Final Fantasy Wiki
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{{sideicon|prime=FFXI|FFTCG}}
[[File:XI Thief Artwork.jpg|right|Thief Artifact Armor|250px]]
 
  +
{{DISPLAYTITLE:Thief (''Final Fantasy XI'')}}
{{Q|Specializing in covert actions, thieves aim for the perfect opportunity to attack from behind.|Official Description}}
 
  +
[[File:XI Thief Artwork.jpg|right|250px|Thief Artifact Armor.]]
{{See Also|Thief (Job)}}
 
  +
{{Quote|Specializing in covert actions, thieves aim for the perfect opportunity to attack from behind.|Official description}}
'''Thief''' is a basic job in ''[[Final Fantasy XI]]''. It is one of six jobs available to all players when they create a character. Thieves in ''Final Fantasy XI'' excel at "spike damage" since they get abilities like [[Sneak Attack]] and [[Trick Attack]] which can be combined with a [[Limit Break (Ability)#Final Fantasy XI|weapon skill]] for massive damage while their normal attacks are noticeably weaker than other damage dealers.
 
  +
'''Thief''' is one of six jobs available to all players when they create a character in ''[[Final Fantasy XI]]''. Thieves excel at "spike damage" since they get abilities like [[Sneak Attack (ability)|Sneak Attack]] and [[Trick Attack]] which can be combined with a [[Weapon Skill|weapon skill]] for massive damage while their normal attacks are noticeably quicker but weaker than other damage dealers.
   
They have a high rating in the use of daggers and can use swords with moderate effectiveness. They also have an A+ rating in evasion on top of a passive evasion bonus to make them difficult targets to hit and make up for their light armor.
+
They have a high rating in the use of daggers and can use swords with moderate effectiveness. They also have an A+ rating in evasion and A- rating in parrying on top of a passive evasion bonus to make them difficult targets to hit and make up for their light armor.
   
Thieves, of course, gain abilities like Gilfinder, Treasure Hunter, Steal, and Mug and special abilities like [[Hide]] for stealth. Thieves are also the only job in ''Final Fantasy XI'' that have the job ability [[Flee]].
+
Thieves, of course, gain abilities like Gilfinder, Treasure Hunter, Steal, and Mug and special abilities like [[Hide]] for stealth. Thieves are also the only job that have the job ability [[Flee]].
  +
  +
{{See|Thief (job)}}
   
 
==Becoming a Thief==
 
==Becoming a Thief==
Thief is one of the six basic jobs in the ''Final Fantasy XI''. As such, players can choose to become a thief at any time. If they choose to start the game as a thief, they will be given an onion knife in addition to the adventurer certificate and national ring (if applicable).
+
Thief is one of the six basic jobs, as such, players can choose to become a thief at any time. If they choose to start the game as a thief, they will be given an onion knife in addition to the adventurer certificate and national ring (if applicable).
   
 
==Abilities==
 
==Abilities==
 
''For a more in-depth description, see [[Thief (Final Fantasy XI)/Abilities|the Thief abilities page]]''
 
''For a more in-depth description, see [[Thief (Final Fantasy XI)/Abilities|the Thief abilities page]]''
{| border="0" cellpadding="5" cellspacing="0" width="100%"
 
| valign="top" width="50%" |
 
   
===Job Abilities===
+
===Job abilities===
  +
{|class="full-width FFXI article-table" style="text-align:center"
{|style="border: 1px #AAAAAA solid; background-color: #F9F9F9;" width=80%
 
|- class="FFXIa"
+
|-class="a"
  +
!style="width:15%"|Job Ability
! width="28%" |Level
 
  +
!style="width:8%"|Level
! width="72%" align="left" | Name
 
  +
!style="width:8%"|Recast
  +
!style="width:8%"|Duration
  +
!style="width:61%"|Description
 
|-
 
|-
  +
!class="b"|{{A|Perfect Dodge}}
| class="FFXIb" align="center" |1
 
  +
|1
| [[Perfect Dodge]]
 
