Oh, shut up and help me remodel the The Singularity Reactor page!
Y-you survived my divine reckoning? Impossible!
Thordan VII, after the party survives Ultimate End
The Singularity Reactor is the site of the Trial against King Thordan, the final boss of Final Fantasy XIV: Heavensward. He and his Twelve Knights are the primal forms of Archbishop Thordan VII and the Heavens' Ward.
Owing to its lack of an item level sync, the Singularity Reactor has become a laughably easy duty that is often completed with no complications. A harder version of the Singularity Reactor, known as The Minstrel's Ballad: Thordan's Reign, was added in Patch 3.1.
Story[]
Normal[]
Taking the soul of the legendary King Thordan into his flesh, the archbishop transforms into a primal before your very eyes. Sustained by a millennium of prayer and the Eye's aether, he declares his intent to rule over the world with an iron fist and for all time. Standing at his side are the sworn brothers of the Heavens' Ward, who have likewise transcended their mortal limits by becoming incarnations of the knights twelve. Strike them down, and eradicate the root of the Dragonsong War.
Thordan's Reign[]
With his typical flair for embellishment, the wandering minstrel has woven yet another stirring epic—this time from the threads of your Azys Lla confrontation with Archbishop Thordan VII. With the final verse yet ringing in the chambers of your mind, the memories of that titanic struggle arise once more with an almost surreal clarity...
Progression[]
Normal[]
Phase 1[]
The first phase sees players go up against Thordan, who will periodically summon his knights to aid him. Similar to Ramuh's Thunderstorm, four players at a time will be marked for a small lightning circle that will hit after them and everyone around them a few seconds. Simultaneously, Thordan will put AoE circles below the other four players. These will turn into icy patches on the ground that will inflict Heavy on anyone going through them. Move away from other members of the party to avoid stacking AoEs and leaving room for movement. He also casts Ancient Quaga throughout the fight, hitting for moderate party damage. Heal/shield through it as necessary.
After channeling The Dragon's Eye, he will be able to use The Dragon's Gaze, which inflicts a party-wide terror. As with any other gaze attack, turn your character away from him to avoid it completely.
He will cast Knights of the Round periodically as well, summoning different Knights of the Heavens' Ward who cannot be targeted to provide different mechanics to keep in mind. The first two will be Ser Janlenoux and Ser Adelphel, who will charge around the room, putting a Bleeding debuff on everyone in their path and leaving behind orbs of light. These will deal damage to players upon exploding. Note that this debuff can be dispelled. Next will be Ser Vellguine who will stand outside of the platform and cast a column AoE that goes from one side to the other and can be easily avoided. Ser Hermenost will pop out next to Thordan with three small platforms that need to be stood upon. A single player for each one of them will suffice. Fail to do so and the entire party will be affected with Paralysis. While the duration is not too long and this is not game-changing, your healers will thank you.
At around 15% to 10%, phase two will start. Thordan will leave the arena, letting his Knights have the spotlight.
Phase 2[]
Each Knight will appear and attempt to swarm the party with mechanics, some being fought directly and most being untargettable.
Ser Zephirin: He appears in the middle and immediately starts casting an AoE attack, Sacred Cross. This cannot be interrupted; however, the less health he has at the end of the cast, the weaker it hits the party.
Ser Vellguine: Without waiting for Zephirin to be dealt with, Vellguine will appear somewhere at the edge of the arena. Again, he will perform a column charge through the middle. He cannot be targeted.
Ser Janlenoux and Ser Adelphel: They will once more appear at the same time. One of them will cast Holiest of Holy at random intervals, which will deal moderate damage to every player in the room. Something else to look out for is Rapid Sever, which will hit the tank for quite a bit of damage in a short span of time.
Ser Ignasse: He will show up shortly after the previous two, smashing the ground at a point on the edge of the arena. Damage taken is reduced the farther away you are from it, like the imperial airship crashes in the Ultima Weapon. He won't be seen again after this.
Ser Paulecrain and Ser Haumeric: These cannot be targeted. One of them will be in the middle, placing blue ice markers on players' heads, akin to those in the Shiva encounter. Try to drop them on the edges if possible, as they inflict Heavy on players in contact with the frozen ground they create. The other Knight, who stands on the edge of the arena, has a column attack that is targeted on a player, who will take less damage the closer they are to the source, like Anchag's in Amdapor Keep (Hard) or Biblos' in the Great Gubal Library.
Ser Grinnaux: Also can't be targeted. He will cast four or five black AoE circles on the ground that will grow in size over time. In addition to the previous frozen circles, finding a safe spot can be difficult.
Ser Noudenet: Again cannot be targeted. His attack resembles Xande's meteorfall mechanic in Syrcus Tower; he will summon comet circles that will drop comets/meteors after a short while. There are four comet circles on the sides, and a meteor circle in the middle. Burn them before they drop their gifts.
