9 adds and and Tower #10 adds and .
For a tip, the player can place their fingers on the buttons as they appear in the Memory Phase to better remember them for the Input Phase. Tower #10 is different because it is played in reverse. The easiest way to complete this tower is to use someone else to assist in memory and write down the commands that appear. The player can also write down the commands themselves if they're quick enough to pick the controller back up, or can hold the controller in one hand while using the other hand to write the commands down. Another way is to repeat the sequences out loud as they appear to help remember them better.
- The prizes
The player receives the Samurai's Honor Garment Grid for completing all the towers. At least five of them must be calibrated to completion, or 30 successful inputs. Misses do not affect anything.
For the individual towers the player can find a prize in a treasure chest that appears after defeating a fiend at each tower in Chapter 5. Each prize varies on the tower and the number of times they calibrated it.
Tower | 0 - 5 | 6 - 14 | 15 - 24 | 25 - 29 | 30 |
---|---|---|---|---|---|
Tower #1 | Ether | Ether x2 | Turbo Ether | Turbo Ether x2 | Elixir |
Tower #2 | X-Potion | Mega-Potion x2 | Elixir | Elixir | Megalixir |
Tower #3 | Mega Phoenix | Mega Phoenix | Elixir | Elixir | Megalixir |
Tower #4 | Power Wrist | Black Belt | Hyper Wrist | Power Gloves | Champion Belt |
Tower #5 | Silver Bracer | Hypno Crown | Gold Bracer | Pixie Dust | Regal Crown |
Tower #6 | Yellow Ring | Lightning Gleam | NulShock Ring | Ochre Ring | Electrocutioner |
Tower #7 | Blue Ring | Watery Gleam | NulTide Ring | Cerulean Ring | Short Circuit |
Tower #8 | Red Ring | Fiery Gleam | NulBlaze Ring | Crimson Ring | Freezerburn |
Tower #9 | White Ring | Icy Gleam | NulFrost Ring | Snow Ring | Sublimator |
Tower #10 | Tetra Band | Tetra Gloves | Tetra Guard | Tetra Bracelet | Ribbon |
Chocobo treasures
Sending a chocobo to Thunder Plains to look for treasures finds the following items (depending on the chocobo's level):
Level | Treasure |
---|---|
1 | Electro Marble, Electro Marble x2, Electro Marble x3, Electro Marble x4 |
2 | Lightning Marble, Lightning Gem, Yellow Ring, Ochre Ring |
3 | Lightning Marble x2, Lightning Gem x2, Lightning Gleam, Short Circuit |
4 | Lightning Marble x3, Lightning Gem x3, NulShock Ring, Electrocutioner |
5 | Lightning Marble x4, Lightning Gem x4, Black Choker, Chaos Shock |
Missions
Concert Clean-Up
- Note: This is a compulsory mission which is required to complete the game.
A fiend has crawled out from beneath the earth. Exterminate it so concertgoers can listen to your song without any distractions!
- Objective: Defeat the boss fiend.
- Unlock: Becomes available after "Where's Tobli" mission.
- Reward: Black Ring accessory.
The mission is part of Chapter 4.
A Fallen Genius?
- Note: This is not a compulsory mission, thus is not required to complete the game.
Frenzied fiends are feeding off the energy stored in the lightning rod towers. Destroy every last one of the fiends clinging to the towers.
- Objective: Defeat the fiends at each tower.
- Unlock: Becomes available at the beginning of Chapter Five.
- Reward: Valiant Lustre Garment Grid, an Al Bhed Primer.
The mission becomes available in Chapter 5.
Episode Complete
To get Episode Complete for the Thunder Plains the player must fulfill the following criteria:
- Chapter 1 - Yuna must tell Cid she doesn't agree with him having made Zanarkand into a tourist attraction at the Chamber of the Fayth in Zanarkand.
- Chapter 2, 3 – The player must find and speak with Cid on the Thunder Plains.
- Chapter 4 – The player must complete the concert events.
- Chapter 5 - The player must rescue Cid from the New Cave.
The lightning calibration minigame isn't required for either Episode Complete, nor 100% game completion.
Treasure
Final Fantasy X
- Phoenix Down x2
- Hi-Potion x2
- 5000 gil
- Water Ball
- Al Bhed Primer vol. XIV (speak to Rikku then tell Rin "Okay" when prompted before meeting Yuna in her room)
- Yellow Shield (on ground in front of Travel Agency, after Wantz runs away)
- X-Potion
- Ether
- 2000 gil
- Remedy
- Venus Sigil (successfully dodge 200 lightning bolts in a row)
- Jecht's Sphere (near right tower in center of South area, after defeating Spherimorph)
- Spirit Lance (pray at three Qactuar stones, then pray at the broken tower; Celestial Mirror required)
Final Fantasy X-2
Thunder Plains - South
- Echo Screen x3
- Potion x2
- Black Choker
Thunder Plains - North
- Phoenix Down
- Grenade
- Ether
Enemies
Final Fantasy X
- Gold Element, Buer, Melusine
- Melusine, Kusariqqu, Aerouge
- Gold Element, Buer, Aerouge
- Larva, Gold Element
- Larva, Aerouge x2
- Qactuar (available after praying at one Qactuar stone. Not available after praying at two Quactar stones)
- Qactuar x2 (available after praying at two Qactuar stones. Not available after praying at three Quactar stones)
- Qactuar x3 (available after praying at three Qactuar stones)
During the first fight against Dark Ixion, if the player flees or defeats it, then all random encounters are suspended until they leave the area and return. During the second fight against Dark Ixion, all random encounters are suspended until it is defeated.
- Larva x2
- Iron Giant, Buer x2
- Gold Element, Buer, Kusariqqu
- Iron Giant
- Melusine, Kusariqqu, Aerouge
- Qactuar (available after praying at one Qactuar stone. Not available after praying at two Quactar stones)
- Qactuar x2 (available after praying at two Qactuar stones. Not available after praying at three Quactar stones)
- Qactuar x3 (available after praying at three Qactuar stones)
- Dark Ixion (Boss) (International, PAL, and HD Remaster versions only)
Final Fantasy X-2
- Bicocette, Lesser Drake
- Bicocette, Gold Elemental
- Ochu
- Gold Elemental
- Lesser Drake
- Lesser Drake, Chocobo
- Bicocette, Chocobo
- Gold Elemental, Chocobo
- Stalwart
- Red Elemental, Lesser Drake
- Bicocette x3
- Bicocette x2
- Red Elemental, Bicocette, Chocobo
Other appearances
Final Fantasy Airborne Brigade
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Final Fantasy Record Keeper
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Non-Final Fantasy Appearances
Dragon Quest & Final Fantasy in Itadaki Street Special
Musical themes
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In Final Fantasy X, the eponymous "Thunder Plains" plays on the Plains. "Thunder Plains" was one of sixteen tracks chosen from the original soundtrack to be rearranged by Masashi Hamauzu on the Piano Collections: Final Fantasy X album.
In Final Fantasy X-2, the theme is again called "Thunder Plains", but is a different theme.
Gallery
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Trivia
- The travel agency has a chocobo rental sign outside even if this service is not available from this location.
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