  +
|1:00:00
  +
|0:00:30
  +
|''Allows you to dodge all melee attacks.''
 
|-
 
|-
| class="FFXIb" align="center" |5
+
!class="b"|{{LA|Steal}}
  +
|5
| [[Steal]]
 
  +
|0:05:00
  +
|—
  +
|''Steals items from an enemy.''
 
|-
 
|-
  +
!class="b"|{{LA|Sneak Attack (ability)|Sneak Attack}}
| class="FFXIb" align="center" |15
 
  +
|15
| [[Sneak Attack]]
 
  +
|0:01:00
  +
|0:01:00
  +
|''Allows your next melee attack to deal extra damage when striking an enemy from behind.''
 
|-
 
|-
| class="FFXIb" align="center" |25
+
!class="b"|{{LA|Flee}}
  +
|25
| [[Flee]]
 
  +
|0:05:00
  +
|0:00:30
  +
|''Increases movement speed for the duration of the effect.''
 
|-
 
|-
| class="FFXIb" align="center" |30
+
!class="b"|{{A|Trick Attack}}
  +
|30
| [[Trick Attack]]
 
  +
|0:01:00
  +
|0:01:00
  +
|''Allows your next melee attack to deal extra damage when striking an enemy from behind a party member.''
 
|-
 
|-
| class="FFXIb" align="center" |35
+
!class="b"|{{LA|Mug}}
  +
|35
| [[Mug]]
 
  +
|0:05:00
  +
|—
  +
|''Steals gil from an enemy.''
 
|-
 
|-
| class="FFXIb" align="center" |45
+
!class="b"|{{LA|Hide}}
  +
|45
| [[Hide]]
 
  +
|0:05:00
  +
|Varies
  +
|''Allows you to evade enemies by hiding.''
 
|-
 
|-
  +
!class="b"|{{A|Accomplice}}
| class="FFXIb" align="center" rowspan=2 valign="middle" |65
 
  +
|65
| [[Accomplice]]
 
  +
|0:05:00
  +
|—
  +
|''Steals 50% of the target party member's enmity and redirects it to the thief.''
 
|-
 
|-
| [[Collaborator]]
+
!class="b"|{{A|Collaborator}}
  +
|65
  +
|0:05:00
  +
|—
  +
|''Steals 25% of the target party member's enmity and redirects it to the thief.''
 
|-
 
|-
  +
!class="b"|{{A|Assassin's Charge}}
| class="FFXIb" align="center" rowspan=2 valign="middle" |75<br />[[Merit Points|Merit]]
 
  +
|{{Foot|75|Only unlocked with Merit Points}}
|&nbsp;[[Assassin's Charge]]
 
  +
|0:05:00
  +
|0:01:00
  +
|''Will triple your next attack.''
 
|-
 
|-
  +
!class="b"|{{A|Feint}}
|&nbsp;[[Feint (Final Fantasy XI)|Feint]]
 
  +
|{{Foot|75|Only unlocked with Merit Points}}
  +
|0:02:00
  +
|0:01:00
  +
|''Your next attack will greatly reduce an enemy's evasion.''
 
|-
 
|-
  +
!class="b"|{{LA|Despoil}}
| class="FFXIb" align="center" |77
 
  +
|77
|&nbsp;[[Despoil]]
 
  +
|0:05:00
  +
|—
  +
|''Steals items from an enemy while inflicting a status ailment upon it.''
 
|-
 
|-
  +
!class="b"|{{A|Conspirator}}
| class="FFXIb" align="center" |87
 
  +
|87
|&nbsp;[[Conspirator]]
 
  +
|0:05:00
  +
|0:01:00
  +
|''Enhances accuracy and "Subtle Blow" effect for party members within area of effect. Does not affect the party member being targeted by the enemy.''
  +
|-
  +
!class="b"|{{A|Bully}}
  +
|93
  +
|0:03:00
  +
|0:00:30
  +
|''Intimidates target.''
  +
|-
  +
!class="b"|{{A|Larceny}}
  +
|96
  +
|1:00:00
  +
|—
  +
|''Steals one beneficial effect from the target enemy.''
 
