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|[[Serah Farron#Theatrhythm Final Fantasy: Curtain Call|Serah]] |
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+ | !class="b" rowspan="1"|{{LA|Bluff}} |
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+ | |style="text-align:left"|Multiplies effects of magic-type abilities by 1.5. Only applies to the character equipping it. |
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+ | |[[Shantotto#Theatrhythm Final Fantasy: Curtain Call|Shantotto]] |
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+ | |50 |
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!class="b"|{{LA|Omega Weapon (Weapon)|Omega Weapon}} |
!class="b"|{{LA|Omega Weapon (Weapon)|Omega Weapon}} |
Revision as of 03:53, 17 September 2014
Template:Sideicon Template:IncompleteTable The following is a list of abilities in Theatrhythm Final Fantasy: Curtain Call. All characters each now have a total of 21 abilities, gaining a new one every 5 levels up to level 95. In addition, characters can now a equip a total of 4 abilities, regardless if they are Reactive or Proactive, as long as they have enough CP to use them.
CP for all characters max out at 50. However, CP can be boosted even further through two functions. The first is by using the Collecta Crystarium, which can also boost other stats outside of abilities. The second, resetting a character's level upon reaching Level 99. Doing this will result in the character returning back to Level 1, but receives a boost in CP. This can be done a maximum of ten times only, eventually reaching 99 CP.
- 1st Reset: +10 CP (60 max at Lv 99)
- 2nd Reset: +8 CP (68 max at Lv 99)
- 3rd Reset: +8 CP (76 max at Lv 99)
- 4th Reset: +6 CP (82 max at Lv 99)
- 5th Reset: +6 CP (88 max at Lv 99)
- 6th Reset: +4 CP (92 max at Lv 99)
- 7th Reset: +2 CP (94 max at Lv 99)
- 8th Reset: +2 CP (96 max at Lv 99)
- 9th Reset: +2 CP (98 max at Lv 99)
- Last Reset: +1 CP (99 max at Lv 99)
Reactive Abilities
Ability | CP | Effect | Learned By | Level |
---|---|---|---|---|
Focus (Lv1) | 4 | During BMS, deals low damage every time the player gets Good or better on 13 Hold Triggers. | Warrior of Light | Initial |
Cecil | 15 | |||
Edgar | 10 | |||
Cloud | Initial | |||
Laguna | Initial | |||
Auron | Initial | |||
Prishe | 30 | |||
Laguna | Initial | |||
Paine | Initial | |||
Zack | Initial | |||
Noel | 15 | |||
Focus (Lv2) | 9 | During BMS, deals medium damage every time the player gets Good or better on 14 Hold Triggers. | Warrior of Light | 30 |
Cecil | 60 | |||
Edgar | 45 | |||
Cloud | 35 | |||
Laguna | 30 | |||
Auron | 40 | |||
Prishe | 70 | |||
Fran | 20 | |||
Paine | 30 | |||
Zack | 25 | |||
Machina | 60 | |||
Noel | 60 | |||
Focus (Lv3) | 15 | During BMS, deals low damage every time the player gets Good or better on 13 Hold Triggers. | Warrior of Light | 70 |
Cecil | 85 | |||
Edgar | 85 | |||
Cloud | 70 | |||
Laguna | 80 | |||
Auron | 75 | |||
Prishe | 90 | |||
Paine | 75 | |||
Zack | 55 | |||
Chaos | 65 | |||
Noel | 85 | |||
Chakra (Lv1) | 5 | Activated when you have completed half of the song. Restores 7% of max HP. | Prishe | Initial |
