Final Fantasy Wiki
Tag: Source edit
Tag: Source edit
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| fire =
 
| fire =
 
| ice =
 
| ice =
| lightning = Weak{{note|Only in Classic/Easy/Normal difficulty}}
+
| lightning = Weak{{note|reference=Only in Classic/Easy/Normal difficulty|name=lightning}}
 
| wind = Weak
 
| wind = Weak
 
<!--Damage types.
 
<!--Damage types.
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| move = Flying
 
| move = Flying
 
| stagger duration = 10 seconds
 
| stagger duration = 10 seconds
  +
| melee stagger = 2
  +
| ranged stagger = 0.25
  +
| magic stagger = 0.5
  +
| lightning stagger = 1.25{{note|name=lightning}}
  +
| wind stagger = 1.25
 
| quests = [[Flight of the Valkyrie]]
 
| quests = [[Flight of the Valkyrie]]
 
| location = [[Collapsed Sector 7 Plate|Fallen Plate]]
 
| location = [[Collapsed Sector 7 Plate|Fallen Plate]]
 
| variants =
 
| variants =
  +
| info =
| info = -Melee physical attacks fill the stagger gauge at x2 speed, ranged physical attacks only at x0.25 speed. Lightning and wind attacks fill the stagger gauge at x1.25 speed. Magical attacks fill it at x0.5 speed.
 
 
}}
 
}}
 
{{Notelist}}
 
{{Notelist}}

Revision as of 01:33, 30 September 2020

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A high-speed aerial weapon manufactured by Shinra's Advanced Weaponry Division. Its giant cannon launches grenades and status-ailment bombs.

Enemy Intel

The Valkyrie is a boss in Final Fantasy VII Remake, fought by Cloud, Tifa and Barret on the Collapsed Sector 7 Plate during "To the Top of the Plate" at the end of Chapter 15.

Stats

Template:Notelist

Attacks

Some attacks used depend on the battle phase.

  • Phase 1: Starting location
  • Phase 2: The battle moves to a wider platform. Summoning becomes possible (any summon can be called)
  • Phase 3: After it uses Limiter Override at 30% health left
Physical damage = Physical damage
Magic damage = Magical damage
Attack Pic Phase Description Block KB(Knockback)
Physical damageMark 98 Rotary Cannons Mark 98 Rotary Cannons from FFVII Remake All The boss fires at party members with its turrets. Y N
Magic damageMark 99 Anti-fiend Artillery Mark 99 Anti-fiend Artillery from FFVII Remake All Fires two rockets at the party thrice dealing Fire Fire damage. Y N
Magic damageNapalm Drop All Sets parts of the battlefield ablaze for 12 seconds dealing Fire Fire damage to those who come into contact with it
Hard Mode: The blaze lasts for 24 seconds.
N N
Magic damageAntipersonnel Gas Antipersonnel Gas from FFVII Remake 2–3 Releases gas in four directions; the gas lingers for 12 seconds and inflicts Poison Poison (120 seconds) and Sleep Sleep (15 seconds)
Hard Mode: The gas lingers for 24 seconds.
N N
Physical damageDrill Dive Drill Dive from FFVII Remake 2–3 Spins and burrows into the floor. Y Y
Physical damageFirewheel Firewheel from FFVII Remake 2–3 The boss bores its drill into the floor and chases a target while spinning. Y N
Physical and magical damageBombardment 2–3 The boss simultaneously lanches Mark 98 Rotary Cannons, Mark 99 Anti-fiend Artillery, and Napalm Drop. Y/N N
Limiter Override Limiter Override from FFVII Remake 3 Increases its magical and elemental defense and boosts its movement speed.
Magic damageParticle Cannon 3 A laser beam follows a target from the drone. Touching it shoots a particle ray in two seconds. The Valkyrie can be hit if baited.
Hard Mode: The particle ray shoots in 1 second
N Y

Battle

The Valkyrie approaches the party from FFVII Remake

The Valkyrie approaches the party.

The Valkyrie is a flying enemy who uses powerful ranged attacks. Some of its attacks are fire-elemental. The battle starts with the boss flying around out of range bombarding the party with its firearms. Spells and ranged attacks from Barret's guns deal steady but small damage, but aerial attacks from Barret's melee weapons, or from Tifa or Cloud, build its stagger faster. Because the Valkyrie flies, most abilities from Tifa and Cloud cannot reach it, leaving only Barret's ranged abilities.

After dealing minor damage to it, a cutscene commences, and the Valkyrie is fought in a different area and now hovers within melee range. It uses a gas attack that can inflict the party with Poison Poison and Sleep Sleep. It can drill into the ground and spin, making melee characters vulnerable, and can bombard the party with all its best attacks at once. The battleground has a wall that the Valkyrie's bullets don't penetrate.

After it is reduced to a third of its HP, the Valkyrie uses Limiter Override, and all attacks against it have limited effect on stagger. It will deploy a drone whose attack takes a while to charge, but is not stopped by the wall on the battlefield. It will continue to use the Limiter Override until defeated, but the drone's laser can be used to pierce the boss's barrier.

The Valkyrie drops a cog bangle.

Strategy

Mark 98 Rotary Cannons from FFVII Remake

Mark 98 Rotary Cannons.

When the boss is flying, the player needs to use aerial attacks from Cloud and Tifa, and any abilities from Barret, while ensuring the party stays healed. After the battle moves onto another platform, the Valkyrie can drill into the ground and spin; the player should stay away from it until this ends. It is now within melee range, allowing Cloud and Tifa to rush in and set up a stagger with their melee attacks. Once a stagger is set up, Tifa's Unbridled Strength techniques can be used to increase the damage the boss takes, and lay into it with abilities and spells from all characters. Cloud's Infinity's End is especially powerful during stagger. The player can use the wall on the battleground as a shield when the boss is preparing an ability.

Limiter Override from FFVII Remake

Limiter Override.

After the Valkyrie puts up the barrier and deploys its drone, the player can lure the drone towards the boss until it starts to charge, then dodge, and the laser will hit the boss and not the player, dealing damage and raising stagger.

As Barret likely attacks the most, the player can equip him with Elemental Materia Elemental Materia and Lightning Materia Lightning Materia or Wind Materia Wind Materia in his weapon. Cloud and Tifa can equip the other lightning materia the player has so they can attack with thunder magic. The player can also use the elemental materia in an armor with Fire Materia Fire Materia to fend against the boss's fire attacks. Using Warding Materia Warding Materia linked to Binding Materia Binding Materia stops a character from falling asleep from the boss's gas attack. The Headband accessory also works for this.

The boss tends to focus on one party member, so the player should switch party members as soon as it starts attacking the character the player is controlling to always be doing damage rather than holding R1.

Hard Mode

In Hard Mode the boss's attacks that leave a lingering effect on the battlefield last twice as long and it is not weak to lightning. It remains weak to wind, but getting wind magic to hit takes precision, unlike with lightning. The goal is still to exploit the boss's weak points and stagger it.

Musical themes

The boss theme for the encounter is simply called "The Valkyrie" on Final Fantasy VII Remake Original Soundtrack.

Gallery

Etymology

Valkyries are the goddesses from Norse mythology that collect the souls of dead warriors to take them to Valhalla, the hall of the slain. Valkyries are often depicted as beautiful women wielding shining spears and riding flying horses. The word "valkyrie" comes from Old Norse valkyrja, which means "chooser of the slain".

The Japanese version retains the name from the original Final Fantasy VII, "Heli Gunner".
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