|-
 
|-
| class="FFXIb" align="center" |93
 
|&nbsp;[[Bully]]
 
 
|}
 
|}
<br />
 
| valign="top" width="50%" |
 
   
===Job Traits===
+
===Job traits===
  +
{|class="full-width FFXI article-table" style="text-align:center"
{|style="border: 1px #AAAAAA solid; background-color: #F9F9F9;" width=80%
 
|- class="FFXIa"
+
|-class="a"
  +
!style="width:15%"|Job Trait
! width="28%" |Level
 
  +
!style="width:16%"|Levels
! width="72%" align="left" |&nbsp;Name
 
  +
!style="width:8%"|Tier
  +
!style="width:61%"|Description
 
|-
 
|-
  +
!class="b"|{{LA|Gilfinder}}
| class="FFXIb" align="center" |5
 
  +
|5
|&nbsp;[[Gillionaire (Ability)|Gilfinder]]
 
  +
|I
  +
|''Multiplies amount of gil enemies drop.''
 
|-
 
|-
  +
!class="b"|{{A|Evasion Bonus}}
| class="FFXIb" align="center" |10
 
  +
|10 / 30 / 50 / 70 / 86 / 99
|&nbsp;[[Evasion Bonus]]
 
  +
|IV
  +
|''Improves evasion against physical attacks.''
 
|-
 
|-
  +
!class="b"|{{LA|Treasure Hunter (ability)|Treasure Hunter}}
| class="FFXIb" align="center" |15
 
  +
|15 / 45 / 90
|&nbsp;[[Treasure Hunter (Ability)|Treasure Hunter]]
 
  +
|III
  +
|''Increases chance of getting treasure.''
 
|-
 
|-
  +
!class="b"|{{A|Resist Gravity}}
| class="FFXIb" align="center" |20
 
  +
|20 / 40 / 60 / 75 / 81
|&nbsp;[[Resist Status|Resist Gravity]]
 
  +
|V
  +
|''Gives you a slight resistance against weight.''
 
|-
 
|-
  +
!class="b"|{{LA|Triple Attack}}
| class="FFXIb" align="center" |30
 
  +
|55 / 96
|&nbsp;[[Evasion Bonus|Evasion Bonus II]]
 
  +
|II
  +
|''May triple your attacks''
 
|-
 
|-
  +
!class="b"|{{LA|Assassin (ability)|Assassin}}
| class="FFXIb" align="center" |40
 
  +
|60
|&nbsp;[[Resist Status|Resist Gravity II]]
 
  +
|I
  +
|''Improves the Trick Attack Ability''
 
|-
 
|-
| class="FFXIb" align="center" |45
+
!class="b"|{{A|Ambush}}
  +
|{{Foot|75|Only unlocked with Merit Points}}
|&nbsp;[[Treasure Hunter (Ability)|Treasure Hunter II]]
 
  +
|Varies
  +
|''Grants an accuracy bonus to melee and ranged attacks from behind an enemy.''
 
|-
 
|-
| class="FFXIb" align="center" |50
+
!class="b"|{{A|Aura Steal}}
  +
|{{Foot|75|Only unlocked with Merit Points}}
|&nbsp;[[Evasion Bonus|Evasion Bonus III]]
 
  +
|Varies
  +
|''Add a Dispel effect to Steal. Occasionally absorbs dispelled effect''
 
|-
 
|-
| class="FFXIb" align="center" |55
+
!class="b"|{{A|Crit. Atk. Bonus}}
  +
|78 / 84 / 91 / 98
|&nbsp;[[Triple Attack]]
 
  +
|IV
  +
|''Improves power of critical hits.''
 
|-
 
|-
  +
!class="b"|{{LA|Dual Wield}}
| class="FFXIb" align="center" rowspan=2 valign="middle" |60
 
  +
|83 / 90 / 98
|&nbsp;[[Assassin (Ability)|Assassin]]
 
  +
|III
  +
|''Allows you to equip two weapons.''
 
