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Vrtra, great wyrm of the first brood and the hidden satrap of Radz-at-Han, has bid the Scions cross to Narunnair and mount a foray into the tiny island's unnatural spire—a Telophoroi structure known by the locals as the Tower of Zot.
Your companions join you on the journey, protective talismans in hand, prepared to face whatever unnamed horrors await you within. Come what may, you cannot allow Nidhana and her kin to perish in the grip of dark magicks and darker designs...

Duty finder description

The Tower of Zot [ˈzɒt] is the first main scenario Dungeon Dungeon in Final Fantasy XIV: Endwalker, added in patch 6.0.

Objectives[]

Progression[]

Arrive at Ingenuity's Ingress[]

The Tower of Zot is an entirely linear dungeon with the occassional gate barring progress until the preceding enemies are defeated. The first section, Aetherial Manipulation, features four packs of enemies, with a gate after every second pack. The armored fiends and sky armors have some area of effect (AoE) abilities to dodge, but there is nothing too threatening in this section.

A group of friendly NPCs will accompany the party for the first two groups of enemies before disappearing for the rest of the dungeon.

Clear Ingenuity's Ingress[]

Minduruva relies mostly on bombarding the party with overlapping AoE attacks. After demonstrating her level III Manusya spells normally, she will begin casting level III Transmute spells. These will create a glowing rune in a separate part of the arena as well as an orb at her location. The orb will then slowly travel towards the rune, and when it arrives the rune will cast the corresponding level III Manusya spell (eg. the rune created by Transmute Fire III will cast Manusya Fire III). Shortly before the orb arrives at the rune she will also cast her own level III Manusya spell, causing their effects to overlap. As the battle wears on, Minduruva will begin creating two runes at a time. Getting hit by any of these level III spells will inflict a stack of Vulnerability Up Vulnerability Up.

Which spells have been transmuted can be tracked by looking at Minduruva's buffs, as she will gain an elemental Alchemy buff corresponding to the transmuted spell (eg. Thunder Alchemy Thunder Alchemy for Transmute Thunder III). The timers on these buffs can also be used to gauge when the corresponding spell is executed.

Between cycles of level III spells she will use Dhrupad and the tankbuster Manusya Bio to inflict damage over time (DoT) effects on the party, the latter of which can be removed with Esuna Esuna. She will continue this pattern until defeated.

Action details
Action Effect Range Cast Debuff can be cleansed. Cast time can be interrupted. Knockback/draw-in can be nullified. Damage can be nullified.
Dhrupad Casts Manusya Fire, Manusya Blizzard, and Manusya Thunder in succession, each targetting a different non-tank player. 4s N
Manusya Bio Tankbuster; deals heavy magic damage to primary target; inflicts Poison Poison for 15s, dealing additional damage over time. 40y 4s Y N Y
Manusya Bio III Deals magic damage in a 40y 180° arc facing a random player; inflicts a stacking Vulnerability Up Vulnerability Up for 60s, increasing damage taken. 4s N N Y
Manusya Blizzard
(Dhrupad)
Deals magic Ice Ice damage to a non-tank target; inflicts Frostbite Frostbite for 12s, dealing additional damage over time. 40y Instant N Y
Manusya Blizzard III Deals magic Ice Ice damage in twelve 40y cones fanning around the user; inflicts a stacking Vulnerability Up Vulnerability Up for 60s, increasing damage taken. 4s N N Y
Manusya Fire Deals magic Fire Fire damage to a non-tank target. 40y 2s N Y
Manusya Fire
(Dhrupad)
Deals magic Fire Fire damage to a non-tank target; inflicts Burns Burns for 12s, dealing additional damage over time. 40y Instant N Y
Manusya Fire III Deals magic Fire Fire damage in a 40y donut around the user; inflicts a stacking Vulnerability Up Vulnerability Up for 60s, increasing damage taken. 4s N N Y
Manusya Thunder
(Dhrupad)
Deals magic Lightning Lightning damage to a non-tank target; inflicts Electrocution Electrocution for 12s, dealing additional damage over time. 40y Instant N Y
Manusya Thunder III Deals magic Lightning Lightning damage in a 3y radius around the user, which will then repeat in a cross pattern to the edges of the arena; inflicts a stacking Vulnerability Up Vulnerability Up for 60s, increasing damage taken. 4s N N Y
Transmute Bio III Grants Minduruva Toxic Alchemy Toxic Alchemy for 12s; creates a rune somewhere in the arena and an orb at the user's position which will slowly move towards the rune; executes Manusya Bio III from the rune's position when the orb reaches it. 2.7s N
Transmute Blizzard III Grants Minduruva Ice Alchemy Ice Alchemy for 12s; creates a rune somewhere in the arena and an orb at the user's position which will slowly move towards the rune; executes Manusya Blizzard III from the rune's position when the orb reaches it. 2.7s N
Transmute Fire III Grants Minduruva Fire Alchemy Fire Alchemy for 12s; creates a rune somewhere in the arena and an orb at the user's position which will slowly move towards the rune; executes Manusya Fire III from the rune's position when the orb reaches it. 2.7s N
Transmute Thunder III Grants Minduruva Thunder Alchemy Thunder Alchemy for 12s; creates a rune somewhere in the arena and an orb at the user's position which will slowly move towards the rune; executes Manusya Thunder III from the rune's position when the orb reaches it. 2.7s N


