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{{sideicon|TFFCC}} |
{{sideicon|TFFCC}} |
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+ | {{DISPLAYTITLE:''Theatrhythm Final Fantasy Curtain Call'' items}} |
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− | The following is a list of items in ''[[Theatrhythm Final Fantasy |
+ | The following is a list of items in ''[[Theatrhythm Final Fantasy Curtain Call]]''. Items act as a type of ability. Items can be used in two ways: first as an equip that activates conditionally, and second as a consumable that can be used in the field during [[Quest Medley]] mode. Some items cannot be used as equips; others still cannot be used as field items. All items are randomly obtained after completing a Music Stage. |
==Healing Items== |
==Healing Items== |
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− | {|class="full-width table TFFCC" |
+ | {|class="full-width article-table TFFCC" |
|-class="a" |
|-class="a" |
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!style="width:10%"|Item |
!style="width:10%"|Item |
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!style="width:45%"|Quest Medley |
!style="width:45%"|Quest Medley |
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|- |
|- |
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− | !class="b"|{{LA|Potion ( |
+ | !class="b"|{{LA|Potion (item)|Potion}} |
|Used when HP gauge drops below 20%. Restores 30% of HP gauge. |
|Used when HP gauge drops below 20%. Restores 30% of HP gauge. |
||
|Restores 30% of the HP gauge. |
|Restores 30% of the HP gauge. |
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|Restores 70% of the HP gauge. |
|Restores 70% of the HP gauge. |
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|- |
|- |
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− | !class="b"|{{LA|Elixir ( |
+ | !class="b"|{{LA|Elixir (item)|Elixir}} |
|Used when HP drops below 10%. Restores all HP. |
|Used when HP drops below 10%. Restores all HP. |
||
|Completely restores the HP gauge. |
|Completely restores the HP gauge. |
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|- |
|- |
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!class="b"|{{LA|Phoenix Pinion}} |
!class="b"|{{LA|Phoenix Pinion}} |
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− | |Used when HP gauge hits zero |
+ | |Used when HP gauge hits zero. Restores all HP. |
|N/A |
|N/A |
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|- |
|- |
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==Augment Items== |
==Augment Items== |
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− | {|class="full-width table TFFCC" |
+ | {|class="full-width article-table TFFCC" |
|-class="a" |
|-class="a" |
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!style="width:15%"|Item |
!style="width:15%"|Item |
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|- |
|- |
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!class="b"|{{LA|Light Curtain}} |
!class="b"|{{LA|Light Curtain}} |
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− | |Used at the beginning of the Music Stage. Reduces damage taken |
+ | |Used at the beginning of the Music Stage. Reduces damage taken by the party until the end of the stage. (Low strength) |
|Reduces damage to party by 15% for next stage. |
|Reduces damage to party by 15% for next stage. |
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|- |
|- |
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|Used at the beginning of the Music Stage. Increases the success rate for probability-type abilities by 50%. |
|Used at the beginning of the Music Stage. Increases the success rate for probability-type abilities by 50%. |
||
|- |
|- |
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− | !class="b"|{{LA|Ribbon ( |
+ | !class="b"|{{LA|Ribbon (equipment)|Ribbon}} |
||Used at the beginning of the Music Stage. Makes you somewhat more likely to receive rare items. (Full strength) |
||Used at the beginning of the Music Stage. Makes you somewhat more likely to receive rare items. (Full strength) |
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|- |
|- |
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|Effects are triggered when the next stage begins. Increases party members' Agility by 15%. |
|Effects are triggered when the next stage begins. Increases party members' Agility by 15%. |
