The following is a list of statuses from The Final Fantasy Legend.
List of statuses[]
Pois[]
Units afflicted with this status lose HP at a fixed rate per turn in battle, but it may wear off and does not persist after battle. It can be removed with the Antidote item.
Game Element | Type | Effect |
---|---|---|
King | Armor | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Band | Helmet | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Dragon | Shield | Grants the party Fire, Ice, Elec, and Poison resistance with 80% success. |
P-Skin | Enemy Ability | Counterattacks with Pois. |
Poison | Enemy Ability | Inflicts Poison on enemy. |
Pollen | Enemy Ability | Inflicts Poison on enemy group. |
All | Enemy Ability | Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake. |
Poison | Enemy Ability | Resists Pois element and status. |
Slep[]
Units afflicted with this status do not act for one or more turns. Even if a unit awakens in the same turn, its action is voided until directed on the following turn.
Game Element | Type | Effect |
---|---|---|
King | Armor | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Arthur | Armor | Grants resistance to Stone and Para. |
Dragon | Helmet | Grants resistance to Stone, Para, Weapon, and Quake. |
Band | Helmet | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Aezis | Shield | Grants the party Stone, Para, Weapon, and Quake resistance with 100% success. |
King | Shield | Grants the party Ice, Stone, Para resistance with 255% success. |
Sleep | Magic Book | Puts monsters to Slep. |
Sl-Gaze | Enemy Ability | Inflicts Slep on enemy group. |
Sleep | Enemy Ability | Inflicts Slep on enemy group. |
All | Enemy Ability | Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake. |
Change | Enemy Ability | Resists Ston, Para, and Weapon. |
Par/Wp | Enemy Ability | Resists Para and Weapon. |
Para | Enemy Ability | Resists Dead, Blin, Slep, Conf, Curs, and Para. |
Blin[]
In this status, a unit's physical attacks and abilities may miss an intended target, resulting in a wasted weapon use. Defensive abilities and magic books are unaffected.
Game Element | Type | Effect |
---|---|---|
King | Armor | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Arthur | Armor | Grants resistance to Stone and Para. |
Dragon | Helmet | Grants resistance to Stone, Para, Weapon, and Quake. |
Band | Helmet | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Aezis | Shield | Grants the party Stone, Para, Weapon, and Quake resistance with 100% success. |
King | Shield | Grants the party Ice, Stone, Para resistance with 255% success. |
Light | Enemy Ability | Inflicts Blin on all enemies, can't be block. |
Blind | Enemy Ability | Inflicts Blin on enemy group. |
Flash | Enemy Ability | Inflicts Blin on enemy group. |
Ink | Enemy Ability | Inflicts Blin on enemy group. |
All | Enemy Ability | Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake. |
Change | Enemy Ability | Resists Ston, Para, and Weapon. |
Par/Wp | Enemy Ability | Resists Para and Weapon. |
Para | Enemy Ability | Resists Dead, Blin, Slep, Conf, Curs, and Para. |
Ston[]
In Ston status, a unit is disabled. If all units have this status, the game is over. Does not count as a death. It can be removed with the Needle item.
Game Element | Type | Effect |
---|---|---|
King | Armor | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Arthur | Armor | Grants resistance to Stone and Para. |
Dragon | Helmet | Grants resistance to Stone, Para, Weapon, and Quake. |
Band | Helmet | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Aezis | Shield | Grants the party Stone, Para, Weapon, and Quake resistance with 100% success. |
King | Shield | Grants the party Ice, Stone, Para resistance with 255% success. |
Stone | Magic Book | Turns enemy group to Ston. |
S-Skin | Enemy Ability | Counterattacks with Ston. |
Stone | Enemy Ability | Inflicts Ston on enemy group. |
Gaze | Enemy Ability | Inflicts Ston on one enemy. |
Petrify | Enemy Ability | Inflicts Ston on one enemy. |
All | Enemy Ability | Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake. |
Change | Enemy Ability | Resists Ston, Para, and Weapon. |
Stone | Enemy Ability | Resists Ston. |
Conf[]
In Conf status, a unit will not accept commands and may randomly attack without distinguishing ally from enemy, or it may do nothing at all. Will revert to normal if struck by a physical attack, or at random. Can be cured with Pan.