Arrive at Prosperity's Promise[]

The second section, the Inculcation Channel, features 5 packs and 3 gates, slowing progress down slightly. The death claws and hypertuned both use AoE abilities that need to be dodged, but none of the other enemies use any abilities beyond auto-attacking. Treasure coffers can be found in the second and third rooms with the hypertuned enemies.

Clear Prosperity's Promise[]

Sanduruva relies on inflicting various status effects to confuse her foes, namely Manusya Berserk Manusya Berserk, Manusya Stop Manusya Stop, and Manusya Confuse Manusya Confuse.

  • Manusya Berserk summons five berserker spheres, which Sanduruva will then prompt to explode with Explosive Force. The exploding spheres inflict berserk and force the afflicted to move uncontrollably within melee range to auto-attack Sanduruva. This is always immediately followed by the Prakamya Siddhi radial AoE, which cannot be avoided while berserked and inflicts a stack of Vulnerability Up Vulnerability Up. The safe area to avoid Explosive Force is extremely small, so the party should try to hug the wall as much as possible once they find it.
  • Manusya Stop is unavoidable and has a varying duration on each party member. When it expires, it will inflict Temporal Displacement Temporal Displacement, preventing all movement or actions. Due to Stop's staggered durations, each party member will be stunned one by one, and each time Sanduruva will use the Prapti Siddhi line AoE on the stunned party member. There is no way to avoid these for the stunned player, and it must simply be healed through.
  • Manusya Confuse replaces Manusya Berserk once used. It masks enemy HP from the enemy list and summons a group of berserker spheres disguised as Sanduruva. Players must glean which Sanduruva is the real one without relying on the enemy list before she casts Explosive Force again. The easiest way to deduce this is to find the Sanduruva that isn't emoting; the fake Sanduruvas will all be using various emotes. Other methods include finding the Sanduruva with debuffs that were applied prior to this phase, or to watch their HP bar—the fake Sanduruvas' HP will not drop despite seemingly taking damage.
Action details
Action Effect Range Cast Debuff can be cleansed. Cast time can be interrupted. Knockback/draw-in can be nullified. Damage can be nullified.
Explosive Force
(Manusya Berserk)
Prompts all summoned berserker spheres to cast Sphere Shatter. 3s N
Explosive Force
(Manusya Confuse)
Prompts all summoned berserker spheres to cast Sphere Shatter. 2s N
Isitva Siddhi Tankbuster; deals heavy piercing damage to primary target. 8y 4s N Y
Manusya Berserk Summons five berserker spheres throughout the arena. 3s N
Manusya Confuse Inflicts Manusya Confuse Manusya Confuse on entire party for 13s, hiding enemy HP on the enemy list and disguising other party members as Sanduruva; summons five berserker spheres throughout the arena; Sanduruva and the spheres will all gain Who Is She Who Is She for 5s, disguising the spheres as Sanduruva. 3s N N
Manusya Stop Inflicts Manusya Stop Manusya Stop on entire party; duration of status varies between each party member; when status expires, inflicts Temporal Displacement Temporal Displacement for 5s, preventing all movement and actions. 3s N N
Prakamya Siddhi Deals piercing damage in a 5y radius; inflicts a stacking Vulnerability Up Vulnerability Up for 60s, increasing damage taken. 4s N N Y
Prapti Siddhi Deals piercing damage in a 40y by 4y line; executed four times in a row, targeting a different party member each time. 4s N Y
Sphere Shatter
(Manusya Berserk)
Inflicts Manusya Berserk Manusya Berserk for 8s in a 15y radius, causing victims to uncontrollably attack Sanduruva in melee range. 2s N N
Sphere Shatter
(Manusya Confuse)
Inflicts Manusya Berserk Manusya Berserk for 8s in a 15y radius, causing victims to uncontrollably attack Sanduruva in melee range. 1.5s N N