Brawler (Lv1) | 9 | 40% through the stage, deals low physical damage. | Cid | 15 |
Galuf | 30 | |||
Cloud | 20 | |||
Tifa | 25 | |||
Jecht | 10 | |||
Prishe | Initial | |||
Snow | 35 | |||
Paine | 20 | |||
Martial Arts Scroll I | N/A | |||
Brawler (Lv2) | 13 | 60% through stage, deals medium physical damage. | Cid | 55 |
Galuf | 65 | |||
Cloud | 55 | |||
Tifa | 65 | |||
Jecht | 45 | |||
Prishe | 50 | |||
Snow | 80 | |||
Ramza | 55 | |||
Paine | 60 | |||
Tifa 2nd ver | 20 | |||
Martial Arts Scroll II | N/A | |||
Brawler (Lv3) | 17 | 80% through stage, deals high physical damage. | Galuf | 95 |
Cloud | 80 | |||
Jecht | 80 | |||
Prishe | 80 | |||
Tifa 2nd ver | 60 | |||
Chaos | 10 | |||
Martial Arts Scroll III | N/A | |||
Chi Blast (Lv1) | 5 | 1/8 through the stage, deals low physical damage. | Cloud | 20 |
Barret | Initial | |||
Laguna | 15 | |||
Prishe | 20 | |||
Aphmau | 30 | |||
Chi Blast (Lv2) | 10 | 1/8 through the stage, deals medium physical damage. | Cloud | 55 |
Barret | 35 | |||
Laguna | 55 | |||
Prishe | 65 | |||
Aphmau | 75 | |||
Zack | 60 | |||
Chi Blast (Lv3) | 15 | 1/8 through the stage, deals high physical damage. | Cloud | 80 |
Barret | 75 | |||
Laguna | 95 | |||
Prishe | 95 | |||
Zack | 90 | |||
Counter (Lv1) | 5 | Deals low physical damage to an enemy when you Miss 3 times. Can be used up to 5 times per battle. | Firion | 10 |
Kain | 30 | |||
Edge | 25 | |||
Tifa | Initial | |||
Sephiroth | 10 | |||
Squall | Initial | |||
Seifer | Initial | |||
Rinoa | Initial | |||
Laguna | 25 | |||
Auron | 10 | |||
Prishe | 10 | |||
Lightning | Initial | |||
Snow | 15 | |||
Paine | 10 | |||
Ciaran | 15 | |||
Cloud 2nd ver | Initial | |||
Serah | 20 | |||
Counter (Lv2) | 10 | Deals medium physical damage to an enemy when you Miss 3 times. Can be used up to 5 times per battle. | Firion | 50 |
Edge | 70 | |||
Tifa | 45 | |||
Sephiroth | 40 | |||
Squall | 45 | |||
Seifer | 30 | |||
Rinoa | 30 | |||
Laguna | 65 | |||
Auron | 50 | |||
Prishe | 55 | |||
Lilisette | 75 | |||
Fran | 40 | |||
Lightning | 50 | |||
Snow | 55 | |||
Paine | 50 | |||
Ciaran | 50 | |||
Cloud 2nd ver | 35 | |||
Machina | 75 | |||
Serah | 60 | |||
Counter (Lv3) | 16 | Deals high physical damage to an enemy when you Miss 3 times. Can be used up to 5 times per battle. | Firion | 80 |
Tifa | 80 | |||
Sephiroth | 90 | |||
Squall | 75 | |||
Seifer | 65 | |||
Rinoa | 70 | |||
Auron | 80 | |||
Lightning | 90 | |||
Paine | 90 | |||
Ciaran | 90 | |||
Cloud 2nd ver | 70 | |||
Chaos | 35 | |||
Spare Change | 15 | When the second monster is encountered, deals damage in proportion to the current score. Reduces the score afterwards. | Edge | 45 |
Galuf | 50 | |||
Edgar | 25 | |||
Rinoa | 50 | |||
Laguna | 75 | |||
Vaan | 45 | |||
Spare Change Scroll | N/A | |||
Added Cut | 15 | Deals high physical damage after triggering 3 other Reactive Abilities during battle. | Warrior of Light | 75 |
Edge | 75 | |||
Cloud | 90 | |||
Sephiroth | 55 | |||
Auron | 90 | |||
Lightning | 85 | |||
Paine | 70 | |||
Zack | 95 | |||
Noel | 60 | |||
Lightning 2nd ver | 75 | |||
