The Second Coil of Bahamut (大迷宮バハムート:侵攻, Dai Meikyū Bahamūto: Shinkō?, lit. The Great Labyrinth of Bahamut: Invasion) is a series of 8-man Raids in Final Fantasy XIV: A Realm Reborn, available after The Binding Coil of Bahamut storyline is completed. It is a series of four raids located in the Black Shroud area.
At the initial launch of the raid in Patch 2.2, it was the most challenging content available in the game. Initially, players could only enter a pre-made party into a turn the leader had not yet cleared and if any member was further than the leader, entry was denied, and each turn could only be done in sequence. With the release of The Final Coil of Bahamut in Patch 2.4, the Second Coil of Bahamut could be accessed through the Duty Finder. However, due to the large proportion of the player base that remains unable to complete the raid, Patch 2.41 added a 10% Echo bonus to all parties and many of the mechanics were greatly simplified to make the boss encounters easier in each turn. Despite these changes, the turns of Second Coil of Bahamut still remain as some of the game's formidable challenges, even if entering unsynced.
Completing the Second Coil of Bahamut and finishing the quest "Sing Me Another Song" after, gains access to the "Second Coil of Bahamut (Savage)", an extremely difficult version of the raid. However, there is no new gear or item rewards for completing the "Savage" versions of the turns, players will instead receive a unique title for defeating each turn boss.
Story[]
After defeating Twintania and shutting down the Binding Coil of Bahamut, the Adventurer and Alisaie Leveilleur venture into the Second Coil of Bahamut to disable it in order to stop Bahamut from continuing to syphon the aether from the land to help in his restoration. The party travels within Dalamud's Shadow located in the North Shroud, and the Adventurer and Alisaie learn that the area in that section of the Shroud is in fact the entrance to the Coil itself and has been disguised by Bahamut in order to prevent the people of Eorzea from knowing about the looming threat. Upon arriving at the teleporter that leads into the actual structure, the Adventurer is attacked by a powerful beast known as Rafflesia guarding the exit. The Adventurer defeats Rafflesia and proceeds into the structure.
The Adventurer and Alisaie then arrive into the entrance, the Outer Coil. Upon arriving, they encounter the White Raven himself, Nael van Darnus waiting behind the entrance gate of the area, much to Alisaie's shock. Nael approaches the party and reveals to them that the original Nael van Darnus perished upon the eve of Calamity and that his body is nothing but a shell Bahamut put his influence into, naming him Nael deus Darnus. Deus Darnus warns the Adventurer and Alisaie that should they venture deeper in the Second Coil, they will have to answer to him. After doing so, Nael jumps of the ledge of the entrance and disappears into the depths of the dungeon. Refusing to give up, the Adventurer and Alisaie venture into the Outer Coil to stop deus Darnus. In the Outer Coil, the Adventurer and their allies fight their way through powerful foes and encounter Melusine guarding the entrance at the final sector of the facility. The Adventurer and company defeat Melusine and take the elevator further in.
The elevator takes the party into the Central Decks, a massive maze like structure filled with ancient Allagan automations, unlike what the party encountered before in the previous turns. Alisaie reveals that along with Bahamut's defenses, the Allagans must have prepared defenses of their own to strike down any intruders located within the facility. The Adventurer makes their way through the maze and arrives to the exit, however it is guarded by the most powerful of the Allagan defense mechanisms, the Avatar. The Adventurer defeats the Avatar and takes the elevator into the next level of the coil.
Located 6,329 yalms beneath the earth, the exhausted Adventurer and Alisaie arrive to final level of the Second of Coil of Bahamut, the Holocharts. The party is shocked to see that the area resembles the Rivenroad, the same location the Warrior of Lights defeat Nael van Darnus five years ago. The party finally catches up to Dues Darnus, who tells them that their presence is an insult to his original self's resting place. Deus Darnus prepares to attack the group, however Alisaie knocks the Legatus's helmet off with a ruin spell, revealing a white haired female Hyur highlander bearing the Garlemald birthmark. In a maddened state, deus Darnus claims that she will bring about a second Calamity, transforms into a dragon-like monster and summons Bradamante to do battle with Adventurer. Deus Darnus destroys the battle field with a powerful Megaflare to reveal that the area has been nothing more than hologram caused by Bahamut. The Adventurer, after a long and painstaking battle, defeats Nael deus Darnus.
