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The Second Coil of Bahamut - Turn 2, also known as The Outer Coil, or Turn 7 or T7 among players, is a raid turn in Final Fantasy XIV, and the second turn of the Second Coil of Bahamut. In this turn, players face off against Melusine.

StoryEdit

After battling your way through to the base of the colossal fragment that impales the ground in Alder Springs, your party enters the structure through an opening in its outer shell. The sight that greets you is of an endless procession of azure-lit passages, within which can be glimpsed the grotesque silhouettes of chimerical monstrosities.

ObjectivesEdit

  • Destroy the maintenance module: 0/4
  • Defeat Melusine: 0/1

ProgressionEdit

The Outer CoilEdit

Bioweapon StorageEdit

Throughout the fight, she will use Cursed Voice, which affects three random party members (always one tank, one DPS and one healer) and will release a cone-shaped petrifying voice from the victims. Those hit will be petrified for ten seconds. If Melusine (or any other lamia) are hit by this, they will receive a cumulative damage boost instead. It is important to not let players or lamia to be hit by these voices. Melusine uses Fireball throighput the fight and always targets ranged DPS with them, it is important for the ranged DPS to not stack with other players when Fireballs are being used.

During the battle, cyclops known as Renauds will appear. These need to be herded by a kiter near the edge kept petrified with Cursed Voice. The reason for this is because Melusine will periodically use a move called Cursed Shriek: those affected will release a full area petrification if the Renauds aren't used as a buffer by standing behind them. Note that players need to be outside the Renaud's hitbox for it to properly blocked. Since up to four Renauds can be on the field at a time, it is best to keep them as statuary on the opposite side from where Melusine is tanked. Renauds will respawn if they are slain.

At 80% health, Melusine begins using Cursed Shriek and knife-wielding Lamia Deathdancers will start showing up. The lesser lamiae should be eliminated quickly. Once Melusine reaches 65% health, four bow-equipped Lamia Fatedealers appear stationary in the cardinal directions on the platform. Melee fighters need to be careful with the one near the Renauds due to risk of petrification. In addition, one of the circles in the area glows and deals damage over time to any player standing on it. After a while, the circle explodes and deals damage on any player standing on it. Circle Blade is replaced with Red Lotus Blade.

Once Melusine's health lowers to 35%, a Lamia Prosector shows up. This lamia uses Petrifaction, and players need to look away or they will be petrified. Depending on party composition, it may be best to save Limit Break for her rather than Melusine. Once the Prosecuter is slain, Melusine will absorb her lifeforce and gain the ability to use Petrifaction herself. In addition, she starts using Venomous Tail, which should be treated by healers.

If the battle takes longer than 11 minutes, Melusine begins to spam Hysteric Smash, instantly killing players one by one until the entire party has been defeated.

Bioweapon Storage (Savage)Edit

Despite being added prior to the addition of The Final Coil of Bahamut, the Savage mode of The Second Coil of Bahamut - Turn 2 is still considered to be the most difficult battle in 2.x.

The key difference throughout the fight is that two Renauds spawn at once instead of one. The Renaud's attack is an instant kill, so the kiter must stay at a distance. Another difference is that the Renauds cannot be petrified a second time and must be disposed of after use. Getting hit by Petrifying Voice or Shriek results in a 20 second Stone Curse that works exactly like Petrification, but any direct damage taken results in instant death.

At 80% health, Lamia Deathdancers spawn and Melusine begins using Cursed Shriek along with Venomous Tail and Petrifaction, the fight otherwise works the same way as normal. At 65% health, Lamia Fatedealers spawn, Cursed Voice now hits four targets (1 tank, 1 DPS and both healers) and Venomous Tail applies the debuff on two random players. The damage from the circle exploding is enough to one-shot a player. Red Lotus Blade still replaces Circle Blade.