Armor Break (Lv1) | 2 | Reduces the physical defense of the second enemy to appear in a BMS. Low strength. | Cloud | 5 |
Lightning | 20 | |||
Weapon Break (Lv1) | 3 | Reduces enemy's attack power after the second enemy appears in BMS. Low strength. | Cloud | 15 |
Lightning | 5 | |||
Cry (Lv1) | 4 | Activated once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. Low strength. | Shantotto | 10 |
Cry (Lv2 | 14 | Activated once in BMS when a boss-class enemy appears. Reduces the enemy's physical and magical defense. Medium strength. | Shantotto | 35 |
Recall | 8 | Activated when the song is halfway over. Randomly activates one of the character's magic-type abilities. | Shantotto | 15 |
Escape (Lv1) | 2 | Activated in FMS when you receive a Bad or worse on a Trigger. Allows you to escape damage with 25% success up to 3 times. | Zidane | Initial |
Escape (Lv2) | 3 | Activated in FMS when you receive a Bad or worse on a Trigger. Allows you to escape damage with 55% success up to 3 times. | Zidane | 15 |
Escape (Lv3) | 4 | Activated in FMS when you receive a Bad or worse on a Trigger. Allows you to escape damage with 85% success up to 3 times. | Zidane | 35 |
Vigilance | 4 | Activated just once in FMS when a character is hurt. The character will not be siwtched out for the next party member like usual. | Onion Knight | 5 |
Tidus | Initial | |||
Zack | 5 | |||
Dash (Lv2) | 12 | Activated just once in FMS when you get Good or better on 50 Triggers. Character increases pace. Medium strength. | Zidane | 30 |
Steal (Lv1) | 10 | Activated with 10% success after defeating an enemy in BMS. Works once per stage and guarantees you get the enemy's item. | Zidane | 20 |
Pray (Lv1) | 10 | Activated 50% of the time when you have completed half of the song. Restores 30% of max HP. | Aerith | Initial |
Choco Cure | 2 | Activated in FMS. Restores HP by 10% when a chocobo is called. Will only trigger once during a stage. | Tidus | 5 |
Cure | 5 | Recovers HP by 10% one time if it drops below 75%. | Minwu | Initial |
Onion Knight | 20 | |||
Cecil | Initial | |||
Rosa | Initial | |||
Lenna | Initial | |||
Terra | Initial | |||
Celes | 15 | |||
Eiko | Initial | |||
Ashe | Initial | |||
Y'shtola | Initial | |||
Benjamin | 25 | |||
Agrias | 20 | |||
Rem | Initial | |||
Cura | 10 | Recovers HP by 20% one time if it drops below 65%. | Minwu | 30 |
Cecil | 30 | |||
Rosa | 25 | |||
Lenna | 25 | |||
Terra | 45 | |||
Celes | 55 | |||
Eiko | 25 | |||
Yuna | 20 | |||
Ashe | 40 | |||
Hope | 50 | |||
Y'shtola | 20 | |||
Ramza | 30 | |||
Agrias | 60 | |||
Rem | 35 | |||
Curaga Scroll | N/A | |||
Curaga | 20 | Recovers HP by 40% one time if it drops below 50%. | Minwu | 65 |
Rosa | 65 | |||
Garnet | 35 | |||
Eiko | 60 | |||
Yuna | 60 | |||
Y'shtola | 70 | |||
Rem | 70 | |||
Curaga Scroll | N/A | |||
Full Cure | 50 | Recovers HP by 90% one time if it drops below 10%. | Rosa | 90 |
Garnet | 95 | |||
Yuna | 95 | |||
Y'shtola | 95 | |||
Chaos | 95 | |||
Protect (Lv 1) | 10 | Provides low damage reduction for the rest of the stage when the party's HP drops below 80%. | Warrior of Light | 25 |
