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The Thousand Maws of Toto-Rak is the fourth main storyline dungeon in Final Fantasy XIV: A Realm Reborn. It can be found in the South Shroud region of Gridania.

Story

Thousand Maws of Toto-Rak

Thousand Maws of Toto-Rak in the opening cutscene.

Named after a man-eating creature from Padjal folklore, the Thousand Maws of Toto-Rak was build on the site of a natural cave system beneath Silent Arbor. It served to contain Gridania's foulest criminals, from arsonists to poachers, until completion of a newer gaol closer to the city heralded its abandonment by order of the Elder Seedseer.

Whether or not this gaol originated in the time of Gelmorra, it is clearly built using the same subterranean architectural methods, particularly the stone masonry that is practically absent in wood structures of Gridania.

Objectives

Version 1.0

As the Aetheric levels were far too high before the Calamity, adventurers were only permitted to enter for no longer than 30 minutes. There are notes written on the walls detailing the demise of an investigation team and the gradual derangement of their leader, though most of them are now lost in the caved in portions. Before the Calamity the Garlean Empire set up devices that block off certain tunnels with force fields, each operated by four Magitek "photocells", which have been scattered throughout the dungeon and are essential to reach the three Diremite bosses.

Adventurers often came here for the rewards for slaying one of three Diremite bosses, as the rare equipment can be redeemed for Grand Company seals. Now it is a necessary part of the story.

Though some of the tunnels have caved in, its layout is largely retained between both versions of the game. The similarity is so strong, in fact, that the development team even included empty chests in places that once contained loot chests. However, added mechanics like sticky slime on the floors, diremite web traps, and explosive poison pods make it an early example of the much more dynamic dungeons the new game is capable of.

The boss Antares returned as an optional mini-boss, exactly where he was in 1.0, but was removed during development to keep with the consistent 3-boss model of most dungeons. Shaula, originally the hardest boss, never reappeared, and now Graffias is the sole diremite boss remaining, acting as the dungeon's end boss.

Enemies

Legacy
  • Shaula (Boss)
A Realm Reborn
  • Cell Mite
  • Fleshy Pod
  • Lightning Sprite
  • Mitetrap
  • Mun-Tuy Sapling
  • Prison Pteroc
  • Prison Pudding
  • Prisoner's Delight
  • Sticky Web
  • Tainted Louse
  • Warden's Whip
  • Coeurl O'Nine Tails (Boss)
  • Graffias (Boss)
  • Comesmite

Other appearances

Pictlogica Final Fantasy

PFF Toto-Rak

The Thousand Maws of Toto-Rak.

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Final Fantasy Record Keeper

The Thousand Maws of Toto-Rak, Part 1

FFRK The Thousand Maws of Toto-Rak, Part 1 FFXIV
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The Thousand Maws of Toto-Rak, Part 2

FFRK The Thousand Maws of Toto-Rak, Part 2 FFXIV
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Behind the scenes

According to Naoki Yoshida in the Letter from the Producer LIVE XIX[1], the Thousand Maws of Toto-Rak is among the few dungeons in A Realm Reborn to be imported from Version 1.0, along with Cutter's Cry, Dzemael Darkhold, and Aurum Vale. For this reason, they do not have a Hard mode version, as it would require significantly more work create an extra version.

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