The Lamia Prosector now spawns at 50%. Once the Prosector dies, Venomous Tail applies the debuff on four players and Cursed Shriek is used on two players, and can apply on the offtank. Melusine must now be tanked on the center and the Renauds petrified on opposite sides of the arena, so both Shrieks can be blocked.

Just like the normal mode, the enrage timer is set to 11 minutes.

EnemiesEdit

  • Maintenance Module
  • Melusine
    • Lamia Deathdancer
    • Lamia Fatedealer
    • Lamia Prosector
    • Renaud

LootEdit

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
High Allagan Mask of AimingHead110

Defense: 65
Magic Defense: 65
Dexterity: 24
Vitality: 28
Direct Hit Rate: 25
Determination: 12

ARC BRD MCH 502.2
High Allagan Mask of CastingHead110

Defense: 48
Magic Defense: 82
Vitality: 25
Intelligence: 24
Direct Hit Rate: 25
Critical Hit: 18

THM ACN BLM SMN RDM 502.2
High Allagan Gloves of AimingHands110

Defense: 65
Magic Defense: 65
Dexterity: 24
Vitality: 28
Direct Hit Rate: 25
Determination: 12

ARC BRD MCH 502.2
High Allagan Trousers of FendingLegs110

Defense: 162
Magic Defense: 162
Strength: 39
Vitality: 46
Direct Hit Rate: 41
Determination: 20

GLA MRD PLD WAR DRK 502.2
High Allagan Choker of SlayingNecklace110

Defense: 1
Magic Defense: 1
Strength: 18
Direct Hit Rate: 13
Critical Hit: 19

All Classes 502.2
High Allagan Choker of HealingNecklace110

Defense: 1
Magic Defense: 1
Mind: 18
Direct Hit Rate: 4
Determination: 9
Spell Speed: 19

All Classes 502.2
High Allagan Bracelets of HealingBracelets110

Defense: 1
Magic Defense: 1
Mind: 18
Direct Hit Rate: 4
Critical Hit: 19
Spell Speed: 13

All Classes 502.2
High Allagan Ring of SlayingRing110

Defense: 1
Magic Defense: 1
Strength: 18
Direct Hit Rate: 19
Skill Speed: 13

All Classes 502.2
High Allagan Cuirass of StrikingBody110

Defense: 91
Magic Defense: 91
Strength: 39
Dexterity: 39
Vitality: 46
Critical Hit: 41
Skill Speed: 29

PGL ROG MNK NIN SAM 502.2
High Allagan Coat of HealingBody110

Defense: 67
Magic Defense: 115
Vitality: 41
Mind: 39
Piety: 22
Direct Hit Rate: 8
Determination: 29

CNJ WHM SCH AST 502.2
High Allagan Belt of CastingWaist110

Defense: 41
Magic Defense: 71
Vitality: 19
Intelligence: 18
Determination: 13
Spell Speed: 13

THM ACN BLM SMN RDM 502.2
High Allagan Sabatons of MaimingFeet110

Defense: 82
Magic Defense: 65
Strength: 24
Vitality: 28
Determination: 18
Skill Speed: 18

LNC DRG 502.2
High Allagan Earrings of FendingEarrings110

Defense: 1
Magic Defense: 1
Vitality: 21
Tenacity: 19
Skill Speed: 13

All Classes 502.2
High Allagan Choker of FendingNecklace110

Defense: 1
Magic Defense: 1
Vitality: 21
Direct Hit Rate: 13
Determination: 13

All Classes 502.2
High Allagan Bracelets of AimingBracelets110

Defense: 1
Magic Defense: 1
Dexterity: 18
Critical Hit: 13
Skill Speed: 19

All Classes 502.2
High Allagan Bracelets of CastingBracelets110

Defense: 1
Magic Defense: 1
Intelligence: 18
Direct Hit Rate: 19
Critical Hit: 13