Minwu | 10 | |||
Cecil | 20 | |||
Lenna | Initial | |||
Squall | 25 | |||
Garnet | 5 | |||
Yuna | 5 | |||
Ashe | 25 | |||
Ciaran | Initial | |||
Rem | Initial | |||
Protect (Lv 2) | 10 | Provides medium damage reduction for the rest of the stage when the party’s HP drops below 65%. | Warrior of Light | 25 |
Minwu | 10 | |||
Cecil | 20 | |||
Lenna | Initial | |||
Squall | 25 | |||
Garnet | 5 | |||
Yuna | 5 | |||
Ashe | 25 | |||
Hope | 5 | |||
Y'shtola | 5 | |||
Ramza | 25 | |||
Ciaran | Initial | |||
Rem | Initial | |||
Protect (Lv 3) | 20 | Provides high damage reduction for the rest of the stage when the party’s HP drops below 50%. | Minwu | 75 |
Cecil | 90 | |||
Lenna | 65 | |||
Squall | 95 | |||
Yuna | 80 | |||
Y'shtola | 60 | |||
Ciaran | 75 | |||
Rem | 75 | |||
Blink (Lv 1) | 5 | When scoring BAD or MISS, guaranteed to avoid taking damage. Can activate once per stage. | Rosa | 45 |
Bartz | 10 | |||
Edgar | 20 | |||
Vanille | Initial | |||
Ace | 10 | |||
Blink (Lv 2) | 10 | When scoring BAD or MISS, guaranteed to avoid taking damage. Can activate twice per stage. | Rosa | 50 |
Edgar | 55 | |||
Vanille | 70 | |||
Ace | 55 | |||
Blink (Lv 3) | 15 | When scoring BAD or MISS, guaranteed to avoid taking damage. Can activate three times per stage. | Edgar | 95 |
Vanille | 70 | |||
Invisible (Lv 1) | 6 | When HP drops below 55%, damage evasion is increased by 2% for the remainder of the stage. | Cecil | 35 |
Rosa | 20 | |||
Terra | 10 | |||
Celes | 10 | |||
Fran | Initial | |||
Vanille | Initial | |||
Yuna 2nd ver | 5 | |||
Lightning 2nd ver | Initial | |||
Invisible (Lv 2) | 9 | When HP drops below 50%, damage evasion is increased by 4% for the remainder of the stage. | Terra | 35 |
Fran | 85 | |||
Hope | 25 | |||
Vanille | 40 | |||
Lightning 2nd ver | 50 | |||
Invisible (Lv 3) | 11 | When HP drops below 45%, damage evasion is increased by 6% for the remainder of the stage. | Vanille | 35 |
Haste (Lv1) | 6 | Activated just once in FMS when you reach your maximum speed. Slightly increases the distance you cover. | Tidus | Initial |
Aero | 7 | Activated in BMS each time you receive Good or better on 100 Touch or Slide Triggers. Deals low strength magic damage. | Lightning | Initial |
Serah | 15 | |||
Aerora | 14 | Activated in BMS each time you receive Good or better on 125 Touch or Slide Triggers. Deals medium strength magic damage. | Shantotto | 20 |
Blizzard | 7 | Activated in BMS each time you receive Good or better on 12 Hold Triggers. Deals low strength magic damage. | Lightning | 25 |
Blizzara | 14 | Activated in BMS each time you receive Good or better on 16 Hold Triggers. Deals medium strength magic damage. | Terra | |
Shantotto | 45 | |||
Fire | 7 | Activated in BMS each time you receive Good or better on 30 Touch Triggers. Deals low strength magic damage. | Shantotto | Initial |
Lightning | 10 | |||
Fira | 14 | Activated in BMS each time you receive Good or better on 34 Touch Triggers. Deals medium strength magic damage. | Terra | Initial |
Shantotto | 25 | |||
Thunder | 7 | Activated in BMS each time you receive Good or better on 20 Slide Triggers. Deals low strength magic damage. | Lightning | 45 |