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|- |
|- |
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− | !class="b"|Iron Draft |
+ | !class="b"|{{LA|Iron Draft}} |
|Used at the beginning of the Music Stage. Increases party members' Stamina by 15%. |
|Used at the beginning of the Music Stage. Increases party members' Stamina by 15%. |
||
|Effects are triggered when the next stage begins. Increases party members' Stamina by 15%. |
|Effects are triggered when the next stage begins. Increases party members' Stamina by 15%. |
||
|- |
|- |
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− | + | !class="b"|Saint's Spirit |
|
|Used at the beginning of the Music Stage. Increases party members' Spirit by 15%. |
|Used at the beginning of the Music Stage. Increases party members' Spirit by 15%. |
||
|Effects are triggered when the next stage begins. Increases party members' Spirit by 15%. |
|Effects are triggered when the next stage begins. Increases party members' Spirit by 15%. |
||
+ | |- |
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+ | !class="b"|{{LA|Growth Egg}} |
||
+ | |Activates at the end of a Music Stage. Multiplies the EXP received by all party members by two. |
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|- |
|- |
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!class="b"|{{A|Miratete's Memoirs}} |
!class="b"|{{A|Miratete's Memoirs}} |
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− | | |
+ | |Activates at the end of a Music Stage. Multiplies the EXP received by all party members by six. |
|- |
|- |
||
!class="b"|{{LA|Mog's Amulet|Molulu's Charm}} |
!class="b"|{{LA|Mog's Amulet|Molulu's Charm}} |
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==BMS Items== |
==BMS Items== |
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− | These items are only used during |
+ | These items are only used during [[Battle Music Sequence]]s. |
− | {|class="full-width table TFFCC" |
+ | {|class="full-width article-table TFFCC" |
|-class="a" |
|-class="a" |
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!style="width:20%"|Item |
!style="width:20%"|Item |
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|Ensures successful summoning during Feature Zone. |
|Ensures successful summoning during Feature Zone. |
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|- |
|- |
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− | !class="b"|{{LA|Shuriken ( |
+ | !class="b"|{{LA|Shuriken (weapon)|Shuriken}} |
− | | |
+ | |Used during BMS and activated when an enemy's HP dips below half to cause some damage. (Very low strength) |
|- |
|- |
||
− | !class="b"|{{LA|Fuma Shuriken}} |
+ | !class="b"|{{LA|Fuma Shuriken (weapon)|Fuma Shuriken}} |
|When monster's HP falls below 50%, deals low damage. |
|When monster's HP falls below 50%, deals low damage. |
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|- |
|- |
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==FMS Items== |
==FMS Items== |
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− | These items are only used during |
+ | These items are only used during [[Field Music Sequence]]s. |
− | {|class="full-width table TFFCC" |
+ | {|class="full-width article-table TFFCC" |
|-class="a" |
|-class="a" |
||
!style="width:20%"|Item |
!style="width:20%"|Item |
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!style="width:80%"|Effect |
!style="width:80%"|Effect |
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|- |
|- |
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− | !class="b"|{{ |
+ | !class="b"|{{LA|Tantal Greens}} |
+ | |Used during FMS and activated during Feature Zone. Guarantees that a good chocobo appears during the Chocobo Dash. |
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− | |If player successfully calls a Chocobo, guarantees black Chocobo will appear. |
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|- |
|- |
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!class="b"|{{LA|Gysahl Greens}} |
!class="b"|{{LA|Gysahl Greens}} |
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+ | |Used during FMS and activated during Feature Zone. Guarantees that a great chocobo appears during the Chocobo Dash. |
||
− | |If player successfully calls a Chocobo, guarantees yellow Chocobo will appear. |
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|- |
|- |