Arrive at Wisdom's Ward[]

The third section, Fervor Enhancement, features four platforms connected by bridges that circle around to the final boss area. The biggest threats here are the two Zot roaders patrolling the southeast and northwest bridges. These roaders will use Wheel, an untelegraphed tankbuster that can unexpectedly leave the tank reeling. Attempting to chainpull with the roaders can be very dangerous, and their large aggro radius can see them joining an ongoing battle uninvited even while single-pulling. All enemies in this area also boast AoE abilities that need to be avoided. Treasure coffers can be found on the southeast and northeast bridges.

Defeat the Magus Sisters[]

While the party initially faces off against only Cinduruva, this encounter quickly sees the other two Magus Sisters join the fray, with Cinduruva and Sanduruva augmenting Minduruva's ability to bombard the party with their signature Delta Attack. Delta Attack executes of one three level III Delta spells; which version is being cast can be preemptively identified and prepared for by watching the encounter's text pop-ups (eg. "Glacial ice, entomb our foe!" precedes Delta Blizzard III). Each Delta spell fills the arena with a variety of AoE effects for several seconds, both avoidable and unavoidable. The avoidable effects inflict a stack of Vulnerability Up Vulnerability Up.

The Sisters can only execute Delta Attack while all three are standing. Minduruva and Sanduruva have significantly less health, but Cinduruva will always revive her fallen Sisters to half health shortly before they use Delta Attack. As such the party should focus down Cinduruva as much as they can; unfortunately both Cinduruva and Minduruva do not move from their positions, making it impossible to AoE all three Sisters. Should a Sister fall while a Delta spell is executing, the spell is unaffected.

In between Delta Attacks is the safest time to burn down the bosses, as their abilities are otherwise unthreatening. Minduruva's Dhrupad DoTs and single target elemental spells return, as do Sanduruva's Isitva Siddhi tankbuster and Prapti Siddhi line AoE; Cinduruva's only other ability is the Samsara room-wide AoE. Once Cinduruva is brought down, she cannot be revived and the remaining sisters can no longer use Delta Attack, making the remainder of the battle trivial.

