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Thunder magic damage/one enemy

Description

Thundara is an attack magic spell in Final Fantasy VIII. It is the second level Thunder-elemental spell above Thunder and below Thundaga, allowing it to be junctioned to resist or deal Thunder damage in battle, or cast as a spell to deal moderate damage.

When Magic Booster is used in the 2013 PC re-release, the player's inventory gains 100 Thundara spells, among other basic spells.

Obtained[]

Thundaga is a common spell that can be drawn from many enemies whose level is between 20 and 29, with the most common one being the Bomb. The Guardian Force Quezacotl gives the refining abilities T Mag-RF, allowing Thunder magic to be created from items, and Mid Mag-RF, allowing one Thundara spell to be created from five basic Thunder spells. he player can get it early by modifying the common Creeps cards into Coral Fragments that further refine into Thundara.

Stats[]

Use[]

Thundara has a spell power of 24 when cast, meaning its damage is calculated as:

[1]

It is cast as a spell in the Magic command, Selphie's Slot Limit Break, or Rinoa's Angel Wing if she has it in her inventory.

Casting Thundara in battle increases compatibility with Quezacotl by 2, but lowers compatibility with Leviathan by 0.6 and with Eden by 0.2.

Prior to obtaining Thundaga, Thundara is a useful spell to junction against enemies weak to Thunder, or to resist against enemies with Thunder attacks. It can also be useful for junctioning to boost Strength and deal more damage. Later, Thundara is best refined into Thundaga using High Mag-RF, as it is outclassed.

The enemies that use Thundara against the player party are: Base Leader, Belhelmel, Biggs (2nd), Blitz, Buel, Chimera, Creeps, Edea (2nd), GIM52A, Jelleye, and Sorceress (A). It can be reflected.

Blitz has a special variant of Thundara, which cannot be reflected and assigns a special flag. Blitz only uses it on itself and it causes it to become charged.

Citations[]

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