Thunder is an element in Final Fantasy VIII. It is opposed to Water. Many aquatic and mechanical enemies are weak to it, including mecha bosses. The player's starter Guardian Force is of this element.
Abilities[]
Limit Break | Electrocute (Blue Magic) |
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Spell | Thunder, Thundara, Thundaga (Magic, Slot, Angel Wing) |
Summon | Quezacotl |
Support ability | Elem-Atk-J with Thunder (0.5%)/Thundara (0.8%)/Thundaga (1% per spell) |
Enemy abilities[]
Ability | Description | Enemy |
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Blitz charged itself up! | Increases user's Strength and Magic after being hit by a Thunder attack, and deals Thunder damage to melee attackers. | Blitz |
Breath | Inflicts Thunder damage to the party. | Grendel |
Electric Discharge | Inflicts Thunder damage to the party. Used when alone. Can be learned as a Blue Magic ("Electrocute"). | Cockatrice |
Mega Spark | Inflicts Thunder damage to the party. Counters when hit with any attacks that are not its weakness. | Tri-Point |
Thundaga | Inflicts Thunder damage to one target. | Bahamut, Behemoth, Belhelmel, Blitz, Buel, Catoblepas, Cerberus, Chimera, Creeps, Edea (1st), GIM52A, Imp, Jelleye, Lefty, Propagator, Sorceress (B), Sphinxaur, Ultimecia (1st) |
Thundaga | Inflicts Thunder damage to one target. Used on Blitz (to heal itself). | Blitz |
Thundara | Inflicts Thunder damage to one target. | Base Leader, Belhelmel, Biggs (2nd), Blitz, Buel, Chimera, Creeps, Edea (2nd), GIM52A, Jelleye, Left Orb, Sorceress (A) |
Thundara | Inflicts Thunder damage to one target. Used on Blitz (to heal itself). | Blitz |
Thunder | Inflicts Thunder damage to one target. | Belhelmel, Biggs (1st), Blitz, Buel, Creeps, Elvoret, Grendel, Jelleye, Lefty, Sorceress (A), Torama |
Thunder | Inflicts Thunder damage to one target. Used on Blitz (to heal itself). | Blitz |
Thunder Summon | Inflicts Thunder damage to to the party. Used after using Thundaga 3 times. | Catoblepas |
Protection[]
The player can protect against Thunder damage with Elem-Def-J by junctioning some of the following spells: Ultima, Full-life, Shell, Life, Protect, and Flare, and Thunder, Thundara, and Thundaga. Out of these, Thundaga gives the best protection (1.5% per spell) and Shell and Protect give the lowest (0.2%). The maximum protection is 100% absorption (200% of an element in Elem-Def-J).
Protection against Thunder element is the best strategy against Tri-Point boss in the final dungeon.
Enemies[]
200% | Adamantoise, Esthar Soldier (Terminator), Fastitocalon, Fastitocalon-F, Grand Mantis, Biggs, Mobile Type 8, Ultimecia (Griever form) |
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150% | Elastoid, GIM47N, GIM52A, Iron Giant, BGH251F2, X-ATM092 |
130% | SAM08G |
50% | Belhelmel, Helix, NORG Pod, Tiamat |
0% | Cockatrice, Creeps, Bahamut, Left Orb, Right Orb |
-50% | Cerberus |
-100% | Blitz, Chimera, Catoblepas, Omega Weapon, Raijin, Tri-Point |
Varies | Blobra |