Action details
Action Effect Range Cast Debuff can be cleansed. Cast time can be interrupted. Knockback/draw-in can be nullified. Damage can be nullified.
Delta Attack Casts one of the following, indicated by the associated broadcast text:
  • Delta Blizzard III ("Glacial ice, emtomb our foe!")
  • Delta Fire III ("Insatiable flame, consume our foe!")
  • Delta Thunder III ("Thunderous tempest, smite our foe!")
5s N
Delta Blizzard III Deals magic Ice Ice damage in the following area of effects:
  • 40y cones progressively fanning around the user; inflicts Vulnerability Up Vulnerability Up for 60s; five cones emanate from Minduruva and Sanduruva in a semi-circle, nine from Cinduruva in nearly a full circle
  • 44y by 4y lines; inflicts Vulnerability Up Vulnerability Up for 60s; five lines will appear progressing from the northwest to the southeast, followed by another five the opposite direction
  • 40y radius proximity AoE, deals greater damage the closer to the centre the player is; one appears in the northeast of the arena followed by another in the southwest
100y 3s (cones/lines)
5s (proximities)
N N Y
Delta Fire III Deals magic Fire Fire damage in the following area of effects:
  • 6y radius spread AoEs anchored to each party member; occurs only once at end of spell
  • 44y by 10y lines; inflicts Vulnerability Up Vulnerability Up for 60s; the first will always cross the center of the arena followed by four arranged randomly
  • 40y radius donut AoE; inflicts Vulnerability Up Vulnerability Up for 60s; one appears in the center of the arena followed by another in the north or south
100y 4s (spread)
3s (lines)
5s (donuts)
N N Y
Delta Thunder III Deals magic Lightning Lightning damage in the following area of effects:
  • 3y radius circles, starting in the center of the arena and then progressing outwards in a cross; inflicts Vulnerability Up Vulnerability Up for 60s; first cross points intercardinally, second cross cardinally
  • 5y radius circles; inflicts Vulnerability Up Vulnerability Up for 60s; two will appear at a time in random locations to a total of twelve
  • 40y by 10y lines; inflicts Vulnerability Up Vulnerability Up for 60s; four will appear, leapfrogging from the southeast to the northwest
  • 5y radius stack AoE, damage is split amongst all players hit; occurs only once at end of spell
100y 3s (circles/lines)
5 (stack)
N N Y
Dhrupad Casts Manusya Fire, Manusya Blizzard, and Manusya Thunder in succession, each targetting a different non-tank player. 4s N
Isitva Siddhi Tankbuster; deals heavy piercing damage to primary target. 8y 4s N Y
Manusya Blizzard Deals magic Ice Ice damage to a non-tank target. 40y 2s N Y
Manusya Blizzard
(Dhrupad)
Deals magic Ice Ice damage to a non-tank target; inflicts Frostbite Frostbite for 12s, dealing additional damage over time. 40y Instant N Y
Manusya Faith No discernable effect; aesthetically part of Delta Attack. 100y 4s N
Manusya Fire Deals magic Fire Fire damage to a non-tank target. 40y 2s N Y
Manusya Fire
(Dhrupad)
Deals magic Fire Fire damage to a non-tank target; inflicts Burns Burns for 12s, dealing additional damage over time. 40y Instant N Y
Manusya Glare Auto-attack; deals magic damage to primary target. 127y Instant Y
Manusya Reflect No discernable effect; aesthetically part of Delta Attack. 4.2s N
Manusya Thunder Deals magic Lightning Lightning damage to a non-tank target. 40y 2s N Y
Manusya Thunder
(Dhrupad)
Deals magic Lightning Lightning damage to a non-tank target; inflicts Electrocution Electrocution for 12s, dealing additional damage over time. 40y Instant N Y
Prapti Siddhi Deals piercing damage in a 40y by 4y line; executed two times in a row, targeting a different party member each time. 4s N Y
Samsara Deals magic damage in a 40y radius around the user. 3s N Y


Encounters[]

Enemies[]