Following her defeat, the true Nael van Darnus manages to regain his sanity, while confused about his current body ultimately accepts that he was enslaved by Bahamut. Nael acknowledges his weakness for succumbing to the very power he had been trying to purge from the world, and he makes it clear that Project Meteor had been solely his idea. Once Alisaie introduced herself as Louisoix's granddaughter, much to his surprise, he warns her that unless she were to steel herself and her resolve for the harsh truth that awaited her that she would crumble under the weight of her own despair as Nael did as a child. Out of nowhere, a spear of light falls from above and impales Nael. A familiar voice to Alisaie condemns Darnus for his foolishness, causing fear within Alisaie. In his final moments Nael saw an image of Dalamud, the symbol of the plan that ultimately cost him his life, but despite this he still marveled at its beauty. After Nael van Darnus disperses into aether, the Adventurer and Alisaie press forward into the control room for the coil.
Once arriving to the control room, the Adventurer and Alisaie shut down the second coil. However, after doing so, the two are attacked by a mysterious man in white. The man is none other than Louisoix Leveilleur, Alisaie’s grandfather. Louisoix warns the two that they must stop interfering with his master’s return. Alisaie argues with her grandfather, in which Louisoix attempts to attack Alisaie once more, however the Adventurer interferes. Louisoix, once again repeats his threat and warns them should they interfere in Bahamut's resurrection furthermore, he will make sure they die by his hands. Louisoix's eyes glow red and reveal that he is tempered by Bahamut, similar to Nael van Darnus; Alisaie vows to stop Bahamut's return and save her grandfather. Louisoix vanishes and the Adventurer and Alisaie arrive in Northern Thanalan once again. With the journey within the Second Coil of Bahamut now complete, Alisaie resolves to the Adventurer that they will stop the return of Bahamut and save her grandfather.
Objectives[]
The Second Coil is divided into four "turns" that act as independent instances. While parties originally had to do them in sequence, Patch 2.4+ enabled them to be done in any order.
Turn 1-4 of this raid dungeon are also called Turn 6-9 by the players.
Turn 1 - Dalamud's Shadow[]
Your foray into the caverns beneath Castrum Occidens has led you to an unexpected revelation: the incomplete form of Bahamut, harbinger of the Calamity, slumbers deep within earth. Though seemingly a prisoner, the elder primal is gradually being regenerated by the massive, Ragnarok-class internment hulks that surround the unmoving entity. Alisaie reasons that if Bahamut's full restoration is to be prevented, then all three coils sustaining and repairing the dreadful being must be deactivated. Filled with new determination, you assemble a group of courageous comrades and set your sights on the fragment of Dalamud found in the North Shroud.
Description
- Requires average item level 90 or higher
To reach the entrance into the main Dalamud wreckage, the party must cross a rocky path inhabited by Lunar Golems. At two points, a Dark Matter Cluster must be destroyed to clear the path. The first summons additional golems, while the second summons Dark Matter Roselets.
Once they reach the exterior of the superstructure, the boss appears: Rafflesia. This mutant ochu must be defeated in order to complete Turn 1.
Turn 2 - The Outer Coil[]
After battling your way through to the base of the colossal fragment that impales the ground in Alder Springs, your party enters the structure through an opening in its outer shell. The sight that greets you is of an endless procession of azure-lit passages, within which can be glimpsed the grotesque silhouettes of chimeric monstrosities.
Description
- Requires average item level 95 or higher
Inside the Outer Coil, a lift takes the party through the superstructure. Much like Turn 4 of the first Coil, waves of enemies must be fought as it moves through sectors:
- Sector I - Dreadguard, Lamia Dancer x2, Maintenance Node
- Sector II - Dreadguard, Lamia Dancer, Maintenance Node
- Sector IV - Lamia Bowyer x2, Proto-Chimera
- Sector V - Dreadguard, Lamia Bowyer, Lamia Dancer, Maintenance Node
- Sector VI - Dreadguard x2, Lamia Dancer, Maintenance Node
- Sector VIII - Allagan Cobra, Lamia Bowyer
At the end, a new platform is available where the party encounters the boss, Melusine. This lamia must be slain in order to complete the turn.
Turn 3 - Central Decks[]
Your party activates the coil's lift-like mechanism, and, at a depth of 3,256 yalms, arrives within the interior of the internment hulk proper. The great cavern where the elder primal Bahamut dreams is yet many thousands of yalms distant. Explore the labyrinthine passages of the Ragnarok-class starship, and secure a route into the lowest levels of the hulk.
Description
- Requires average item level 100 or higher
Turn 4 - The Holocharts[]
At a depth of 6,329 yalms, your exhausted yet determined fellowship enters the hulk's operations deck. An impossible scene unfolds before you, the surreal landscape bathed in a crimson glare and holding the promise of epic conflict...