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!class="b"|{{LA|Sylkis Greens}} |
!class="b"|{{LA|Sylkis Greens}} |
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+ | |Used during FMS and activated during Feature Zone. Guarantees that the fastest chocobo appears during the Chocobo Dash. |
||
− | |If player successfully calls a Chocobo, guarantees white Chocobo will appear. |
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|- |
|- |
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!class="b"|{{LA|Chocobo Feather}} |
!class="b"|{{LA|Chocobo Feather}} |
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==EMS Items== |
==EMS Items== |
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− | These items are only used during |
+ | These items are only used during [[Event Music Sequence]]s. |
− | {|class="full-width table TFFCC" |
+ | {|class="full-width article-table TFFCC" |
|-class="a" |
|-class="a" |
||
!style="width:20%"|Item |
!style="width:20%"|Item |
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!style="width:80%"|Effect |
!style="width:80%"|Effect |
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|- |
|- |
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− | !class="b"|{{LA|Pendant ( |
+ | !class="b"|{{LA|Pendant (item)|Pendant}} |
− | |Used during |
+ | |Used during EMS and activated during the Feature Zone. Guarantees that you will see the Extended Version. |
|} |
|} |
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==Quest Medley Items== |
==Quest Medley Items== |
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− | These items are only used during Quest |
+ | These items are only used during [[Quest Medley]]s. |
− | {|class="full-width |
+ | {|class="full-width TFFCC article-table" |
|-class="a" |
|-class="a" |
||
!style="width:10%"|Item |
!style="width:10%"|Item |
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|Calls a Fat Chocobo to the next FMS you can reach. Can only be used once per Chaos Map. |
|Calls a Fat Chocobo to the next FMS you can reach. Can only be used once per Chaos Map. |
||
|- |
|- |
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− | !class="b"|Siren |
+ | !class="b"|[[Siren (item)|Siren]] |
|Summons fearsome foes to the next BMS you can reach. Can only be used once per Chaos Map. |
|Summons fearsome foes to the next BMS you can reach. Can only be used once per Chaos Map. |
||
|- |
|- |
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− | !class="b"|Gnomish Bread |
+ | !class="b"|{{LA|Gnomish Bread}} |
|Reveals details of the next stage you can reach. Shows the song title and score type (difficulty). |
|Reveals details of the next stage you can reach. Shows the song title and score type (difficulty). |
||
|- |
|- |
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− | !class="b"|Teleport Stone |
+ | !class="b"|{{LA|Teleport Stone}} |
|Moves you onto the next stop without playing through its MS. |
|Moves you onto the next stop without playing through its MS. |
||
|- |
|- |
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− | !class="b"|Jeweled Ring |
+ | !class="b"|{{LA|Jeweled Ring (accessory)|Jeweled Ring}} |
|Adds a Crystal shard to the possible items you can obtain in the next stage you can reach. |
|Adds a Crystal shard to the possible items you can obtain in the next stage you can reach. |
||
|- |
|- |
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|Changes the score type for the next stage you can reach to the next easiest type. |
|Changes the score type for the next stage you can reach to the next easiest type. |
||
|- |
|- |
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− | !class="b"|Gambler's Spirit |
+ | !class="b"|{{LA|Gambler's Spirit (item)|Gambler's Spirit}} |
|Changes the song for the next stage you can reach to another random selection. |
|Changes the song for the next stage you can reach to another random selection. |
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|- |
|- |
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These items are used at the end of the stage and teach the current party leader the associated ability. |
These items are used at the end of the stage and teach the current party leader the associated ability. |
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− | {|class="full-width |
+ | {|class="full-width TFFCC article-table" |
|-class="a" |
|-class="a" |
