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The flames hunger for thee, mortal!
Ifrit as he Awakens
The Weapon's Refrain, commonly abbreviated by players as UWU (for "Ultima Weapon (Ultimate)") is the Ultimate-difficulty raid released in Patch 4.31, Under the Moonlight, of Final Fantasy XIV: Stormblood. The duty comprises of a single encounter, where players fight the game's original three primals, Garuda, Ifrit, and Titan, in succession, before once again facing off against Lahabrea and then the Ultima Weapon as it repeatedly summons the three primals.
The primal encounters have a twist on their previous incarnations that plays off player expectations from having faced each of them three times before (in their Normal, Hard, and Extreme trials), as the party must "improperly" act on some of their mechanics in order to trigger an empowered "Awoken" form so that the party can survive the phase transition into the Ultima Weapon. The mechanic is not immediately apparent either, as each primal can be defeated without awakening them, but this inevitably results in the party's death.
Story
Just as warriors temper their spirits in battle, so too does the wandering minstrel hone his craft through colorful retellings of heroic deeds. His rendition of your triumph over the Ultima Weapon takes the threads of history and weaves them into an epic tapestry. However, his ballad contains so many embellishments and fabrications that it bears little resemblance to your own tale, and you wonder if he was even listening to you. Nevertheless, you find yourself utterly captivated─whisked away to a battlefield that exists only in your mind's eye...
Progression
Throughout the first three Primal phases, there will be a secret means of giving the Primal a stack of Aetherial Charge; four stacks cause the Primal to Awaken, growing blue and becoming far more powerful. If an Awakened Primal is slain, it will drop a charge of Breaking Limits, a status which, if held by a player, will immediately refresh Limit Break 3 if it is held by a party member who uses their Limit Break 3.
Garuda
Ifrit
Titan
Titan jumps down after Ifrit is defeated, casting Geocrush and dealing light proximity damage centered on the center of the platform. He then follows with Earthen Fury, which does moderate raid-wide damage and transforms the platform, creating a ring of yellow around the outside that grows with each Geocrush; standing inside it is fatal.
After a tank-busting Mountain Buster, Titan casts Weight of the Land, telegraphs that must be baited, twice. After another Geocrush, this time centered on the north end of the platform, Titan spawns several Bomb Boulders in the south of the platform, which have a tiny safe spot in the center of them. He will then knock the party back, and the only way to survive is to be knocked into the middle of the Bomb Boulders. Titan follows this knockback with a penta-Landslide (similar to his Extreme-difficulty Trial) and transform three party members in Granite Gaols while spamming Tumult, which is an instant-cast raid-wide damage. Because Titan is continuously Tumulting, he will not leave the north of the platform.
Unlike in The Navel, these Granite Gaols detonate when blown up with a Bomb Boulder, and can chain-detonate as well: a detonating Granite Gaol will blow up other gaols caught in the blast radius. Moreover, gaols leave behind puddles which grant Titan a stack of Aetherial Charge if he is inside them (it is not enough for the hitboxes to overlap; he must touch the center ring of the puddle).
Thus, to Awaken Titan, it is necessary to have the three Granite Gaol targets form a line from the last Bomb Boulder to explode, between two Landslides, all the way to the north end of the platform, such that Titan is caught in the blast while he is Tumulting.
Lahabrea and Magitek Bits
After Titan is defeated, six Magitek Bits spawn, causing proximity damage in the form of Freefire at several points on the platform. They then begin to Self-Destruct, wiping the raid; the only way to survive is to destroy them with a caster Limit Break 3 (though not even this may be enough).
After the Magitek Bits are defeated, Lahabrea will cast Blight, dealing massive damage and inflicting Doom on the party. This will be fatal, defying even attempts to Raise through it, unless cured with a healer Limit Break 3.
Lahabrea will then cast Dark IV, which will be fatal to the entire raid. The only way to avoid this is to kill him with a melee Limit Break 3.
Because the party must have a fourth Limit Break 3 before the Ultima Weapon spawns, the only way to survive this phase is to have Awakened all three Primals, and given one charge of Breaking Limits to a healer, a caster, and a melee.