Game Element | Type | Effect |
---|---|---|
Tempter | Weapon | Inflicts Conf to an enemy group. |
King | Armor | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Arthur | Armor | Grants resistance to Stone and Para. |
Dragon | Helmet | Grants resistance to Stone, Para, Weapon, and Quake. |
Band | Helmet | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Aezis | Shield | Grants the party Stone, Para, Weapon, and Quake resistance with 100% success. |
King | Shield | Grants the party Ice, Stone, Para resistance with 255% success. |
Staff | Item | Inflicts Conf to one enemy. |
Repent | Enemy Ability | Inflicts Conf on all enemies, can't be block. |
Sing | Enemy Ability | Inflicts Conf on all enemies, can't be block. |
Hypnos | Enemy Ability | Inflicts Conf on enemy group. |
All | Enemy Ability | Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake. |
Change | Enemy Ability | Resists Ston, Para, and Weapon. |
Par/Wp | Enemy Ability | Resists Para and Weapon. |
Para | Enemy Ability | Resists Dead, Blin, Slep, Conf, Curs, and Para. |
Para[]
In Para status, a unit will be unable to act for one or more turns. It can be removed with the Shocker item, or may recover randomly.
Game Element | Type | Effect |
---|---|---|
King | Armor | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Arthur | Armor | Grants resistance to Stone and Para. |
Dragon | Helmet | Grants resistance to Stone, Para, Weapon, and Quake. |
Band | Helmet | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Aezis | Shield | Grants the party Stone, Para, Weapon, and Quake resistance with 100% success. |
King | Shield | Grants the party Ice, Stone, Para resistance with 255% success. |
ParaSkin | Enemy Ability | Counterattacks with Para. |
ParaSkin | Enemy Ability | Counterattacks with Para. |
P-Fangs | Enemy Ability | Inflicts Para on one enemy. |
Strict | Enemy Ability | Inflicts Para on one enemy. |
Kinesis | Enemy Ability | Inflicts Para on enemy group. |
All | Enemy Ability | Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake. |
Change | Enemy Ability | Resists Ston, Para, and Weapon. |
Par/Wp | Enemy Ability | Resists Para and Weapon. |
Para | Enemy Ability | Resists Dead, Blin, Slep, Conf, Curs, and Para. |
Curs[]
Units in Curs status suffer the penalty of having their stats reduced. It can be removed with the Symbol item.
Game Element | Type | Effect |
---|---|---|
King | Armor | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Arthur | Armor | Grants resistance to Stone and Para. |
Dragon | Helmet | Grants resistance to Stone, Para, Weapon, and Quake. |
Band | Helmet | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Aezis | Shield | Grants the party Stone, Para, Weapon, and Quake resistance with 100% success. |
King | Shield | Grants the party Ice, Stone, Para resistance with 255% success. |
Gaze | Enemy Ability | Inflicts Curs on enemy group. |
All | Enemy Ability | Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake. |
Change | Enemy Ability | Resists Ston, Para, and Weapon. |
Par/Wp | Enemy Ability | Resists Para and Weapon. |
Para | Enemy Ability | Resists Dead, Blin, Slep, Conf, Curs, and Para. |
Dead[]
Enemies that are Dead are permanently removed from battle. Ally units in Dead status can be revived according to the number of hearts they carry. Add hearts with the Heart item. Revive at a House of Life or with the Revive item. The game is over if all units are Dead in battle.
Game Element | Type | Effect |
---|---|---|
Hyper | Cannon | Inflicts Dead to all enemies. |
Death | Magic Book | Inflicts Dead to one enemy. |
Saw | Assorted Others | Inflicts Dead to an enemy if it hits. |
King | Armor | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Arthur | Armor | Grants resistance to Stone and Para. |
Dragon | Helmet | Grants resistance to Stone, Para, Weapon, and Quake. |
Band | Helmet | Grants resistance to Fire, Ice, Elec, Poison, Stone, Para, Weapon, and Quake. |
Aezis | Shield | Grants the party Stone, Para, Weapon, and Quake resistance with 100% success. |
King | Shield | Grants the party Ice, Stone, Para resistance with 255% success. |
Stop | Enemy Ability | Inflicts Dead to an enemy group. |
D-Beam | Enemy Ability | Inflicts Dead to an enemy group. |
D-Fangs | Enemy Ability | Inflicts Dead to an enemy group. |
Saw | Enemy Ability | Inflicts Dead to an enemy group. |
All | Enemy Ability | Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake. |
Change | Enemy Ability | Resists Ston, Para, and Weapon. |
Par/Wp | Enemy Ability | Resists Para and Weapon. |
Para | Enemy Ability | Resists Dead, Blin, Slep, Conf, Curs, and Para. |