Enemy Pic HP Abilities Areas
Berserker Sphere Sphere Shatter Tower Climb - Prosperity's Promise
Rank 6 enemy icon from Final Fantasy XIV Cinduruva See above Tower Top - Wisdom's Ward
Rank 2 enemy icon from Final Fantasy XIV Mark II Zot Colossus Exhaust Tower Top - Fervor Enhancement
Rank 5 enemy icon from Final Fantasy XIV Minduruva See above Tower Base - Ingenuity's Ingress
Rank 6 enemy icon from Final Fantasy XIV Minduruva See above Tower Top - Wisdom's Ward
Rank 5 enemy icon from Final Fantasy XIV Sanduruva See above Tower Climb - Prosperity's Promise
Rank 6 enemy icon from Final Fantasy XIV Sanduruva See above Tower Top - Wisdom's ward
Rank 2 enemy icon from Final Fantasy XIV Tempered Imperial (gladiator) Fast Blade Tower Base - Aetherial Manipulation
Rank 2 enemy icon from Final Fantasy XIV Tempered Imperial (lancer) True Thrust Tower Base - Aetherial Manipulation
Rank 2 enemy icon from Final Fantasy XIV Tempered Imperial (mutated) Tower Climb - Inculcation Channel
Rank 2 enemy icon from Final Fantasy XIV Zot Armored Fiend Soporific Gas Tower Base - Aetherial Manipulation
Rank 2 enemy icon from Final Fantasy XIV Zot Armored Weapon Diffractive Laser Tower Top - Fervor Enhancement
Rank 2 enemy icon from Final Fantasy XIV Zot Death Claw Shred Tower Climb - Inculcation Channel
Rank 2 enemy icon from Final Fantasy XIV Zot Gunship Garlean Fire Tower Top - Fervor Enhancement
Rank 2 enemy icon from Final Fantasy XIV Zot Hypertuned Left-arm Slash Tower Climb - Inculcation Channel
Rank 2 enemy icon from Final Fantasy XIV Zot Predator Magitek Ray Tower Top - Fervor Enhancement
Rank 2 enemy icon from Final Fantasy XIV Zot Roader Haywire, Wheel Tower Top - Fervor Enhancement
Rank 2 enemy icon from Final Fantasy XIV Zot Sky Armor Garlean Fire Tower Base - Aetherial Manipulation
Rank 2 enemy icon from Final Fantasy XIV Zot Umbril Tower Climb - Inculcation Channel

Formations[]

Tower of Zot encounter map from FFXIV

Encounter locations.

# Formation Notes
Tower Base - Aetherial Manipulation
1 Tempered Imperial (lancer) x2
Tempered Imperial (gladiator)
Assisted by G'raha Tia, Krile, Urianger, and Y'shtola
2 Zot Armored Fiend Progress barred until all enemies are defeated
Assisted by G'raha, Krile, Urianger, and Y'shtola
3 Zot Sky Armor x2
Tempered Imperial (gladiator)
4 Zot Armored Fiend Progress barred until all enemies are defeated
Tower Base - Ingenuity's Ingress
5 Minduruva Boss
Tower Climb - Inculcation Channel
6 Tempered Imperial (mutated) x4 Progress barred until all enemies are defeated
7 Zot Umbril x2
8 Zot Death Claw x2
Zot Hypertuned
Progress barred until all enemies are defeated
Treasure coffer 1 found here
9 Zot Umbril x3
10 Tempered Imperial (mutated) x3
Zot Hypertuned
Progress barred until all enemies are defeated
Treasure coffer 2 found here
Tower Climb - Prosperity's Promise
11 Sanduruva Boss
Tower Top - Fervor Enhancement
12 Zot Predator x3
13 Zot Roader Patrols between encounters 12 and 14
Treasure coffer 3 found here
14 Zot Gunship x2 Progress barred until all enemies are defeated
Treasure coffer 4 found between encounters 14 and 15
15 Mark II Zot Colossus x2
16 Zot Roader Patrols between encounters 15 and 17
17 Mark II Zot Colossus x2
Zot Armored Weapon
Progress barred until all enemies are defeated
Tower Top - Wisdom's Ward
18 Cinduruva
Minduruva
Sanduruva
Boss

Treasure[]

Tower of Zot treasure locations from FFXIV

Treasure coffer locations.

Each party member is guaranteed to receive one of the below weapons or pieces of armor useable by their current discipline upon completion of the duty, in addition to any other items received. Coffers will only drop one piece of equipment when using the Trust System.

Source Item
Silver treasure coffer from Final Fantasy XIV icon Minduruva

Tower Base - Ingenuity's Ingress

Guaranteed one armor from the following:

Manusya Helm of Fending Manusya Helm of Fending
Manusya Visor of Maiming Manusya Visor of Maiming
Manusya Helm of Striking Manusya Helm of Striking
Manusya Visor of Scouting Manusya Visor of Scouting
Manusya Helm of Aiming Manusya Helm of Aiming
Manusya Mask of Casting Manusya Mask of Casting
Manusya Mask of Healing Manusya Mask of Healing