|-
 
|-
  +
|}
|&nbsp;[[Resist Status|Resist Gravity III]]
 
  +
<br/>
  +
  +
===Skill ratings===
  +
{|class="half-width article-table FFXI" style="text-align:center"
  +
|-class="a"
  +
!width="40%" rowspan=2|Combat Skill
  +
!width="20%" rowspan=2|Rank
  +
!width="40%" colspan=2|Caps by Level
  +
|-class="a"
  +
!width="20%"|49
  +
!width="20%"|99
 
|-
 
|-
  +
!class="b"|[[Combat Skill|Hand-to-Hand]]
| class="FFXIb" align="center" |70
 
  +
|E
|&nbsp;[[Evasion Bonus|Evasion Bonus IV]]
 
  +
|124
  +
|300
 
|-
 
|-
  +
!class="b"|[[Dagger (ability)|Dagger]]
| class="FFXIb" align="center" rowspan=2 valign="middle" |75<br />[[Merit Points|Merit]]
 
  +
|A+
|&nbsp;[[Aura Steal]]
 
  +
|150
  +
|424
 
|-
 
|-
  +
!class="b"|[[Sword (weapon type)|Sword]]
|&nbsp;[[Ambush]]
 
|-
 
| class="FFXIb" align="center" |78
 
|&nbsp;[[Critical Attack Bonus]]
 
|-
 
| class="FFXIb" align="center" |83
 
|&nbsp;[[Dual Wield]]
 
|-
 
| class="FFXIb" align="center" |84
 
|&nbsp;[[Critical Attack Bonus|Critical Attack Bonus II]]
 
|-
 
| class="FFXIb" align="center" |87
 
|&nbsp;[[Dual Wield|Dual Wield II]]
 
|-
 
| class="FFXIb" align="center" |90
 
|&nbsp;[[Treasure Hunter (Ability)|Treasure Hunter III]]
 
|-
 
| class="FFXIb" align="center" |98
 
|&nbsp;[[Dual Wield|Dual Wield III]]
 
|}
 
|}
 
<br />
 
 
===Combat Skill Ratings===
 
{|style="border: 1px #AAAAAA solid; background-color: #F9F9F9; text-align: center;" width=50%
 
|-class="FFXIa"
 
! width="25%" align="left" rowspan=2 |&nbsp;Skill
 
! width="15%" rowspan=2 |Rank
 
! width="60%" colspan=5 |Caps by Level
 
|-class="FFXIa"
 
| width="12%" |1
 
| width="12%" |37
 
| width="12%" |45
 
| width="12%" |75
 
| width="12%" |99
 
|-
 
| class="FFXIb" align="left" |&nbsp;[[Dagger (Ability)|Dagger]]
 
|A-
 
|6
 
|114
 
|138
 
|269
 
|417
 
|-
 
| class="FFXIb" align="left" |&nbsp;[[Sword (Weapon)|Sword]]
 
 
|D
 
|D
|4
+
|124
|101
 
|122
 
|210
 
 
|334
 
|334
|-
+
|-
| class="FFXIb" align="left" |&nbsp;[[Combat Skill|Club]]
+
!class="b"|[[Combat Skill|Club]]
 
|E
 
|E
|4
+
|124
|94
 
|114
 
|200
 
 
|300
 
|300
|-
+
|-
| class="FFXIb" align="left" |&nbsp;[[Combat Skill|Hand-to-Hand]]
+
!class="b"|[[Bow (weapon type)|Archery]]
|E
+
|C-
|4
+
|139
|94
+
|368
|114
+
|-
  +
!class="b"|[[Combat Skill|Marksmanship]]
|200
 
|300
 
|-
 
| class="FFXIb" align="left" |&nbsp;[[Combat Skill|Marksmanship]]
 
 
|C+
 
|C+
|5
+
|139
|105
 
|128
 
|230
 
 
|378
 
|378
|-
+
|-
| class="FFXIb" align="left" |&nbsp;[[Bow (Weapon Type)|Archery]]
+
!class="b"|[[Throw (ability)|Throwing]]
|C-
 