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!style="width:20%"|Item |
!style="width:20%"|Item |
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|- |
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!class="b"|{{A|Curaga Scroll}} |
!class="b"|{{A|Curaga Scroll}} |
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− | | |
+ | |Causes the party leader to acquire the [[Curaga]] ability. |
|- |
|- |
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!class="b"|{{A|Pray Scroll I}} |
!class="b"|{{A|Pray Scroll I}} |
||
− | | |
+ | |Causes the party leader to acquire the [[Pray (ability)|Pray]] (Lv1) ability. |
|- |
|- |
||
!class="b"|{{A|Pray Scroll II}} |
!class="b"|{{A|Pray Scroll II}} |
||
− | | |
+ | |Causes the party leader to acquire the [[Pray (ability)|Pray]] (Lv2) ability. |
|- |
|- |
||
!class="b"|{{A|Pray Scroll III}} |
!class="b"|{{A|Pray Scroll III}} |
||
− | | |
+ | |Causes the party leader to acquire the [[Pray (ability)|Pray]] (Lv3) ability. |
|- |
|- |
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!class="b"|{{A|Brace Scroll I}} |
!class="b"|{{A|Brace Scroll I}} |
||
+ | |Causes the party leader to acquire the Brace (Lv1) ability. |
||
− | |Teaches Brace (Lv 1) to party leader. |
||
|- |
|- |
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!class="b"|{{A|Brace Scroll II}} |
!class="b"|{{A|Brace Scroll II}} |
||
+ | |Causes the party leader to acquire the Brace (Lv2) ability. |
||
− | |Teaches Brace (Lv 2) to party leader. |
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|- |
|- |
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!class="b"|{{A|Brace Scroll III}} |
!class="b"|{{A|Brace Scroll III}} |
||
+ | |Causes the party leader to acquire the Brace (Lv3) ability. |
||
− | |Teaches Brace (Lv 3) to party leader. |
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|- |
|- |
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!class="b"|{{A|Recall Scroll}} |
!class="b"|{{A|Recall Scroll}} |
||
− | | |
+ | |Causes the party leader to acquire the Recall ability. |
|- |
|- |
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!class="b"|{{A|EXP Up Scroll I}} |
!class="b"|{{A|EXP Up Scroll I}} |
||
− | | |
+ | |Causes the party leader to acquire the [[EXP bonus abilities|EXP Up]] (Lv1) ability. |
|- |
|- |
||
!class="b"|{{A|EXP Up Scroll II}} |
!class="b"|{{A|EXP Up Scroll II}} |
||
− | | |
+ | |Causes the party leader to acquire the [[EXP bonus abilities|EXP Up]] (Lv2) ability. |
|- |
|- |
||
!class="b"|{{A|EXP Up Scroll III}} |
!class="b"|{{A|EXP Up Scroll III}} |
||
− | | |
+ | |Causes the party leader to acquire the [[EXP bonus abilities|EXP Up]] (Lv3) ability. |
|- |
|- |
||
!class="b"|{{A|EXP Hound Scroll}} |
!class="b"|{{A|EXP Hound Scroll}} |
||
+ | |Causes the party leader to acquire the EXP Hound ability. |
||
− | |Teaches EXP Hound to party leader. |
||
|- |
|- |
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!class="b"|{{A|Pillager's Tome}} |
!class="b"|{{A|Pillager's Tome}} |
||
− | | |
+ | |Causes the party leader to acquire the [[Treasure Hunter (ability)|Treasure Hunter]] (Lv1) ability. |
|- |
|- |
||
!class="b"|{{A|Millionaire's Tome}} |
!class="b"|{{A|Millionaire's Tome}} |
||
− | | |
+ | |Causes the party leader to acquire the [[Gil Toss|Spare Change]] ability. |
|- |
|- |
||
!class="b"|{{A|Flare Scroll V}} |
!class="b"|{{A|Flare Scroll V}} |
||
− | | |
+ | |Causes the party leader to acquire the Level 5 [[Flare (ability)|Flare]] ability. |
|- |
|- |
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!class="b"|{{A|Thief's Tome}} |
!class="b"|{{A|Thief's Tome}} |
||
+ | |Causes the party leader to acquire the [[Steal]] ability. |
||
− | |Teaches [[Steal]] to party leader. |
||
|- |
|- |
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!class="b"|{{A|Kupo Nut Recipe}} |
!class="b"|{{A|Kupo Nut Recipe}} |
||
+ | |Causes the party leader to acquire the Sight (Lv1) ability. |
||
− | |Teaches Sight (Lv 1) to party leader. |
||
|- |
|- |
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− | !class="b"| |
+ | !class="b"|Cura Scroll |
+ | |Causes the party leader to acquire the Cura ability. |
||
− | |Teaches [[Dash (Ability)|Dash]] to party leader. |
||
+ | |- |
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+ | !class="b"|Mighty Guard Scroll |
||
+ | |Causes the party leader to acquire the Mighty Guard ability. |
||
+ | |- |