Manusya Sabatons of Fending Manusya Sabatons of Fending
Manusya Sabatons of Maiming Manusya Sabatons of Maiming
Manusya Greaves of Striking Manusya Greaves of Striking
Manusya Sabatons of Scouting Manusya Sabatons of Scouting
Manusya Sabatons of Aiming Manusya Sabatons of Aiming
Manusya Greaves of Casting Manusya Greaves of Casting
Manusya Sabatons of Healing Manusya Sabatons of Healing

Guaranteed one accessory from the following:

Manusya Amulet of Fending Manusya Amulet of Fending
Manusya Amulet of Slaying Manusya Amulet of Slaying
Manusya Amulet of Aiming Manusya Amulet of Aiming
Manusya Amulet of Casting Manusya Amulet of Casting
Manusya Amulet of Healing Manusya Amulet of Healing

Manusya Ring of Fending Manusya Ring of Fending
Manusya Ring of Slaying Manusya Ring of Slaying
Manusya Ring of Aiming Manusya Ring of Aiming
Manusya Ring of Casting Manusya Ring of Casting
Manusya Ring of Healing Manusya Ring of Healing

Treasure coffer from Final Fantasy XIV icon Treasure coffer 1

Tower Climb - Inculcation channel

Chance for one armor from the following:

Manusya Gauntlets of Fending Manusya Gauntlets of Fending
Manusya Gloves of Maiming Manusya Gloves of Maiming
Manusya Gauntlets of Striking Manusya Gauntlets of Striking
Manusya Gauntlets of Scouting Manusya Gauntlets of Scouting
Manusya Gauntlets of Aiming Manusya Gauntlets of Aiming
Manusya Gauntlets of Casting Manusya Gauntlets of Casting
Manusya Gauntlets of Healing Manusya Gauntlets of Healing

Manusya Sabatons of Fending Manusya Sabatons of Fending
Manusya Sabatons of Maiming Manusya Sabatons of Maiming
Manusya Greaves of Striking Manusya Greaves of Striking
Manusya Sabatons of Scouting Manusya Sabatons of Scouting
Manusya Sabatons of Aiming Manusya Sabatons of Aiming
Manusya Greaves of Casting Manusya Greaves of Casting
Manusya Sabatons of Healing Manusya Sabatons of Healing

Guaranteed one accessory from the following:

Manusya Amulet of Fending Manusya Amulet of Fending
Manusya Amulet of Slaying Manusya Amulet of Slaying
Manusya Amulet of Aiming Manusya Amulet of Aiming
Manusya Amulet of Casting Manusya Amulet of Casting
Manusya Amulet of Healing Manusya Amulet of Healing

Manusya Ring of Fending Manusya Ring of Fending
Manusya Ring of Slaying Manusya Ring of Slaying
Manusya Ring of Aiming Manusya Ring of Aiming
Manusya Ring of Casting Manusya Ring of Casting
Manusya Ring of Healing Manusya Ring of Healing

Treasure coffer from Final Fantasy XIV icon Treasure coffer 2

Tower Climb - Inculcation channel

Chance for one armor from the following:

Manusya Helm of Fending Manusya Helm of Fending
Manusya Visor of Maiming Manusya Visor of Maiming
Manusya Helm of Striking Manusya Helm of Striking
Manusya Visor of Scouting Manusya Visor of Scouting
Manusya Helm of Aiming Manusya Helm of Aiming
Manusya Mask of Casting Manusya Mask of Casting
Manusya Mask of Healing Manusya Mask of Healing

Manusya Trousers of Fending Manusya Trousers of Fending
Manusya Trousers of Maiming Manusya Trousers of Maiming
Manusya Sarouel of Striking Manusya Sarouel of Striking
Manusya Trousers of Scouting Manusya Trousers of Scouting
Manusya Trousers of Aiming Manusya Trousers of Aiming
Manusya Sarouel of Casting Manusya Sarouel of Casting
Manusya Trousers of Healing Manusya Trousers of Healing

Guaranteed one accessory from the following:

Manusya Earrings of Fending Manusya Earrings of Fending
Manusya Earrings of Slaying Manusya Earrings of Slaying
Manusya Earrings of Aiming Manusya Earrings of Aiming
Manusya Earrings of Casting Manusya Earrings of Casting
Manusya Earrings of Healing Manusya Earrings of Healing