|5
 
|105
 
|128
 
|220
 
|368
 
|-
 
| class="FFXIb" align="left" |&nbsp;[[Throw (Ability)|Throwing]]
 
 
|D
 
|D
|4
+
|133
|101
 
|122
 
|210
 
 
|334
 
|334
|-
+
|-
| class="FFXIb" align="left" |&nbsp;[[Evasion]]
+
!class="b"|[[Evasion]]
 
|A+
 
|A+
|6
+
|150
|114
 
|138
 
|276
 
 
|424
 
|424
|-
+
|-
| class="FFXIb" align="left" |&nbsp;[[Combat Skill|Parrying]]
+
!class="b"|[[Combat Skill|Parrying]]
 
|A-
 
|A-
|6
+
|150
|114
 
|138
 
|269
 
 
|417
 
|417
|-
+
|-
| class="FFXIb" align="left" |&nbsp;[[Shield (Equipment)|Shield]]
+
!class="b"|[[Shield (equipment)|Shield]]
 
|F
 
|F
|4
+
|114
|86
 
|105
 
|189
 
 
|265
 
|265
 
|}
 
|}
   
  +
==Gameplay==
==Thieves in ''Final Fantasy XI''==
 
 
[[File:Thief FFXI Ikeda Art.jpg|right|250px]]
 
[[File:Thief FFXI Ikeda Art.jpg|right|250px]]
Thieves are uniquely useful in ''Final Fantasy XI''. Their abilities range from out of combat uses to utilizing their massive speed & agility to gain the upper hand in battle. Their utility with treasure hunter is used to increase the likelihood of getting a rare drop.
+
Thieves are uniquely useful, their abilities range from out of combat uses to utilizing their massive speed and agility to gain the upper hand in battle. Their utility with treasure hunter is used to increase the likelihood of getting a rare drop.
   
 
===Strengths===
 
===Strengths===
* Thieves create good spike damage with the use of [[Sneak Attack]].
+
*Thieves create good spike damage with the use of [[Sneak Attack (ability)|Sneak Attack]].
* Thieves help control enmity among party members with [[Trick Attack]].
+
*Thieves help control enmity among party members with [[Trick Attack]].
* Thieves have the best attack rating with daggers.
+
*Thieves have the best attack rating with daggers.
* Thieves are sought after for a lot of special events where rare items may be found.
+
*Thieves are sought after for a lot of special events where rare items may be found.
* Thieves have the highest potential of Evasion in the whole game.
+
*Thieves have the highest potential of Evasion in the whole game.
   
 
===Weaknesses===
 
===Weaknesses===
* Compared with other jobs, Thieves, on average, do less damage and are correspondingly not sought after for direct damage jobs.
+
*Compared with other damage dealing jobs, Thieves, on average, deal less damage and are correspondingly not sought after for direct damage jobs.
* Thieves have mediocre [[Defense (Stat)|Defense]] and [[Vitality]] characteristics and moderate hit point totals, which sometimes hurts their survival.
+
*Thieves have mediocre [[Defense (stat)|Defense]] and [[Vitality (stat)|Vitality]] characteristics and moderate hit point totals, which sometimes hurts their survival.
* Thieves have the lowest [[Charisma (Stat)|Charisma]] of all jobs. Ironically, they have the [[Weapon Skill]] [[Dancing Edge]], which gets more powerful with the more charisma the character has.
+
*Thieves have the lowest [[Charisma (stat)|Charisma]] of all jobs. Ironically, they have the [[Weapon Skill]] [[Dancing Edge (ability)|Dancing Edge]], which gets more powerful with the more charisma the character has.
   