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+ | !class="b"|Elegy Scroll I |
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+ | |Causes the party leader to acquire the Elegy (Lv1) ability. |
||
+ | |- |
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+ | !class="b"|Berserk Scroll I |
||
+ | |Causes the party leader to acquire the Berserk (Lv1) ability. |
||
+ | |- |
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+ | !class="b"|Berserk Scroll II |
||
+ | |Causes the party leader to acquire the Berserk (Lv2) ability. |
||
+ | |- |
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+ | !class="b"|Berserk Scroll III |
||
+ | |Causes the party leader to acquire the Berserk (Lv3) ability. |
||
+ | |- |
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+ | !class="b"|Meteor Scroll |
||
+ | |Causes the party leader to acquire the Meteor ability. |
||
|- |
|- |
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!class="b"|{{A|Ultima Scroll}} |
!class="b"|{{A|Ultima Scroll}} |
||
− | | |
+ | |Causes the party leader to acquire the [[Ultima (ability)|Ultima]] ability. |
+ | |- |
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+ | !class="b"|Brawler Scroll I |
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+ | |Causes the party leader to acquire the Brawler (Lv1) ability. |
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+ | |- |
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+ | !class="b"|Brawler Scroll II |
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+ | |Causes the party leader to acquire the Brawler (Lv2) ability. |
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+ | |- |
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+ | !class="b"|Brawler Scroll III |
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+ | |Causes the party leader to acquire the Brawler (Lv3) ability. |
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+ | |- |
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+ | !class="b"|Cry Scroll I |
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+ | |Causes the party leader to acquire the Cry (Lv1) ability. |
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+ | |- |
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+ | !class="b"|Cry Scroll II |
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+ | |Causes the party leader to acquire the Cry (Lv2) ability. |
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+ | |- |
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+ | !class="b"|Cry Scroll III |
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+ | |Causes the party leader to acquire the Cry (Lv3) ability. |
||
+ | |- |
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+ | !class="b"|Scare Scroll |
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+ | |Causes the party leader to acquire the Scare ability. |
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+ | |- |
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+ | !class="b"|Choco Cure Scroll |
||
+ | |Causes the party leader to acquire the Choco Cure ability. |
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+ | |- |
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+ | !class="b"|Move-HP Up Scroll |
||
+ | |Causes the party leader to acquire the Move-HP Up ability. |
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+ | |- |
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+ | !class="b"|{{A|Runner's Tome}} |
||
+ | |Causes the party leader to acquire the [[Dash (ability)|Dash]] ability. |
||
+ | |- |
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|} |
|} |
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+ | {{Section}} |
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− | {{ |
+ | {{navbox items}} |
− | {{TFFCC}} |
+ | {{navbox TFFCC}} |
− | [[Category:Theatrhythm Final Fantasy |
+ | [[Category:Items in Theatrhythm Final Fantasy Curtain Call]] |
+ | [[Category:Item lists]] |
Revision as of 03:35, 13 January 2020
Template:Sideicon
The following is a list of items in Theatrhythm Final Fantasy Curtain Call. Items act as a type of ability. Items can be used in two ways: first as an equip that activates conditionally, and second as a consumable that can be used in the field during Quest Medley mode. Some items cannot be used as equips; others still cannot be used as field items. All items are randomly obtained after completing a Music Stage.