Manusya Choker of Fending Manusya Choker of Fending
Manusya Choker of Slaying Manusya Choker of Slaying
Manusya Choker of Aiming Manusya Choker of Aiming
Manusya Choker of Casting Manusya Choker of Casting
Manusya Choker of Healing Manusya Choker of Healing

Silver treasure coffer from Final Fantasy XIV icon Sanduruva

Tower Climb - Prosperity's Promise

Guaranteed one armor from the following:

Manusya Gauntlets of Fending Manusya Gauntlets of Fending
Manusya Gloves of Maiming Manusya Gloves of Maiming
Manusya Gauntlets of Striking Manusya Gauntlets of Striking
Manusya Gauntlets of Scouting Manusya Gauntlets of Scouting
Manusya Gauntlets of Aiming Manusya Gauntlets of Aiming
Manusya Gauntlets of Casting Manusya Gauntlets of Casting
Manusya Gauntlets of Healing Manusya Gauntlets of Healing

Manusya Trousers of Fending Manusya Trousers of Fending
Manusya Trousers of Maiming Manusya Trousers of Maiming
Manusya Sarouel of Striking Manusya Sarouel of Striking
Manusya Trousers of Scouting Manusya Trousers of Scouting
Manusya Trousers of Aiming Manusya Trousers of Aiming
Manusya Sarouel of Casting Manusya Sarouel of Casting
Manusya Trousers of Healing Manusya Trousers of Healing

Guaranteed one accessory from the following:

Manusya Earrings of Fending Manusya Earrings of Fending
Manusya Earrings of Slaying Manusya Earrings of Slaying
Manusya Earrings of Aiming Manusya Earrings of Aiming
Manusya Earrings of Casting Manusya Earrings of Casting
Manusya Earrings of Healing Manusya Earrings of Healing

Manusya Choker of Fending Manusya Choker of Fending
Manusya Choker of Slaying Manusya Choker of Slaying
Manusya Choker of Aiming Manusya Choker of Aiming
Manusya Choker of Casting Manusya Choker of Casting
Manusya Choker of Healing Manusya Choker of Healing

Treasure coffer from Final Fantasy XIV icon Treasure coffer 3

Tower Top - Fervor Enhancement

Chance for one armor from the following:

Manusya Coat of Fending Manusya Coat of Fending
Manusya Mail of Maiming Manusya Mail of Maiming
Manusya Jacket of Striking Manusya Jacket of Striking
Manusya Chestpiece of Scouting Manusya Chestpiece of Scouting

Manusya Coat of Aiming Manusya Coat of Aiming
Manusya Jacket of Casting Manusya Jacket of Casting
Manusya Chestpiece of Healing Manusya Chestpiece of Healing

Guaranteed one accessory from the following:

Manusya Amulet of Fending Manusya Amulet of Fending
Manusya Amulet of Slaying Manusya Amulet of Slaying
Manusya Amulet of Aiming Manusya Amulet of Aiming
Manusya Amulet of Casting Manusya Amulet of Casting
Manusya Amulet of Healing Manusya Amulet of Healing

Manusya Ring of Fending Manusya Ring of Fending
Manusya Ring of Slaying Manusya Ring of Slaying
Manusya Ring of Aiming Manusya Ring of Aiming
Manusya Ring of Casting Manusya Ring of Casting
Manusya Ring of Healing Manusya Ring of Healing

Treasure coffer from Final Fantasy XIV icon Treasure coffer 4

Tower Top - Fervor Enhancement

Chance for one weapon or shield from the following:

Monstrorum Falchion Monstrorum Falchion
Monstrorum Battleaxe Monstrorum Battleaxe
Monstrorum Greatsword Monstrorum Greatsword
Monstrorum Gunblade Monstrorum Gunblade
Monstrorum Fork Monstrorum Fork
Monstrorum Sickle Monstrorum Sickle
Monstrorum Claws Monstrorum Claws
Monstrorum Katana Monstrorum Katana
Monstrorum Knives Monstrorum Knives
Monstrorum Longbow Monstrorum Longbow