Ser Guerrique: At the same time as dealing with the comets, Guerrique will appear in the middle, casting a progressive round AoE that proceeds in phases. Move into the next or previous row of rocks to avoid being hit.
After that, Thordan will reappear along with all the Knights outside of the arena, casting Light of Ascalon: a low hitting party-wide damage in succession that knocks everyone back. Once that's done, stack in the middle for heals and shields before he casts his ultimate.
Phase 3[]
After Ultimate End, the boss will have used up all his energy and the Knights will not return to aid him. In addition, he can only perform autoattacks and will have a Damage Down debuff, so just DPS Thordan until he dies.
Thordan's Reign[]
Loot[]
Thordan's Reign[]
Name | Type | iLv | Description |
---|---|---|---|
Equip | Patch | ||
Materials | Crafting | ||
Heavens' Ward Helm Fragment | Miscellany | 205 | A small piece of steel salvaged from a helm worn by one of the Heavens' Ward. |
1 | 3.1 | ||
Round Table Barding | Other | 1 | A suit of chocobo armor crafted using a design employed during the age of Thordan and his knights twelve. |
1 | 3.1 | ||
Archbishop Thordan VII Card | Triple Triad Card | 1 | A legendary (★★★★★) card used in the game Triple Triad. |
1 | 3.1 | ||
Axe of the Heavens | Marauder's Arm | 205 | Auto Attack: 86 |
MRD WAR 60 | 3.1 | ||
Bow of the Heavens | Archer's Arm | 205 | Auto Attack: 76 |
ARC BRD 60 | 3.1 | ||
Cane of the Heavens | Two-handed Conjurer's Arm | 205 | Auto Attack: 86 |
CNJ WHM 60 | 3.1 | ||
Claymore of the Heavens | Dark Knight's Arm | 205 | Auto Attack: 74 |
DRK 60 | 3.1 | ||
Codex of the Heavens | Scholar's Arm | 205 | Auto Attack: 78 |
SCH 60 | 3.1 | ||
Daggers of the Heavens | Rogue's Arm | 205 | Auto Attack: 66 |
ROG NIN 60 | 3.1 | ||
Grimoire of the Heavens | Arcanist's Grimoire | 205 | Auto Attack: 78 |
ACN SMN 60 | 3.1 | ||
Halberd of the Heavens | Lancer's Arm | 205 | Auto Attack: 72 |
LNC DRG 60 | 3.1 | ||
Heavensfire | Machinist's Arm | 205 | Auto Attack: 62 |
MCH 60 | 3.1 | ||
Heavensmeter | Astrologian's Arm | 205 | Auto Attack: 80 |
AST 60 | 3.1 | ||
Knuckles of the Heavens | Pugilist's Arm | 205 | Auto Attack: 64 |
PGL MNK 60 | 3.1 | ||
Staff of the Heavens | Two-handed Thaumaturge's Arm | 205 | Auto Attack: 82 |
THM BLM 60 | 3.1 | ||
Sword of the Heavens | Gladiator's Arm | 205 | Auto Attack: 56 |
GLA PLD 60 | 3.1 | ||
Shield of the Heavens | Shield | 205 | Block Rate: 199 |
GLA PLD 60 | 3.1 |
Quests[]
Heavensward
Type | Heavensward Main Scenario Quests |
---|---|
Requires | Fetters of Lament |
Unlocks | Disarmed Reap What You Sow Do It for Gilly Gods of Eld The Diabolical Bismarck Thok Around the Clock A Striking Opportunity Contradicting Convictions An Uncertain Future Things Are Getting Sirius An Overgrown Ambition Thordan's Reign Sky Pirates An Unexpected Proposal The New Frontier A Gentleman Falls, Rather than Flies Storming the Hull One More Night in Amdapor Let Me Gubal That for You The Fires of Sohm Al |
Rewards | 9315 10000 |
Start NPC | Guidance Node |
End NPC | Alphinaud |
Patch | 3.0 |
Journal
- The guidance node has been awaiting your arrival at the Flagship with customary patience.
- According to the guidance node, you are but a few steps away from your destination. However, it would seem that intruders have been detected ahead. Follow the node towards the heart of the isle, and be ready to defend yourself.
- You have eliminated the imperial troops and secured the area. Speak with the guidance node to be granted entry to the Aetherochemical Research Facility.
- Having opened the way to the Aetherochemical Research Facility, the guidance node bids you farewell and deactivates for what might very well be another five millennia. After casting a final glance at Gilly's motionless form, you turn your mind to the challenges of the present. Somewhere within, the archbishop and his knights await. Ready yourself for the worst and continue your pursuit. ※The Aetherochemical Research Facility can be accessed via the Duty Finder.