All Classes 502.2
High Allagan Aetherstone - Hand GearPart180An Allagan device that, when affixed to gear, greatly augments the gear's strength.
13.2
High Allagan Aetherstone - Leg GearPart180An Allagan device that, when affixed to gear, greatly augments the gear's strength.
13.2
Sands of TimeOther100Born of Allagan ingenuity, this peculiar sand is said to possess the power to turn back time.
12.2
Oil of TimeOther100Born of Allagan ingenuity, this peculiar oil is said to possess the power to turn back time.
12.2
Unidentified Allagan TomestoneOther100Though they appear to be naught more than simple stones, Garlond Ironworks engineers insist they contain reams of invaluable information gathered by the lost Allagan Empire.
12.2

QuestsEdit

Another Turn In The Coil

TypeChronicles Of A New Era - Bahamut
RequiresAlisaie's Pledge
UnlocksAlisaie's Resolve
RewardsFFXIV Gil Icon 2064
Start NPCUrianger
End NPCAnaelle
Patch2.2

Journal

  • Urianger would have you delve deeper into the mysteries surrounding the elder primal Bahamut.
  • After sharing their findings with the Sons of Saint Coinach, Urianger and Alisaie have come to a conclusion: that the elder primal Bahamut can be banished into the aether if the colossal devices which hold him captive are deactivated. According to their information, the path to the second mechanism can be found in the North Shroud, where a gigantic fragment of Dalamud impales the ground. Make your way to Fallgourd Float and speak with Alisaie's assistant, Lieutenant Anaelle, to learn what dangers lie ahead.
  • Lieutenant Anaelle briefs you on the preliminary investigation made into the fragment, then requests that you speak with a colleague stationed nearer to the massive structure. Find the sharp-eyed private in Alder Springs, and listen to his more detailed report.
  • According to the private, the lack of an imperial presence meant that he and his colleagues were obliged to carve an approach to the fragment themselves. Though the ground itself is now passable, the scout warns you that much peril yet lies in wait. Hurry back to Lieutenant Anaelle, and rendezvous with Alisaie as planned.
  • You return to the serpent lieutenant's post, but it is Alphinaud, and not Alisaie, who meets you there. Your fellow Scion asks that you watch over his sister, and help her find her true purpose. Wasting little time, he then takes his leave, keen that Alisaie should not learn of his visit. Prepare and provision yourself well, and begin your exploration of the Second Coil of Bahamut. ※The Second Coil of Bahamut can be accessed via the Duty Finder.

Objectives

  • Speak with Anaelle at Fallgourd Float.
  • Speak with the sharp-eyed serpent private.
  • Speak with Anaelle.

Sing Me Another Song

TypeSide Story Quests
RequiresThe Ultimate Ballad
RewardsFFXIV Gil Icon 405
Start NPCAlys
End NPCWandering Minstrel
Patch2.3

Journal

  • In a place such as Revenant's Toll, information must flow along with wine. Why not linger downstream of Alys for a spell?
  • Even after moons of pensive strumming, the wandering minstrel still refuses to budge from his spot in the Seventh Heaven, ever bent on collecting the makings of a new epic. Heed Alys's counsel and speak with this gilder of lilies, for the commonfolk are in sore need of even a fool's gold.
  • You recount to the bard your foray into the lightless depths of Dalamud's Shadow, and are amazed to see the leaden horror of those hours transmuted to gold by the minstrel's gifts. The power of poetry is such that you can now relive the experience, should you so choose. ※The Second Coil of Bahamut (Savage) may be accessed via the Duty Finder.

Objectives

  • Speak with the wandering minstrel.

AchievementsEdit

NameTypeTitleDescriptionPatch
SecondsBattle: RaidsMelusine MaulerDefeat Melusine within the second turn of the Second Coil of Bahamut (Savage).2.3

EtymologyEdit

In European mythology, Melusine is a female spirit that inhabits or watches over water. Similar to a siren or mermaid, Melusine generally possesses one or more serpent or fish tails and a woman's torso and head. Sometimes she also has wings. Several noble houses took great pride in claiming to be descended from Melusine, notably the Plantagenet Dynasty of England.

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