Healing Items
Item | Equip | Quest Medley |
---|---|---|
Potion | Used when HP gauge drops below 20%. Restores 30% of HP gauge. | Restores 30% of the HP gauge. |
Hi-Potion | Used when HP drops below 15%. Restores 50% of HP gauge. | Restores 50% of the HP gauge. |
X-Potion | Used when HP drops below 10%. Restores 70% of HP gauge. | Restores 70% of the HP gauge. |
Elixir | Used when HP drops below 10%. Restores all HP. | Completely restores the HP gauge. |
Phoenix Down | Used when HP gauge hits zero. Restores 30% of HP gauge. | N/A |
Phoenix Pinion | Used when HP gauge hits zero. Restores all HP. | N/A |
Tent | N/A | Camp out in the field to fully restore your HP. Adds a day to the count. |
Augment Items
Item | Equip | Quest Medley |
---|---|---|
Light Curtain | Used at the beginning of the Music Stage. Reduces damage taken by the party until the end of the stage. (Low strength) | Reduces damage to party by 15% for next stage. |
Hero Drink | Used at the beginning of the Music Stage. Reduces damage taken by the party until the end of the stage. (Full strength) | Reduces damage to party by 30% for next stage. |
Mog's Amulet | Used at the beginning of the Music Stage. Increases the success rate for probability-type abilities by 50%. | |
Ribbon | Used at the beginning of the Music Stage. Makes you somewhat more likely to receive rare items. (Full strength) | |
Giant's Tonic | Used at the beginning of the Music Stage. Increases party members' max HP by 15%. | Effects are triggered when the next stage begins. Increases party members' HP by 15%. |
Bacchus's Cider | Used at the beginning of the Music Stage. Increases party members' Strength by 15%. | Effects are triggered when the next stage begins. Increases party members' Strength by 15%. |
Sage's Wisdom | Used at the beginning of the Music Stage. Increases party members' Magic by 15%. | Effects are triggered when the next stage begins. Increases party members' Magic by 15%. |
Hermes Sandals | Used at the beginning of the Music Stage. Increases party members' Agility by 15%. | Effects are triggered when the next stage begins. Increases party members' Agility by 15%. |
Iron Draft | Used at the beginning of the Music Stage. Increases party members' Stamina by 15%. | Effects are triggered when the next stage begins. Increases party members' Stamina by 15%. |
Saint's Spirit | Used at the beginning of the Music Stage. Increases party members' Spirit by 15%. | Effects are triggered when the next stage begins. Increases party members' Spirit by 15%. |
Growth Egg | Activates at the end of a Music Stage. Multiplies the EXP received by all party members by two. | |
Miratete's Memoirs | Activates at the end of a Music Stage. Multiplies the EXP received by all party members by six. | |
Molulu's Charm | Receive only CollectaCards when clearing a stage, and increases chance to receive new cards. |
BMS Items
These items are only used during Battle Music Sequences.
Item | Effect |
---|---|
Shiva's Magicite | Used during BMS and activated during the Feature Zone. Ensures that you summon Shiva if summoning is successful. |
Ifrit's Magicite | Used during BMS and activated during the Feature Zone. Ensures that you summon Ifrit if summoning is successful. |
Ramuh's Magicite | Used during BMS and activated during the Feature Zone. Ensures that you summon Ramuh if summoning is successful. |
Odin's Magicite | Used during BMS and activated during the Feature Zone. Ensures that you summon Odin if summoning is successful. |
Bahamut's Magicite | Used during BMS and activated during the Feature Zone. Ensures that you summon Bahamut if summoning is successful. |
Knights of the Round's Magicite | Used during BMS and activated during the Feature Zone. Ensures that you summon Knights of the Round if summoning is successful. |
Magick Lamp | Ensures successful summoning during Feature Zone. |
Shuriken | Used during BMS and activated when an enemy's HP dips below half to cause some damage. (Very low strength) |
Fuma Shuriken | When monster's HP falls below 50%, deals low damage. |
Antarctic Wind | Used during BMS and activated when an enemy's HP dips below 1/3 to cause some damage. (Medium strength) |
Bomb Fragment | Used during BMS and activated when an enemy's HP dips below below half to cause some damage. (Full strength) |
Zeus's Wrath | Used during BMS and activated when an enemy's HP dips below 3/4 to cause some damage. (Extra strength) |
Brigand's Gloves | Used during BMS and activated before using the Steal ability, guaranteeing that you successfully steal an item. |
FMS Items
These items are only used during Field Music Sequences.
Item | Effect |
---|---|
Tantal Greens | Used during FMS and activated during Feature Zone. Guarantees that a good chocobo appears during the Chocobo Dash. |
Gysahl Greens | Used during FMS and activated during Feature Zone. Guarantees that a great chocobo appears during the Chocobo Dash. |
Sylkis Greens | Used during FMS and activated during Feature Zone. Guarantees that the fastest chocobo appears during the Chocobo Dash. |
Chocobo Feather | Ensures Chocobo will appear during Feature Zone. |
EMS Items
These items are only used during Event Music Sequences.
Item | Effect |
---|---|
Pendant | Used during EMS and activated during the Feature Zone. Guarantees that you will see the Extended Version. |
Quest Medley Items
These items are only used during Quest Medleys.