Thundara | 14 | Activated in BMS each time you receive Good or better on 24 Slide Triggers. Deals medium strength magic damage. | Shantotto | Initial |
Omnislash | 18 | Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength. | Cloud | 40 |
Grand Lethal | 18 | Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Strength and level. | Zidane | 40 |
Ancient Magic | 18 | Activated in BMS when a boss-class enemy appears. Deals damage in direct proportion to Magic and level. | Shantotto | 40 |
Proactive Abilities
Ability | CP | Effect | Learned By | Level |
---|---|---|---|---|
Sacrifice (Lv1) | 5 | Active for the entire length of the stage. Adds 45 to Strength, but drops HP by 500. | Cloud | Initial |
Zack | 20 | |||
Sacrifice (Lv2) | 10 | Active for the entire length of the stage. Adds 70 to Strength, but drops HP by 750. | Cloud | 45 |
Lance (Lv1) | 8 | Character regains slight HP for every Good or better on a Trigger in his or her lane. | Cloud | 25 |
Regen (Lv1) | 12 | Restores some HP every time you receive Good or better. Low strength. | Lightning | 35 |
Wind Rhapsody (Lv1) | 5 | Adds 20 to Agility and then adds a further 40 to Agility during FMS. | Onion Knight | Initial |
Earth Blues (Lv1) | 5 | Adds 20 to Agility and then adds a further 40 to Luck during BMS. | Zidane | Initial |
Earth Blues (Lv2) | 10 | Adds 30 to Agility and then adds a further 45 to Luck during BMS. | Zidane | 25 |
Sinewy Etude (Lv1) | 7 | Increases the Strength of all the party members by 15. | Cloud | 30 |
Lightning | 15 | |||
Mana's Paean (Lv1) | 7 | Increases the Magic of all of the party members by 15. | Lightning | 30 |
Serah | 10 | |||
Hastemarch (Lv1) | 7 | Increases the Agility of all of the party members by 10. | Zidane | 5 |
Hastemarch (Lv2) | 10 | Increases the Agility of all of the party members by 15. | Zidane | 45 |
Mighty March (Lv1) | 7 | Increases the Stamina of all of the party members by 15. | Cloud | 10 |
Zack | 15 | |||
Mighty March (Lv2) | 10 | Increases the Stamina of all of the party members by 25. | Cloud | 50 |
Elegy (Lv1) | 10 | Reduces damage taken by the party until the very end of the stage. Very low strength. | Aerith Gainsborough | 5 |
Treasure Hunter (Lv1) | 12 | Slightly increases your chance of getting a rare item. Very low strength. | Zidane | 10 |
HP Up (Lv1) | 4 | Adds 800 to HP. | Prishe | 5 |
Strength Up (Lv1) | 5 | style="text-align:left"|Adds 25 to Strength. | Warrior of Light | Initial |
Zack | 10 | |||
Magic Up (Lv1) | 4 | Adds 20 to Magic. | Terra | 5 |
Shantotto | 5 | |||
Magic Up (Lv2) | 8 | Adds 40 to Magic, but drops Strength by 20. | Shantotto | 30 |
Agility Up (Lv1) | 4 | Adds 40 to Agility. | Onion Knight | Initial |
Shell | 8 | Reduces damage taken from magic-type enemies. Low strength. | Aerith | Initial |
Serah | 5 | |||
Bluff | 15 | Multiplies effects of magic-type abilities by 1.5. Only applies to the character equipping it. | Shantotto | 50 |
Omega Weapon | 20 | Adds 75 to Strength and 75 to Magic. | Lightning | 40 |
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