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Thunder is an element in Final Fantasy VIII. It is opposed to Water. Many aquatic and mechanical enemies are weak to it, including mecha bosses. The player's starter Guardian Force is of this element.

Abilities[]

Limit Break Electrocute (Blue Magic)
Spell Thunder, Thundara, Thundaga (Magic, Slot, Angel Wing)
Summon Quezacotl
Support ability Elem-Atk-J with Thunder (0.5%)/Thundara (0.8%)/Thundaga (1% per spell)

Enemy abilities[]

Ability Description Enemy
Blitz charged itself up! Increases user's Strength and Magic after being hit by a Thunder attack, and deals Thunder damage to melee attackers. Blitz
Breath Inflicts Thunder damage to the party. Grendel
Electric Discharge Inflicts Thunder damage to the party. Used when alone. Can be learned as a Blue Magic ("Electrocute"). Cockatrice
Mega Spark Inflicts Thunder damage to the party. Counters when hit with any attacks that are not its weakness. Tri-Point
Thundaga Inflicts Thunder damage to one target. Bahamut, Behemoth, Belhelmel, Blitz, Buel, Catoblepas, Cerberus, Chimera, Creeps, Edea (1st), GIM52A, Imp, Jelleye, Lefty, Propagator, Sorceress (B), Sphinxaur, Ultimecia (1st)
Thundaga Inflicts Thunder damage to one target. Used on Blitz (to heal itself). Blitz
Thundara Inflicts Thunder damage to one target. Base Leader, Belhelmel, Biggs (2nd), Blitz, Buel, Chimera, Creeps, Edea (2nd), GIM52A, Jelleye, Left Orb, Sorceress (A)
Thundara Inflicts Thunder damage to one target. Used on Blitz (to heal itself). Blitz
Thunder Inflicts Thunder damage to one target. Belhelmel, Biggs (1st), Blitz, Buel, Creeps, Elvoret, Grendel, Jelleye, Lefty, Sorceress (A), Torama
Thunder Inflicts Thunder damage to one target. Used on Blitz (to heal itself). Blitz
Thunder Summon Inflicts Thunder damage to to the party. Used after using Thundaga 3 times. Catoblepas

Protection[]

The player can protect against Thunder damage with Elem-Def-J by junctioning some of the following spells: Ultima, Full-life, Shell, Life, Protect, and Flare, and Thunder, Thundara, and Thundaga. Out of these, Thundaga gives the best protection (1.5% per spell) and Shell and Protect give the lowest (0.2%). The maximum protection is 100% absorption (200% of an element in Elem-Def-J).

Protection against Thunder element is the best strategy against Tri-Point boss in the final dungeon.

Enemies[]

200% Adamantoise, Esthar Soldier (Terminator), Fastitocalon, Fastitocalon-F, Grand Mantis, Biggs, Mobile Type 8, Ultimecia (Griever form)
150% Elastoid, GIM47N, GIM52A, Iron Giant, BGH251F2, X-ATM092
130% SAM08G
50% Belhelmel, Helix, NORG Pod, Tiamat
0% Cockatrice, Creeps, Bahamut, Left Orb, Right Orb
-50% Cerberus
-100% Blitz, Chimera, Catoblepas, Omega Weapon, Raijin, Tri-Point
Varies Blobra
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