Doom was the first major roadblock in world progression; after approximately ten hours of progression, raiders were baffled that the first three phases were so easy -- only to realize that the only way to survive Doom would be to Awaken each of the Primals.
Ultimate Predation
After Lahabrea is defeated, the Ultima Weapon will spawn and cast Ultima which will be fatal without a tank Limit Break 3. If the party survives Ultima, then Ultima Weapon will eat each of the three Primals, become targetable, begin glowing white, and cast Tank Purge, dealing massive damage to the party. Ultima Weapon follows with Homing Missiles.
Shortly after this, the Primals all return as the Ultima Weapon casts Ultimate Predation. This mechanic appears to fuse Awakened Titan's Landslide, Awakened Garuda's Wicked Wheel, and Awakened Ifrit's Crimson Cyclone.
Ultimate Annihilation
Enemies
- Garuda
- Satin Plume
- Spiny Plume
- Ifrit
- Infernal Nail
- Titan
- Granite Gaol
- Magitek Bit
- Lahabrea
- The Ultima Weapon
Loot
Name | Type | iLv | Description |
---|---|---|---|
Equip | Patch | ||
Materials | Crafting | ||
Ultima Totem | Miscellany | 375 | This unsettling metal totem of unknown origin depicts the Ultima Weapon as if it were a god. |
1 | 4.31 | ||
Holy Shield Ultima | Shield | 375 | Block Rate: 1326 |
GLA PLD 70 | 4.31 | ||
Needle Ultima | Red Mage's Arm | 375 | Auto Attack: 120.4 |
RDM 70 | 4.31 | ||
Amakura Ultima | Samurai's Arm | 375 | Auto Attack: 92.4 |
SAM 70 | 4.31 | ||
Atlas Ultima | Astrologian's Arm | 375 | Auto Attack: 112 |
AST 70 | 4.31 | ||
Omnilex Ultima | Scholar's Arm | 375 | Auto Attack: 109.2 |
SCH 70 | 4.31 | ||
The Veil of Wiyu Ultima | Arcanist's Grimoire | 375 | Auto Attack: 109.2 |
ACN SMN 70 | 4.31 | ||
Stardust Rod Ultima | Two-handed Thaumaturge's Arm | 375 | Auto Attack: 114.8 |
THM BLM 70 | 4.31 | ||
Thyrus Ultima | Two-handed Conjurer's Arm | 375 | Auto Attack: 120.4 |
CNJ WHM 70 | 4.31 | ||
Ferdinand Ultima | Machinist's Arm | 375 | Auto Attack: 92.4 |
MCH 70 | 4.31 | ||
Deathbringer Ultima | Dark Knight's Arm | 375 | Auto Attack: 103.6 |
DRK 70 | 4.31 | ||
Yoshimitsu Ultima | Rogue's Arm | 375 | Auto Attack: 89.6 |
ROG NIN 70 | 4.31 | ||
Artemis Bow Ultima | Archer's Arm | 375 | Auto Attack: 106.4 |
ARC BRD 70 | 4.31 | ||
Gae Bolg Ultima | Lancer's Arm | 375 | Auto Attack: 98 |
LNC DRG 70 | 4.31 | ||
Bravura Ultima | Marauder's Arm | 375 | Auto Attack: 117.6 |
MRD WAR 70 | 4.31 | ||
Sphairai Ultima | Pugilist's Arm | 375 | Auto Attack: 89.6 |
PGL MNK 70 | 4.31 | ||
Curtana Ultima | Gladiator's Arm | 375 | Auto Attack: 78.4 |
GLA PLD 70 | 4.31 |
Achievements
Name | Type | Title | Description | Patch |
---|---|---|---|---|
Ultimatum | Battle: Raids | The Ultimate Legend | Defeat the Ultima Weapon in the Weapon's Refrain (Ultimate). | 4.31 |
Musical themes
The Weapon's Refrain features themes by The Primals and the Eorzea Symphony.