Monstrorum Pistol Monstrorum Pistol
Monstrorum War Quoits Monstrorum War Quoits
Monstrorum Rod Monstrorum Rod
Monstrorum Grimoire Monstrorum Grimoire
Monstrorum Foil Monstrorum Foil
Monstrorum Signum Monstrorum Signum
Monstrorum Codex Monstrorum Codex
Monstrorum Astrometer Monstrorum Astrometer
Monstrorum Syrinxi Monstrorum Syrinxi
Monstrorum Shield Monstrorum Shield

Guaranteed one accessory from the following:

Manusya Earrings of Fending Manusya Earrings of Fending
Manusya Earrings of Slaying Manusya Earrings of Slaying
Manusya Earrings of Aiming Manusya Earrings of Aiming
Manusya Earrings of Casting Manusya Earrings of Casting
Manusya Earrings of Healing Manusya Earrings of Healing

Manusya Choker of Fending Manusya Choker of Fending
Manusya Choker of Slaying Manusya Choker of Slaying
Manusya Choker of Aiming Manusya Choker of Aiming
Manusya Choker of Casting Manusya Choker of Casting
Manusya Choker of Healing Manusya Choker of Healing

Gold treasure coffer from Final Fantasy XIV icon The Magus Sisters

Tower Top - Wisdom's Ward

Guaranteed one weapon or shield from the following:

Monstrorum Falchion Monstrorum Falchion
Monstrorum Battleaxe Monstrorum Battleaxe
Monstrorum Greatsword Monstrorum Greatsword
Monstrorum Gunblade Monstrorum Gunblade
Monstrorum Fork Monstrorum Fork
Monstrorum Sickle Monstrorum Sickle
Monstrorum Claws Monstrorum Claws
Monstrorum Katana Monstrorum Katana
Monstrorum Knives Monstrorum Knives
Monstrorum Longbow Monstrorum Longbow

Monstrorum Pistol Monstrorum Pistol
Monstrorum War Quoits Monstrorum War Quoits
Monstrorum Rod Monstrorum Rod
Monstrorum Grimoire Monstrorum Grimoire
Monstrorum Foil Monstrorum Foil
Monstrorum Signum Monstrorum Signum
Monstrorum Codex Monstrorum Codex
Monstrorum Astrometer Monstrorum Astrometer
Monstrorum Syrinxi Monstrorum Syrinxi
Monstrorum Shield Monstrorum Shield

Guaranteed one armor from the following:

Manusya Coat of Fending Manusya Coat of Fending
Manusya Mail of Maiming Manusya Mail of Maiming
Manusya Jacket of Striking Manusya Jacket of Striking
Manusya Chestpiece of Scouting Manusya Chestpiece of Scouting

Manusya Coat of Aiming Manusya Coat of Aiming
Manusya Jacket of Casting Manusya Jacket of Casting
Manusya Chestpiece of Healing Manusya Chestpiece of Healing

Chance for each of the following:
Magus Sisters Card Magus Sisters Card[note 1]
Wind-up Magus Sisters Wind-up Magus Sisters
Tower of Zot Orchestrion Roll Tower of Zot Orchestrion Roll

Musical themes[]

"Tower of Zot (Endwalker)", a rearrangement of the theme from Final Fantasy IV, plays at all times in the dungeon except for boss battles, with its orchestrion roll a potential drop from the final battle. "On Blade's Edge" plays for the first two battles against Minduruva and Sanduruva, while "Finality" plays during the final battle against all three Magus Sisters.

Behind the scenes[]

The Tower of Zot is based on the location of the same name from Final Fantasy IV, though as an unrevisitable location in its original game, it was never shown on the world map and the nature of its origin and construction went unexplained. Matsya explains that the name "Zot" means "house of divinities" in the old tongue, and the tower was named as such due to its fiends resembling Thavnairian divinities.[1]

The Magus Sisters originated in Final Fantasy IV as a boss fight in the Tower of Zot, and reprise their role as the tower's guardians using their Delta Attack stratagem when all three sisters are present.

Gallery[]

Notes[]

  1. Chance to drop for each individual party member that has completed the quest Triple Triad Trial Triple Triad Trial.

References[]

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