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FFBE wiki icon The Insects of Guilde and Deceit is the 8th Trial of the Chamber of Arms in Final Fantasy Brave Exvius. Players fight the twins collectively known as Shaula, the Boss of the Scorpio constellation in order to earn the Gaia Bell.

BattleEdit

Boss

Shaula

Race Fairy, Insect
Level 99
HP 8,000,000
MP 4,000
ATK 1000
DEF 300
MAG 1100
SPR 300
Elemental Resistance Wind -100%
Status Ailment Resistance Immune to all.
Others Vulnerable to ATK/MAG debuffs, immune to Non-Elemental damage.

Shaula is faced in over two phases with different strategies in each. During the first phase, Shaula focuses on inflicting status ailments or other secondary effects on all its attacks, while on the second phase it focuses on higher damage output. Consistently between both phases, Shaula employs both Physical and Magic Damage, single target and to all units.

1st Phase (100%-50%)Edit

During the first phase, Shaula uses these abilities:

  • Poisonous Hex: Inflict poison (100%) on one unit. Physical damage (4x) to one unit. Decrease DEF (30%) for 3 turns to one unit.
  • Kodoku: Inflict poison (100%) on one unit. Magic damage (4x) to one unit. Decrease SPR (30%) for 3 turns to one unit.
  • Venomous Fog: Inflict paralyze (100%) on all units. Magic damage (5x) to all units.
  • Oppressive Rain: Inflict poison (100%) on all units. Physical damage (5x) to all units.
  • Petro Stinger: Inflict petrify (100%) on one unit. Physical damage (4x) to one unit.
  • Blood Feed: Magic damage (10x) as HP drain (100%) to one unit. Magic damage (0.8x) as MP drain (80%) to one unit.

Shaula begins the battle with a preemptive strike using Poisonous Hex, Kodoku and ending her turn.

Every turn, she casts Poisonous Hex twice and Kodoku. The other attacks are used depending on the turn. On turns, 2, 4, etc. A third Poisonous Hex is used. On turns 2, 5, 8, etc. Venomous Fog is used. On turn 3, 7, 11, etc. Oppressive Rain is used. If Venomous Fog is not used, Petro Stinger is used. On turn 9, 19, 29, etc. Blood Feed is used. Remaining actions are normal attacks.

2nd Phase (50%-0%)Edit

During the second phase, Shaula uses new abilities and summons the Right Arm and Left Arm.

  • Eye of Seduction(1): Inflict charm (100%) on one unit for 2 turns
  • Dual Pierce: Hybrid damage (6x) to one unit
  • Crimson Flap: Physical damage (8x) to all units
  • Blue Flap: Magic damage (8x) to all units
  • Dim Eye: Reduce ATK/MAG (50%) for 3 turns to all units
  • Mythical Scales: Reduce ATK/DEF/MAG/SPR (50%) for 3 turns to all units
  • Powder Wall: Increase DEF/SPR (100%) for 3 turns to all enemies.

Set Wind resistance to +100% and Fire resistance to -100% for 999 turns to caster (cannot be dispelled)

  • Eye of Seduction(2): Inflict charm (100%) on one unit for 2 turns. Summons ally.

On the transition phase turn, Shaula will use the second Eye of Seduction, twice (which summons the Arms), followed by Blue Flap and Powder Wall, ending its turn.

Dual Pierce is used twice every turn. On turns 2, 5, 8, etc. She will use Crimson Flap and Blue Flap. On turns 2, 4, 6, etc. Dim Eye is used. Below 30% HP she will also use Mythical Scales and another Dual Pierce every turn.

Shaula's Right and Left ArmEdit

Boss

Shaula's Right/Left Arm

Race Fairy, Insect
Level 99
HP 2,000,000
MP 4,000
ATK 700
DEF 300
MAG 800
SPR 300
Elemental Resistance All neutral.
Status Ailment Resistance Immune to all.
Others Vulnerable to ATK/DEF/MAG/SPR debuffs, immune to Non-Elemental damage.

The Right and Left Arm act only use per turn each, and they use these abilities respectively:

  • Piercing Sorcery : Magic damage (4x) to one unit. (Right Arm)
  • Needle Tresse: Physical damage (4x) with ignore DEF (25%) to one unit. (Left Arm)

StrategyEdit

The battle is not too difficult but the player should come prepared with immunity to status ailments, including Charm and also Tanks that can both provoke damage and Cover the party.

Due to the preemptive strike it is likely that 2 units will be killed at the start (or one if they target the same unit), as such it is recommended to place non-relevant units at the main party (mostly damage units) and keep the tanks, healers, support units on reserve. A good idea could also have a unit with 100% chance of targeting so that casualties are minimal and setting up is much easier.

Since Shaula uses both Physical and Magic attacks in single target and all target forms, it is theoretically impossible to Cover all damage, however, the way her abilities work like in a turn basis make it possible to swap between Covers and be able to tank the damage for most turns at least, as there will be a few turns (divisible by 12, but displayed as 11, 23, etc. due to preemptive strike) where both will coincide. This is especially true in 2nd Phase where she will use both at once.

Therefore offensive stat breaks and defensive buffs are a priority to survive. If possible 50% ATK/MAG breaks and above are recommended, as are stat buffs of 100% and above and if possible with some Damage Mitigation.

Offensive-wise most damage units will do the job, although Wind damage for first phase and Fire damage for second phase is the most optimal. For the former Magic users of Tornado and Aeroja will do the job fine, although Malphasie can also work just fine. For the latter phase, Fire damage is fairly common so most physical chainers should be doable, notoriously Raegen, Hyoh or the like, otherwise the likes of Emperor or Dragonlord can deal massive damage anyway.

For second phase it is ideal that the player one-turn kills Shaula to avoid problems with her multitude of attacks that will be tougher to Cover. Also as a priority her buffs should be dispelled and stat debuffs should be reapplied. ATK/MAG debuffs to all enemies should be prioritized since Shaula is immune to DEF/SPR debuffs and the Arms will most likely remain alive afterwards.

Charm can be difficult to deal with but the likes of Mercenary Ramza (enhanced) have Charm immunity, otherwise Lakshmi at 3★ provides a Charm immunity buff.

Perhaps the toughest part of the battle is delaying the kill in order to use 5 Limit Burst for missions which is better achieved on first phase, or during second phase when only the Arms are alive. Regardless by the time the trial is released there is ample repertoire for damage users that can defeat her quick, but it is the defensive preparation that is of most concern.

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