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The Final Steps of Faith is the Trial where the party faces off against Nidhogg, the final boss of Final Fantasy XIV: Revenge of the Horde.

Story Edit

Spoiler warning: Plot and/or ending details follow. (Skip section)
The great steps which marked a journey's beginning shall now mark its end as the Warrior of Light enters into a final confrontation with the great wyrm Nidhogg. Steel will clash against fang and furious flames. But when the dust settles, only the victor will decide the fate of man, dragon, and the broken bonds that once united them.
—In-game Description

This battle concludes the Dragonsong War. After it concludes, the player can report his victory to the Wandering Minstrel, who will provide the party with the opportunity to face off against his own retelling of the battle: The Minstrel's Ballad: Nidhogg's Rage.

Scarcely had Nidhogg fallen on the Steps of Faith, when taverns across Eorzea began to rumble with the rumors of your victory. In one such establishment did you regale a certain story-starved bard with the true details of your accomplishment─a humble account that he soon expanded into a flowery ballad of heroic proportions. Even as the lilting notes fade away, your mind is carried off by recollections of a monstrous foe, writ considerably more terrifying by the wandering minstrel's exaggerated poetry..
—In-game Description, The Minstrel's Ballad: Nidhogg's Rage


Spoilers end here.

Progression Edit

Normal Edit

Extreme Edit

Phase 1 Edit

Nidhogg will occasionally use Scarlet Whisper on the tank which is a frontal cleave. He will also use Deafening Bellow and cause raid wide damage to the party. Sometime in this phase Nidhogg will leave the arena and appear on a side of the arena and in a few moments fly through with Cauterize. At the same time Horrid Roar will cause AoE's to appear under players, and cause hysteria if anyone stands in it. The best thing to do during this part is stack until the AoE's appear and dodge cauterize. Once he returns to the arena Hot Tail or Hot Wings will be cast, making the sides f the boss safe for hot tail and the middle of the boss safe for hot wings.

At 80% HP Nidhogg will flee the arena and summon three dragon enemies, one tank should pick up the Shadow Brobynak and the other should pick up the Shadow Falak, both of these enemies give stacking debuffs and should be killed quickly, the Shadow Dragon has no telegraph abilities, and will attack the furthest player with a fireball, and lift his claw up to cleave. Once defeated, Players will be knocked back by Mortal Chorus and begin casting Final Chorus Dealing raid wide damage and starting phase 2.

Phase 2 Edit

In this phase Nidhogg will use Drachenlance on the main tank and cleave anybody else in its range. After that four players will be marked with High Jump and must move to the far south side to drop their puddles, and run to bait the Geirskogul AoE's. One player will be tethered with Soul Tether, and the off tank will have to pick it up and take it away as it does AoE damage. After this the main tank will be hit with Ala Morn and need to use a cooldown to survive.

Once these mechanics are done two enemies will spawn known as Nighogg's Claw (Red) and Nidhogg's Fang (Blue) players must take as much damage as possible if they have red tethers to defeat the claw, and blue tethers should avoid damage or it heals the fang. Both of these cast self destruct so they must be defeated quickly, tether colors can swap after a while. Nidhogg will cast Eye of the Tyrant and players with red tethers must stack. After a repeat of mechanics four towers will spawn and if no player stands in one then massive damage will be taken from Darkdragon Dive. Both healers will be targeted with high jump and soul tether, and each tank should be nearby to pick up the tethers. When these mechanics are going out a proximity from Super Jump will appear on one side of the platform and players should be as far as possible. After a few tankbusters, Nidhogg will leave and return dealing raid wide damage with Bloodrage.

Phase 3 Edit

The Cauterize mechanic from the first phase will appear first in this phase and after he returns to the battlefield Akh Morn will be cast immediately. Players should stack for this and stay stacked as it will hit repeatedly. During this phase the main tank will gain stacks of Bitter hate and should tank swap after 3 stacks. After Akh Morn the boss will use Sable Price and spawn orbs in clumps of three that explode in a "+" shaped pattern after a short while, Horrid Roar AoE's will appear under players and they must avoid those and the orbs at the same time. These mechanics will repeat until the boss is defeated or players are killed by an overpowered Akh Morn.
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Enemies Edit

  • Nidhogg
  • Shadow Brobynak
  • Shadow Falak
  • Shadow Dragon
  • Nidhogg's Claw
  • Nidhogg's Fang

Loot Edit

Normal Edit

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Nidhogg CardTriple Triad Card1A legendary (★★★★★) card used in the game Triple Triad.
13.0