Item | Effect |
---|---|
Gysahl Whistle | Calls a Fat Chocobo to the next FMS you can reach. Can only be used once per Chaos Map. |
Siren | Summons fearsome foes to the next BMS you can reach. Can only be used once per Chaos Map. |
Gnomish Bread | Reveals details of the next stage you can reach. Shows the song title and score type (difficulty). |
Teleport Stone | Moves you onto the next stop without playing through its MS. |
Jeweled Ring | Adds a Crystal shard to the possible items you can obtain in the next stage you can reach. |
Fortune Sphere | Changes the score type for the next stage you can reach to the next easiest type. |
Gambler's Spirit | Changes the song for the next stage you can reach to another random selection. |
LevelDown Nut | If you conquer the final boss in the current quest, you will receive a Lv. 1 Chaos Map. |
Scapegoat | Even if you get a game over, you will be revived with full HP from the last stop. |
Ability Items
These items are used at the end of the stage and teach the current party leader the associated ability.
Item | Effect |
---|---|
Curaga Scroll | Causes the party leader to acquire the Curaga ability. |
Pray Scroll I | Causes the party leader to acquire the Pray (Lv1) ability. |
Pray Scroll II | Causes the party leader to acquire the Pray (Lv2) ability. |
Pray Scroll III | Causes the party leader to acquire the Pray (Lv3) ability. |
Brace Scroll I | Causes the party leader to acquire the Brace (Lv1) ability. |
Brace Scroll II | Causes the party leader to acquire the Brace (Lv2) ability. |
Brace Scroll III | Causes the party leader to acquire the Brace (Lv3) ability. |
Recall Scroll | Causes the party leader to acquire the Recall ability. |
EXP Up Scroll I | Causes the party leader to acquire the EXP Up (Lv1) ability. |
EXP Up Scroll II | Causes the party leader to acquire the EXP Up (Lv2) ability. |
EXP Up Scroll III | Causes the party leader to acquire the EXP Up (Lv3) ability. |
EXP Hound Scroll | Causes the party leader to acquire the EXP Hound ability. |
Pillager's Tome | Causes the party leader to acquire the Treasure Hunter (Lv1) ability. |
Millionaire's Tome | Causes the party leader to acquire the Spare Change ability. |
Flare Scroll V | Causes the party leader to acquire the Level 5 Flare ability. |
Thief's Tome | Causes the party leader to acquire the Steal ability. |
Kupo Nut Recipe | Causes the party leader to acquire the Sight (Lv1) ability. |
Cura Scroll | Causes the party leader to acquire the Cura ability. |
Mighty Guard Scroll | Causes the party leader to acquire the Mighty Guard ability. |
Elegy Scroll I | Causes the party leader to acquire the Elegy (Lv1) ability. |
Berserk Scroll I | Causes the party leader to acquire the Berserk (Lv1) ability. |
Berserk Scroll II | Causes the party leader to acquire the Berserk (Lv2) ability. |
Berserk Scroll III | Causes the party leader to acquire the Berserk (Lv3) ability. |
Meteor Scroll | Causes the party leader to acquire the Meteor ability. |
Ultima Scroll | Causes the party leader to acquire the Ultima ability. |
Brawler Scroll I | Causes the party leader to acquire the Brawler (Lv1) ability. |
Brawler Scroll II | Causes the party leader to acquire the Brawler (Lv2) ability. |
Brawler Scroll III | Causes the party leader to acquire the Brawler (Lv3) ability. |
Cry Scroll I | Causes the party leader to acquire the Cry (Lv1) ability. |
Cry Scroll II | Causes the party leader to acquire the Cry (Lv2) ability. |
Cry Scroll III | Causes the party leader to acquire the Cry (Lv3) ability. |
Scare Scroll | Causes the party leader to acquire the Scare ability. |
Choco Cure Scroll | Causes the party leader to acquire the Choco Cure ability. |
Move-HP Up Scroll | Causes the party leader to acquire the Move-HP Up ability. |
Runner's Tome | Causes the party leader to acquire the Dash ability. |