Description
- Requires average item level 105 or higher
Enemies[]
- Turn 1
- Lunar Golem
- Dark Matter Cluster
- Dark Matter Roselet
- Rafflesia (Boss)
- Dark Matter Bulb
- Dark Matter Hornet
- Dark Matter Slug
- Acidic Honey
- Turn 2
- Maintenance Module
- Lamia Dancer
- Lamia Bowyer
- Lamia Deathdancer
- Lamia Fatedealer
- Lamia Prosector
- Dreadguard
- Proto-chimera
- Allagan Cobra
- Renaud
- Melusine (Boss)
- Turn 3
- Clockwork Warrior
- Clockwork Footman
- Clockwork Bug
- Clockwork Dreadnought
- Shaper-rook
- The Avatar (Boss)
- Turn 4
- Dalamud Spawn
- The Ghost Of Meracydia
- Nael Deus Darnus (Boss)
Treasures[]
- Turn 1
- Guaranteed
- Oil of Time
- Unidentified Allagan Tombstone
- Right Chest
- High Allagan Belt Of Striking
- High Allagan Boots of Casting
- High Allagan Boots of Aiming
- High Allagan Bracelets Of Fending
- High Allagan Earrings of Slaying
- High Allagan Gloves of Healing
- High Allagan Ring of Casting
- High Allagan Sabatons of Fending
- Left Chest
- High Allagan Belt of Aiming
- High Allagan Circlet of Fending
- High Allagan Choker of Casting
- High Allagan Earrings of Healing
- High Allagan Earrings of Aiming
- High Allagan Gauntlets of Maiming
- High Allagan Headgear of Striking
- High Allagan Thighboots of Healing
- High Allagan Aetherstone - Head Gear
- High Allagan Aetherstone - Foot Gear
- Turn 2
- Guaranteed
- Unidentified Allagan Tombstone
- Sands of Time
- Right Chest
- High Allagan Bracelets of Healing
- High Allagan Choker of Healing
- High Allagan Choker of Slaying
- High Allagan Mask of Aiming
- High Allagan Mask of Casting
- High Allagan Gloves of Aiming
- High Allagan Ring of Slaying
- High Allagan Trousers of Fending
- High Allagan Aetherstone - Hand Gear
- High Allagan Aetherstone - Leg Gear
- Left Chest
- High Allagan Bracelets of Aiming
- High Allagan Bracelets of Casting
- High Allagan Belt of Casting
- High Allagan Choker of Fending
- High Allagan Coat of Healing
- High Allagan Cuirass of Striking
- High Allagan Earrings of Fending
- High Allagan Sabatons of Maiming
- Turn 3
- Guaranteed
- Sands of Time
- Right Chest
- High Allagan Headgear of Maiming
- High Allagan Belt of Fending
- High Allagan Coat of Casting
- High Allagan Choker of Aiming
- High Allagan Gauntlets of Striking
- High Allagan Kite Shield
- High Allagan Ring of Aiming
- High Allagan Ring of Healing
- High Allagan Aetherstone - Head Gear
- High Allagan Aetherstone - Hand Gear
- High Allagan Aetherstone - Foot Gear
- Left Chest
- High Allagan Belt of Healing
- High Allagan Bracelets of Slaying
- High Allagan Breeches of Aiming
- High Allagan Circlet of Healing
- High Allagan Gauntlets of Fending
- High Allagan Gloves of Casting
- High Allagan Trousers of Maiming
- High Allagan Sabatons of Striking
- Turn 4
- Guaranteed
- Oil of Time
- Sands of Time
- Right Chest
- High Allagan Blade
- High Allagan Baghnakhs
- High Allagan Battleaxe
- High Allagan Composite Bow
- High Allagan Cleavers
- High Allagan Crook
- High Allagan Grimoire of Casting
- High Allagan Grimoire of Healing
- High Allagan Guillotine
- High Allagan Pistol
- High Allagan Spear
- High Allagan Staff
- High Allagan Star Globe
- High Allagan Aetherstone - Weaponry
- High Allagan Aetherstone - Body Gear
- Faded Copy of Rise of the White Raven
- Left Chest
- Heavy High Allagan Coat
- High Allagan Cuirass of Maiming
- High Allagan Coat of Aiming
- High Allagan Belt of Maiming
- High Allagan Breeches of Casting
- High Allagan Earrings of Casting
- High Allagan Pantaloons of Healing
- High Allagan Ring of Fending
- High Allagan Trousers of Striking
Musical themes[]
The theme "Blades" plays in the raid duty. It is another remix of "Answers". "Meteor" plays during cutscenes featuring Nael Van Darnus. "Tempest: plays during the first phase of the battle against Nael Deus Darnus while "Rise of the White Raven" plays during the second phase.