- While fighting your way through the Aetherochemical Research Facility, you find yourself face-to-face with Lahabrea and Igeyorhm. in a bid to eliminate you, the Ascians attack as one, but with Hydaelyn's blessing restored, you are more than a match for them.
- Realizing the battle is lost, Igeyorhm attempts to flee, but before she can make good her escape, you destroy her with a blade of Light forged from the Eye's remaining aether. Alas, you are left without the means to strike down Lahabrea. Just when it seems certain that the Ascian will slip through your grasp, the archbishop and his knights arrive, bearing the body of Haldrath... and the Eye's long-lost twin. Having summoned the soul of the legendary King Thordan into himself, the archbishop conjures a divine blade using the power of the second Eye, and summarily executes Lahabrea. Judgment passed, the self-proclaimed god-king duly turns to leave, but not before issuing you a challenge. Answer it, and put an end to his madness once and for all. ※The Singularity Reactor can be accessed via the Duty Finder.
- At the end of a titanic struggle, you triumph over Thordan and his knights, bringing to an end their deranged dream of founding a new world order.
- Still breathless from your exertions, you look up to see Estinien, who sullenly collects the Eye and its twin. Alas, in so doing, the dragoon falls prey to Nidhogg's lingering influence and is claimed as a vessel for the great wyrm's rage. No sooner has he departed than the facility begins to collapse around you, prompting Midgardsormr to appear once again, and bear you away to safety. Still reeling from what you have seen, you rejoin your comrades aboard the Excelsior, and are borne back to Ishgard and a hero's welcome. At the airship landing, Midgardsormr addresses Aymeric, and the two speak candidly of the future, their meeting marking the start of the journey towards peace between man and dragon. Some days later, the Holy See makes its long-awaited return to the Eorzean Alliance in an uplifting ceremony attended by the leaders of all four city-states. a fitting reward for your efforts, no doubt, but one that you wish Haurchefant, Ysayle, and Estinien could have seen... Speak with Alphinaud at Fortemps Manor and hear his thoughts on this momentous occasion.
- Alphinaud is elated that his dream of a unified Eorzea has finally been realized. Though upheaval will invariably accompany the coming changes, he is confident that, with effort, peace and prosperity will follow. Together with your fellow Scions, do your part to see that it is so.
Objectives
- Speak with the guidance node and defeat any enemies that appear.
- Speak with the guidance node.
- Use the Duty Finder to enter the Aetherochemical Research Facility.
- Use the Duty Finder to enter the Aetherochemical Research Facility.
- Use the Duty Finder to confront Thordan VII in the Singularity Reactor.
- Use the Duty Finder to confront Thordan VII in the Singularity Reactor.
- Speak with Alphinaud at Fortemps Manor.
Thordan's Reign
Type | Side Story Quests |
---|---|
Requires | Heavensward |
Rewards | 485 |
Start NPC | Alys |
End NPC | Wandering Minstrel |
Patch | 3.1 |
Journal
- Alys is casting pained glances at one of her regulars.
- Alys informs you that the wandering minstrel has been desperately awaiting your return to the Seventh Heaven. Share your tales of adventure with the forlorn bard, and supply him with the inspiration he needs to craft fresh verse.
- You regale the melancholy minstrel with the story of your exploits on Azys Lla. the bard's transformation upon hearing your tale is nothing short of miraculous, and he immediately takes up his harp. the stirring epic he composes to commemorate your triumph is flattering, but seems to suffer from some measure of embellishment... ※The Minstrel's Ballad: Thordan's Reign can be accessed via the Duty Finder.
Objectives
- Speak with the wandering minstrel.
Achievements[]
Name | Type | Title | Description | Patch |
---|---|---|---|---|
The King And Die | Battle: Trials | Myth Breaker | Defeat King Thordan in the Minstrel's Ballad: Thordan's Reign. | 3.1 |
Musical themes[]
The final boss theme of Final Fantasy XIV: Heavensward, "Heroes", is an aggressive mix of the theme of Ishgard "Solid" and the main boss theme "Ominous Prognisticks".
The Minstrel's Ballad version of the fight has another battle theme in Patch 3.1, named "Heroes Never Die", which is also a remix of Ishgard. The new theme lasts from the beginning of the battle until he casts Ultimate End, at which point it reverts to "Heroes".
Gallery[]
Behind the Scenes[]
The instance is tuned to fresh level 60 players with an item level near 142, while it synced players with no item level sync, meaning that the maximum item level allowed was 270, much more power than necessary to beat the encounter. As a result of this, the Singularity Reactor is regarded as the simplest trial in the game, as players are able to quickly deplete Thordan's health and take very little damage from all mechanics. It is also considered the new "Cape Westwind", a trial that had a similar syncing issue prior to it's revamp as a solo Quest battle.