 
==[[Support Job]]s==
 
==[[Support Job]]s==
Line 247: Line 261:
   
 
===[[Warrior (Final Fantasy XI)|Warrior]]===
 
===[[Warrior (Final Fantasy XI)|Warrior]]===
Prior to level 20, warrior is often used as a subjob for Thief. This is due mostly to their physical attributes aiding to dealing physical damage. Other than statistical bonuses, the advantages offered by Warrior are relatively few because by the time it starts becoming more advantageous, most Thieves will have moved on to Ninja and for generally good reason.
+
Prior to level 20, Warrior is often used as a subjob for Thief. This is due mostly to their physical attributes aiding to dealing physical damage. Other than statistical bonuses, the advantages offered by Warrior are relatively few because by the time it starts becoming more advantageous, most Thieves will have moved on to Ninja and for generally good reason.
   
 
===[[Monk (Final Fantasy XI)|Monk]]===
 
===[[Monk (Final Fantasy XI)|Monk]]===
While it is not customary of other Final Fantasy titles, thieves actually have an acceptable hand to hand combat rating. Since Combo, a low level [[Limit Break (Ability)#Final Fantasy XI|weapon skill]] can be combined with [[Sneak Attack]], this is one of the highest damage subjobs to use up to level 33. The monk's high HP as a subjob will also help negate some of the lacking Thief defense.
+
Thieves have an acceptable hand to hand combat rating. Since Combo, a low level [[Limit Break (ability)#Final Fantasy XI|weapon skill]] can be combined with [[Sneak Attack (ability)|Sneak Attack]], this is one of the highest damage subjobs to use up to level 33. The Monk's high HP as a subjob will also help some of the moderate Thief defense.
   
 
===[[Ranger (Final Fantasy XI)|Ranger]]===
 
===[[Ranger (Final Fantasy XI)|Ranger]]===
Ranger is an uncommon subjob choice, but viable for a couple of different circumstances. The first of which would be for camping creatures with a wide spawn range, where the use of [[Wide Scan]] would be useful for tracking down the prey. Perhaps less commonly, some Thieves who take up a ranged capacity will want to use Ranger in order to take advantage of [[Rapid Shot]], [[Barrage]], and [[Accuracy Bonus]]es as well as capitalizing on the Ranger's ability to do ranged weapon skills.
+
Ranger is an uncommon subjob choice, but viable for a couple of different circumstances. The first of which would be for camping creatures with a wide spawn range, where the use of [[Wide Scan]] would be useful for tracking down the prey. Perhaps less commonly, some Thieves who take up a ranged capacity will want to use Ranger in order to take advantage of [[Rapid Shot]], [[Barrage]], and [[Accuracy Bonus]]es as well as capitalizing on the Ranger's ability to do ranged weapon skills.
   
 
===[[Dancer (Final Fantasy XI)|Dancer]]===
 
===[[Dancer (Final Fantasy XI)|Dancer]]===
Dancer is, for melee-jobs, a very reliable subjob, due to the fact they can heal themselves only with the use of TP, which build up after every hit. Thieves, with their fast attacking daggers, and high evasion can store TP in a very fast time. The Fights against the monsters will take some more time, because of using the TP to cure yourself, instead of using it for a [[Weapon Skill]], but it's a very safe way to fight.
+
For melee-jobs, Dancers are a very reliable subjob, due to the fact they can heal themselves only with the use of TP, which build up after every hit. Thieves, with their fast attacking daggers, and high evasion can store TP in a very fast time. The battles against the monsters will take some more time, because of using the TP to heal, instead of using it for a [[Weapon Skill]], but it's a very safe way to fight.
   
 
==Other appearances==
 
==Other appearances==
 
===''[[Final Fantasy Trading Card Game]]''===
 
===''[[Final Fantasy Trading Card Game]]''===
''Final Fantasy XI'''s Thief appears in the ''Final Fantasy Trading Card Game'' with a wind-elemental cards.
+
The Thief appears with wind-elemental cards.
{{Gallery
 
|File:Thief XI TCG.png|Trading card.
 
|File:Thief2 XI TCG.png|Trading card.
 
}}
 
   
  +
<gallery>
==Gallery==
 
  +
Thief XI TCG.png|Trading card.
{{Gallery
 
  +
Thief2 XI TCG.png|Trading card.
|File:Thief Concept.jpg|Thief concept art.
 