The Minstrel's Ballad: Nidhogg's Rage Edit

A chest contains one of the following items:

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Horde AxeMarauder's Arm235

Auto Attack: 90.58
Damage: 79
Delay: 3.44
Magic Damage: 55
Strength: 136
Vitality: 147
Critical Hit: 117
Skill Speed: 82

MRD WAR 603.3
Horde BladeGladiator's Arm235

Auto Attack: 58.98
Damage: 79
Delay: 2.24
Magic Damage: 55
Strength: 97
Vitality: 105
Determination: 56
Skill Speed: 84

GLA PLD 603.3
Horde BowArcher's Arm235

Auto Attack: 80.05
Damage: 79
Delay: 3.04
Magic Damage: 55
Dexterity: 136
Vitality: 147
Critical Hit: 82
Determination: 112

ARC BRD 603.3
Horde CaneTwo-handed Conjurer's Arm235

Auto Attack: 90.58
Damage: 79
Delay: 3.44
Magic Damage: 109
Vitality: 133
Mind: 136
Piety: 124
Critical Hit: 82

CNJ WHM 603.3
Horde CodexScholar's Arm235

Auto Attack: 82.16
Damage: 79
Delay: 3.12
Magic Damage: 109
Vitality: 133
Mind: 136
Piety: 87
Spell Speed: 117

SCH 603.3
Horde DaggersRogue's Arm235

Auto Attack: 67.41
Damage: 79
Delay: 2.56
Magic Damage: 55
Dexterity: 136
Vitality: 147
Critical Hit: 82
Skill Speed: 117

ROG NIN 603.3
Horde GrimoireArcanist's Grimoire235

Auto Attack: 82.16
Damage: 79
Delay: 3.12
Magic Damage: 109
Vitality: 133
Intelligence: 136
Critical Hit: 82
Determination: 112

ACN SMN 603.3
Horde GuillotineDark Knight's Arm235

Auto Attack: 77.94
Damage: 79
Delay: 2.96
Magic Damage: 55
Strength: 136
Vitality: 147
Determination: 78
Skill Speed: 117

DRK 603.3
Horde HandgonneMachinist's Arm235

Auto Attack: 69.52
Damage: 79
Delay: 2.64
Magic Damage: 55
Dexterity: 136
Vitality: 147
Critical Hit: 82
Skill Speed: 117

MCH 603.3
Horde KnucklesPugilist's Arm235

Auto Attack: 67.41
Damage: 79
Delay: 2.56
Magic Damage: 55
Strength: 136
Vitality: 147
Determination: 112
Skill Speed: 82

PGL MNK 603.3
Horde RodTwo-handed Thaumaturge's Arm235

Auto Attack: 86.37
Damage: 79
Delay: 3.28
Magic Damage: 109
Vitality: 133
Intelligence: 136
Determination: 78
Spell Speed: 117

THM BLM 603.3
Horde SpearLancer's Arm235

Auto Attack: 75.84
Damage: 79
Delay: 2.88
Magic Damage: 55
Strength: 136
Vitality: 147
Critical Hit: 117
Determination: 78

LNC DRG 603.3
Horde Star GlobeAstrologian's Arm235

Auto Attack: 84.26
Damage: 79
Delay: 3.2
Magic Damage: 109
Vitality: 133
Mind: 136
Piety: 124
Determination: 78

AST 603.3
Horde ShieldShield235

Block Rate: 380
Block Strength: 380
Strength: 39
Vitality: 42
Tenacity: 33
Critical Hit: 23

GLA PLD 603.3
Dark Lanner WhistleOther1This whistle emits a shrill tone that is said to summon a legendary falcon of rage.
13.3
Faded Copy of Revenge of the HordeOrchestrion Roll1Timeworn pages of sheet music containing the full score for Revenge of the Horde.
13.3
Nidhogg's ScaleBone220A dragon scale pulsating with dark energies. Believed to have fallen from the great wyrm, Nidhogg.
13.3

The following items each have a fixed, independent drop rate:

NameTypeiLvDescription
EquipPatch
MaterialsCrafting
Horde TotemMiscellany235This horn-carved idol resembling the wyrm Nidhogg is used by heretics during their bloody sacrament.
13.3
Nidhogg CardTriple Triad Card1A legendary (★★★★★) card used in the game Triple Triad.
13.0

Musical themes Edit

When the battle begins, Dragonsong plays; this continues until Nidhogg casts The Final Chorus, after which a phase change occurs and a different theme, Revenge of the Horde, plays.

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