One of the jobs chosen by the Crystals to stand against the powers of darkness as a Warrior of Light. The thief employs natural dexterity and uncanny luck to battle his way to victory.
Character profile.
Thief (I) appears as a playable character in Final Fantasy Record Keeper.
Initially he could be recruited during the Challenge Event Cycle of Destruction as a First Time Reward for completing the event's Cavern of Ice stage on Classic difficulty.
Stats[]
Level | HP | Attack | Defense | Magic | Resistance | Mind | Accuracy | Evasion | Speed |
---|---|---|---|---|---|---|---|---|---|
1 | 204 | 11 | 8 | 7 | 8 | 8 | 20 | 27 | 115 |
10 | 794 | 28 | 19 | 17 | 20 | 19 | 20 | 27 | 124 |
20 | 1,451 | 48 | 32 | 29 | 35 | 32 | 21 | 28 | 132 |
30 | 2,107 | 68 | 45 | 40 | 49 | 45 | 21 | 29 | 139 |
40 | 2,764 | 88 | 58 | 52 | 64 | 58 | 22 | 29 | 147 |
50 | 3,420 | 108 | 71 | 64 | 78 | 71 | 22 | 30 | 154 |
Rank Max: 5 | 3 | 4 | 2 | 1 | 2 | 2 | 3 | 4 | 5 |
Record Sphere[]
Sphere | S.Lv 1 | S.Lv 2 | S.Lv 3 | S.Lv 4 | S.Lv 5 |
---|---|---|---|---|---|
Warrior | +1 ATK | +70 HP | +1 DEF | +1 ATK | +2 ATK |
Thief | +1 ATK | +1 DEF | +1 ATK | +55 HP | +2 ATK |
Ranger | +1 ATK | +1 DEF | +1 ATK | +60 HP | +2 RES |
Gladiator Requires Warrior's mastery. | +3 ATK | +3 DEF | +200 HP | +4 ATK | +5 ATK |
Ninja Requires Warrior and Thief's mastery. | +3% Thief Ability Damage | +3 RES | +160 HP | +6 ATK | +6% Thief Ability Damage |
Viking Requires Thief and Ranger's mastery. | +3% Dagger Damage | +3 DEF | +4 DEF | +230 HP | +6 DEF |
Mug Bloodlust Use 5★ Thief Mote. | Use 6★ Thief Abilities | Mug Bloodlust | +3% Thief Ability Damage |
Abilities[]
Thief (I) can use Combat abilities up to rarity rank 4, Celerity abilities up to rarity rank 5, and Thief abilities up to rarity rank 5.
Soul Breaks[]
Name | Designation | Relic | Effects | |||
---|---|---|---|---|---|---|
Gauge | Type | Duration | Power Including potency of stat increase(s) and chance of effect(s) occurring | |||
Poison Trick |
Default | N/A | 2 | PHY | N/A | 130% physical damage |
Instantly deal physical poison damage to one target. | ||||||
Scourge Edge |
Super | Mythril Knife (I) | 2 | PHY | Target MAG/DEF -40% (25s) (9/10/11 hits at 140/175/190 SPD) |
81% physical damage/hit |
Deal eight to eleven physical Wind and Poison attacks to one enemy, and temporarily lower its Magic and Defense a large amount. Number of attacks depends on the user's Speed. | ||||||
Invisibreak |
Burst | Orichalcum (I) | 2 | PHY | Target ATK/DEF -50% (25s) Self Haste, Burst Mode (15s) |
50% physical damage/hit |
Instantly deal ten physical Wind and Poison attacks to random enemies, temporarily lower their Attack and Defense a large amount, and grant Haste and Burst Mode to the user. | ||||||
PHY | Thief ability cast speed x2 (2 turns) | 4x 55% Wind/Poison physical | ||||
Storm Trick: Deal four physical Wind and Poison attacks to one enemy, and reduce delay of the user's Thief abilities for two turns. | ||||||
PHY | Target DEF -40% (15s) | 2x 110% Wind/Poison physical | ||||
Storm Break: Deal two physical Wind and Poison attacks to one enemy, and temporarily lower its Defense a large amount. | ||||||
Hollow Blast |
Ultra | Mirage Vest (I) | 2 | PHY | TBC | TBC |
Instantly deal ten physical Wind, Poison, and Non-Elemental attacks to one target, reduce delay of the user's actions for one turn, temporarily grant the user Twin Element Mode II, and temporarily cause wind and poison abilities used by the user to reduce delay of the actions of all allies in the same row as the user for one turn. | ||||||
Dust Devil |
Arcane Overstrike | Thief's Knife (I) | 3 | PHY | TBC | TBC |
Deal three massive physical Wind and Poison attacks to one enemy. Can break the damage cap. | ||||||
Wind Trick |
Glint | Assassin's Dagger (I) | 1 | NAT | TBC | N/A |
Temporarily grant the user Empowered Infusion for Wind, temporarily grant the user one level of Storm Raider Mode, and cause Wind and Poison abilities used by the user to trigger the follow-up ability Gear Storm. If the user is already in Storm Raider Mode, increase its level by one. Triggers instantly. | ||||||
Wind Drive |
Glint | Mage Masher (I) | 0 | NAT | TBC | N/A |
Temporarily grant the user Empowered Infusion for wind, and remove delay from the user's actions for one turn. Triggers instantly and does not deplete the Soul Break gauge. | ||||||
Lively Thieves |
Awakening | Valiant Knife (I) | 2 | PHY | TBC | TBC |
Deal fifteen physical Wind, Poison, and Non-Elemental attacks to one enemy, temporarily raise the Attack and Magic of all allies a moderate amount and the Defense and Resistance of all allies a small amount, temporarily grant the user Awoken Thief Mode, and increase the user's Cap Break Level by 1, with a bonus effect depending on the number of allies from the FF I realm that remain in the battle. | ||||||
Awoken Thief Mode: Grant unlimited use of Thief abilities, grant up to a moderate Thief Ability Boost, and cause Thief abilities used by the user to trigger twice. | ||||||
Notorious Thieves |
Awakening | Black Cowl (I) | 2 | PHY | TBC | TBC |
Deal fifteen physical Wind, Poison, and Non-Elemental attacks to one target, temporarily grant the user Awoken Rogue Mode, increase the user's Cap Break Level by 1, enter Twin Element Mode, reduce delay of the user's actions for two turns, and cause every second Thief or Celerity ability used by the user to trigger the follow-up ability Stealthy Prowl. The effects of Stealthy Prowl depend on whether the user has Haste. | ||||||
Awoken Rogue Mode: Grant unlimited use of Thief and Celerity abilities, grant up to a moderate Thief and Celerity Ability Boost, and cause Thief and Celerity abilities used by the user to trigger twice. | ||||||
Crescent Gale |
Sync | Zwill Crossblade (I) | 2 | PHY | TBC | TBC |
TBC |
Materia[]
Record Materia[]
Legend Materia[]
Record Materia | Description | Acquirement |
---|---|---|
Deft Dagger |
Increase physical damage a small amount when a dagger is equipped. | Legend Sphere |
Thief's Prestige |
Moderate chance for Thief abilities to trigger twice. | Legend Sphere |
Thief's Fortune |
High chance for enemies to drop 30% more gil when a dagger is equipped. | Thief's Hat (I) |
Thieving Flair |
Moderate chance to reduce delay of the user's actions for one turn when a wind or poison ability triggers. | Brigand's Gloves (I) |
Equipment[]
Thief (I) can equip the following weapon types: daggers and swords.
He can equip the following armor types: shields, hats, helms, light armor, and bracers.
He can equip accessories.