- For the events in Final Fantasy XIV, see Final Days (Final Fantasy XIV)
The Final Day is the last main scenario Trial in Final Fantasy XIV: Endwalker added in patch 6.0. It is a battle against the Endsinger.
Story[]
Normal[]
Meteion and her sisters took to the stars in search of hope; they found naught but despair. Wishing to free mankind from his vain struggle, they began to sing, their chorus borne upon the invisible winds of dynamis to usher in the Final Days.
Against all odds, you have arrived at their nest at the edge of the universe. In this place, where emotions dictate reality, the hopes of your comrades have opened the way forward, and it falls to you to take the last step. Transforming conviction into strength, you sally forth upon dragonback to confront the Endsinger and silence her song of oblivion.In-game description
The Minstrel's Ballad: Endsinger's Aria[]
Had the Endsinger succeeded in gathering but a few more stars' worth of despair—or even that of a few more souls—might the darkness you faced have been so deep, not even the light of hope kindled by your comrades could pierce it? So muses the wandering minstrel, and by his consummately evocative words, you find your mind set adrift amidst that unsettling possibility, where you can rely upon naught save your own conviction to overcome the ultimate incarnation of despair...
In-game description
Progression[]
Normal[]
This battle is fought in a circular arena on the back of Shinryu. It is possible to fall off the arena, but you can be resurrected. The boss is omnidirectional due to her massive size.
Phase 1: The Endsinger[]
- Elegeia: Raid-wide AOE. Spawns two planets called Doomed Stars that rotate around the arena that will spawn an AOE on the side of the arena they collide. Deals Stellar Collision damage.
- Galaxias: Meteor is dropped at the center of the arena, causing knockback and raid-wide AOE damage.
- Elenchos: Can be one of two possible attacks
- If mouth glows: AOE through the middle of the arena.
- If tears appear: AOE through the sides of the arena.
- Death's Embrace: Targets players with conal AOEs that cannot be dodged.
- Feathers of Despair: Drops feathers at the position the player stands in during Death's Embrace. These feathers cast Pharmakon, a point blank AOE.
- Aporrhoia: Spawns 4 Endsinger heads that cast small line AOEs of Elenchos in the direction they are facing.
- Hubris: Tankbuster on both tanks. Is an AOE.
- Elegeia Unforgotten: Similar to Elegeia, but the Endsinger rewinds time of the recorded planetary explosion and will collide again at the same place, causing an AOE.
- Fatalism: Rewinds to the recorded event, is casted during Elegeia Unforgotten
- Ekstasis: Spawns heads in each of the cardinal direction. These heads drop a puddle that will slowly expand and cause damage.
- Interstellar: Prior to this attack, the Endsinger repositions herself and the voiceline: "'Tis so lonely between the stars." indicates as such. She will dash through the middle leaving an AOE and four players will be marked with circular AOEs, they must not overlap these.
- Nemesis: Spawns an AOE on 5 randomly selected players.
- Planetes: Add phase transition
Phase 2: Kakodaimon[]
The Endsinger spawns an add from the hanging figure underneath her head. Kakodaimon appears and players must kill it before the Endsinger gets to 100%.
- Meteor Radiant: Spawns planets outside of the arena accompanied by a line marker denoting where it will land and cause an AOE.
- Meteor Outburst: Spawns an AOE on all players, must be overlapped. Deals Dead Star damage.
- Katastrophe: High-damage raid-wide AOE.
After killing Kakodaimon, the Endsinger will cast Ultimate Fate: a high-damage AOE that can only be survived by using tank LB3. Killing the add can completely max out LB3 in case you do not have it beforehand. Make sure to use it around the 4 second mark, otherwise, it is a wipe.
Final Phase: The Endsinger + Prayers[]
After surviving Ultimate Fate, The Endsinger will cast Fatalism once more, but this time she rewinds to the moment she casts Ultimate Fate. As she hurls the giant ball of death towards the party, all hope seems lost but due to the fervent prayers of the Scions of the Seventh Dawn, the party successfully survives the attack.