  +
</gallery>
|File:Thief FFXI Ikeda Icon.png|Promotional artwork of the Thief job class by Yuzuki Ikeda.
 
|File:Mithra THF (FFXI).png|A Mithra Thief in Artifact Armor.
 
}}
 
   
  +
===''[[Triple Triad (Portal App)|Triple Triad]]''===
{{FFXIJobs}}
 
  +
[[File:219a Thief.png|right|100px]]
{{sideicon|FFXI}}
 
  +
Thief has a Triple Triad card in the version playable via ''[[Final Fantasy Portal App]]''.
  +
{{clear}}
  +
  +
==Gallery==
  +
<gallery>
  +
Thief Concept.jpg|Thief concept art.
  +
Thief FFXI Ikeda Icon.png|Promotional artwork of the Thief by Yuzuki Ikeda.
  +
Mithra THF (FFXI).png|A Mithra Thief in Artifact Armor.
  +
</gallery>
   
  +
{{navbox player character FFXI}}
[[Category:Final Fantasy XI Jobs]]
 
  +
[[Category:Jobs in Final Fantasy XI]]

Revision as of 21:24, 9 January 2020

Template:Sideicon

Thief Artifact Armor.

Specializing in covert actions, thieves aim for the perfect opportunity to attack from behind.

Official description

Thief is one of six jobs available to all players when they create a character in Final Fantasy XI. Thieves excel at "spike damage" since they get abilities like Sneak Attack and Trick Attack which can be combined with a weapon skill for massive damage while their normal attacks are noticeably quicker but weaker than other damage dealers.

They have a high rating in the use of daggers and can use swords with moderate effectiveness. They also have an A+ rating in evasion and A- rating in parrying on top of a passive evasion bonus to make them difficult targets to hit and make up for their light armor.

Thieves, of course, gain abilities like Gilfinder, Treasure Hunter, Steal, and Mug and special abilities like Hide for stealth. Thieves are also the only job that have the job ability Flee.

Becoming a Thief

Thief is one of the six basic jobs, as such, players can choose to become a thief at any time. If they choose to start the game as a thief, they will be given an onion knife in addition to the adventurer certificate and national ring (if applicable).

Abilities

For a more in-depth description, see the Thief abilities page

Job abilities

Job Ability Level Recast Duration Description
Perfect Dodge 1 1:00:00 0:00:30 Allows you to dodge all melee attacks.
Steal 5 0:05:00 Steals items from an enemy.
Sneak Attack 15 0:01:00 0:01:00 Allows your next melee attack to deal extra damage when striking an enemy from behind.
Flee 25 0:05:00 0:00:30 Increases movement speed for the duration of the effect.
Trick Attack 30 0:01:00 0:01:00 Allows your next melee attack to deal extra damage when striking an enemy from behind a party member.
Mug 35 0:05:00 Steals gil from an enemy.
Hide 45 0:05:00 Varies Allows you to evade enemies by hiding.
Accomplice 65 0:05:00 Steals 50% of the target party member's enmity and redirects it to the thief.
Collaborator 65 0:05:00 Steals 25% of the target party member's enmity and redirects it to the thief.
Assassin's Charge 75 (Only unlocked with Merit Points) 0:05:00 0:01:00 Will triple your next attack.
Feint 75 (Only unlocked with Merit Points) 0:02:00 0:01:00 Your next attack will greatly reduce an enemy's evasion.
Despoil 77 0:05:00 Steals items from an enemy while inflicting a status ailment upon it.
Conspirator 87 0:05:00 0:01:00 Enhances accuracy and "Subtle Blow" effect for party members within area of effect. Does not affect the party member being targeted by the enemy.
Bully 93 0:03:00 0:00:30 Intimidates target.
Larceny 96 1:00:00 Steals one beneficial effect from the target enemy.