- Prayers of Hope: A gradually stacking buff on the party, gained after the Scions' prayers. Increases damage dealt and healing received, while lessening damage taken.
- Telos: High-damage raid-wide AOE.
- Telomania: Multiple effects, will keep occuring until you defeat The Endsinger
- First Telomania: Four AOE cleaves in succession.
- Second Telomania: Raid-wide AOE, that drops AOEs at the players' current position. These AOES, then, track each player 3 times and leave an AOE during their wake.
The Minstrel's Ballad: Endsinger's Aria[]
Unlike the normal fight, this fight only has one continuous phase with new mechanics and enhanced ones.
- Elegia Unforgotten: Causes raidwide AOE damage and spawns either blue or red colliding planets and a head on the middle. The blue planets cause a knockback and red is like on the normal mode, but with very heavy damage which likely causes death to anyone, who is on its AOE. The head cleaves half of the arena according to where the arrow under it points. Anyone caught in it receives damage and vulnerability up stack.
- Katasterismo: Spawns eight towers, with small meteors falling on them. Each player need to stand in one to mitigate damage and avoid vulnerability stacks.
- Grip of Despair: Causes tanks and healers to be tethered to DPS, causing vulnerability up stacks, unless they move away from each other to remove it.
- Elenchos: Same as in Normal mode.
- Telos: Raidwide AOE.
- Hubris: AOE Tankbuster, but unlike normal mode, it targets two highest players on the aggro table.
- Eironea: Targets healers with an AOE, that causes Magic Vulnerability Up. Stack with light parties on both healers.
- Fatalism: Spawns 2 sets of colliding planets in succession, both either blue or red. Later in fight, this will spawn double planets. The very final Fatalism is the enrage.
- Twinsong's Aporrhia and Aporrhia Unforgotten: Spawns 5 heads, one in middle and four on corners. The middle head cleaves on half of the arena to three directions moving clockwise. Two of the corner heads cast normal AOEs while the other two does donut AOEs. The heads do these three times and the second cast is opposite of the first and third is the same as the first.
- Theological Fatalism: After the Aporrhias, the Endsinger tethers the heads, and 1-3 rings appear on them. Each ring indicates how many times the head will rewind to previous mechanics.
- Despair Unforgotten: Targets each player with 4 different mechanics randomly. Once 3 mechanics are done, each player will receive Theological Fatalism to rewind, what mechanic they will receive once more of the ones they got. 1 ring: the very recent. 2 rings: the second one. 3 rings: the very first.
- Stack-up mark: heavy damage to a single player. Stack with other players to mitigate.
- Donut mark: causes a donut AOE around that player
- Flare mark: No Future-damage that hits everyone too close to the targeted player for heavy damage.
- AOE mark: damage to everyone inside the AOE.
- Telomania: Four consecutive raidwides, followed by a heavy damaging raidwide finisher that causes a bleeding-debuff.
- Endsong's Aporrhia: Six heads appear around the arena, and the Endsinger sends four rings to the heads. Each ring causes a wide AOE around the heads, while those without the rings do nothing. These rings will move three times to a different head.
Musical themes[]
The first theme of the fight, "The Final Day", features a medley of final boss themes across the game's expansions: "Ultima" (A Realm Reborn), "Heroes" (Heavensward), "The Worm's Tail" (Stormblood), and "Invincible" (Shadowbringers), alongside the Final Fantasy theme. During the final phase of the fight, a remix of "The Maker's Ruin" and "Endwalker", known as "With Hearts Aligned" plays.
In the Extreme version of the fight, only "The Final Day" plays.
Behind the scenes[]
Originally lacking an item level sync, the Final Day became an extremely easy trial in which nearly all mechanics posed little threat and players were able to deal enough damage to finish the final phase quickly, skipping much dialogue. This prompted the development team to finally add a sync in patch 6.5, making the Final Day the first level cap trial to ever receive one.