Job traits

Job Trait Levels Tier Description
Gilfinder 5 I Multiplies amount of gil enemies drop.
Evasion Bonus 10 / 30 / 50 / 70 / 86 / 99 IV Improves evasion against physical attacks.
Treasure Hunter 15 / 45 / 90 III Increases chance of getting treasure.
Resist Gravity 20 / 40 / 60 / 75 / 81 V Gives you a slight resistance against weight.
Triple Attack 55 / 96 II May triple your attacks
Assassin 60 I Improves the Trick Attack Ability
Ambush 75 (Only unlocked with Merit Points) Varies Grants an accuracy bonus to melee and ranged attacks from behind an enemy.
Aura Steal 75 (Only unlocked with Merit Points) Varies Add a Dispel effect to Steal. Occasionally absorbs dispelled effect
Crit. Atk. Bonus 78 / 84 / 91 / 98 IV Improves power of critical hits.
Dual Wield 83 / 90 / 98 III Allows you to equip two weapons.


Skill ratings

Combat Skill Rank Caps by Level
49 99
Hand-to-Hand E 124 300
Dagger A+ 150 424
Sword D 124 334
Club E 124 300
Archery C- 139 368
Marksmanship C+ 139 378
Throwing D 133 334
Evasion A+ 150 424
Parrying A- 150 417
Shield F 114 265

Gameplay

Thief FFXI Ikeda Art

Thieves are uniquely useful, their abilities range from out of combat uses to utilizing their massive speed and agility to gain the upper hand in battle. Their utility with treasure hunter is used to increase the likelihood of getting a rare drop.

Strengths

  • Thieves create good spike damage with the use of Sneak Attack.
  • Thieves help control enmity among party members with Trick Attack.
  • Thieves have the best attack rating with daggers.
  • Thieves are sought after for a lot of special events where rare items may be found.
  • Thieves have the highest potential of Evasion in the whole game.

Weaknesses

  • Compared with other damage dealing jobs, Thieves, on average, deal less damage and are correspondingly not sought after for direct damage jobs.
  • Thieves have mediocre Defense and Vitality characteristics and moderate hit point totals, which sometimes hurts their survival.
  • Thieves have the lowest Charisma of all jobs. Ironically, they have the Weapon Skill Dancing Edge, which gets more powerful with the more charisma the character has.

Support Jobs

Ninja

Thieves, almost without exception, subjob Ninja from level 33 to the end of the game. Many even pick up the subjob at level 20 when they first get access to Dual Wield. Since thieves have a myriad of ranged attack options, they are often chosen as pullers for the party. Utsusemi will help negate attacks while bringing the enemy back to the party and the Dual Wield characteristic will allow them to build TP quicker.

Warrior

Prior to level 20, Warrior is often used as a subjob for Thief. This is due mostly to their physical attributes aiding to dealing physical damage. Other than statistical bonuses, the advantages offered by Warrior are relatively few because by the time it starts becoming more advantageous, most Thieves will have moved on to Ninja and for generally good reason.

Monk

Thieves have an acceptable hand to hand combat rating. Since Combo, a low level weapon skill can be combined with Sneak Attack, this is one of the highest damage subjobs to use up to level 33. The Monk's high HP as a subjob will also help some of the moderate Thief defense.

Ranger

Ranger is an uncommon subjob choice, but viable for a couple of different circumstances. The first of which would be for camping creatures with a wide spawn range, where the use of Wide Scan would be useful for tracking down the prey. Perhaps less commonly, some Thieves who take up a ranged capacity will want to use Ranger in order to take advantage of Rapid Shot, Barrage, and Accuracy Bonuses as well as capitalizing on the Ranger's ability to do ranged weapon skills.

Dancer

For melee-jobs, Dancers are a very reliable subjob, due to the fact they can heal themselves only with the use of TP, which build up after every hit. Thieves, with their fast attacking daggers, and high evasion can store TP in a very fast time. The battles against the monsters will take some more time, because of using the TP to heal, instead of using it for a Weapon Skill, but it's a very safe way to fight.

Other appearances

Final Fantasy Trading Card Game

The Thief appears with wind-elemental cards.

Triple Triad

219a Thief

Thief has a Triple Triad card in the version playable via Final Fantasy Portal App.

Gallery